Merge branches 'develop' and 'feature/report-v2' of github.com:Mineplex-LLC/Minecraft-PC into feature/report-v2
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commit
6756d04aa7
@ -136,6 +136,8 @@ public class GunModule implements Listener
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public boolean CustomHitbox = true;
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public boolean BulletAlternate = false;
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public boolean EnableNormalArmor = false;
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public boolean BlockRegeneration = true;
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public boolean EnablePickup = true;
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public boolean EnableDrop = true;
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public boolean EnableCleaning = true;
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@ -1021,6 +1023,29 @@ public class GunModule implements Listener
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{
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UtilAction.zeroVelocity(event.GetDamageeEntity());
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}
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if (EnableNormalArmor)
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{
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double armomrDamage = 0;
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for (ItemStack item : event.GetDamageePlayer().getInventory().getArmorContents())
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{
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if (item == null)
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continue;
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if (item.getType().toString().contains("DIAMOND")) armomrDamage -= 1;
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if (item.getType().toString().contains("GOLD")) armomrDamage -= 0.5;
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if (item.getType().toString().contains("IRON")) armomrDamage -= 0.75;
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if (item.getType().toString().contains("LEATHER")) armomrDamage -= 0.25;
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if (item.getType().toString().contains("CHAIN")) armomrDamage -= 0.5;
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}
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if (event.GetDamage() - armomrDamage <= 0)
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armomrDamage = -(event.GetDamage() - 1);
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event.AddMod(event.GetDamageePlayer().getName(), "Armor", armomrDamage, false);
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}
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event.SetKnockback(false);
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event.SetIgnoreRate(true);
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@ -1293,6 +1318,9 @@ public class GunModule implements Listener
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@EventHandler
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public void healthCancel(EntityRegainHealthEvent event)
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{
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if (!BlockRegeneration)
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return;
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if (event.getRegainReason() == RegainReason.SATIATED)
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event.setCancelled(true);
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}
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@ -1379,12 +1407,19 @@ public class GunModule implements Listener
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if (event.getType() != UpdateType.TICK)
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return;
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for (Player player : _host.GetPlayers(true))
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for (Player player : UtilServer.getPlayers())
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{
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if (UtilGear.isMat(player.getItemInHand(), Material.IRON_AXE) || UtilGear.isMat(player.getItemInHand(), Material.IRON_SWORD))
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Manager.GetCondition().Factory().Speed("Knife", player, player, 1.9, 0, false, false, false);
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if (_host.IsAlive(player))
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{
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if (UtilGear.isMat(player.getItemInHand(), Material.IRON_AXE) || UtilGear.isMat(player.getItemInHand(), Material.IRON_SWORD))
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player.setWalkSpeed(0.2F);
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else
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player.setWalkSpeed(0.1F);
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}
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else
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Manager.GetCondition().EndCondition(player, ConditionType.SPEED, null);
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{
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player.setWalkSpeed(0.1F);
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}
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}
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}
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@ -11,11 +11,14 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.enchantment.EnchantItemEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.ItemSpawnEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerItemConsumeEvent;
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import org.bukkit.event.player.PlayerItemDamageEvent;
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import org.bukkit.event.player.PlayerPickupItemEvent;
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import org.bukkit.event.player.PlayerToggleSneakEvent;
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@ -33,12 +36,14 @@ import mineplex.core.itemstack.ItemStackFactory;
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import mineplex.core.loot.RandomItem;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.minecraft.game.core.damage.CustomDamageEvent;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.events.PlayerKitGiveEvent;
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import nautilus.game.arcade.game.GameTeam;
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import nautilus.game.arcade.game.games.minestrike.GunModule;
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import nautilus.game.arcade.game.games.minestrike.items.StrikeItemType;
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import nautilus.game.arcade.game.games.minestrike.items.grenades.FlashBang;
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import nautilus.game.arcade.game.games.minestrike.items.grenades.Grenade;
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import nautilus.game.arcade.game.games.minestrike.items.grenades.HighExplosive;
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@ -47,6 +52,8 @@ import nautilus.game.arcade.game.games.minestrike.items.grenades.Molotov;
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import nautilus.game.arcade.game.games.minestrike.items.grenades.Smoke;
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import nautilus.game.arcade.game.games.minestrike.items.guns.Gun;
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import nautilus.game.arcade.game.games.minestrike.items.guns.GunStats;
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import nautilus.game.arcade.game.games.minestrike.items.guns.GunType;
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import nautilus.game.arcade.game.games.minestrike.items.guns.Shotgun;
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import nautilus.game.arcade.game.games.survivalgames.SoloSurvivalGames;
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import nautilus.game.arcade.game.games.survivalgames.SupplyChestOpenEvent;
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import nautilus.game.arcade.game.games.survivalgames.kit.KitLooter;
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@ -64,6 +71,7 @@ public class StrikeGames extends SoloSurvivalGames
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private GunModule _gunModule;
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private long _peacePhase;
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private boolean _peace = false;
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private HashMap<Player, ItemStack> _helmets;
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@ -84,6 +92,8 @@ public class StrikeGames extends SoloSurvivalGames
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_gunModule.EnableCleaning = false;
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_gunModule.EnableDrop = false;
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_gunModule.EnablePickup = false;
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_gunModule.BlockRegeneration = false;
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_gunModule.EnableNormalArmor = true;
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}
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@EventHandler
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@ -98,19 +108,56 @@ public class StrikeGames extends SoloSurvivalGames
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if (!UtilTime.elapsed(GetStateTime(), _peacePhase))
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return;
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if (Damage)
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if (!_peace)
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return;
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_peace = false;
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Announce(F.main("Game", "The Peace Phase has ended! You can now fight each other!"));
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Damage = true;
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}
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@EventHandler
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public void eatingGrenades(PlayerItemConsumeEvent event)
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{
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if (event.getItem().getType() == Material.POTATO_ITEM
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|| event.getItem().getType() == Material.CARROT_ITEM
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|| event.getItem().getType() == Material.APPLE
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|| event.getItem().getType() == Material.PORK
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|| event.getItem().getType() == Material.GRILLED_PORK)
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{
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.LOWEST)
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public void DeathmatchDamage(UpdateEvent event)
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{
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if (event.getType() != UpdateType.FAST)
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return;
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if (!isDeathMatchTeleported())
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return;
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if (getDeathMatchTime() <= 0)
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{
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Damage = true;
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}
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else
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{
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Damage = false;
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}
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}
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@EventHandler
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public void informPeace(GameStateChangeEvent event)
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{
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if (event.GetState() != GameState.Live)
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return;
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_peace = true;
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Announce(F.main("Game", "A Peace Phase of " + F.time((_peacePhase/1000) + "") + " seconds has started!"));
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}
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@ -417,7 +464,15 @@ public class StrikeGames extends SoloSurvivalGames
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{
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if (stat.getSkin() == stack.getType())
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{
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Gun gun = new Gun(stat, _gunModule);
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Gun gun = null;
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if (stat.getGunType() == GunType.SHOTGUN)
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{
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gun = new Shotgun(stat, _gunModule);
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}
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else
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{
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gun = new Gun(stat, _gunModule);
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}
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gun.setStack(stack);
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gun.updateWeaponName(player, null, false);
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gun.addID();
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