Improved consistency with the F5 message

This commit is contained in:
Mysticate 2015-10-04 20:28:21 -04:00
parent 0de34c15ab
commit 643f47763e

View File

@ -364,7 +364,7 @@ public class MonsterMaze extends SoloGame
@EventHandler @EventHandler
public void sendF5Message(UpdateEvent event) public void sendF5Message(UpdateEvent event)
{ {
if (event.getType() != UpdateType.FAST) if (event.getType() != UpdateType.FASTEST)
return; return;
if (GetState() != GameState.Prepare) if (GetState() != GameState.Prepare)