Merge branch 'alex-ctf' of ssh://184.154.0.242:7999/min/Mineplex into alex-ctf

This commit is contained in:
AlexTheCoder 2015-11-15 17:48:16 -05:00
commit 667edc8a90
24 changed files with 464 additions and 369 deletions

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@ -55,7 +55,7 @@ public class Flash extends SkillActive
@Override @Override
public String GetRechargeString() public String GetRechargeString()
{ {
return "Recharge: #10#-1 Seconds per Charge"; return "Recharge: #8#-1 Seconds per Charge";
} }
@Override @Override
@ -84,7 +84,7 @@ public class Flash extends SkillActive
} }
@EventHandler @EventHandler
public void Recharge(UpdateEvent event) public void recharge(UpdateEvent event)
{ {
for (Player cur : GetUsers()) for (Player cur : GetUsers())
{ {
@ -100,7 +100,7 @@ public class Flash extends SkillActive
if (charges >= 1 + level) if (charges >= 1 + level)
continue; continue;
if (!mineplex.core.recharge.Recharge.Instance.use(cur, "Flash Recharge", 10000 - (1000 * level), false, false)) if (!mineplex.core.recharge.Recharge.Instance.use(cur, "Flash Recharge", 8000 - (1000 * level), false, false))
continue; continue;
_flash.put(cur, charges + 1); _flash.put(cur, charges + 1);

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@ -107,6 +107,9 @@ public class Illusion extends SkillActive
UtilEnt.Vegetate(skel); UtilEnt.Vegetate(skel);
UtilEnt.silence(skel, true); UtilEnt.silence(skel, true);
skel.setMaxHealth(7);
skel.setHealth(7);
ClassCombatCreatureAllowSpawnEvent disableEvent = new ClassCombatCreatureAllowSpawnEvent(false); ClassCombatCreatureAllowSpawnEvent disableEvent = new ClassCombatCreatureAllowSpawnEvent(false);
UtilServer.getServer().getPluginManager().callEvent(disableEvent); UtilServer.getServer().getPluginManager().callEvent(disableEvent);

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@ -31,6 +31,7 @@ import org.bukkit.event.player.PlayerDropItemEvent;
public class Recall extends Skill public class Recall extends Skill
{ {
private HashMap<Player, LinkedList<Location>> _locMap = new HashMap<Player, LinkedList<Location>>(); private HashMap<Player, LinkedList<Location>> _locMap = new HashMap<Player, LinkedList<Location>>();
private HashMap<Player, LinkedList<Double>> _healthMap = new HashMap<Player, LinkedList<Double>>();
public Recall(SkillFactory skills, String name, ClassType classType, SkillType skillType, int cost, int levels) public Recall(SkillFactory skills, String name, ClassType classType, SkillType skillType, int cost, int levels)
{ {
@ -52,7 +53,7 @@ public class Recall extends Skill
} }
@EventHandler @EventHandler
public void Use(PlayerDropItemEvent event) public void use(PlayerDropItemEvent event)
{ {
Player player = event.getPlayer(); Player player = event.getPlayer();
@ -79,14 +80,22 @@ public class Recall extends Skill
if (locs == null) if (locs == null)
return; return;
LinkedList<Double> health = _healthMap.remove(player);
if (health == null)
return;
//Heal
player.setHealth(health.getLast());
//Effect //Effect
player.getWorld().playSound(player.getLocation(), Sound.ZOMBIE_UNFECT, 2f, 2f); player.getWorld().playSound(player.getLocation(), Sound.ZOMBIE_UNFECT, 2f, 2f);
//Teleport
Location current = player.getLocation(); Location current = player.getLocation();
Location target = locs.getLast(); Location target = locs.getLast();
player.teleport(target); player.teleport(target);
//Inform //Inform
UtilPlayer.message(player, F.main(GetClassType().name(), "You used " + F.skill(GetName(level)) + ".")); UtilPlayer.message(player, F.main(GetClassType().name(), "You used " + F.skill(GetName(level)) + "."));
@ -102,21 +111,32 @@ public class Recall extends Skill
} }
@EventHandler @EventHandler
public void StoreLocation(UpdateEvent event) public void storeLocation(UpdateEvent event)
{ {
if (event.getType() != UpdateType.TICK) if (event.getType() != UpdateType.TICK)
return; return;
for (Player cur : GetUsers()) for (Player cur : GetUsers())
{ {
//Create
if (!_locMap.containsKey(cur)) if (!_locMap.containsKey(cur))
_locMap.put(cur, new LinkedList<Location>()); _locMap.put(cur, new LinkedList<Location>());
if (!_healthMap.containsKey(cur))
_healthMap.put(cur, new LinkedList<Double>());
//Store
_locMap.get(cur).addFirst(cur.getLocation()); _locMap.get(cur).addFirst(cur.getLocation());
_healthMap.get(cur).addFirst(cur.getHealth());
int level = getLevel(cur); int level = getLevel(cur);
//Cull
if (_locMap.get(cur).size() > (2 + 2 * level) * 20) if (_locMap.get(cur).size() > (2 + 2 * level) * 20)
_locMap.get(cur).removeLast(); _locMap.get(cur).removeLast();
if (_healthMap.get(cur).size() > (2 + 2 * level) * 20)
_healthMap.get(cur).removeLast();
} }
} }

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@ -52,7 +52,7 @@ public class SilencingArrow extends SkillActive
SetDesc(new String[] SetDesc(new String[]
{ {
"Your next arrow will Silence", "Your next arrow will Silence",
"target for #1#3 seconds.", "target for #2#2 seconds.",
"", "",
"Silence stops skills being used." "Silence stops skills being used."
}); });
@ -129,7 +129,7 @@ public class SilencingArrow extends SkillActive
if (level == 0) return; if (level == 0) return;
//Confuse //Confuse
Factory.Condition().Factory().Silence(GetName(), damagee, damager, 3 + 3*level, true, true); Factory.Condition().Factory().Silence(GetName(), damagee, damager, 2 + 2*level, true, true);
//Effect //Effect
damagee.getWorld().playSound(damagee.getLocation(), Sound.BLAZE_BREATH, 2.5f, 2.0f); damagee.getWorld().playSound(damagee.getLocation(), Sound.BLAZE_BREATH, 2.5f, 2.0f);

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@ -111,9 +111,8 @@ public class BlockToss extends SkillCharge implements IThrown
return; return;
} }
// Ladder, banner and beacon grabs // Ladder and beacon grabs
if (grab.getType() == Material.LADDER || grab.getType() == Material.BEACON || grab.getType() == Material.STANDING_BANNER || grab.getType() == Material.WALL_BANNER) if (grab.getType() == Material.LADDER || grab.getType() == Material.BEACON || grab.getType() == Material.WEB || grab.getType() == Material.STANDING_BANNER || grab.getType() == Material.WALL_BANNER) {
{
UtilPlayer.message(player, F.main(GetName(), "You cannot grab this block.")); UtilPlayer.message(player, F.main(GetName(), "You cannot grab this block."));
return; return;
} }
@ -294,7 +293,17 @@ public class BlockToss extends SkillCharge implements IThrown
if (block.getType() != fall.getMaterial()) if (block.getType() != fall.getMaterial())
continue; continue;
block.setTypeIdAndData(0, (byte)0, false); //No idea why i was doing this
//block.setTypeIdAndData(0, (byte)0, false);
//Added this to fix ^
if (!UtilBlock.airFoliage(block))
continue;
int id = fall.getBlockId();
if (id == 12) id = Material.SANDSTONE.getId();
if (id == 13) id = Material.STONE.getId();
//Block Replace //Block Replace
Factory.BlockRestore().Add(block, fall.getBlockId(), (byte)0, 10000); Factory.BlockRestore().Add(block, fall.getBlockId(), (byte)0, 10000);

