Gadget Paintball: Add particles on impact, change block break effect to stone break sound.
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@ -18,9 +18,15 @@ import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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import org.bukkit.util.Vector;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.UtilBlock;
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import mineplex.core.common.util.UtilBlock;
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import mineplex.core.common.util.UtilMath;
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import mineplex.core.common.util.UtilParticle;
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import mineplex.core.common.util.UtilParticle.ParticleType;
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import mineplex.core.common.util.UtilParticle.ViewDist;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.gadget.GadgetManager;
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import mineplex.core.gadget.GadgetManager;
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import mineplex.core.gadget.event.GadgetBlockEvent;
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import mineplex.core.gadget.event.GadgetBlockEvent;
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import mineplex.core.gadget.types.ItemGadget;
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import mineplex.core.gadget.types.ItemGadget;
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@ -36,10 +42,11 @@ public class ItemPaintballGun extends ItemGadget
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super(manager, "Paintball Gun", new String[]
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super(manager, "Paintball Gun", new String[]
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{
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{
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C.cWhite + "PEW PEW PEW PEW!",
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C.cWhite + "PEW PEW PEW PEW!",
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},
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}, -1, Material.GOLD_BARDING, (byte) 0, 200, new Ammo("Paintball Gun", "100 Paintballs", Material.GOLD_BARDING,
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-1,
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(byte) 0, new String[]
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Material.GOLD_BARDING, (byte)0,
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{
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200, new Ammo("Paintball Gun", "100 Paintballs", Material.GOLD_BARDING, (byte)0, new String[] { C.cWhite + "100 Paintballs for you to shoot!" }, 500, 100));
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C.cWhite + "100 Paintballs for you to shoot!"
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}, 500, 100));
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}
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}
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@Override
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@Override
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@ -59,8 +66,26 @@ public class ItemPaintballGun extends ItemGadget
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if (!_balls.remove(event.getEntity()))
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if (!_balls.remove(event.getEntity()))
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return;
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return;
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Location loc = event.getEntity().getLocation().add(event.getEntity().getVelocity());
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Location loc = event.getEntity().getLocation();
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loc.getWorld().playEffect(loc, Effect.STEP_SOUND, 49);
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Vector vec = event.getEntity().getVelocity().normalize().multiply(0.05);
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if (vec.length() > 0)
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{
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int i = 0;
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while (UtilBlock.airFoliage(loc.getBlock()))
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{
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loc.add(vec);
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if (i++ > 50)
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break;
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}
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}
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loc.getWorld().playSound(loc, Sound.DIG_STONE, 1.3F, 1.3F);
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UtilParticle.PlayParticle(ParticleType.RED_DUST, loc, 0.2F, 0.2F, 0.2F, 1, 70, ViewDist.LONG, UtilServer.getPlayers());
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}
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}
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@EventHandler
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@EventHandler
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