final push goodnight
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@ -795,11 +795,11 @@ public enum Achievement
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new int[]{10},
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AchievementCategory.GLADIATORS),
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GLADIATORS_FLAWLESS("Flawless", 1000,
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new String[]{"Gladiators.Flawless"},
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new String[]{"Win a game of gladiators", "without taking any damage"},
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new int[]{1},
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AchievementCategory.GLADIATORS),
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// GLADIATORS_FLAWLESS("Flawless", 1000,
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// new String[]{"Gladiators.Flawless"},
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// new String[]{"Win a game of gladiators", "without taking any damage"},
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// new int[]{1},
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// AchievementCategory.GLADIATORS),
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GLADIATORS_PRECISION("Precision", 800,
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new String[]{"Gladiators.Precision"},
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@ -110,7 +110,7 @@ public class Gladiators extends SoloGame
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registerStatTrackers(
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new BrawlerTracker(this),
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new UntouchableTracker(this),
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new FlawlessTracker(this),
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//new FlawlessTracker(this),
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new PrecisionTracker(this),
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new SwiftKillTracker(this)
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);
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