From 7c571e20d40998b3e3ad55cb764ed02f32bbc817 Mon Sep 17 00:00:00 2001 From: Aaron Brock Date: Sat, 11 Jul 2015 02:54:27 -0400 Subject: [PATCH] Switched to '/' to DIRECTORY_SEPARATOR Signed-off-by: Aaron Brock --- .../gameengine/arenas/MultiGameArena.php | 17 ++-- .../components/countdown/LobbyCountdown.php | 20 ++-- .../game/components/lobby/LobbyComponent.php | 93 +++++++++++-------- .../spectate/GameModeSpectateComponent.php | 16 ++-- .../components/victorytype/LMSVictoryType.php | 8 +- .../game/components/world/WorldComponent.php | 10 +- 6 files changed, 89 insertions(+), 75 deletions(-) diff --git a/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/arenas/MultiGameArena.php b/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/arenas/MultiGameArena.php index 2c8df6026..ce3627653 100644 --- a/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/arenas/MultiGameArena.php +++ b/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/arenas/MultiGameArena.php @@ -10,6 +10,7 @@ namespace mineplex\plugin\gameengine\arenas; use mineplex\plugin\gameengine\arenas\events\ArenaEndEvent; use mineplex\plugin\gameengine\game\factory\GameFactory; +use mineplex\plugin\util\UtilArray; use pocketmine\event\Listener; use pocketmine\plugin\Plugin; use pocketmine\event\player\PlayerJoinEvent; @@ -51,17 +52,20 @@ class MultiGameArena implements Arena, Listener public function addPlayer(Player $player) { - $this->plugin->getServer()->getPluginManager()->callEvent(new ArenaJoinEvent($this, $player)); - array_push($this->players, $player); + if (!UtilArray::hasKey($player->getName(), $this->players)) + { + $this->plugin->getServer()->getPluginManager()->callEvent(new ArenaJoinEvent($this, $player)); + $this->players[$player->getName()] = $player; + } } public function removePlayer(Player $player) { - if (($key = array_search($player, $this->players, true)) !== FALSE) { - unset($this->players[$key]); + if (UtilArray::hasKey($player->getName(), $this->players)) + { + $this->plugin->getServer()->getPluginManager()->callEvent(new ArenaQuitEvent($this, $player)); + unset($this->players[$player->getName()]); } - Server::getInstance()->broadcastMessage("Calling ArenaQuitEvent"); - $this->plugin->getServer()->getPluginManager()->callEvent(new ArenaQuitEvent($this, $player)); } public function onQuit(PlayerQuitEvent $event) @@ -75,6 +79,7 @@ class MultiGameArena implements Arena, Listener Server::getInstance()->broadcastMessage("Game Over!"); Server::getInstance()->getPluginManager()->callEvent(new ArenaEndEvent($this)); $this->startGame(); + } private function startGame() diff --git a/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/countdown/LobbyCountdown.php b/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/countdown/LobbyCountdown.php index 9afce41f5..8681e666a 100644 --- a/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/countdown/LobbyCountdown.php +++ b/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/countdown/LobbyCountdown.php @@ -41,7 +41,7 @@ class LobbyCountdown implements Listener, BenchTask { const COUNTDOWN_ID = "count"; - public function __construct(Arena $arena, GameStateComponent $gameStateComponent, $worldComponent = null, $startGameState, $setGameState, $count, $minPlayers = 2) + public function __construct(Arena $arena, GameStateComponent $gameStateComponent, WorldComponent $worldComponent = null, $startGameState, $setGameState, $count, $minPlayers = 2) { $this->arena = $arena; $this->gameStateComponent = $gameStateComponent; @@ -61,11 +61,11 @@ class LobbyCountdown implements Listener, BenchTask { /** - * @param bool $addOne + * @param int $offset */ - function checkCountdown($addOne = false) + function checkCountdown($offset = 0) { - $playerCount = (count($this->arena->getPlayers()) + $addOne); + $playerCount = (count($this->arena->getPlayers()) + $offset); if ($this->gameStateComponent->getGameState() == $this->startGameState && ($this->worldComponent == null || $this->worldComponent->isWorldReady()) && $playerCount >= $this->minPlayers) { @@ -76,20 +76,18 @@ class LobbyCountdown implements Listener, BenchTask { BenchSchedule::runTaskTimerWithId($this, 1000, 1000, self::COUNTDOWN_ID); } } - else + else { $this->setWaiting($playerCount); BenchSchedule::cancelTaskWithId($this, self::COUNTDOWN_ID); } } - - public function onJoin(ArenaJoinEvent $event) { if ($event->getArena() !== $this->arena) return; - $this->checkCountdown(true); + $this->checkCountdown(1); $this->popup($event->getPlayer()); } @@ -98,14 +96,15 @@ class LobbyCountdown implements Listener, BenchTask { if ($event->getArena() !== $this->arena) return; if ($this->gameStateComponent->getGameState() == $this->startGameState) - $this->checkCountdown(); + $this->checkCountdown(-1); } + + public function onWorldCreation(WorldLoadSuccessEvent $event) { if ($event->getArena() !== $this->arena) return; - $this->checkCountdown(); } @@ -155,7 +154,6 @@ class LobbyCountdown implements Listener, BenchTask { } $this->message = "§9Game starting in:§c $this->count"; - $this->count--; } } diff --git a/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/lobby/LobbyComponent.php b/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/lobby/LobbyComponent.php index 5f8af7070..d6a8eb2d1 100644 --- a/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/lobby/LobbyComponent.php +++ b/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/lobby/LobbyComponent.php @@ -12,8 +12,10 @@ use mineplex\plugin\gameengine\arenas\Arena; use mineplex\plugin\gameengine\arenas\events\ArenaEndEvent; use mineplex\plugin\gameengine\arenas\events\ArenaJoinEvent; use mineplex\plugin\gameengine\game\components\feature\ListenerFeature; +use mineplex\plugin\gameengine\game\components\feature\UtilFeature; use mineplex\plugin\gameengine\game\components\gamestate\events\GameStateChangeEvent; use mineplex\plugin\gameengine\game\components\gamestate\GameState; +use mineplex\plugin\util\UtilTeleport; use pocketmine\event\block\BlockBreakEvent; use pocketmine\event\entity\EntityDamageEvent; use pocketmine\event\entity\EntityShootBowEvent; @@ -23,6 +25,7 @@ use pocketmine\event\Listener; use pocketmine\event\player\PlayerDropItemEvent; use pocketmine\level\Level; use pocketmine\level\Position; +use pocketmine\math\Vector3; use pocketmine\Player; use pocketmine\Server; @@ -33,7 +36,7 @@ class LobbyComponent implements Listener private $arena; /** @var String */ - public $worldName; + public $world; private $duringLobbyGameState; @@ -48,18 +51,41 @@ class LobbyComponent implements Listener $world->setTime(6000); $world->stopTime(); + $world->setSpawnLocation(new Vector3(0, 103, 0)); - $this->worldName = $world->getName(); + $this->world = $world; $this->arena = $arena; - $this->duringLobbyGameState = new DuringLobbyGameState($arena, $world); + $this->duringLobbyGameState = new DuringLobbyGameState($this); Server::getInstance()->getPluginManager()->registerEvents($this, $arena->getPlugin()); } + function sendToSpawn(Player $player) + { + $player->getInventory()->clearAll(); + $player->removeAllEffects(); + $player->setGamemode(Player::ADVENTURE); + + $player->setHealth($player->getMaxHealth()); + $player->resetFallDistance(); + + $pos = $this->world->getSpawnLocation()->add(rand(-4, 4), 0, rand(-4, 4)); + + UtilTeleport::teleport($player, new Position($pos->getX(), $pos->getY(), $pos->getZ(), $this->world)); + } + + public function onBlockBreak(BlockBreakEvent $event) { - if ($event->getBlock()->getLevel()->getName() != $this->worldName) + if ($event->getBlock()->getLevel() != $this->world) + return; + $event->setCancelled(); + } + + function onDamage(EntityDamageEvent $event) + { + if (!