Changed item tokens to 10 for non bow classes.
Fixed token prices on power/booster items. Removed You already have this item message on items in CustomBuild.
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@ -70,17 +70,21 @@ public class CustomBuildToken
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{
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Slots.set(2, new SlotToken("Standard Bow", Material.BOW, 1));
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Slots.set(3, new SlotToken(gameClassType.name() + " Arrows", Material.ARROW, gameClassType == ClassType.Assassin ? 12 : 24));
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ItemTokens = 1;
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}
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else
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{
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if (gameClassType != ClassType.Mage)
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{
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Slots.set(8, new SlotToken("Water Bottle", Material.POTION, 1));
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Slots.set(7, new SlotToken("Water Bottle", Material.POTION, 1));
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}
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else
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{
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Slots.set(8, new SlotToken("Cobweb", Material.WEB, 3));
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Slots.set(7, new SlotToken("Cobweb", Material.WEB, 3));
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}
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Slots.set(8, new SlotToken());
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ItemTokens = 0;
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}
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}
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@ -104,11 +104,11 @@ public class ItemFactory extends MiniPlugin implements IItemFactory
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AddItem(new StandardSword(this, 0, 2));
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AddItem(new StandardAxe(this, 0, 2));
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AddItem(new BoosterSword(this, 0, 2));
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AddItem(new BoosterAxe(this, 0, 2));
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AddItem(new BoosterSword(this, 0, 4));
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AddItem(new BoosterAxe(this, 0, 4));
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AddItem(new PowerSword(this, 0, 2));
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AddItem(new PowerAxe(this, 0, 2));
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AddItem(new PowerSword(this, 0, 4));
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AddItem(new PowerAxe(this, 0, 4));
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AddItem(new StandardBow(this, 0, 1));
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}
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@ -311,10 +311,6 @@ public class SkillPage extends ShopPageBase<ClassShopManager, ClassCombatShop>
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itemLore.add(C.cRed + "You don't have enough Item Tokens.");
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}
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}
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else
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{
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itemLore.add(C.cGold + "You already have this item.");
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}
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//Color Gray
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for (int i = 0; i < itemLore.size(); i++)
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