Merge branch 'develop' of github.com:Mineplex-LLC/Minecraft-PC into update/clans
This commit is contained in:
commit
75cc75f40c
@ -811,6 +811,11 @@ public class ItemStackFactory extends MiniPlugin
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return CreateStack(id, data, amount, damage, name, lore, owner, unbreakable, 0, null);
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return CreateStack(id, data, amount, damage, name, lore, owner, unbreakable, 0, null);
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}
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}
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public ItemStack CreateStack(Material type, Integer enchLevel, Enchantment... enchantments)
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{
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return CreateStack(type.getId(), (byte)0, 1, (short)0, null, ArrayToList(new String[] {}), null, true, enchLevel, enchantments);
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}
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//XXX Owner Variant End
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//XXX Owner Variant End
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@SuppressWarnings("deprecation")
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@SuppressWarnings("deprecation")
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@ -886,7 +891,7 @@ public class ItemStackFactory extends MiniPlugin
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{
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{
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for(Enchantment enchantment : enchantments)
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for(Enchantment enchantment : enchantments)
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{
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{
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stack.addEnchantment(enchantment, enchLevel);
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stack.addUnsafeEnchantment(enchantment, enchLevel);
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}
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}
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}
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}
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@ -2,14 +2,7 @@ package mineplex.core.npc;
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import java.sql.Connection;
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import java.sql.Connection;
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import java.sql.SQLException;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.*;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import org.bukkit.*;
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import org.bukkit.*;
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import org.bukkit.configuration.InvalidConfigurationException;
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import org.bukkit.configuration.InvalidConfigurationException;
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@ -87,6 +80,7 @@ public class NpcManager extends MiniPlugin
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private final Creature _creature;
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private final Creature _creature;
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private final List<Npc> _npcs = new ArrayList<>();
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private final List<Npc> _npcs = new ArrayList<>();
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private final Queue<NpcsRecord> _queuedNpcs = new LinkedList<>();
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final Map<UUID, Npc> _npcMap = new HashMap<>();
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final Map<UUID, Npc> _npcMap = new HashMap<>();
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private final Set<UUID> _npcDeletingPlayers = new HashSet<>();
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private final Set<UUID> _npcDeletingPlayers = new HashSet<>();
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@ -504,11 +498,19 @@ public class NpcManager extends MiniPlugin
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{
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{
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record.detach();
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record.detach();
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Npc npc = new Npc(this, record);
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if (Bukkit.getWorld(record.getWorld()) == null)
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_npcs.add(npc);
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{
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// World isnt loaded yet, add to queue
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_queuedNpcs.add(record);
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}
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else
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{
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Npc npc = new Npc(this, record);
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_npcs.add(npc);
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if (npc.getChunk().isLoaded())
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if (npc.getChunk() != null && npc.getChunk().isLoaded())
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spawnNpc(npc);
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spawnNpc(npc);
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}
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}
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}
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}
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}
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}
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}
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@ -561,11 +563,34 @@ public class NpcManager extends MiniPlugin
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for (Npc npc : _npcs)
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for (Npc npc : _npcs)
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{
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{
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if (npc.getEntity() != null && !npc.getEntity().isValid() && npc.getChunk().isLoaded())
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if (npc.getEntity() != null && !npc.getEntity().isValid() && npc.getChunk() != null && npc.getChunk().isLoaded())
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spawnNpc(npc);
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spawnNpc(npc);
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}
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}
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}
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}
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@EventHandler
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public void processNpcQueue(UpdateEvent event)
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{
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if (event.getType() != UpdateType.SEC_05)
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return;
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Iterator<NpcsRecord> iterator = _queuedNpcs.iterator();
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while (iterator.hasNext())
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{
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NpcsRecord record = iterator.next();
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if (Bukkit.getWorld(record.getWorld()) != null)
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{
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Npc npc = new Npc(this, record);
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_npcs.add(npc);
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iterator.remove();
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if (npc.getChunk() != null && npc.getChunk().isLoaded())
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spawnNpc(npc);
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}
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}
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onChunkLoad(ChunkLoadEvent event)
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public void onChunkLoad(ChunkLoadEvent event)
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{
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{
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@ -1,10 +1,12 @@
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package nautilus.game.arcade.game.games.micro.modes.kits;
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package nautilus.game.arcade.game.games.micro.modes.kits;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import mineplex.core.common.util.UtilItem;
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import mineplex.core.itemstack.ItemStackFactory;
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import mineplex.core.itemstack.ItemStackFactory;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.kit.KitAvailability;
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import nautilus.game.arcade.kit.KitAvailability;
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@ -19,15 +21,16 @@ public class KitOverlord extends ProgressingKit
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};
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};
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private static final Perk[] PERKS = {
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private static final Perk[] PERKS = {
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new PerkFletcher(3, 16, true)
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new PerkFletcher(7, 4, true)
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};
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};
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private static final ItemStack IN_HAND = new ItemStack(Material.GOLDEN_APPLE);
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private static final ItemStack IN_HAND = new ItemStack(Material.GOLDEN_APPLE);
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private static final ItemStack[] PLAYER_ITEMS = {
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private static final ItemStack[] PLAYER_ITEMS = {
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ItemStackFactory.Instance.CreateStack(Material.DIAMOND_SWORD),
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ItemStackFactory.Instance.CreateStack(Material.DIAMOND_SWORD, 4, Enchantment.DAMAGE_ALL),
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ItemStackFactory.Instance.CreateStack(Material.DIAMOND_PICKAXE),
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ItemStackFactory.Instance.CreateStack(Material.DIAMOND_PICKAXE),
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ItemStackFactory.Instance.CreateStack(Material.BOW),
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ItemStackFactory.Instance.CreateStack(Material.BOW, 25, Enchantment.ARROW_DAMAGE),
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ItemStackFactory.Instance.CreateStack(Material.COOKED_BEEF, 64),
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ItemStackFactory.Instance.CreateStack(Material.GOLDEN_APPLE, 5)
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ItemStackFactory.Instance.CreateStack(Material.GOLDEN_APPLE, 5)
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};
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};
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@ -41,9 +44,9 @@ public class KitOverlord extends ProgressingKit
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{
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{
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player.getInventory().addItem(PLAYER_ITEMS);
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player.getInventory().addItem(PLAYER_ITEMS);
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player.getInventory().setHelmet(new ItemStack(Material.DIAMOND_HELMET));
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player.getInventory().setHelmet(UtilItem.makeUnbreakable(new ItemStack(Material.DIAMOND_HELMET)));
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player.getInventory().setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE));
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player.getInventory().setChestplate(UtilItem.makeUnbreakable(new ItemStack(Material.DIAMOND_CHESTPLATE)));
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player.getInventory().setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS));
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player.getInventory().setLeggings(UtilItem.makeUnbreakable(new ItemStack(Material.DIAMOND_LEGGINGS)));
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player.getInventory().setBoots(new ItemStack(Material.DIAMOND_BOOTS));
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player.getInventory().setBoots(UtilItem.makeUnbreakable(new ItemStack(Material.DIAMOND_BOOTS)));
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}
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}
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}
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}
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