Made energy warnings stay for longer
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parent
185f19fb6a
commit
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@ -37,7 +37,7 @@ public class ClanEnergyTracker extends MiniPlugin
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{
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{
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for (Player player : clan.getOnlinePlayers())
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for (Player player : clan.getOnlinePlayers())
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{
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{
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UtilTextMiddle.display(C.cRed + "Urgent", "Clan Energy is almost depleted");
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UtilTextMiddle.display(C.cRed + "Urgent", "Clan Energy is almost depleted", 20, 200, 80, player);
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UtilPlayer.message(player, F.main("Energy", "To top up your Clan's Energy, head to the shop and go to the Energy Shop!"));
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UtilPlayer.message(player, F.main("Energy", "To top up your Clan's Energy, head to the shop and go to the Energy Shop!"));
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}
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}
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}
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}
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@ -56,7 +56,7 @@ public class ClanEnergyTracker extends MiniPlugin
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{
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{
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for (Player player : clan.getOnlinePlayers())
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for (Player player : clan.getOnlinePlayers())
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{
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{
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UtilTextMiddle.display(C.cGold + "Warning", "Clan Energy is almost depleted");
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UtilTextMiddle.display(C.cGold + "Warning", "Clan Energy is almost depleted", 20, 150, 60, player);
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UtilPlayer.message(player, F.main("Energy", "To top up your Clan's Energy, head to the shop and go to the Energy Shop!"));
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UtilPlayer.message(player, F.main("Energy", "To top up your Clan's Energy, head to the shop and go to the Energy Shop!"));
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}
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}
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}
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}
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@ -75,7 +75,7 @@ public class ClanEnergyTracker extends MiniPlugin
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{
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{
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for (Player player : clan.getOnlinePlayers())
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for (Player player : clan.getOnlinePlayers())
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{
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{
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UtilTextMiddle.display(C.cYellow + "Energy", "Clan Energy is running low", player);
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UtilTextMiddle.display(C.cYellow + "Energy", "Clan Energy is running low", 20, 100, 40, player);
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UtilPlayer.message(player, F.main("Energy", "To top up your Clan's Energy, head to the shop and go to the Energy Shop!"));
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UtilPlayer.message(player, F.main("Energy", "To top up your Clan's Energy, head to the shop and go to the Energy Shop!"));
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}
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}
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}
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}
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@ -94,7 +94,7 @@ public class ClanEnergyTracker extends MiniPlugin
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{
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{
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for (Player player : clan.getOnlinePlayers())
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for (Player player : clan.getOnlinePlayers())
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{
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{
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UtilTextMiddle.display(C.cYellow + "Energy", "Clan Energy is running low", player);
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UtilTextMiddle.display(C.cYellow + "Energy", "Clan Energy is running low", 20, 100, 40, player);
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UtilPlayer.message(player, F.main("Energy", "To top up your Clan's Energy, head to the shop and go to the Energy Shop!"));
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UtilPlayer.message(player, F.main("Energy", "To top up your Clan's Energy, head to the shop and go to the Energy Shop!"));
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}
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}
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}
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}
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@ -783,11 +783,11 @@ public class ClansUtility
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return false;
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return false;
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}
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}
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if (clan.getClaims() >= clan.getClaimsMax())
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// if (clan.getClaims() >= clan.getClaimsMax())
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{
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// {
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UtilPlayer.message(caller, F.main("Clans", "Your Clan cannot claim more Territory."));
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// UtilPlayer.message(caller, F.main("Clans", "Your Clan cannot claim more Territory."));
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return false;
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// return false;
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}
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// }
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// Boxed
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// Boxed
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if (checkBox(caller.getLocation().getChunk(), 4))
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if (checkBox(caller.getLocation().getChunk(), 4))
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