Fix RewardManager bug, fooling around with animations
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@ -5,17 +5,17 @@ import java.util.HashMap;
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import java.util.List;
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import java.util.Random;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import mineplex.core.donation.DonationManager;
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import mineplex.core.inventory.InventoryManager;
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import mineplex.core.reward.rewards.CoinReward;
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import mineplex.core.reward.rewards.InventoryReward;
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import mineplex.core.reward.rewards.UnknownPackageReward;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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/**
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* Created by shaun on 2014-09-04.
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*/
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@ -44,9 +44,9 @@ public class RewardManager
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_doubleGadgetValue = doubleGadgetValue;
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addCommon(donationManager, inventoryManager, commonValueMin, commonValueMax);
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addUncommon(donationManager, inventoryManager, commonValueMin, commonValueMax);
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addRare(donationManager, inventoryManager, commonValueMin, commonValueMax);
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addLegendary(donationManager, inventoryManager, commonValueMin, commonValueMax);
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addUncommon(donationManager, inventoryManager, uncommonValueMin, uncommonValueMax);
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addRare(donationManager, inventoryManager, rareValueMin, rareValueMax);
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addLegendary(donationManager, inventoryManager, legendValueMin, legendValueMax);
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}
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public void addCommon(DonationManager donationManager, InventoryManager inventoryManager, double minValue, double maxValue)
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@ -261,12 +261,12 @@ public class RewardManager
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double rand = _random.nextDouble();
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RewardRarity rarity;
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if (isChestOpening ? rand <= 0.01 : rand <= 0.0001)
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if (isChestOpening ? rand <= 0.91 : rand <= 0.0001)
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{
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// 1% or 0.01%
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rarity = RewardRarity.LEGENDARY;
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}
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else if (isChestOpening ? rand <= 0.05 : rand <= 0.001)
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else if (isChestOpening ? rand <= 0.95 : rand <= 0.001)
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{
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// 4% or 0.09%
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rarity = RewardRarity.RARE;
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@ -9,6 +9,7 @@ import org.bukkit.Sound;
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import org.bukkit.block.Block;
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import mineplex.core.common.util.UtilFirework;
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import mineplex.core.common.util.UtilParticle;
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import mineplex.core.treasure.Treasure;
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/**
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@ -38,13 +39,27 @@ public class LegendaryAnimation extends Animation
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// _chestBlock.getLocation().getWorld().playSound(_chestBlock.getLocation().add(0.5, 0.5, 0.5), Sound.WITHER_SPAWN, 10F, 1.2F);
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_chestBlock.getLocation().getWorld().playSound(_chestBlock.getLocation().add(0.5, 0.5, 0.5), Sound.ENDERDRAGON_DEATH, 10F, 2.0F);
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}
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if (getTicks() == 10)
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if (getTicks() == 20)
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{
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FireworkEffect effect = FireworkEffect.builder().with(FireworkEffect.Type.BALL_LARGE).withColor(Color.RED).withFade(Color.BLACK).build();
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UtilFirework.playFirework(_chestBlock.getLocation().add(0.5, 0.5, 0.5), effect);
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// ((CraftWorld) _chestBlock.getWorld()).getHandle().triggerEffect(1005, _chestBlock.getX(), _chestBlock.getY(), _chestBlock.getZ(), 2257);
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}
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else if (getTicks() < 10)
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else if (getTicks() < 15)
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{
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double radius = 2 - (getTicks() / 10D * 2);
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int particleAmount = 20 - (getTicks() * 2);
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Location _centerLocation = _chestBlock.getLocation().add(0.5, 0.1, 0.5);
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for (int i = 0; i < particleAmount; i++)
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{
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double xDiff = Math.sin(i/(double)particleAmount * 2 * Math.PI) * radius;
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double zDiff = Math.cos(i/(double)particleAmount * 2 * Math.PI) * radius;
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Location location = _centerLocation.clone().add(xDiff, 0, zDiff);
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UtilParticle.PlayParticle(UtilParticle.ParticleType.CLOUD, location, 0, 0, 0, 0, 1);
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}
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}
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else if (getTicks() < 20)
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{
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double xDif = _random.nextGaussian() * 0.5;
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double zDif = _random.nextGaussian() * 0.5;
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@ -53,10 +53,11 @@ public class RareAnimation extends Animation
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}
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double radius = getTicks() / 20D;
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for (int i = 0; i < 20; i++)
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int particleAmount = getTicks() / 2;
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for (int i = 0; i < particleAmount; i++)
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{
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double xDiff = Math.sin(i/20D * 2 * Math.PI) * radius;
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double zDiff = Math.cos(i/20D * 2 * Math.PI) * radius;
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double xDiff = Math.sin(i/(double)particleAmount * 2 * Math.PI) * radius;
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double zDiff = Math.cos(i/(double)particleAmount * 2 * Math.PI) * radius;
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Location location = _centerLocation.clone().add(xDiff, -1.3, zDiff);
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UtilParticle.PlayParticle(UtilParticle.ParticleType.FLAME, location, 0, 0, 0, 0, 1);
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@ -41,7 +41,7 @@ public class UncommonAnimation extends Animation
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double zDif = 0;//_random.nextGaussian() * 1;
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double yDif = 2;//(_random.nextInt(3) * _random.nextDouble()) + 2;
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FireworkEffect effect = FireworkEffect.builder().withColor(Color.fromRGB(_random.nextInt(255), _random.nextInt(255), _random.nextInt(255)))
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FireworkEffect effect = FireworkEffect.builder().withColor(Color.RED)
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.withFade(Color.fromRGB(_random.nextInt(255), _random.nextInt(255), _random.nextInt(255)))
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.with(FireworkEffect.Type.STAR)
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.build();
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