renamed GAME
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@ -66,8 +66,8 @@ public class RewardManager
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public void addGame(DonationManager donationManager, InventoryManager inventoryManager, PetManager petManager, StatsManager statsManager)
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{
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addReward(new GemReward(donationManager, 100, 500, 100, RewardRarity.GAME));
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addReward(new ExperienceReward(statsManager, 100, 5000, 100, RewardRarity.GAME));
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addReward(new GemReward(donationManager, 100, 500, 100, RewardRarity.CARL_EXTRA));
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addReward(new ExperienceReward(statsManager, 100, 5000, 100, RewardRarity.CARL_EXTRA));
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}
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public void addCommon(DonationManager donationManager, InventoryManager inventoryManager, PetManager petManager, double minValue, double maxValue)
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@ -20,7 +20,7 @@ public enum RewardRarity
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OTHER("Other", cWhite, Material.STAINED_GLASS_PANE, (byte) 0),
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COMMON("Common", cWhite, Material.STAINED_GLASS_PANE, (byte) 0),
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GAME("Game", cYellow, Material.STAINED_GLASS_PANE, (byte) 4),
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CARL_EXTRA("Game", cYellow, Material.STAINED_GLASS_PANE, (byte) 4),
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UNCOMMON("Uncommon", cAqua, Material.STAINED_GLASS_PANE, (byte) 3),
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RARE("Rare", cPurple, Material.STAINED_GLASS_PANE, (byte) 10),
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LEGENDARY("Legendary", cGreen, Material.STAINED_GLASS_PANE, (byte) 5),
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@ -3,7 +3,7 @@ package mineplex.core.reward;
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public enum RewardType
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{
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//% Chances Mythic Legend Rare Uncommon
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GameLoot( 0.000001, 0.00001, 0.0001, 3, 10),
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GameLoot( 0.000001, 0.00001, 0.0001, 3, 0),
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OldChest( 0, 0.05, 0.4, 5, 0),
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AncientChest( 0, 1, 4, 25, 0),
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@ -37,7 +37,7 @@ public enum RewardType
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else if (rand <= _legendaryChance) rarity = RewardRarity.LEGENDARY;
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else if (rand <= _rareChance) rarity = RewardRarity.RARE;
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else if (rand <= _uncommonChance || requiresUncommon) rarity = RewardRarity.UNCOMMON;
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else if (rand <= _gameChance) rarity = RewardRarity.GAME;
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else if (rand <= _gameChance) rarity = RewardRarity.CARL_EXTRA;
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return rarity;
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}
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@ -35,13 +35,13 @@ public class ExperienceReward extends Reward
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_statsManager.incrementStat(player, "Global.ExpEarned", experience);
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return new RewardData(getRarity().getColor() + experience + " Experience", new ItemStack(Material.EXP_BOTTLE), RewardRarity.GAME);
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return new RewardData(getRarity().getColor() + experience + " Experience", new ItemStack(Material.EXP_BOTTLE), RewardRarity.CARL_EXTRA);
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}
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@Override
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public RewardData getFakeRewardData(Player player)
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{
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return new RewardData(getRarity().getColor() + "Experience", new ItemStack(Material.EXP_BOTTLE), RewardRarity.GAME);
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return new RewardData(getRarity().getColor() + "Experience", new ItemStack(Material.EXP_BOTTLE), RewardRarity.CARL_EXTRA);
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}
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@Override
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