Fixes the issue of "auto-bowing" in OITQ
This commit is contained in:
Sam 2016-05-31 01:46:50 +01:00
parent 55317730fa
commit 6db4c3acc7

View File

@ -4,6 +4,7 @@ import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.UUID;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
@ -30,6 +31,7 @@ import nautilus.game.arcade.stats.SharpShooterStatTracker;
import nautilus.game.arcade.stats.WinWithoutBowStatTracker;
import nautilus.game.arcade.stats.WinWithoutDyingStatTracker;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.Sound;
@ -48,6 +50,7 @@ public class Quiver extends SoloGame
private HashMap<Player, Integer> _combo = new HashMap<Player, Integer>();
private HashMap<Player, Integer> _bestCombo = new HashMap<Player, Integer>();
private HashMap<Player, Long> _deathTime = new HashMap<Player, Long>();
private HashMap<UUID, Integer> _bowTime = new HashMap<>();
private Objective _scoreObj;
@ -114,12 +117,33 @@ public class Quiver extends SoloGame
{
player.getInventory().addItem(ItemStackFactory.Instance.CreateStack(262, (byte)0, 1, F.item("Super Arrow")));
player.playSound(player.getLocation(), Sound.PISTON_EXTEND, 3f, 2f);
_bowTime.put(player.getUniqueId(), 0);
}
}
@EventHandler
public void onUpdate(UpdateEvent event)
{
if(event.getType() != UpdateType.TICK)
return;
for(Player player : GetPlayers(true))
{
if(UtilPlayer.isChargingBow(player))
{
_bowTime.put(player.getUniqueId(), _bowTime.get(player.getUniqueId()) + 1);
}
else
{
_bowTime.put(player.getUniqueId(), 0);
}
}
}
@EventHandler
public void BowShoot(EntityShootBowEvent event)
{
Bukkit.broadcastMessage(event.getEventName());
if (!(event.getProjectile() instanceof Arrow))
return;
@ -131,6 +155,14 @@ public class Quiver extends SoloGame
if (!(arrow.getShooter() instanceof Player))
return;
Player shooter = (Player) arrow.getShooter();
//If the player has a full charge but they haven't been holding the bow for more than 20 ticks
if(_bowTime.get(shooter.getUniqueId()) < 20 && event.getForce() == 1)
{
event.setCancelled(true);
return;
}
if (!_deathTime.containsKey(arrow.getShooter()))
return;