Farmers lose 5 milk when dying.
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@ -17,6 +17,7 @@ import org.bukkit.entity.Pig;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Villager;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerBucketFillEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerItemConsumeEvent;
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@ -75,11 +76,13 @@ public class MilkCow extends SoloGame
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new String[]
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{
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"Each Farmer must gather milk.",
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"Drink 15 buckets of milk to win!",
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"Farmers get 1 point for drinking milk.",
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"You lose 5 points for dying!",
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"",
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"Cow must stop his herd from being milked.",
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"Kill all the farmers to win!"
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"Cows get 1 point for killing farmers.",
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"Defend your herd to stop farmers!",
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"",
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"First player to 15 points wins!"
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});
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this.CompassEnabled = true;
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@ -330,6 +333,12 @@ public class MilkCow extends SoloGame
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this.AddGems(event.getPlayer(), 0.5, "Milk Drunk", true);
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}
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@EventHandler
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public void LoseMilk(PlayerDeathEvent event)
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{
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SetScore(event.getEntity(), Math.max(0, GetScore(event.getEntity()) - 5));
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}
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@EventHandler
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public void KillFarmer(CombatDeathEvent event)
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{
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