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@ -18,7 +18,7 @@ public class Colossus extends Skill
SetDesc(new String[] SetDesc(new String[]
{ {
"You are so huge that you take", "You are so huge that you take",
"#15#20 % less knockback from attacks." "50% less knockback from attacks."
}); });
} }
@ -36,7 +36,7 @@ public class Colossus extends Skill
//Damage //Damage
event.AddMod(damagee.getName(), GetName(), 0, false); event.AddMod(damagee.getName(), GetName(), 0, false);
event.AddKnockback(GetName(), 0.85 - 0.20*level); event.AddKnockback(GetName(), 0.5);
} }
@Override @Override

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@ -58,7 +58,7 @@ public class DwarfToss extends SkillActive
SetDesc(new String[] SetDesc(new String[]
{ {
"Hold Block to pick up target player.", "Hold Block to pick up target player.",
"Release Block to throw with #1.2#0.2 velocity.", "Release Block to throw target player.",
"", "",
"Players you are holding cannot harm", "Players you are holding cannot harm",
"you, or be harmed by others.", "you, or be harmed by others.",
@ -209,8 +209,8 @@ public class DwarfToss extends SkillActive
_time.put(player, System.currentTimeMillis()); _time.put(player, System.currentTimeMillis());
//Inform //Inform
UtilPlayer.message(player, F.main(GetClassType().name(), "You picked up " + F.name(UtilEnt.getName(target)) + " with " + F.skill(GetName(level)) + ".")); UtilPlayer.message(player, F.main(GetClassType().name(), "You picked up " + F.name(UtilEnt.getName(target)) + " with " + F.skill(GetName()) + "."));
UtilPlayer.message(target, F.main(GetClassType().name(), F.name(player.getName()) + " grabbed you with " + F.skill(GetName(level)) + ".")); UtilPlayer.message(target, F.main(GetClassType().name(), F.name(player.getName()) + " grabbed you with " + F.skill(GetName()) + "."));
//Hide! //Hide!
if (target instanceof Player) if (target instanceof Player)
@ -303,9 +303,8 @@ public class DwarfToss extends SkillActive
{ {
LivingEntity target = _holding.remove(cur); LivingEntity target = _holding.remove(cur);
_time.remove(cur); _time.remove(cur);
int level = getLevel(cur);
UtilPlayer.message(cur, F.main(GetClassType().name(), F.name(UtilEnt.getName(target)) + " escaped your " + F.skill(GetName(level)) + ".")); UtilPlayer.message(cur, F.main(GetClassType().name(), F.name(UtilEnt.getName(target)) + " escaped your " + F.skill(GetName()) + "."));
//Show! //Show!
if (target instanceof Player) if (target instanceof Player)
@ -316,7 +315,6 @@ public class DwarfToss extends SkillActive
{ {
final LivingEntity target = _holding.remove(cur); final LivingEntity target = _holding.remove(cur);
long time = _time.remove(cur); long time = _time.remove(cur);
int level = getLevel(cur);
//Time Reduce //Time Reduce
double timeScale = 1; double timeScale = 1;
@ -332,7 +330,7 @@ public class DwarfToss extends SkillActive
//Throw //Throw
cur.eject(); cur.eject();
target.leaveVehicle(); target.leaveVehicle();
final double mult = (1.2 + (0.2 * level)) * timeScale; final double mult = (1.8) * timeScale;
//Delay //Delay
Bukkit.getScheduler().scheduleSyncDelayedTask(Factory.getPlugin(), new Runnable() Bukkit.getScheduler().scheduleSyncDelayedTask(Factory.getPlugin(), new Runnable()
@ -351,8 +349,8 @@ public class DwarfToss extends SkillActive
}, 5); }, 5);
//Inform //Inform
UtilPlayer.message(cur, F.main(GetClassType().name(), "You threw " + F.name(UtilEnt.getName(target)) + " with " + F.skill(GetName(level)) + ".")); UtilPlayer.message(cur, F.main(GetClassType().name(), "You threw " + F.name(UtilEnt.getName(target)) + " with " + F.skill(GetName()) + "."));
UtilPlayer.message(target, F.main(GetClassType().name(), F.name(cur.getName()) + " threw you with " + F.skill(GetName(level)) + ".")); UtilPlayer.message(target, F.main(GetClassType().name(), F.name(cur.getName()) + " threw you with " + F.skill(GetName()) + "."));
} }
} }

View File

@ -51,8 +51,8 @@ public class FleshHook extends SkillActiveCharge implements IThrown
GetChargeString(), GetChargeString(),
"", "",
"If Flesh Hook hits a player, it", "If Flesh Hook hits a player, it",
"deals up to #2#2 damage, and rips them", "deals up to #5#1 damage, and rips them",
"towards you with #1.2#0.2 velocity.", "towards you with #1.2#0.3 velocity.",
}); });
} }
@ -142,14 +142,14 @@ public class FleshHook extends SkillActiveCharge implements IThrown
//Pull //Pull
UtilAction.velocity(target, UtilAction.velocity(target,
UtilAlg.getTrajectory(target.getLocation(), player.getLocation()), UtilAlg.getTrajectory(target.getLocation(), player.getLocation()),
1.2 + (0.2 * level), false, 0, 0.8, 1.5, true); 1.2 + (0.3 * level), false, 0, 0.7, 1.2, true);
//Condition //Condition
Factory.Condition().Factory().Falling(GetName(), target, player, 10, false, true); Factory.Condition().Factory().Falling(GetName(), target, player, 10, false, true);
//Damage Event //Damage Event
Factory.Damage().NewDamageEvent(target, player, null, Factory.Damage().NewDamageEvent(target, player, null,
DamageCause.CUSTOM, velocity * (1 + (1*level)), false, true, false, DamageCause.CUSTOM, 5 + level, false, true, false,
player.getName(), GetName()); player.getName(), GetName());

View File

@ -81,7 +81,7 @@ public class SeismicSlam extends SkillActive
{ {
"Jump up and slam back into the ground.", "Jump up and slam back into the ground.",
"Players within #5.5#0.5 Blocks take up to", "Players within #5.5#0.5 Blocks take up to",
"#1#1 damage and are thrown into the air.", "#1#1 damage and are smashed away from you.",
}); });
} }
@ -151,7 +151,7 @@ public class SeismicSlam extends SkillActive
//Velocity //Velocity
UtilAction.velocity(cur, UtilAction.velocity(cur,
UtilAlg.getTrajectory2d(player.getLocation().toVector(), cur.getLocation().toVector()), UtilAlg.getTrajectory2d(player.getLocation().toVector(), cur.getLocation().toVector()),
0.4 + 2 * targets.get(cur), true, 0, 0.2 + 1.2 * targets.get(cur), 1.6, true); 0.6 + 2 * targets.get(cur), true, 0, 0.2 + 1.0 * targets.get(cur), 1.4, true);
//Condition //Condition
Factory.Condition().Factory().Falling(GetName(), cur, player, 10, false, true); Factory.Condition().Factory().Falling(GetName(), cur, player, 10, false, true);

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@ -67,8 +67,9 @@ public class HoldPosition extends SkillActive
double duration = 3 + (1 * level); double duration = 3 + (1 * level);
//Action //Action
Factory.Condition().Factory().Slow(GetName(), player, player, duration, 3, false, true, false, true); Factory.Condition().Factory().Slow(GetName(), player, player, duration, 2, false, true, false, true);
Factory.Condition().Factory().Protection(GetName(), player, player, duration, 2, false, true, true); Factory.Condition().Factory().Protection(GetName(), player, player, duration, 2, false, false, true);
Factory.Condition().Factory().Jump(GetName(), player, player, duration, 250, false, false, true);
//Inform //Inform
UtilPlayer.message(player, F.main(GetClassType().name(), "You used " + F.skill(GetName(level)) + ".")); UtilPlayer.message(player, F.main(GetClassType().name(), "You used " + F.skill(GetName(level)) + "."));

