More tweaks
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1cc0879ce9
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@ -1,44 +0,0 @@
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package mineplex.core.cosmetic.ui.button;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import mineplex.core.cosmetic.ui.page.Menu;
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import mineplex.core.shop.item.IButton;
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public class TreasureButton implements IButton
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{
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private Menu _menu;
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private boolean _hasEnoughChests;
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private boolean _hasEnoughKeys;
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private boolean _canPurchaseKey;
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public TreasureButton(Menu menu, boolean hasEnoughChests, boolean hasEnoughKeys, boolean canPurchaseKey)
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{
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_menu = menu;
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_hasEnoughChests = hasEnoughChests;
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_hasEnoughKeys = hasEnoughKeys;
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_canPurchaseKey = canPurchaseKey;
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}
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public void onClick(Player player, ClickType clickType)
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{
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if (clickType.isLeftClick())
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{
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if (_hasEnoughChests && _hasEnoughKeys)
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{
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_menu.openTreasure(player);
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player.closeInventory();
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}
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else if (_hasEnoughChests && _canPurchaseKey)
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{
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_menu.attemptPurchaseKey(player);
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}
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}
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else if (clickType.isRightClick())
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{
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if (_canPurchaseKey)
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_menu.attemptPurchaseKey(player);
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}
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}
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}
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@ -1,7 +1,5 @@
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package mineplex.core.cosmetic.ui.page;
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import java.util.ArrayList;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Creature;
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@ -12,8 +10,6 @@ import org.bukkit.event.inventory.ClickType;
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import mineplex.core.account.CoreClientManager;
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import mineplex.core.common.CurrencyType;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.cosmetic.CosmeticManager;
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import mineplex.core.cosmetic.ui.CosmeticShop;
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import mineplex.core.cosmetic.ui.button.OpenCostumes;
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@ -23,7 +19,6 @@ import mineplex.core.cosmetic.ui.button.OpenMounts;
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import mineplex.core.cosmetic.ui.button.OpenMusic;
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import mineplex.core.cosmetic.ui.button.OpenParticles;
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import mineplex.core.cosmetic.ui.button.OpenPets;
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import mineplex.core.cosmetic.ui.button.TreasureButton;
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import mineplex.core.donation.DonationManager;
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import mineplex.core.gadget.types.Gadget;
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import mineplex.core.gadget.types.GadgetType;
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@ -33,7 +28,6 @@ import mineplex.core.shop.item.ShopItem;
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import mineplex.core.shop.page.ConfirmationPage;
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import mineplex.core.shop.page.ShopPageBase;
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import mineplex.core.treasure.TreasureKey;
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import mineplex.core.treasure.TreasureManager;
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public class Menu extends ShopPageBase<CosmeticManager, CosmeticShop>
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{
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@ -47,7 +41,7 @@ public class Menu extends ShopPageBase<CosmeticManager, CosmeticShop>
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@Override
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protected void BuildPage()
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{
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AddItem(2, new ShopItem(175, DonationManager.Get(Player.getName()).getCoins() + " Coins", new String[]
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AddItem(4, new ShopItem(175, DonationManager.Get(Player.getName()).getCoins() + " Coins", new String[]
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{
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" ",
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ChatColor.RESET + C.cYellow + "Purchase Coins",
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@ -60,54 +54,6 @@ public class Menu extends ShopPageBase<CosmeticManager, CosmeticShop>
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ChatColor.RESET + "Receives 15000 Coins per Month",
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}, 1, false));
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int treasureChestCount = Plugin.getInventoryManager().Get(Player).getItemCount("Treasure Chest");
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int treasureKeyCount = Plugin.getInventoryManager().Get(Player).getItemCount("Treasure Key");
