Fix broken player count when changing max players

This commit is contained in:
Shaun Bennett 2014-12-22 23:54:51 -06:00
parent 1957db25d9
commit 706b3e25ef

View File

@ -108,6 +108,7 @@ public class GameLobbyManager implements Listener, IPacketHandler
private NautHashMap<Player, String> _kitMap = new NautHashMap<Player, String>();
private int _oldPlayerCount = 0;
private String _playerCountKey = ""; // Used for scoreboard when max player count changes
private boolean _handlingPacket = false;
@ -965,8 +966,8 @@ public class GameLobbyManager implements Listener, IPacketHandler
objective.getScore(C.cYellow + "Players").setScore(line--);
// Remove old
entry.getValue().resetScores(_oldPlayerCount + "/" + Manager.GetPlayerFull());
// Remove Old
entry.getValue().resetScores(_playerCountKey);
// Set new
objective.getScore(UtilServer.getPlayers().length + "/" + Manager.GetPlayerFull()).setScore(line--);
@ -1027,6 +1028,7 @@ public class GameLobbyManager implements Listener, IPacketHandler
}
_oldPlayerCount = UtilServer.getPlayers().length;
_playerCountKey = UtilServer.getPlayers().length + "/" + Manager.GetPlayerFull();
}
private String GetKitCustomName(Player player, Game game, LobbyEnt ent)