fix spleef lava issue
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@ -182,7 +182,7 @@ public class Spleef extends SoloGame
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public void BlockFade(Block block, Player player, boolean slowDamage)
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public void BlockFade(Block block, Player player, boolean slowDamage)
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{
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{
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if (block.getTypeId() == 7)
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if (block.getType() == Material.BEDROCK || block.getType() == Material.LAVA || block.getType() == Material.STATIONARY_LAVA)
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return;
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return;
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//Prevent Super Hunger from Bow
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//Prevent Super Hunger from Bow
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