SSM Blaze slight buff

Dragons: Removed knockback (based on feedback)
Dragons: added 3 mroe dragons :D
This commit is contained in:
Chiss 2013-09-14 16:09:30 +10:00
parent 72718ff7b4
commit 743c8e9978
5 changed files with 2 additions and 6 deletions

View File

@ -137,7 +137,7 @@ public class Dragons extends SoloGame
} }
} }
if (_dragons.size() < 4) if (_dragons.size() < 7)
{ {
if (_dragons.size() == 0) if (_dragons.size() == 0)
{ {

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@ -27,7 +27,6 @@ public class KitCoward extends Kit
new Perk[] new Perk[]
{ {
new PerkLeap("Leap", 1.2, 1.0, 8000), new PerkLeap("Leap", 1.2, 1.0, 8000),
new PerkKnockback(0.3)
}, },
EntityType.ZOMBIE, EntityType.ZOMBIE,
new ItemStack(Material.IRON_AXE)); new ItemStack(Material.IRON_AXE));

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@ -12,7 +12,6 @@ import nautilus.game.arcade.kit.Kit;
import nautilus.game.arcade.kit.KitAvailability; import nautilus.game.arcade.kit.KitAvailability;
import nautilus.game.arcade.kit.Perk; import nautilus.game.arcade.kit.Perk;
import nautilus.game.arcade.kit.perks.PerkFletcher; import nautilus.game.arcade.kit.perks.PerkFletcher;
import nautilus.game.arcade.kit.perks.PerkKnockback;
public class KitMarksman extends Kit public class KitMarksman extends Kit
{ {
@ -26,7 +25,6 @@ public class KitMarksman extends Kit
new Perk[] new Perk[]
{ {
new PerkFletcher(4, 4, true), new PerkFletcher(4, 4, true),
new PerkKnockback(0.3),
}, },
EntityType.ZOMBIE, EntityType.ZOMBIE,
new ItemStack(Material.BOW)); new ItemStack(Material.BOW));

View File

@ -27,7 +27,6 @@ public class KitPyrotechnic extends Kit
new Perk[] new Perk[]
{ {
new PerkSparkler(20, 2), new PerkSparkler(20, 2),
new PerkKnockback(0.3)
}, },
EntityType.ZOMBIE, EntityType.ZOMBIE,
new ItemStack(Material.EMERALD)); new ItemStack(Material.EMERALD));

View File

@ -109,7 +109,7 @@ public class PerkFirefly extends Perk
} }
//Velocity //Velocity
else if (!UtilTime.elapsed(data.Time, 2000)) else if (!UtilTime.elapsed(data.Time, 2500))
{ {
data.Player.setVelocity(data.Player.getLocation().getDirection().multiply(0.7).add(new Vector(0,0.1,0))); data.Player.setVelocity(data.Player.getLocation().getDirection().multiply(0.7).add(new Vector(0,0.1,0)));
//data.Player.setVelocity(data.Location.getDirection().multiply(0.7).add(new Vector(0,0.1,0))); //data.Player.setVelocity(data.Location.getDirection().multiply(0.7).add(new Vector(0,0.1,0)));