Implement Castle Assault into the selection compass and re-add old Castle Siege
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parent
d13610251f
commit
79560fd415
@ -788,6 +788,11 @@ public class ServerManager extends MiniPlugin implements BrawlShopProvider
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return _statusManager;
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}
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public ShopBase<ServerManager> getCastleAssaultShop()
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{
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return _serverNpcShopMap.get("Castle Assault");
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}
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public ShopBase<ServerManager> getCastleSiegeShop()
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{
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return _serverNpcShopMap.get("Castle Siege");
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@ -21,6 +21,7 @@ import mineplex.hub.server.ui.button.SelectBHButton;
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import mineplex.hub.server.ui.button.SelectBLDButton;
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import mineplex.hub.server.ui.button.SelectBRButton;
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import mineplex.hub.server.ui.button.SelectBawkButton;
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import mineplex.hub.server.ui.button.SelectCAButton;
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import mineplex.hub.server.ui.button.SelectCLANSButton;
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import mineplex.hub.server.ui.button.SelectCSButton;
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import mineplex.hub.server.ui.button.SelectCTFButton;
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@ -63,14 +64,22 @@ public class ServerGameMenu extends ShopPageBase<ServerManager, QuickShop>
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{
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add(1, Material.EGG, C.cYellowB + "Bawk Bawk Battles " + C.cGray + "Challenges", new String[]
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{
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(_extraValue ? C.cAquaB : C.cWhiteB) + "NEW GAME",
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C.Reset + "",
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C.Reset + "Follow Bawk Bawk's instructions",
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C.Reset + "Complete different tasks",
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C.Reset + "If you lose, chickens will devour you!"
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}, "BBB", "Bawk_Bawk_Battles", new SelectBawkButton(this));
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add(4, Material.QUARTZ_BLOCK, C.cYellowB + "Speed Builders " + C.cGray + "Competitive Building", new String[]
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add(3, Material.DIAMOND_CHESTPLATE, C.cYellowB + "Castle Assault " + C.cGray + "Fast Paced PvP", new String[]
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{
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(_extraValue ? C.cAquaB : C.cWhiteB) + "NEW GAME",
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C.Reset + "",
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C.Reset + "Combatants must battle to",
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C.Reset + "win the day for their king",
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C.Reset + "at all costs!",
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}, "CA", "Castle_Assault", new SelectCAButton(this));
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add(5, Material.QUARTZ_BLOCK, C.cYellowB + "Speed Builders " + C.cGray + "Competitive Building", new String[]
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{
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C.Reset + "",
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C.Reset + "Memorize Gwen the Guardian's builds",
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@ -154,13 +163,12 @@ public class ServerGameMenu extends ShopPageBase<ServerManager, QuickShop>
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C.Reset + "last man standing.",
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}, "TDM", "Team_Deathmatch", new SelectTDMButton(this));
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add(24, Material.DIAMOND_CHESTPLATE, C.cYellowB + "Castle Siege " + C.cGray + "Fast-Paced PvP", new String[]
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add(24, Material.DIAMOND_CHESTPLATE, C.cYellowB + "Castle Siege " + C.cGray + "Team Game", new String[]
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{
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(_extraValue ? C.cAquaB : C.cWhiteB) + "MAJOR UPDATE/REWRITE",
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C.Reset + "",
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C.Reset + "Combatants must battle to",
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C.Reset + "win the day for their king",
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C.Reset + "at all costs!",
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C.Reset + "Defenders must protect King Sparklez",
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C.Reset + "from the endless waves of Undead",
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C.Reset + "until the sun rises!",
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}, "CS", "Castle_Siege", new SelectCSButton(this));
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add(26, Material.GRASS, C.cYellowB + "Block Hunt " + C.cGray + "Cat and Mouse", new String[]
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@ -633,6 +641,11 @@ public class ServerGameMenu extends ShopPageBase<ServerManager, QuickShop>
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getPlugin().getCtfShop().attemptShopOpen(player);
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}
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public void openCA(Player player)
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{
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getPlugin().getCastleAssaultShop().attemptShopOpen(player);
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}
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public void openCS(Player player)
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{
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getPlugin().getCastleSiegeShop().attemptShopOpen(player);
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@ -0,0 +1,23 @@
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package mineplex.hub.server.ui.button;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import mineplex.core.shop.item.IButton;
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import mineplex.hub.server.ui.ServerGameMenu;
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public class SelectCAButton implements IButton
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{
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private ServerGameMenu _menu;
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public SelectCAButton(ServerGameMenu menu)
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{
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_menu = menu;
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}
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@Override
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public void onClick(Player player, ClickType clickType)
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{
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_menu.openCA(player);
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}
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}
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