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@ -49,7 +49,7 @@ public class Riposte extends SkillActive
"to riposte.", "to riposte.",
"", "",
"If successful, you deal an additional", "If successful, you deal an additional",
"#0.5#0.5 bonus damage.", "#0#0.5 bonus damage.",
"", "",
"You must block, parry, then riposte", "You must block, parry, then riposte",
"all within 1 second of each other." "all within 1 second of each other."
@ -155,15 +155,13 @@ public class Riposte extends SkillActive
_prepare.remove(damager); _prepare.remove(damager);
//Damage //Damage
event.AddMod(damager.getName(), GetName(), 0.5 + 0.5 * level, true); event.AddMod(damager.getName(), GetName(), 0.5 * level, true);
//Effect //Effect
damager.getWorld().playSound(damager.getLocation(), Sound.ZOMBIE_METAL, 1f, 1.2f); damager.getWorld().playSound(damager.getLocation(), Sound.ZOMBIE_METAL, 1f, 1.2f);
//UtilPlayer.health(damager, 1); //UtilPlayer.health(damager, 1);
//UtilParticle.PlayParticle(ParticleType.HEART, damager.getEyeLocation(), 0, 0.3f, 0, 0, 1); //UtilParticle.PlayParticle(ParticleType.HEART, damager.getEyeLocation(), 0, 0.3f, 0, 0, 1);
//Inform //Inform
UtilPlayer.message(damager, F.main(GetClassType().name(), "You countered with " + F.skill(GetName(level)) + ".")); UtilPlayer.message(damager, F.main(GetClassType().name(), "You countered with " + F.skill(GetName(level)) + "."));

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@ -46,10 +46,9 @@ public class ArcticArmor extends Skill
"", "",
"Create a freezing area around you", "Create a freezing area around you",
"in a #3#1 Block radius. Allies inside", "in a #3#1 Block radius. Allies inside",
"this area receive Protection 1.", "this area receive Protection 2.",
"", "",
"You are permanently immune to the", "You receive Protection 1."
"Slowing effect of snow."
}); });
} }
@ -179,7 +178,7 @@ public class ArcticArmor extends Skill
//Protection //Protection
for (Player other : UtilPlayer.getNearby(cur.getLocation(), 3 + getLevel(cur))) for (Player other : UtilPlayer.getNearby(cur.getLocation(), 3 + getLevel(cur)))
if (!Factory.Relation().canHurt(cur, other) || other.equals(cur)) if (!Factory.Relation().canHurt(cur, other) || other.equals(cur))
Factory.Condition().Factory().Protection(GetName(), other, cur, 1.9, 0, false, true, true); Factory.Condition().Factory().Protection(GetName(), other, cur, 1.9, cur.equals(other) ? 0 : 1, false, true, true);
} }
} }
@ -223,43 +222,6 @@ public class ArcticArmor extends Skill
} }
} }
} }
// @EventHandler
// public void Slow(UpdateEvent event)
// {
// if (event.getType() != UpdateType.TICK)
// return;
//
// for (Player cur : UtilServer.getPlayers())
// {
// if (cur.getLocation().getChunk() == null)
// continue;
//
// Block block = cur.getLocation().getBlock();
//
// if (block.getTypeId() != 78)
// continue;
//
// if (block.getData() == 0)
// continue;
//
// if (getLevel(cur) > 0)
// continue;
//
// int level = 0;
// if (block.getData() == 2 || block.getData() == 3)
// level = 1;
// else if (block.getData() == 4 || block.getData() == 5)
// level = 2;
// else if (block.getData() == 6 || block.getData() == 7)
// level = 3;
//
// //Slow
// Factory.Condition().Factory().Custom("Thick Snow", cur, cur,
// ConditionType.SLOW, 1.9, level, false,
// Material.SNOW_BALL, (byte)0, true);
// }
// }
@EventHandler @EventHandler
public void Particle(UpdateEvent event) public void Particle(UpdateEvent event)

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@ -48,7 +48,7 @@ public class IcePrison extends SkillActive implements IThrown
{ {
"Launch an icy orb. When it collides,", "Launch an icy orb. When it collides,",
"it creates a hollow sphere of ice", "it creates a hollow sphere of ice",
"thats lasts for #2#1 seconds.", "thats lasts for #3#1.5 seconds.",
}); });
} }
@ -148,7 +148,7 @@ public class IcePrison extends SkillActive implements IThrown
if (!UtilBlock.airFoliage(freeze)) if (!UtilBlock.airFoliage(freeze))
return; return;
long time = 2500 + (1000 * level); long time = 3500 + (1500 * level);
int yDiff = freeze.getY() - mid.getY(); int yDiff = freeze.getY() - mid.getY();

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@ -11,12 +11,14 @@ import org.bukkit.event.*;
import org.bukkit.event.block.Action; import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockIgniteEvent; import org.bukkit.event.block.BlockIgniteEvent;
import org.bukkit.event.block.BlockIgniteEvent.IgniteCause; import org.bukkit.event.block.BlockIgniteEvent.IgniteCause;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType; import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
import mineplex.core.common.util.F; import mineplex.core.common.util.F;
import mineplex.core.itemstack.ItemStackFactory; import mineplex.core.itemstack.ItemStackFactory;
import mineplex.core.projectile.IThrown; import mineplex.core.projectile.IThrown;
import mineplex.core.projectile.ProjectileUser; import mineplex.core.projectile.ProjectileUser;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType; import mineplex.core.updater.UpdateType;
import mineplex.core.common.util.UtilAlg; import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilEnt; import mineplex.core.common.util.UtilEnt;
@ -24,6 +26,9 @@ import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilParticle.ParticleType; import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.minecraft.game.classcombat.Skill.SkillActive; import mineplex.minecraft.game.classcombat.Skill.SkillActive;
import mineplex.minecraft.game.classcombat.Skill.SkillFactory; import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
import mineplex.minecraft.game.core.condition.Condition;
import mineplex.minecraft.game.core.condition.Condition.ConditionType;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
import org.bukkit.event.player.*; import org.bukkit.event.player.*;
@ -78,8 +83,8 @@ public class LightningOrb extends SkillActive implements IThrown
"Launch a lightning orb. Upon a direct", "Launch a lightning orb. Upon a direct",
"hit with player, or #5#-0.4 seconds, it will", "hit with player, or #5#-0.4 seconds, it will",
"strike all enemies within #3#0.5 Blocks ", "strike all enemies within #3#0.5 Blocks ",
"with lightning, giving them Slow 2", "with lightning, dealing #4#1 damage and",
"for 4 seconds." "giving Slow 2 for 4 seconds."
}); });
} }
@ -147,12 +152,6 @@ public class LightningOrb extends SkillActive implements IThrown
HashMap<LivingEntity, Double> hit = UtilEnt.getInRadius(data.GetThrown().getLocation(), 3 + 0.5 * level); HashMap<LivingEntity, Double> hit = UtilEnt.getInRadius(data.GetThrown().getLocation(), 3 + 0.5 * level);
//Lightning Condition
for (LivingEntity cur : hit.keySet())
{
Factory.Condition().Factory().Lightning(GetName(), cur, player, 0, 0.5, false, true);
}
List<LivingEntity> struck = new ArrayList<>(); List<LivingEntity> struck = new ArrayList<>();
//Lightning //Lightning
@ -161,14 +160,16 @@ public class LightningOrb extends SkillActive implements IThrown
if (cur.equals(player)) if (cur.equals(player))
continue; continue;
if (cur instanceof Player) //Inform
{ UtilPlayer.message(cur, F.main(GetClassType().name(), F.name(player.getName()) + " hit you with " + F.skill(GetName(level)) + "."));
//Inform
UtilPlayer.message(cur, F.main(GetClassType().name(), F.name(player.getName()) + " hit you with " + F.skill(GetName(level)) + "."));
}
//Lightning //Lightning
cur.getWorld().strikeLightning(cur.getLocation()); cur.getWorld().strikeLightningEffect(cur.getLocation());
//Damage Event
Factory.Damage().NewDamageEvent(cur, player, null,
DamageCause.LIGHTNING, 4 + level, false, true, false,
player.getName(), GetName());
struck.add(cur); struck.add(cur);
} }
@ -180,18 +181,19 @@ public class LightningOrb extends SkillActive implements IThrown
continue; continue;
Factory.Condition().Factory().Slow(GetName(), cur, player, 4, 1, false, true, true, true); Factory.Condition().Factory().Slow(GetName(), cur, player, 4, 1, false, true, true, true);
Factory.Condition().Factory().Shock(GetName(), cur, player, 1, false, true);
} }
Bukkit.getPluginManager().callEvent(new LightningOrbEvent(player, struck)); Bukkit.getPluginManager().callEvent(new LightningOrbEvent(player, struck));
} }
@EventHandler @EventHandler
public void CancelFire(BlockIgniteEvent event) public void CancelFire(BlockIgniteEvent event)
{ {
if (event.getCause() == IgniteCause.LIGHTNING) if (event.getCause() == IgniteCause.LIGHTNING)
event.setCancelled(true); event.setCancelled(true);
} }
@Override @Override
public void Reset(Player player) public void Reset(Player player)
{ {

