Don't insert new row if the update doesn't succeed because of elo mismatch on loss.
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@ -33,10 +33,13 @@ public class EloRepository extends MinecraftRepository
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if (elo > oldElo)
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updateSucceeded = executeUpdate(UPDATE_ELO_ONLY_IF_MATCH, new ColumnInt("elo", elo - oldElo), new ColumnInt("accountId", accountId), new ColumnInt("gameType", gameType), new ColumnInt("elo", oldElo)) > 0;
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else
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{
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updateSucceeded = executeUpdate(UPDATE_ELO, new ColumnInt("elo", elo - oldElo), new ColumnInt("accountId", accountId), new ColumnInt("gameType", gameType)) > 0;
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if (!updateSucceeded && executeUpdate(INSERT_ELO, new ColumnInt("accountId", accountId), new ColumnInt("gameType", gameType), new ColumnInt("elo", elo)) > 0)
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updateSucceeded = true;
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}
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if (!updateSucceeded && executeUpdate(INSERT_ELO, new ColumnInt("accountId", accountId), new ColumnInt("gameType", gameType), new ColumnInt("elo", elo)) > 0)
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updateSucceeded = true;
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return updateSucceeded;
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}
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