Fixed bug where backtracking players could be in the scoreboard twice.
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@ -194,11 +194,10 @@ public class DragonEscape extends SoloGame
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int preNode = (int)(score.Score/10000);
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int postNode = (int)(playerScore/10000);
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//Shortcut
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//Backwards
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if (preNode - postNode >= 3)
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{
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//Super Backtrack!
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continue;
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return false;
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}
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//Shortcut
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