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@ -32,7 +32,7 @@ public class Barrage extends SkillChargeBow
SkillType skillType, int cost, int maxLevel) SkillType skillType, int cost, int maxLevel)
{ {
super(skills, name, classType, skillType, cost, maxLevel, super(skills, name, classType, skillType, cost, maxLevel,
0.012f, 0.006f, false, true); 0.016f, 0.008f, false, true);
SetDesc(new String[] SetDesc(new String[]
{ {

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@ -55,10 +55,13 @@ public class HealingShot extends SkillActive
SetDesc(new String[] SetDesc(new String[]
{ {
"Prepare a healing shot;", "Prepare a Healing Shot;",
"",
"Your next arrow will give its target", "Your next arrow will give its target",
"Regeneration 2 for #5#1 seconds,", "Regeneration 3 for #5#1 seconds,",
"and remove all negative effects." "and remove all negative effects.",
"",
"Gives Nausea to enemies for #5#1 seconds."
}); });
} }
@ -109,7 +112,7 @@ public class HealingShot extends SkillActive
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.NORMAL) @EventHandler(priority = EventPriority.NORMAL)
public void ArrowHit(EntityDamageEvent event) public void arrowHit(EntityDamageEvent event)
{ {
if (event.getCause() != DamageCause.PROJECTILE) if (event.getCause() != DamageCause.PROJECTILE)
return; return;
@ -128,10 +131,10 @@ public class HealingShot extends SkillActive
if (!_arrows.contains((Entity)projectile)) if (!_arrows.contains((Entity)projectile))
return; return;
if (!(event.getEntity() instanceof LivingEntity)) if (!(event.getEntity() instanceof Player))
return; return;
LivingEntity damagee = (LivingEntity)event.getEntity(); Player damagee = (Player)event.getEntity();
if (projectile.getShooter() == null) if (projectile.getShooter() == null)
return; return;
@ -150,14 +153,21 @@ public class HealingShot extends SkillActive
projectile.remove(); projectile.remove();
//Regen //Regen
Factory.Condition().Factory().Regen(GetName(), damagee, damager, 3 + 2 * level, 1, false, true, true); if (Factory.Relation().canHurt(damager, damagee))
{
//Remove Bad Factory.Condition().Factory().Regen(GetName(), damagee, damager, 5 + level, 2, false, false, false);
damagee.setFireTicks(0);
damagee.removePotionEffect(PotionEffectType.SLOW); //Remove Bad
damagee.removePotionEffect(PotionEffectType.POISON); damagee.setFireTicks(0);
damagee.removePotionEffect(PotionEffectType.CONFUSION); damagee.removePotionEffect(PotionEffectType.SLOW);
damagee.removePotionEffect(PotionEffectType.WEAKNESS); damagee.removePotionEffect(PotionEffectType.POISON);
damagee.removePotionEffect(PotionEffectType.CONFUSION);
damagee.removePotionEffect(PotionEffectType.WEAKNESS);
}
else
{
Factory.Condition().Factory().Confuse(GetName(), damagee, damager, 5 + level, 2, false, false, false);
}
//Effect //Effect
damagee.getWorld().playSound(damagee.getLocation(), Sound.LEVEL_UP, 1f, 1.5f); damagee.getWorld().playSound(damagee.getLocation(), Sound.LEVEL_UP, 1f, 1.5f);
@ -181,7 +191,7 @@ public class HealingShot extends SkillActive
} }
@EventHandler @EventHandler
public void Particle(UpdateEvent event) public void particle(UpdateEvent event)
{ {
if (event.getType() != UpdateType.TICK) if (event.getType() != UpdateType.TICK)
return; return;
@ -194,7 +204,7 @@ public class HealingShot extends SkillActive
} }
@EventHandler @EventHandler
public void Clean(UpdateEvent event) public void clean(UpdateEvent event)
{ {
if (event.getType() != UpdateType.SEC) if (event.getType() != UpdateType.SEC)
return; return;