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boolean canPurchaseKey = DonationManager.Get(Player.getName()).GetBalance(CurrencyType.Coins) >= 1000;
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ArrayList<String> lore = new ArrayList<String>();
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lore.add(ChatColor.RESET + "You can find all kinds of rare");
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lore.add(ChatColor.RESET + "and exciting loot inside!");
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lore.add(" ");
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lore.add(ChatColor.RESET + C.cYellow + "Treasure Chests: " + ChatColor.RESET + treasureChestCount);
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lore.add(ChatColor.RESET + C.cYellow + "Treasure Keys: " + ChatColor.RESET + treasureKeyCount);
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lore.add(" ");
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if (treasureChestCount > 0 && treasureKeyCount > 0)
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{
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lore.add(ChatColor.RESET + C.cGreen + "Left-Click to open Treasure Chest");
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lore.add(ChatColor.RESET + " Uses 1 Treasure Chest");
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lore.add(ChatColor.RESET + " Uses 1 Treasure Key");
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}
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else if (treasureChestCount > 0)
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{
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lore.add(ChatColor.RESET + C.cRed + "Left-Click to open Treasure Chest");
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lore.add(ChatColor.RESET + " This requires 1 Treasure Key");
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lore.add(ChatColor.RESET + " You do not have any Treasure Keys");
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}
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else
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{
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lore.add(ChatColor.RESET + C.cRed + "Left-Click to open Treasure Chest");
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lore.add(ChatColor.RESET + " This requires 1 Treasure Chest");
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lore.add(ChatColor.RESET + " Find Treasure Chests by playing games");
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}
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lore.add(" ");
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if (canPurchaseKey)
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{
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lore.add(ChatColor.RESET + C.cGreen + "Right-Click to purchase Treasure Key");
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lore.add(ChatColor.RESET + " Costs 1000 Coins");
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}
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else
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{
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lore.add(ChatColor.RESET + C.cRed + "Right-Click to purchase Treasure Key");
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lore.add(ChatColor.RESET + " Costs 1000 Coins");
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lore.add(ChatColor.RESET + " You cannot afford a Treasure Key");
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}
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AddButton(4, new ShopItem(Material.CHEST, ChatColor.RESET + C.cGreen + C.Bold + "Treasure Chest", lore.toArray(new String[0]), 1, false), new TreasureButton(this, treasureChestCount > 0, treasureKeyCount > 0, canPurchaseKey));
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AddButton(18, new ShopItem(Material.NETHER_STAR, "Particle Effects", 1, false), new OpenParticles(this));
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AddButton(20, new ShopItem(Material.BOW, "Gadgets", 1, false), new OpenGadgets(this));
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AddButton(22, new ShopItem(Material.LEATHER, "Morphs", 1, false), new OpenMorphs(this));
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@ -212,19 +158,6 @@ public class Menu extends ShopPageBase<CosmeticManager, CosmeticShop>
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Shop.OpenPageForPlayer(player, new MusicPage(Plugin, Shop, ClientManager, DonationManager, "Music", player));
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}
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public void openTreasure(Player player)
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{
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TreasureManager treasureManager = Plugin.getTreasureManager();
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if (treasureManager == null)
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{
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UtilPlayer.message(player, F.main("Treasure", "You cannot open Treasure Chests on this server"));
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}
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else
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{
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// treasureManager.attemptOpenTreasure(player);
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}
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}
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public void attemptPurchaseKey(Player player)
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{
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Shop.OpenPageForPlayer(player, new ConfirmationPage<CosmeticManager, CosmeticShop>(Plugin, Shop, ClientManager, DonationManager, new Runnable()
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@ -98,7 +98,8 @@ public class TreasureLocation implements Listener
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setHoloChestVisible(false);
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Bukkit.broadcastMessage(F.main("Treasure", F.name(player.getName()) + " is opening a " + C.cGreen + "Treasure Chest"));
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if (treasureType == TreasureType.HEROIC || treasureType == TreasureType.LEGENDARY)
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Bukkit.broadcastMessage(F.main("Treasure", F.name(player.getName()) + " is opening a " + treasureType.getName()));
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Reward[] rewards = _treasureManager.getRewards(player, treasureType.getRewardType());
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Treasure treasure = new Treasure(player, rewards, _chestBlock, _chestSpawns, treasureType, _treasureManager.getBlockRestore(), _hologramManager);
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