Improved consistency with the F5 message
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@ -364,7 +364,7 @@ public class MonsterMaze extends SoloGame
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@EventHandler
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@EventHandler
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public void sendF5Message(UpdateEvent event)
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public void sendF5Message(UpdateEvent event)
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{
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{
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if (event.getType() != UpdateType.FAST)
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if (event.getType() != UpdateType.FASTEST)
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return;
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return;
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if (GetState() != GameState.Prepare)
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if (GetState() != GameState.Prepare)
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