View File

@ -1,178 +1,178 @@
package mineplex.minecraft.game.classcombat.Skill.Ranger; //package mineplex.minecraft.game.classcombat.Skill.Ranger;
//
import java.util.HashSet; //import java.util.HashSet;
import java.util.Iterator; //import java.util.Iterator;
//
import org.bukkit.Material; //import org.bukkit.Material;
import org.bukkit.Sound; //import org.bukkit.Sound;
import org.bukkit.entity.Arrow; //import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity; //import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity; //import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; //import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile; //import org.bukkit.entity.Projectile;
import org.bukkit.event.EventHandler; //import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority; //import org.bukkit.event.EventPriority;
import org.bukkit.event.block.Action; //import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityShootBowEvent; //import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause; //import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
//
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType; //import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
import mineplex.minecraft.game.core.damage.CustomDamageEvent; //import mineplex.minecraft.game.core.damage.CustomDamageEvent;
import mineplex.core.common.util.F; //import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilParticle; //import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilServer; //import mineplex.core.common.util.UtilServer;
import mineplex.core.updater.event.UpdateEvent; //import mineplex.core.updater.event.UpdateEvent;
import mineplex.core.updater.UpdateType; //import mineplex.core.updater.UpdateType;
import mineplex.core.common.util.UtilPlayer; //import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilParticle.ParticleType; //import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist; //import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.minecraft.game.classcombat.Skill.SkillActive; //import mineplex.minecraft.game.classcombat.Skill.SkillActive;
import mineplex.minecraft.game.classcombat.Skill.SkillFactory; //import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
//
public class IncendiaryShot extends SkillActive //public class IncendiaryShot extends SkillActive
{ //{
private HashSet<Entity> _arrows = new HashSet<Entity>(); // private HashSet<Entity> _arrows = new HashSet<Entity>();
private HashSet<Player> _active = new HashSet<Player>(); // private HashSet<Player> _active = new HashSet<Player>();
//
public IncendiaryShot(SkillFactory skills, String name, ClassType classType, SkillType skillType, // public IncendiaryShot(SkillFactory skills, String name, ClassType classType, SkillType skillType,
int cost, int levels, // int cost, int levels,
int energy, int energyMod, // int energy, int energyMod,
long recharge, long rechargeMod, boolean rechargeInform, // long recharge, long rechargeMod, boolean rechargeInform,
Material[] itemArray, // Material[] itemArray,
Action[] actionArray) // Action[] actionArray)
{ // {
super(skills, name, classType, skillType, // super(skills, name, classType, skillType,
cost, levels, // cost, levels,
energy, energyMod, // energy, energyMod,
recharge, rechargeMod, rechargeInform, // recharge, rechargeMod, rechargeInform,
itemArray, // itemArray,
actionArray); // actionArray);
//
SetDesc(new String[] // SetDesc(new String[]
{ // {
"Prepare an incendiary shot;", // "Prepare an incendiary shot;",
"Your next arrow will ignite", // "Your next arrow will ignite",
"its target for #2#1 seconds." // "its target for #2#1 seconds."
}); // });
} // }
//
@Override // @Override
public boolean CustomCheck(Player player, int level) // public boolean CustomCheck(Player player, int level)
{ // {
if (player.getLocation().getBlock().getTypeId() == 8 || player.getLocation().getBlock().getTypeId() == 9) // if (player.getLocation().getBlock().getTypeId() == 8 || player.getLocation().getBlock().getTypeId() == 9)
{ // {
UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water.")); // UtilPlayer.message(player, F.main("Skill", "You cannot use " + F.skill(GetName()) + " in water."));
return false; // return false;
} // }
//
return true; // return true;
} // }
//
@Override // @Override
public void Skill(Player player, int level) // public void Skill(Player player, int level)
{ // {
//Action // //Action
_active.add(player); // _active.add(player);
//
//Inform // //Inform
UtilPlayer.message(player, F.main(GetClassType().name(), "You prepared " + F.skill(GetName(level)) + ".")); // UtilPlayer.message(player, F.main(GetClassType().name(), "You prepared " + F.skill(GetName(level)) + "."));
//
//Effect // //Effect
player.getWorld().playSound(player.getLocation(), Sound.BLAZE_BREATH, 2.5f, 2.0f); // player.getWorld().playSound(player.getLocation(), Sound.BLAZE_BREATH, 2.5f, 2.0f);
} // }
//
@EventHandler // @EventHandler
public void ShootBow(EntityShootBowEvent event) // public void ShootBow(EntityShootBowEvent event)
{ // {
if (!(event.getEntity() instanceof Player)) // if (!(event.getEntity() instanceof Player))
return; // return;
//
if (!(event.getProjectile() instanceof Arrow)) // if (!(event.getProjectile() instanceof Arrow))
return; // return;
//
Player player = (Player)event.getEntity(); // Player player = (Player)event.getEntity();
//
if (!_active.remove(player)) // if (!_active.remove(player))
return; // return;
//
//Inform // //Inform
UtilPlayer.message(player, F.main(GetClassType().name(), "You fired " + F.skill(GetName(getLevel(player))) + ".")); // UtilPlayer.message(player, F.main(GetClassType().name(), "You fired " + F.skill(GetName(getLevel(player))) + "."));
//
_arrows.add(event.getProjectile()); // _arrows.add(event.getProjectile());
event.getProjectile().setFireTicks(200); // event.getProjectile().setFireTicks(200);
} // }
//
@EventHandler(priority = EventPriority.HIGH) // @EventHandler(priority = EventPriority.HIGH)
public void ArrowHit(CustomDamageEvent event) // public void ArrowHit(CustomDamageEvent event)
{ // {
if (event.IsCancelled()) // if (event.IsCancelled())
return; // return;
//
if (event.GetCause() != DamageCause.PROJECTILE) // if (event.GetCause() != DamageCause.PROJECTILE)
return; // return;
//
Projectile projectile = event.GetProjectile(); // Projectile projectile = event.GetProjectile();
if (projectile == null) return; // if (projectile == null) return;
//
if (!_arrows.contains((Entity)projectile)) // if (!_arrows.contains((Entity)projectile))
return; // return;
//
LivingEntity damagee = event.GetDamageeEntity(); // LivingEntity damagee = event.GetDamageeEntity();
if (damagee == null) return; // if (damagee == null) return;
//
Player damager = event.GetDamagerPlayer(true); // Player damager = event.GetDamagerPlayer(true);
if (damager == null) return; // if (damager == null) return;
//
//Level // //Level
int level = getLevel(damager); // int level = getLevel(damager);
if (level == 0) return; // if (level == 0) return;
//
//Ignite // //Ignite
Factory.Condition().Factory().Ignite(GetName(), damagee, damager, 2 + level, true, true); // Factory.Condition().Factory().Ignite(GetName(), damagee, damager, 2 + level, true, true);
//
//Damage // //Damage
event.AddMod(damager.getName(), GetName(), 0, true); // event.AddMod(damager.getName(), GetName(), 0, true);
//
//Effect // //Effect
damagee.getWorld().playSound(damagee.getLocation(), Sound.FIZZ, 2f, 1.5f); // damagee.getWorld().playSound(damagee.getLocation(), Sound.FIZZ, 2f, 1.5f);
//
//Remove // //Remove
projectile.remove(); // projectile.remove();
} // }
//
@EventHandler // @EventHandler
public void Particle(UpdateEvent event) // public void Particle(UpdateEvent event)
{ // {
if (event.getType() != UpdateType.TICK) // if (event.getType() != UpdateType.TICK)
return; // return;
//
for (Entity ent : _arrows) // for (Entity ent : _arrows)
{ // {
UtilParticle.PlayParticle(ParticleType.FLAME, ent.getLocation(), 0, 0, 0, 0, 1, // UtilParticle.PlayParticle(ParticleType.FLAME, ent.getLocation(), 0, 0, 0, 0, 1,
ViewDist.MAX, UtilServer.getPlayers()); // ViewDist.MAX, UtilServer.getPlayers());
} // }
} // }
//
@EventHandler // @EventHandler
public void Clean(UpdateEvent event) // public void Clean(UpdateEvent event)
{ // {
if (event.getType() != UpdateType.SEC) // if (event.getType() != UpdateType.SEC)
return; // return;
//
for (Iterator<Entity> arrowIterator = _arrows.iterator(); arrowIterator.hasNext();) // for (Iterator<Entity> arrowIterator = _arrows.iterator(); arrowIterator.hasNext();)
{ // {
Entity arrow = arrowIterator.next(); // Entity arrow = arrowIterator.next();
//
if (arrow.isDead() || !arrow.isValid() || arrow.isOnGround()) // if (arrow.isDead() || !arrow.isValid() || arrow.isOnGround())
{ // {
arrowIterator.remove(); // arrowIterator.remove();
} // }
} // }
} // }
//
@Override // @Override
public void Reset(Player player) // public void Reset(Player player)
{ // {
_active.remove(player); // _active.remove(player);
} // }
} //}

View File

@ -9,12 +9,15 @@ import org.bukkit.Sound;
import org.bukkit.entity.Arrow; import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.Item; import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile; import org.bukkit.entity.Projectile;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.Action; import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityShootBowEvent; import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.ProjectileHitEvent; import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta; import org.bukkit.inventory.meta.ItemMeta;
@ -31,6 +34,7 @@ import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist; import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.minecraft.game.classcombat.Skill.SkillActive; import mineplex.minecraft.game.classcombat.Skill.SkillActive;
import mineplex.minecraft.game.classcombat.Skill.SkillFactory; import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
public class NapalmShot extends SkillActive public class NapalmShot extends SkillActive
{ {
@ -53,9 +57,13 @@ public class NapalmShot extends SkillActive
SetDesc(new String[] SetDesc(new String[]
{ {
"Prepare a napalm shot;", "Prepare a Napalm Shot;",
"",
"Your next arrow will burst into", "Your next arrow will burst into",
"#8#8 flames on impact." "#8#8 flames on impact.",
"",
"If your arrow hit an enemy, it",
"will ignite them for #2#1 seconds."
}); });
} }
@ -85,7 +93,7 @@ public class NapalmShot extends SkillActive
} }
@EventHandler @EventHandler
public void BowShoot(EntityShootBowEvent event) public void bowShoot(EntityShootBowEvent event)
{ {
if (!(event.getEntity() instanceof Player)) if (!(event.getEntity() instanceof Player))
return; return;
@ -105,8 +113,46 @@ public class NapalmShot extends SkillActive
event.getProjectile().setFireTicks(120); event.getProjectile().setFireTicks(120);
} }
@EventHandler(priority = EventPriority.HIGH)
public void arrowDamage(CustomDamageEvent event)
{
if (event.IsCancelled())
return;
if (event.GetCause() != DamageCause.PROJECTILE)
return;
Projectile projectile = event.GetProjectile();
if (projectile == null) return;
if (!_arrows.contains((Entity)projectile))
return;
LivingEntity damagee = event.GetDamageeEntity();
if (damagee == null) return;
Player damager = event.GetDamagerPlayer(true);
if (damager == null) return;
//Level
int level = getLevel(damager);
if (level == 0) return;
//Ignite
Factory.Condition().Factory().Ignite(GetName(), damagee, damager, 2 + level, true, true);
//Damage
event.AddMod(damager.getName(), GetName(), 0, true);
//Effect
damagee.getWorld().playSound(damagee.getLocation(), Sound.FIZZ, 2f, 1.5f);
//Remove
projectile.remove();
}
@EventHandler @EventHandler
public void ProjectileHit(ProjectileHitEvent event) public void projectileHit(ProjectileHitEvent event)
{ {
Projectile proj = event.getEntity(); Projectile proj = event.getEntity();
@ -142,20 +188,20 @@ public class NapalmShot extends SkillActive
} }
@EventHandler @EventHandler
public void Particle(UpdateEvent event) public void particle(UpdateEvent event)
{ {
if (event.getType() != UpdateType.TICK) if (event.getType() != UpdateType.TICK)
return; return;
for (Entity ent : _arrows) for (Entity ent : _arrows)
{ {
UtilParticle.PlayParticle(ParticleType.LAVA, ent.getLocation(), 0, 0, 0, 0, 1, UtilParticle.PlayParticle(ParticleType.FLAME, ent.getLocation(), 0, 0, 0, 0, 1,
ViewDist.MAX, UtilServer.getPlayers()); ViewDist.MAX, UtilServer.getPlayers());
} }
} }
@EventHandler @EventHandler
public void Clean(UpdateEvent event) public void clean(UpdateEvent event)
{ {
if (event.getType() != UpdateType.SEC) if (event.getType() != UpdateType.SEC)
return; return;

