Jumping disabled during Pyromancer ULT
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446aec5187
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@ -72,6 +72,7 @@ public class QuiverPayload extends TeamGame
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private static final int ULTIMATE_PERCENTAGE_INCREASE_KILL = 5;
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private static final int ULTIMATE_PERCENTAGE_INCREASE_ASSIST = 2;
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private static final long POWERUP_SPAWN_DELAY = 20000;
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private static final int RESPAWN_ARROW_GIVE_DELAY = 30;
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private Minecart _minecart;
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private Hologram _hologram;
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@ -220,7 +221,7 @@ public class QuiverPayload extends TeamGame
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GameTeam teamA = GetTeamList().get(0);
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GameTeam teamB = GetTeamList().get(1);
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if (getTrackDistanceToMarker(getDestination(teamA)) < getTrackDistanceToMarker(getDestination(teamB)))
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if (getTrackDistanceToMarker(getDestination(teamA)) > getTrackDistanceToMarker(getDestination(teamB)))
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{
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WinnerTeam = teamA;
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}
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@ -576,7 +577,7 @@ public class QuiverPayload extends TeamGame
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player.getInventory().addItem(Quiver.SUPER_ARROW);
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}
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}
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}.runTaskLater(Manager.getPlugin(), 10);
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}.runTaskLater(Manager.getPlugin(), RESPAWN_ARROW_GIVE_DELAY);
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}
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@EventHandler
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@ -13,10 +13,13 @@ import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.util.Vector;
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import mineplex.core.common.Rank;
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import mineplex.core.common.util.UtilParticle;
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import mineplex.core.common.util.UtilParticle.ParticleType;
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import mineplex.core.common.util.UtilParticle.ViewDist;
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@ -98,7 +101,8 @@ public class UltimatePyromancer extends Ultimate
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Set<Entity> entities = new HashSet<>();
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player.setWalkSpeed(0.1F);
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player.setWalkSpeed(0.05F);
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player.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, (int) ((getLength() / 1000) * 20), -10));
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_tasks.put(player.getUniqueId(), (new BukkitRunnable()
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{
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@ -111,7 +115,7 @@ public class UltimatePyromancer extends Ultimate
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Arrow arrow = player.launchProjectile(Arrow.class);
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arrow.setCritical(true);
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arrow.setVelocity(new Vector((Math.random() - 0.5) * 3, 0, (Math.random() - 0.5) * 3));
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arrow.setVelocity(new Vector((Math.random() - 0.5) * 4, 0, (Math.random() - 0.5) * 4));
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entities.add(arrow);
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}
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