Fix online friends list
Previously, it was incorrectly asserting that all players were incognito. If we want to exclude incognito players, we'll have to find a different way.
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@ -274,16 +274,14 @@ public class FriendsGUI implements Listener
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FriendStatus friend = friends.get(friendSlot);
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boolean incognito = friend.Online;
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ItemBuilder builder = new ItemBuilder(Material.SKULL_ITEM, 1, (short) (friend.Online && !incognito ? 3 : 0));
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ItemBuilder builder = new ItemBuilder(Material.SKULL_ITEM, 1, (short) (friend.Online ? 3 : 0));
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builder.setTitle(C.cWhite + C.Bold + friend.Name);
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builder.setPlayerHead(friend.Name);
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builder.addLore(C.cGray + C.Bold + "Status: " + (friend.Online && !incognito ? C.cDGreen + "Online" : C.cRed + "Offline"));
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builder.addLore(C.cGray + C.Bold + "Status: " + (friend.Online ? C.cDGreen + "Online" : C.cRed + "Offline"));
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if (friend.Online && !incognito)
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if (friend.Online)
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{
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builder.addLore(C.cGray + C.Bold + "Server: " + C.cYellow + friend.ServerName);
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}
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@ -292,7 +290,7 @@ public class FriendsGUI implements Listener
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builder.addLore(C.cGray + "Last seen " + UtilTime.MakeStr(friend.LastSeenOnline) + " ago");
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}
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if (friend.Online && !incognito)
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if (friend.Online)
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{
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builder.addLore("");
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builder.addLore(C.cGray + "Left click to teleport to their server");
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