View File

@ -34,7 +34,7 @@ public class Overcharge extends SkillChargeBow
SkillType skillType, int cost, int maxLevel) SkillType skillType, int cost, int maxLevel)
{ {
super(skills, name, classType, skillType, cost, maxLevel, super(skills, name, classType, skillType, cost, maxLevel,
0.012f, 0.006f, false, true); 0.016f, 0.008f, false, true);
SetDesc(new String[] SetDesc(new String[]
{ {

View File

@ -2,18 +2,21 @@ package mineplex.minecraft.game.classcombat.Skill.Ranger;
import java.util.HashMap; import java.util.HashMap;
import java.util.HashSet; import java.util.HashSet;
import java.util.Iterator;
import java.util.WeakHashMap; import java.util.WeakHashMap;
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType; import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
import mineplex.minecraft.game.core.damage.CustomDamageEvent; import mineplex.minecraft.game.core.damage.CustomDamageEvent;
import mineplex.core.common.util.C; import mineplex.core.common.util.C;
import mineplex.core.common.util.F; import mineplex.core.common.util.F;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.event.UpdateEvent; import mineplex.core.updater.event.UpdateEvent;
import mineplex.core.updater.UpdateType; import mineplex.core.updater.UpdateType;
import mineplex.core.common.util.UtilPlayer; import mineplex.core.common.util.UtilPlayer;
import mineplex.minecraft.game.classcombat.Skill.Skill; import mineplex.minecraft.game.classcombat.Skill.Skill;
import mineplex.minecraft.game.classcombat.Skill.SkillFactory; import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
import org.bukkit.Sound;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile; import org.bukkit.entity.Projectile;
@ -33,17 +36,16 @@ public class Sharpshooter extends Skill
SetDesc(new String[] SetDesc(new String[]
{ {
"Consecutive arrow hits deal an", "Hitting with arrows increases",
"additional #1#0.5 damage.", "arrow damage by 1 for 5 seconds.",
"", "",
"Stacks up to #1#1 times", "Stacks up to #0#2 times, and each",
"", "hit sets duration to 5 seconds."
"Missing an arrow resets the bonus.",
}); });
} }
@EventHandler @EventHandler
public void ShootBow(EntityShootBowEvent event) public void shootBow(EntityShootBowEvent event)
{ {
if (!(event.getEntity() instanceof Player)) if (!(event.getEntity() instanceof Player))
return; return;
@ -56,7 +58,7 @@ public class Sharpshooter extends Skill
} }
@EventHandler(priority = EventPriority.HIGH) @EventHandler(priority = EventPriority.HIGH)
public void Damage(CustomDamageEvent event) public void damage(CustomDamageEvent event)
{ {
if (event.IsCancelled()) if (event.IsCancelled())
return; return;
@ -76,48 +78,69 @@ public class Sharpshooter extends Skill
if (event.GetDamagerEntity(true) != null && event.GetDamagerEntity(true).equals(event.GetDamageeEntity())) if (event.GetDamagerEntity(true) != null && event.GetDamagerEntity(true).equals(event.GetDamageeEntity()))
return; return;
int bonus = 1;
if (_hitCount.containsKey(player)) if (_hitCount.containsKey(player))
{ bonus = _hitCount.get(player);
//Damage
event.AddMod(player.getName(), GetName(), _hitCount.get(player) * (1 + 0.5 * level), true); //Damage
event.AddMod(player.getName(), GetName(), bonus, true);
//Increase
bonus = Math.min(bonus + 1, 2 * level);
_hitCount.put(player, bonus);
//Inform
UtilPlayer.message((Entity)projectile.getShooter(), F.main(GetClassType().name(), GetName() + ": " +
F.elem(bonus + " Consecutive Hits") + C.cGray + " (" + F.skill("+" + bonus + "Damage" ) + C.cGray + ")" ) );
int limit = Math.min(1 + level, _hitCount.get(player) + 1); player.playSound(player.getLocation(), Sound.NOTE_PLING, 1f, 0.8f + (float)(bonus * 0.2));
_hitCount.put(player, limit);
//Inform
UtilPlayer.message((Entity)projectile.getShooter(), F.main(GetClassType().name(), GetName() + ": " +
F.elem(_hitCount.get(player) + " Consecutive Hits") + C.cGray + " (" + F.skill("+"+ (1 + 0.5 * limit) + "Damage" ) + C.cGray + ")" ) );
}
else
{
_hitCount.put(player, 1);
}
projectile.remove(); projectile.remove();
} }
@EventHandler @EventHandler
public void Clean(UpdateEvent event) public void resetViaTime(UpdateEvent event)
{ {
if (event.getType() != UpdateType.FAST) if (event.getType() != UpdateType.TICK)
return; return;
HashSet<Entity> remove = new HashSet<Entity>(); Iterator<Player> playerIter = _hitCount.keySet().iterator();
for (Entity cur : _arrows.keySet()) while (playerIter.hasNext())
if (cur.isDead() || !cur.isValid() || cur.isOnGround())
remove.add(cur);
for (Entity cur : remove)
{ {
Player player = _arrows.remove(cur); Player player = playerIter.next();
if (player != null) if (Recharge.Instance.usable(player, GetName() + " Timer"))
if (_hitCount.remove(player) != null) {
UtilPlayer.message(player, F.main(GetClassType().name(), GetName() + ": " + F.elem("0 Consecutive Hits"))); playerIter.remove();
} UtilPlayer.message(player, F.main(GetClassType().name(), GetName() + ": " + F.elem("Damage Bonus Reset")));
player.playSound(player.getLocation(), Sound.NOTE_PLING, 1f, 0.75f);
}
}
} }
// @EventHandler
// public void resetViaMiss(UpdateEvent event)
// {
// if (event.getType() != UpdateType.FAST)
// return;
//
// HashSet<Entity> remove = new HashSet<Entity>();
//
// for (Entity cur : _arrows.keySet())
// if (cur.isDead() || !cur.isValid() || cur.isOnGround())
// remove.add(cur);
//
// for (Entity cur : remove)
// {
// Player player = _arrows.remove(cur);
//
// if (player != null)
// if (_hitCount.remove(player) != null)
// UtilPlayer.message(player, F.main(GetClassType().name(), GetName() + ": " + F.elem("0 Consecutive Hits")));
// }
// }
@Override @Override
public void Reset(Player player) public void Reset(Player player)

