SSM Blaze slight buff
Dragons: Removed knockback (based on feedback) Dragons: added 3 mroe dragons :D
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72718ff7b4
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@ -137,7 +137,7 @@ public class Dragons extends SoloGame
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}
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}
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}
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}
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if (_dragons.size() < 4)
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if (_dragons.size() < 7)
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{
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{
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if (_dragons.size() == 0)
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if (_dragons.size() == 0)
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{
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{
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@ -27,7 +27,6 @@ public class KitCoward extends Kit
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new Perk[]
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new Perk[]
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{
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{
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new PerkLeap("Leap", 1.2, 1.0, 8000),
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new PerkLeap("Leap", 1.2, 1.0, 8000),
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new PerkKnockback(0.3)
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},
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},
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EntityType.ZOMBIE,
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EntityType.ZOMBIE,
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new ItemStack(Material.IRON_AXE));
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new ItemStack(Material.IRON_AXE));
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@ -12,7 +12,6 @@ import nautilus.game.arcade.kit.Kit;
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import nautilus.game.arcade.kit.KitAvailability;
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import nautilus.game.arcade.kit.KitAvailability;
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import nautilus.game.arcade.kit.Perk;
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import nautilus.game.arcade.kit.Perk;
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import nautilus.game.arcade.kit.perks.PerkFletcher;
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import nautilus.game.arcade.kit.perks.PerkFletcher;
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import nautilus.game.arcade.kit.perks.PerkKnockback;
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public class KitMarksman extends Kit
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public class KitMarksman extends Kit
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{
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{
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@ -26,7 +25,6 @@ public class KitMarksman extends Kit
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new Perk[]
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new Perk[]
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{
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{
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new PerkFletcher(4, 4, true),
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new PerkFletcher(4, 4, true),
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new PerkKnockback(0.3),
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},
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},
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EntityType.ZOMBIE,
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EntityType.ZOMBIE,
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new ItemStack(Material.BOW));
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new ItemStack(Material.BOW));
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@ -27,7 +27,6 @@ public class KitPyrotechnic extends Kit
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new Perk[]
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new Perk[]
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{
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{
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new PerkSparkler(20, 2),
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new PerkSparkler(20, 2),
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new PerkKnockback(0.3)
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},
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},
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EntityType.ZOMBIE,
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EntityType.ZOMBIE,
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new ItemStack(Material.EMERALD));
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new ItemStack(Material.EMERALD));
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@ -109,7 +109,7 @@ public class PerkFirefly extends Perk
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}
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}
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//Velocity
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//Velocity
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else if (!UtilTime.elapsed(data.Time, 2000))
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else if (!UtilTime.elapsed(data.Time, 2500))
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{
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{
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data.Player.setVelocity(data.Player.getLocation().getDirection().multiply(0.7).add(new Vector(0,0.1,0)));
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data.Player.setVelocity(data.Player.getLocation().getDirection().multiply(0.7).add(new Vector(0,0.1,0)));
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//data.Player.setVelocity(data.Location.getDirection().multiply(0.7).add(new Vector(0,0.1,0)));
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//data.Player.setVelocity(data.Location.getDirection().multiply(0.7).add(new Vector(0,0.1,0)));
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