Added ability to copy in schematics from build server.
Added in gametype checking on parse.
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@ -0,0 +1,73 @@
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package mineplex.mapparser;
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public enum GameType
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{
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//Mini
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BaconBrawl("Bacon Brawl"),
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Barbarians("A Barbarians Life"),
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Bridge("The Bridges"),
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CastleSiege("Castle Siege"),
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ChampionsTDM("Champions TDM", "Champions"),
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ChampionsDominate("Champions Domination", "Champions"),
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ChampionsMOBA("Champions MOBA", "Champions"),
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Christmas("Christmas Chaos"),
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DeathTag("Death Tag"),
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DragonEscape("Dragon Escape"),
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DragonEscapeTeams("Dragon Escape Teams"),
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DragonRiders("Dragon Riders"),
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Dragons("Dragons"),
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DragonsTeams("Dragons Teams"),
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Draw("Draw My Thing"),
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Evolution("Evolution"),
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FlappyBird("Flappy Bird"),
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Gravity("Gravity"),
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Halloween("Halloween Horror"),
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HideSeek("Block Hunt"),
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Horse("Horseback"),
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SurvivalGames("Survival Games"),
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SurvivalGamesTeams("Survival Games Teams"),
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MineWare("MineWare"),
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MilkCow("Milk the Cow"),
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Paintball("Super Paintball"),
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Quiver("One in the Quiver"),
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QuiverTeams("One in the Quiver Teams"),
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Runner("Runner"),
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Sheep("Sheep Quest"),
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Smash("Super Smash Mobs"),
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SmashTeams("Super Smash Mobs Teams", "Super Smash Mobs"),
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SmashDomination("Super Smash Mobs Domination", "Super Smash Mobs"),
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Snake("Snake"),
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SnowFight("Snow Fight"),
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Spleef("Super Spleef"),
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SpleefTeams("Super Spleef Teams"),
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Stacker("Super Stacker"),
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SquidShooter("Squid Shooter"),
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TurfWars("Turf Wars"),
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UHC("Ultra Hardcore"),
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ZombieSurvival("Zombie Survival");
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String _name;
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String _lobbyName;
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GameType(String name)
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{
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_name = name;
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_lobbyName = name;
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}
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GameType(String name, String lobbyName)
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{
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_name = name;
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_lobbyName = lobbyName;
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}
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public String GetName()
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{
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return _name;
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}
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public String GetLobbyName()
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{
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return _lobbyName;
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}
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}
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@ -3,13 +3,16 @@ package mineplex.mapparser;
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import java.io.BufferedWriter;
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import java.io.File;
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import java.io.FileWriter;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import mineplex.core.common.util.UtilWorld;
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import net.minecraft.util.org.apache.commons.io.FileUtils;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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@ -25,6 +28,7 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.material.Wool;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.fusesource.jansi.Ansi.Color;
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public class MapParser extends JavaPlugin implements Listener
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{
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@ -47,7 +51,25 @@ public class MapParser extends JavaPlugin implements Listener
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@EventHandler
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public void Command(PlayerCommandPreprocessEvent event)
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{
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if (event.getMessage().startsWith("/createMap"))
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if (event.getMessage().startsWith("/copyschematics"))
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{
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event.setCancelled(true);
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try
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{
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FileUtils.copyDirectory(new File(".." + File.separator + "Build-1" + File.separator + "plugins" + File.separator + "WorldEdit" + File.separator + "schematics"),
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new File("plugins" + File.separator + "WorldEdit" + File.separator + "schematics"));
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event.getPlayer().sendMessage("Schematics copied.");
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}
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catch (IOException e)
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{
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e.printStackTrace();
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event.getPlayer().sendMessage("Schematics copy failed!");
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}
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}
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else if (event.getMessage().startsWith("/createMap"))
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{
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event.setCancelled(true);
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@ -79,12 +101,30 @@ public class MapParser extends JavaPlugin implements Listener
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_worldManager.listPendingParses(event.getPlayer());
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}
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else if (event.getMessage().startsWith("/parse"))
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{
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{
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event.setCancelled(true);
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String[] args = event.getMessage().substring(event.getMessage().indexOf(' ') + 1).split(" ");
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String gameType = args[0];
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try
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{
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GameType type = GameType.valueOf(gameType);
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}
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catch (Exception ex)
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{
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event.getPlayer().sendMessage(ChatColor.RED + "" + ChatColor.BOLD + "Invalid gametype!");
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event.getPlayer().sendMessage(ChatColor.YELLOW + "" + ChatColor.BOLD + "Available games:");
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for (GameType game : GameType.values())
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{
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event.getPlayer().sendMessage(game.toString());
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}
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return;
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}
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String msg = event.getMessage().replace(gameType, "").toLowerCase();
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Player player = event.getPlayer();
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