Fixed illuminated chests having gadgets
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@ -236,10 +236,10 @@ public class RewardManager
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addInventoryReward(Type.VALENTINES_GIFT, getGadget(ItemBow.class), rarity, 300, 0, 1, 5);
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addInventoryReward(Type.VALENTINES_GIFT, getGadget(ItemBow.class), rarity, 300, 0, 1, 5);
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// INFUSED CHESTS
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// INFUSED CHESTS
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addInventoryReward(Type.INFUSED_CHESTS, getGadget(ItemCoal.class), rarity, 30, 0, 50, 100);
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addInventoryReward(Type.INFUSED_GADGETS, getGadget(ItemCoal.class), rarity, 30, 0, 50, 100);
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addInventoryReward(Type.INFUSED_CHESTS, getGadget(ItemFreezeCannon.class), rarity, 45, 0, 5, 10);
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addInventoryReward(Type.INFUSED_GADGETS, getGadget(ItemFreezeCannon.class), rarity, 45, 0, 5, 10);
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addInventoryReward(Type.INFUSED_CHESTS, getGadget(ItemPartyPopper.class), rarity, 60, 0, 5, 10);
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addInventoryReward(Type.INFUSED_GADGETS, getGadget(ItemPartyPopper.class), rarity, 60, 0, 5, 10);
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addInventoryReward(Type.INFUSED_CHESTS, getGadget(ItemSnowball.class), rarity, 60, 0, 5, 10);
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addInventoryReward(Type.INFUSED_GADGETS, getGadget(ItemSnowball.class), rarity, 60, 0, 5, 10);
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}
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}
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public void addUncommon()
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public void addUncommon()
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@ -312,10 +312,10 @@ public class RewardManager
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addHat(Type.INFUSED_CHESTS, HatType.PRESENT, rarity, 40, 100);
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addHat(Type.INFUSED_CHESTS, HatType.PRESENT, rarity, 40, 100);
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addHat(Type.INFUSED_CHESTS, HatType.SNOWMAN, rarity, 38, 100);
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addHat(Type.INFUSED_CHESTS, HatType.SNOWMAN, rarity, 38, 100);
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addInventoryReward(Type.INFUSED_CHESTS, getGadget(ItemCoal.class), rarity, 33, 0, 65, 200);
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addInventoryReward(Type.INFUSED_GADGETS, getGadget(ItemCoal.class), rarity, 33, 0, 65, 200);
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addInventoryReward(Type.INFUSED_CHESTS, getGadget(ItemFreezeCannon.class), rarity, 45, 0, 25, 40);
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addInventoryReward(Type.INFUSED_GADGETS, getGadget(ItemFreezeCannon.class), rarity, 45, 0, 25, 40);
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addInventoryReward(Type.INFUSED_CHESTS, getGadget(ItemPartyPopper.class), rarity, 60, 0, 25, 40);
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addInventoryReward(Type.INFUSED_GADGETS, getGadget(ItemPartyPopper.class), rarity, 60, 0, 25, 40);
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addInventoryReward(Type.INFUSED_CHESTS, getGadget(ItemSnowball.class), rarity, 60, 0, 25, 40);
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addInventoryReward(Type.INFUSED_GADGETS, getGadget(ItemSnowball.class), rarity, 60, 0, 25, 40);
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}
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}
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public void addRare()
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public void addRare()
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@ -891,13 +891,14 @@ public class RewardManager
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_rewardPools.get(Type.ILLUMINATED).add(reward);
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_rewardPools.get(Type.ILLUMINATED).add(reward);
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}
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}
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}
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}
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if (pool != Type.INFUSED_CHESTS)
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if (pool != Type.INFUSED_CHESTS && pool != Type.INFUSED_GADGETS)
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{
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{
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_rewardPools.get(pool).add(reward);
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_rewardPools.get(pool).add(reward);
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}
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}
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else
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else
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{
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{
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_rewardPools.get(Type.ILLUMINATED).add(reward);
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if (pool != Type.INFUSED_GADGETS)
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_rewardPools.get(Type.ILLUMINATED).add(reward);
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_rewardPools.get(Type.MYTHICAL).add(reward);
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_rewardPools.get(Type.MYTHICAL).add(reward);
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}
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}
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}
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}
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@ -59,6 +59,7 @@ public class RewardPool
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HAUNTED(false),
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HAUNTED(false),
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TRICK_OR_TREAT(false),
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TRICK_OR_TREAT(false),
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INFUSED_CHESTS(false),
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INFUSED_CHESTS(false),
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INFUSED_GADGETS(true),
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MYTHICAL(true),
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MYTHICAL(true),
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THANKFUL(false),
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THANKFUL(false),
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GINGERBREAD(false),
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GINGERBREAD(false),
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