Wizards: Nerf rainbow beam damage, rebalance gust spell, raise armor effectiveness
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@ -105,13 +105,15 @@ public enum SpellType // ❤
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0, // Cooldown change per level
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0, // Cooldown change per level
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5, // Item amount in loot
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5, // Item amount in loot
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C.cYellow + C.Bold + "Gust Size: " + C.Bold + C.cWhite + "10 x Spell Level blocks",
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C.cYellow + C.Bold + "Gust Size: " + C.Bold + C.cWhite + "(Spell Level x 3) + 10 blocks",
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C.cYellow + C.Bold + "Gust Strength: " + C.Bold + C.cWhite + "Spell Level x 30%",
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C.cYellow + C.Bold + "Gust Strength: " + C.Bold + C.cWhite + "Spell Level x 30%",
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"",
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"",
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"Cast the spell and watch your enemies fly!"),
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"Cast the spell and watch your enemies fly!",
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"Spell strength decreases with distance"),
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Heal(SpellElement.SUPPORT, // Spell element
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Heal(SpellElement.SUPPORT, // Spell element
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WandElement.LIFE, // Wand element
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WandElement.LIFE, // Wand element
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@ -280,7 +282,7 @@ public enum SpellType // ❤
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1, // Cooldown change per level
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1, // Cooldown change per level
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10, // Item amount in loot
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10, // Item amount in loot
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C.cYellow + C.Bold + "Damage: " + C.Bold + C.cWhite + "Spell Level + 2",
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C.cYellow + C.Bold + "Damage: " + C.Bold + C.cWhite + "Spell Level + 1",
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C.cYellow + C.Bold + "Range: " + C.Bold + C.cWhite + "80",
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C.cYellow + C.Bold + "Range: " + C.Bold + C.cWhite + "80",
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@ -20,7 +20,6 @@ import mineplex.core.common.util.UtilEnt;
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import mineplex.core.common.util.UtilInv;
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import mineplex.core.common.util.UtilInv;
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import mineplex.core.common.util.UtilMath;
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import mineplex.core.common.util.UtilMath;
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import mineplex.core.common.util.UtilParticle;
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import mineplex.core.common.util.UtilParticle;
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import mineplex.core.common.util.UtilTextMiddle;
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import mineplex.core.common.util.UtilParticle.ParticleType;
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import mineplex.core.common.util.UtilParticle.ParticleType;
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import mineplex.core.common.util.UtilParticle.ViewDist;
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import mineplex.core.common.util.UtilParticle.ViewDist;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilPlayer;
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@ -92,7 +91,6 @@ import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerItemHeldEvent;
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import org.bukkit.event.player.PlayerItemHeldEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerPickupItemEvent;
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import org.bukkit.event.player.PlayerPickupItemEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.inventory.AnvilInventory;
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import org.bukkit.inventory.AnvilInventory;
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@ -355,19 +353,19 @@ public class Wizards extends SoloGame
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if (name.contains("LEATHER"))
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if (name.contains("LEATHER"))
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{
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{
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percent = 8;
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percent = 10;
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}
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}
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else if (name.contains("GOLDEN") || name.contains("CHAINMAIL"))
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else if (name.contains("GOLDEN") || name.contains("CHAINMAIL"))
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{
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{
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percent = 12;
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percent = 15;
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}
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}
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else if (name.contains("IRON"))
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else if (name.contains("IRON"))
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{
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{
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percent = 15;
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percent = 19;
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}
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}
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else if (name.contains("DIAMOND"))
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else if (name.contains("DIAMOND"))
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{
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{
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percent = 20;
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percent = 25;
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}
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}
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if (name.contains("BOOTS"))
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if (name.contains("BOOTS"))
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@ -752,12 +750,9 @@ public class Wizards extends SoloGame
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progressBar += "▌";
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progressBar += "▌";
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}
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}
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// Send to Player
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UtilTextBottom.display((prefix == null ? "" : prefix + ChatColor.RESET + " ") + progressBar
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for (Player player : players)
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+ (suffix == null ? "" : ChatColor.RESET + " " + suffix), players);
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{
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UtilTextBottom.display((prefix == null ? "" : prefix + ChatColor.RESET + " ") + progressBar
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+ (suffix == null ? "" : ChatColor.RESET + " " + suffix), players);
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}
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}
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}
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public void drawUtilTextBottom(Player player)
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public void drawUtilTextBottom(Player player)
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@ -1,6 +1,8 @@
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package nautilus.game.arcade.game.games.wizards.spells;
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package nautilus.game.arcade.game.games.wizards.spells;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.Map.Entry;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilPlayer;
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import nautilus.game.arcade.game.games.wizards.Spell;
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import nautilus.game.arcade.game.games.wizards.Spell;
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@ -20,7 +22,21 @@ public class SpellGust extends Spell implements SpellClick
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final Vector vector = player.getLocation().getDirection().setY(0).normalize().multiply(1.5).setY(0.3)
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final Vector vector = player.getLocation().getDirection().setY(0).normalize().multiply(1.5).setY(0.3)
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.multiply(1.2 + (getSpellLevel(player) * 0.4D));
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.multiply(1.2 + (getSpellLevel(player) * 0.4D));
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final HashMap<Player, Double> effected = UtilPlayer.getPlayersInPyramid(player, 45, 10 * getSpellLevel(player));
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final double gustSize = (getSpellLevel(player) * 3) + 10;
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final HashMap<Player, Double> effected = UtilPlayer.getPlayersInPyramid(player, 45, gustSize);
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Iterator<Entry<Player, Double>> itel = effected.entrySet().iterator();
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while (itel.hasNext())
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{
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Entry<Player, Double> entry = itel.next();
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if (!entry.getKey().canSee(player))
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{
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itel.remove();
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}
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}
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if (!effected.isEmpty())
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if (!effected.isEmpty())
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{
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{
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@ -37,9 +53,11 @@ public class SpellGust extends Spell implements SpellClick
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continue;
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continue;
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}
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}
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Wizards.getArcadeManager().GetCondition().Factory().Falling("Gust", target, player, 10, false, true);
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Vector vec = vector.clone().multiply(Math.max(0.2, effected.get(target)));
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target.setVelocity(vector);
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Wizards.getArcadeManager().GetCondition().Factory().Falling("Gust", target, player, 40, false, true);
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target.setVelocity(vec);
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target.getWorld().playSound(target.getLocation(), Sound.BAT_TAKEOFF, 1, 0.7F);
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target.getWorld().playSound(target.getLocation(), Sound.BAT_TAKEOFF, 1, 0.7F);
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}
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}
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@ -35,7 +35,7 @@ public class SpellRainbowBeam extends Spell implements SpellClick
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p.getEyeLocation().getDirection().normalize()
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p.getEyeLocation().getDirection().normalize()
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.multiply(0.3 + p.getEyeLocation().distance(((LivingEntity) entityTarget).getEyeLocation())));
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.multiply(0.3 + p.getEyeLocation().distance(((LivingEntity) entityTarget).getEyeLocation())));
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double damage = (getSpellLevel(p) * 2) + 4;
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double damage = (getSpellLevel(p) * 2) + 2;
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double dist = loc.distance(p.getLocation()) - (80 * .2D);
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double dist = loc.distance(p.getLocation()) - (80 * .2D);
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// If target is more than 20% away
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// If target is more than 20% away
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