Still a few more flags to go. I'll get to them tomorrow. Hopefully, I'll also figure out where/if I need to change things elsewhere in the code.

This commit is contained in:
Joseph Prezioso Jr 2016-03-24 18:43:02 -04:00
parent eb6c385936
commit 667ec03f06

View File

@ -186,31 +186,31 @@ public abstract class Game implements Listener
public GameOptionHashInt BlockPlaceDeny = new GameOptionHashInt(new HashSet<Integer>(), "Block Place Deny", "Set of blocks players cannot place");
public GameOptionBoolean ItemPickup = new GameOptionBoolean(false, "Item Pickup", "Are there items to pickup?");
public HashSet<Integer> ItemPickupAllow = new HashSet<Integer>();
public HashSet<Integer> ItemPickupDeny = new HashSet<Integer>();
public GameOptionHashInt ItemPickupAllow = new GameOptionHashInt(new HashSet<Integer>(), "Item Pickup, Allow", "Items players can pick up");
public GameOptionHashInt ItemPickupDeny = new GameOptionHashInt(new HashSet<Integer>(), "Item Pickup, Deny", "Items players cannot pick up");
public boolean ItemDrop = false;
public HashSet<Integer> ItemDropAllow = new HashSet<Integer>();
public HashSet<Integer> ItemDropDeny = new HashSet<Integer>();
public GameOptionBoolean ItemDrop = new GameOptionBoolean(false, "Item Drop", "Can items drop?");
public GameOptionHashInt ItemDropAllow = new GameOptionHashInt(new HashSet<Integer>(), "Item Drop Allow", "Set of items that can drop");
public GameOptionHashInt ItemDropDeny = new GameOptionHashInt(new HashSet<Integer>(), "Item Drop Deny", "Set of items that cannot drop");
public boolean InventoryOpenBlock = false;
public boolean InventoryOpenChest = false;
public boolean InventoryClick = false;
public GameOptionBoolean InventoryOpenBlock = new GameOptionBoolean(false, "Inventory Open Block", "Can players open inventory from a block?");
public GameOptionBoolean InventoryOpenChest = new GameOptionBoolean(false, "Inventory Open Chest", "Can players open inventory from a chest?");
public GameOptionBoolean InventoryClick = new GameOptionBoolean(false, "Inventory Click", "Can players click on their inventory?");
public boolean PrivateBlocks = false;
public GameOptionBoolean PrivateBlocks = new GameOptionBoolean(false, "Private Blocks", "Can private blocks exist?");
public boolean DeathOut = true;
public boolean DeathDropItems = false;
public boolean DeathMessages = true;
public boolean AutomaticRespawn = true;
public GameOptionBoolean DeathOut = new GameOptionBoolean(true, "Death Out", "Are players out of the game upon death?");
public GameOptionBoolean DeathDropItems = new GameOptionBoolean(false, "Death Drop Items", "Do players drop items upon death?");
public GameOptionBoolean DeathMessages = new GameOptionBoolean(true, "Death Messages", "Display message upon death?");
public GameOptionBoolean AutomaticRespawn = new GameOptionBoolean(true, "Automatic Respawn", "Do players automatically respawn on death?");
public double DeathSpectateSecs = 0;
public boolean DeathTeleport = true;
public GameOptionDouble DeathSpectateSecs = new GameOptionDouble(0, "Death Spectate Secs", "How many seconds players may spectate match while dead");
public GameOptionBoolean DeathTeleport = new GameOptionBoolean(true, "Death Teleport", "Do players teleport upon death?");
public boolean QuitOut = true;
public boolean QuitDropItems = false;
public GameOptionBoolean QuitOut = new GameOptionBoolean(true, "Quit Out", "Are players considered out if they quit?");
public GameOptionBoolean QuitDropItems = new GameOptionBoolean(false, "Quit Drop Items", "Do players drop items if they quit?");
public boolean IdleKickz = true;
public GameOptionBoolean IdleKickz = new GameOptionBoolean(true, "Idle Kickz", "Are idle players kicked?");
public boolean CreatureAllow = false;
public boolean CreatureAllowOverride = false;