Still a few more flags to go. I'll get to them tomorrow. Hopefully, I'll also figure out where/if I need to change things elsewhere in the code.
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@ -186,31 +186,31 @@ public abstract class Game implements Listener
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public GameOptionHashInt BlockPlaceDeny = new GameOptionHashInt(new HashSet<Integer>(), "Block Place Deny", "Set of blocks players cannot place");
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public GameOptionBoolean ItemPickup = new GameOptionBoolean(false, "Item Pickup", "Are there items to pickup?");
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public HashSet<Integer> ItemPickupAllow = new HashSet<Integer>();
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public HashSet<Integer> ItemPickupDeny = new HashSet<Integer>();
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public GameOptionHashInt ItemPickupAllow = new GameOptionHashInt(new HashSet<Integer>(), "Item Pickup, Allow", "Items players can pick up");
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public GameOptionHashInt ItemPickupDeny = new GameOptionHashInt(new HashSet<Integer>(), "Item Pickup, Deny", "Items players cannot pick up");
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public boolean ItemDrop = false;
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public HashSet<Integer> ItemDropAllow = new HashSet<Integer>();
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public HashSet<Integer> ItemDropDeny = new HashSet<Integer>();
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public GameOptionBoolean ItemDrop = new GameOptionBoolean(false, "Item Drop", "Can items drop?");
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public GameOptionHashInt ItemDropAllow = new GameOptionHashInt(new HashSet<Integer>(), "Item Drop Allow", "Set of items that can drop");
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public GameOptionHashInt ItemDropDeny = new GameOptionHashInt(new HashSet<Integer>(), "Item Drop Deny", "Set of items that cannot drop");
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public boolean InventoryOpenBlock = false;
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public boolean InventoryOpenChest = false;
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public boolean InventoryClick = false;
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public GameOptionBoolean InventoryOpenBlock = new GameOptionBoolean(false, "Inventory Open Block", "Can players open inventory from a block?");
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public GameOptionBoolean InventoryOpenChest = new GameOptionBoolean(false, "Inventory Open Chest", "Can players open inventory from a chest?");
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public GameOptionBoolean InventoryClick = new GameOptionBoolean(false, "Inventory Click", "Can players click on their inventory?");
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public boolean PrivateBlocks = false;
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public GameOptionBoolean PrivateBlocks = new GameOptionBoolean(false, "Private Blocks", "Can private blocks exist?");
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public boolean DeathOut = true;
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public boolean DeathDropItems = false;
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public boolean DeathMessages = true;
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public boolean AutomaticRespawn = true;
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public GameOptionBoolean DeathOut = new GameOptionBoolean(true, "Death Out", "Are players out of the game upon death?");
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public GameOptionBoolean DeathDropItems = new GameOptionBoolean(false, "Death Drop Items", "Do players drop items upon death?");
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public GameOptionBoolean DeathMessages = new GameOptionBoolean(true, "Death Messages", "Display message upon death?");
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public GameOptionBoolean AutomaticRespawn = new GameOptionBoolean(true, "Automatic Respawn", "Do players automatically respawn on death?");
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public double DeathSpectateSecs = 0;
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public boolean DeathTeleport = true;
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public GameOptionDouble DeathSpectateSecs = new GameOptionDouble(0, "Death Spectate Secs", "How many seconds players may spectate match while dead");
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public GameOptionBoolean DeathTeleport = new GameOptionBoolean(true, "Death Teleport", "Do players teleport upon death?");
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public boolean QuitOut = true;
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public boolean QuitDropItems = false;
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public GameOptionBoolean QuitOut = new GameOptionBoolean(true, "Quit Out", "Are players considered out if they quit?");
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public GameOptionBoolean QuitDropItems = new GameOptionBoolean(false, "Quit Drop Items", "Do players drop items if they quit?");
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public boolean IdleKickz = true;
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public GameOptionBoolean IdleKickz = new GameOptionBoolean(true, "Idle Kickz", "Are idle players kicked?");
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public boolean CreatureAllow = false;
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public boolean CreatureAllowOverride = false;
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