View File

@ -1,12 +1,16 @@
package mineplex.minecraft.game.classcombat.Skill.Ranger; package mineplex.minecraft.game.classcombat.Skill.Ranger;
import java.util.HashMap;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.player.PlayerMoveEvent;
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType; import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
import mineplex.core.updater.event.UpdateEvent; import mineplex.core.updater.event.UpdateEvent;
import mineplex.core.updater.UpdateType; import mineplex.core.updater.UpdateType;
import mineplex.core.common.util.UtilAlg; import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilParticle; import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilPlayer; import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilServer; import mineplex.core.common.util.UtilServer;
@ -18,24 +22,30 @@ import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
public class VitalitySpores extends Skill public class VitalitySpores extends Skill
{ {
private HashMap<Player, Long> _lastMove = new HashMap<Player, Long>();
public VitalitySpores(SkillFactory skills, String name, ClassType classType, SkillType skillType, int cost, int levels) public VitalitySpores(SkillFactory skills, String name, ClassType classType, SkillType skillType, int cost, int levels)
{ {
super(skills, name, classType, skillType, cost, levels); super(skills, name, classType, skillType, cost, levels);
SetDesc(new String[] SetDesc(new String[]
{ {
"After #5#-1 seconds of not taking damage,", "While standing still, forest spores",
"forest spores surround you, restoring", "heal you for #0#0.5 health per 2 seconds."
"1 health per second.",
"",
"This remains until you take damage."
}); });
} }
@EventHandler @EventHandler
public void Update(UpdateEvent event) public void playerMove(PlayerMoveEvent event)
{ {
if (event.getType() != UpdateType.SEC) if (UtilMath.offset(event.getFrom(), event.getTo()) > 0)
_lastMove.put(event.getPlayer(), System.currentTimeMillis());
}
@EventHandler
public void update(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
return; return;
for (Player cur : GetUsers()) for (Player cur : GetUsers())
@ -43,13 +53,17 @@ public class VitalitySpores extends Skill
int level = getLevel(cur); int level = getLevel(cur);
if (level == 0) continue; if (level == 0) continue;
if (UtilTime.elapsed(Factory.Combat().Get(cur).GetLastDamaged(), 5000 - 1000*level)) if (!_lastMove.containsKey(cur))
continue;
if (UtilTime.elapsed(_lastMove.get(cur), 2000))
{ {
//Factory.Condition().Factory().Regen(GetName(), cur, cur, 3.9 + 2*level, 0, false, true, true); UtilPlayer.health(cur, 0.5 * level);
UtilPlayer.health(cur, 1);
UtilParticle.PlayParticle(ParticleType.HEART, cur.getEyeLocation().add(UtilAlg.getBehind(cur.getLocation().getDirection().multiply(0.5))), 0, 0.2f, 0, 0, 1, UtilParticle.PlayParticle(ParticleType.HEART, cur.getEyeLocation().add(UtilAlg.getBehind(cur.getLocation().getDirection().multiply(0.5))), 0, 0.2f, 0, 0, 1,
ViewDist.LONG, UtilServer.getPlayers()); ViewDist.LONG, UtilServer.getPlayers());
_lastMove.put(cur, System.currentTimeMillis());
} }
} }
} }

View File

@ -118,7 +118,7 @@ public abstract class SkillChargeBow extends SkillCharge implements Listener
continue; continue;
//Delay //Delay
if (!UtilTime.elapsed(_chargeStart.get(cur), 1200)) if (!UtilTime.elapsed(_chargeStart.get(cur), 1000))
continue; continue;
float charge = _charge.get(cur); float charge = _charge.get(cur);

