increased illusion cooldown
cleaned axethrow
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7bd12ab850
commit
6dfcdce027
@ -219,6 +219,18 @@ public class AxeThrow extends SkillActive implements IThrown
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@Override
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@Override
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public void Reset(Player player)
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public void Reset(Player player)
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{
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{
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Iterator<Item> i = _thrown.keySet().iterator();
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while (i.hasNext())
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{
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Item item = i.next();
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Player thrower = _thrown.get(item);
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if (player.equals(thrower))
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{
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i.remove();
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item.remove();
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}
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}
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}
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}
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}
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}
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@ -171,7 +171,7 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
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AddSkill(new Illusion(this, "Illusion", ClassType.Assassin, SkillType.Sword,
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AddSkill(new Illusion(this, "Illusion", ClassType.Assassin, SkillType.Sword,
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1, 4,
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1, 4,
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40, -3,
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40, -3,
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12000, -1000, true,
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40000, -3000, true,
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new Material[] {Material.IRON_SWORD, Material.GOLD_SWORD, Material.DIAMOND_SWORD},
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new Material[] {Material.IRON_SWORD, Material.GOLD_SWORD, Material.DIAMOND_SWORD},
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new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK}));
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new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK}));
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@ -55,6 +55,8 @@ public class KitWitherMinion extends Kit
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// Manager.GetDisguise().disguise(disguise);
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// Manager.GetDisguise().disguise(disguise);
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// }
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// }
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@Override
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@Override
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public void GiveItems(Player player)
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public void GiveItems(Player player)
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{
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{
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