View File

@ -201,21 +201,21 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
AddSkill(new MarkedForDeath(this, "Marked for Death", ClassType.Assassin, SkillType.Bow, AddSkill(new MarkedForDeath(this, "Marked for Death", ClassType.Assassin, SkillType.Bow,
1, 4, 1, 4,
40, 0, 40, 0,
20000, 0, true, 20000, -2000, true,
new Material[] {Material.BOW}, new Material[] {Material.BOW},
new Action[] {Action.LEFT_CLICK_AIR, Action.LEFT_CLICK_BLOCK})); new Action[] {Action.LEFT_CLICK_AIR, Action.LEFT_CLICK_BLOCK}));
AddSkill(new SmokeArrow(this, "Smoke Arrow", ClassType.Assassin, SkillType.Bow, AddSkill(new SmokeArrow(this, "Smoke Arrow", ClassType.Assassin, SkillType.Bow,
1, 4, 1, 4,
40, 0, 40, 0,
20000, 0, true, 20000, -2000, true,
new Material[] {Material.BOW}, new Material[] {Material.BOW},
new Action[] {Action.LEFT_CLICK_AIR, Action.LEFT_CLICK_BLOCK})); new Action[] {Action.LEFT_CLICK_AIR, Action.LEFT_CLICK_BLOCK}));
AddSkill(new SilencingArrow(this, "Silencing Arrow", ClassType.Assassin, SkillType.Bow, AddSkill(new SilencingArrow(this, "Silencing Arrow", ClassType.Assassin, SkillType.Bow,
1, 4, 1, 4,
40, 0, 40, 0,
20000, 0, true, 20000, -2000, true,
new Material[] {Material.BOW}, new Material[] {Material.BOW},
new Action[] {Action.LEFT_CLICK_AIR, Action.LEFT_CLICK_BLOCK})); new Action[] {Action.LEFT_CLICK_AIR, Action.LEFT_CLICK_BLOCK}));
@ -238,9 +238,9 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
//Sword //Sword
AddSkill(new DwarfToss(this, "Dwarf Toss", ClassType.Brute, SkillType.Sword, AddSkill(new DwarfToss(this, "Dwarf Toss", ClassType.Brute, SkillType.Sword,
1, 5, 2, 1,
0, 0, 0, 0,
20000, -2000, true, 16000, 0, true,
new Material[] {Material.IRON_SWORD, Material.GOLD_SWORD, Material.DIAMOND_SWORD}, new Material[] {Material.IRON_SWORD, Material.GOLD_SWORD, Material.DIAMOND_SWORD},
new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK})); new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK}));
@ -257,21 +257,21 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
AddSkill(new SeismicSlam(this, "Seismic Slam", ClassType.Brute, SkillType.Axe, AddSkill(new SeismicSlam(this, "Seismic Slam", ClassType.Brute, SkillType.Axe,
1, 5, 1, 5,
0, 0, 0, 0,
30000, -2000, true, 24000, -2000, true,
new Material[] {Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE}, new Material[] {Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE},
new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK})); new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK}));
AddSkill(new Takedown(this, "Takedown", ClassType.Brute, SkillType.Axe, AddSkill(new Takedown(this, "Takedown", ClassType.Brute, SkillType.Axe,
1, 5, 1, 5,
0, 0, 0, 0,
30000, -3000, true, 24000, -2000, true,
new Material[] {Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE}, new Material[] {Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE},
new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK})); new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK}));
AddSkill(new WhirlwindAxe(this, "Whirlwind Axe", ClassType.Brute, SkillType.Axe, AddSkill(new WhirlwindAxe(this, "Whirlwind Axe", ClassType.Brute, SkillType.Axe,
1, 5, 1, 5,
0, 0, 0, 0,
30000, -3000, true, 24000, -2000, true,
new Material[] {Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE}, new Material[] {Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE},
new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK})); new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK}));
@ -282,7 +282,7 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
//Passive B //Passive B
AddSkill(new CripplingBlow(this, "Crippling Blow", ClassType.Brute, SkillType.PassiveB, 2, 1)); AddSkill(new CripplingBlow(this, "Crippling Blow", ClassType.Brute, SkillType.PassiveB, 2, 1));
AddSkill(new Colossus(this, "Colossus", ClassType.Brute, SkillType.PassiveB, 1, 3)); AddSkill(new Colossus(this, "Colossus", ClassType.Brute, SkillType.PassiveB, 2, 1));
AddSkill(new Overwhelm(this, "Overwhelm", ClassType.Brute, SkillType.PassiveB, 1, 3)); AddSkill(new Overwhelm(this, "Overwhelm", ClassType.Brute, SkillType.PassiveB, 1, 3));
} }
@ -331,7 +331,7 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
AddSkill(new ShieldSmash(this, "Shield Smash", ClassType.Knight, SkillType.Axe, AddSkill(new ShieldSmash(this, "Shield Smash", ClassType.Knight, SkillType.Axe,
1, 5, 1, 5,
0, 0, 0, 0,
10000, -1000, true, 15000, -1000, true,
new Material[] {Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE}, new Material[] {Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE},
new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK})); new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK}));
@ -400,7 +400,7 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
AddSkill(new LightningOrb(this, "Lightning Orb", ClassType.Mage, SkillType.Axe, AddSkill(new LightningOrb(this, "Lightning Orb", ClassType.Mage, SkillType.Axe,
1, 5, 1, 5,
60, -2, 60, -2,
11000, -1000, true, 13000, -1000, true,
new Material[] {Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE}, new Material[] {Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE},
new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK})); new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK}));
@ -408,7 +408,7 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
AddSkill(new Fissure(this, "Fissure", ClassType.Mage, SkillType.Axe, AddSkill(new Fissure(this, "Fissure", ClassType.Mage, SkillType.Axe,
1, 5, 1, 5,
60, -3, 60, -3,
11000, -1000, true, 13000, -1000, true,
new Material[] {Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE}, new Material[] {Material.IRON_AXE, Material.GOLD_AXE, Material.DIAMOND_AXE},
new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK})); new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK}));
@ -434,13 +434,12 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
AddSkill(new GlacialBlade(this, "Glacial Blade", ClassType.Mage, SkillType.PassiveB, AddSkill(new GlacialBlade(this, "Glacial Blade", ClassType.Mage, SkillType.PassiveB,
1, 3, 1, 3,
16, -2, 16, -2,
1200, -200, false, 1200, -250, false,
new Material[] {Material.IRON_SWORD, Material.GOLD_SWORD, Material.DIAMOND_SWORD}, new Material[] {Material.IRON_SWORD, Material.GOLD_SWORD, Material.DIAMOND_SWORD},
new Action[] {Action.LEFT_CLICK_AIR, Action.LEFT_CLICK_BLOCK})); new Action[] {Action.LEFT_CLICK_AIR, Action.LEFT_CLICK_BLOCK}));
AddSkill(new MagmaBlade(this, "Magma Blade", ClassType.Mage, SkillType.PassiveB, 1, 3)); AddSkill(new MagmaBlade(this, "Magma Blade", ClassType.Mage, SkillType.PassiveB, 1, 3));
AddSkill(new NullBlade(this, "Null Blade", ClassType.Mage, SkillType.PassiveB, 1, 3)); AddSkill(new NullBlade(this, "Null Blade", ClassType.Mage, SkillType.PassiveB, 1, 3));
//AddSkill(new RootingAxe(this, "Rooting Axe", ClassType.Mage, SkillType.PassiveB, 5, 3));
} }
public void AddRanger() public void AddRanger()
@ -451,7 +450,7 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
AddSkill(new Disengage(this, "Disengage", ClassType.Ranger, SkillType.Sword, AddSkill(new Disengage(this, "Disengage", ClassType.Ranger, SkillType.Sword,
1, 4, 1, 4,
0, 0, 0, 0,
18000, -2000, true, 16000, -1000, true,
new Material[] {Material.IRON_SWORD, Material.GOLD_SWORD, Material.DIAMOND_SWORD}, new Material[] {Material.IRON_SWORD, Material.GOLD_SWORD, Material.DIAMOND_SWORD},
new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK})); new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK}));
@ -480,12 +479,12 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
new Material[] {Material.BOW}, new Material[] {Material.BOW},
new Action[] {Action.LEFT_CLICK_AIR, Action.LEFT_CLICK_BLOCK})); new Action[] {Action.LEFT_CLICK_AIR, Action.LEFT_CLICK_BLOCK}));
AddSkill(new IncendiaryShot(this, "Incendiary Shot", ClassType.Ranger, SkillType.Bow, // AddSkill(new IncendiaryShot(this, "Incendiary Shot", ClassType.Ranger, SkillType.Bow,
1, 4, // 1, 4,
0, 0, // 0, 0,
20000, -2000, true, // 20000, -2000, true,
new Material[] {Material.BOW}, // new Material[] {Material.BOW},
new Action[] {Action.LEFT_CLICK_AIR, Action.LEFT_CLICK_BLOCK})); // new Action[] {Action.LEFT_CLICK_AIR, Action.LEFT_CLICK_BLOCK}));
AddSkill(new NapalmShot(this, "Napalm Shot", ClassType.Ranger, SkillType.Bow, AddSkill(new NapalmShot(this, "Napalm Shot", ClassType.Ranger, SkillType.Bow,
1, 4, 1, 4,
@ -523,9 +522,9 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
//Passive B //Passive B
AddSkill(new BarbedArrows(this, "Barbed Arrows", ClassType.Ranger, SkillType.PassiveB, 1, 3)); AddSkill(new BarbedArrows(this, "Barbed Arrows", ClassType.Ranger, SkillType.PassiveB, 1, 3));
AddSkill(new HeavyArrows(this, "Heavy Arrows", ClassType.Ranger, SkillType.PassiveB, 1, 3)); AddSkill(new HeavyArrows(this, "Heavy Arrows", ClassType.Ranger, SkillType.PassiveB, 1, 3));
//AddSkill(new Shadowmeld(this, "Shadowmeld", ClassType.Ranger, SkillType.PassiveB, 5, 3));
AddSkill(new Longshot(this, "Longshot", ClassType.Ranger, SkillType.PassiveB, 1, 3)); AddSkill(new Longshot(this, "Longshot", ClassType.Ranger, SkillType.PassiveB, 1, 3));
AddSkill(new Sharpshooter(this, "Sharpshooter", ClassType.Ranger, SkillType.PassiveB, 1, 3)); AddSkill(new Sharpshooter(this, "Sharpshooter", ClassType.Ranger, SkillType.PassiveB, 1, 3));
//AddSkill(new Shadowmeld(this, "Shadowmeld", ClassType.Ranger, SkillType.PassiveB, 5, 3));
//AddSkill(new Fletcher(this, "Fletcher", ClassType.Ranger, SkillType.PassiveB, 5, 3)); //AddSkill(new Fletcher(this, "Fletcher", ClassType.Ranger, SkillType.PassiveB, 5, 3));
} }

View File

@ -2,6 +2,7 @@ package mineplex.minecraft.game.core.condition;
import mineplex.minecraft.game.core.condition.Condition.ConditionType; import mineplex.minecraft.game.core.condition.Condition.ConditionType;
import mineplex.minecraft.game.core.damage.CustomDamageEvent; import mineplex.minecraft.game.core.damage.CustomDamageEvent;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.event.UpdateEvent; import mineplex.core.updater.event.UpdateEvent;
import mineplex.core.updater.UpdateType; import mineplex.core.updater.UpdateType;
import mineplex.core.visibility.VisibilityManager; import mineplex.core.visibility.VisibilityManager;
@ -253,6 +254,15 @@ public class ConditionEffect implements Listener
Condition condition = Manager.GetActiveCondition(ent, ConditionType.LIGHTNING); Condition condition = Manager.GetActiveCondition(ent, ConditionType.LIGHTNING);
if (condition == null) return; if (condition == null) return;
if (event.GetDamageePlayer() != null)
{
if (!Recharge.Instance.use(event.GetDamageePlayer(), "Lightning by " + UtilEnt.getName(condition.GetSource()), 1000, false, false))
{
event.SetCancelled("Lightning Rate");
return;
}
}
//Damage //Damage
event.SetDamager(condition.GetSource()); event.SetDamager(condition.GetSource());