$event->getEntity()->getLevel() == $this->world) return; $event->setCancelled(); } @@ -77,6 +103,11 @@ class LobbyComponent implements Listener { if (!$this->duringLobbyGameState->isEnabled()) { + foreach ($this->getArena()->getPlayers() as $player) + { + if ($player->getPosition()->getLevel() !== $this->world) + $this->sendToSpawn($player); + } $this->duringLobbyGameState->enable(); } } @@ -89,26 +120,34 @@ class LobbyComponent implements Listener } } + /** + * @priority HIGH + * @param ArenaEndEvent $event + */ public function onGameEnd(ArenaEndEvent $event) { if ($event->getArena() !== $this->arena) return; HandlerList::unregisterAll($this); + if ($this->duringLobbyGameState->isEnabled()) $this->duringLobbyGameState->disable(); } + function getArena() + { + return $this->arena; + } } class DuringLobbyGameState extends ListenerFeature { + private $master; - private $spawn; - - public function __construct(Arena $arena, Level $world) + public function __construct(LobbyComponent $master) { - parent::__construct($arena); - $this->spawn = new Position(0, 103, 0, $world); + parent::__construct($master->getArena()); + $this->master = $master; } /** @@ -117,9 +156,8 @@ class DuringLobbyGameState extends ListenerFeature */ function onDamage(EntityDamageEvent $event) { - if (!in_array($event->getEntity(), $this->getArena()->getPlayers())) + if (!$this->getArena()->hasPlayer($event->getEntity())) return; - $event->setCancelled(); } @@ -129,9 +167,8 @@ class DuringLobbyGameState extends ListenerFeature */ function onDrop(PlayerDropItemEvent $event) { - if (!in_array($event->getPlayer(), $this->getArena()->getPlayers())) + if (!$this->getArena()->hasPlayer($event->getPlayer())) return; - $event->setCancelled(); } @@ -141,9 +178,8 @@ class DuringLobbyGameState extends ListenerFeature */ function onPickUp(InventoryPickupItemEvent $event) { - if (!in_array($event->getInventory()->getHolder(), $this->getArena()->getPlayers())) + if (!$this->getArena()->hasPlayer($event->getInventory()->getHolder())) return; - $event->setCancelled(); } @@ -153,7 +189,7 @@ class DuringLobbyGameState extends ListenerFeature */ function onBowShoot(EntityShootBowEvent $event) { - if (!in_array($event->getEntity(), $this->getArena()->getPlayers())) + if (!$this->getArena()->hasPlayer($event->getEntity())) return; $event->setCancelled(); @@ -168,29 +204,6 @@ class DuringLobbyGameState extends ListenerFeature if ($this->getArena() !== $event->getArena()) return; - $this->sendToSpawn($event->getPlayer()); - } - - function sendToSpawn(Player $player) - { - $player->getInventory()->clearAll(); - $player->removeAllEffects(); - $player->setGamemode(Player::ADVENTURE); - - $player->setHealth($player->getMaxHealth()); - $player->resetFallDistance(); - - $pos = $this->spawn->add(rand(-4, 4), 0, rand(-4, 4)); - - $player->teleport($pos); - } - - function enable() - { - parent::enable(); - foreach ($this->getArena()->getPlayers() as $player) - { - $this->sendToSpawn($player); - } + $this->master->sendToSpawn($event->getPlayer()); } } \ No newline at end of file diff --git a/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/spectate/GameModeSpectateComponent.php b/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/spectate/GameModeSpectateComponent.php index 7c3dfbed4..1879e585f 100644 --- a/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/spectate/GameModeSpectateComponent.php +++ b/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/spectate/GameModeSpectateComponent.php @@ -63,6 +63,7 @@ class GameModeSpectateComponent implements SpectateComponent, Listener { { if (!$this->isSpectating($player)) return false; + $event = new DisableSpectateEvent($this->arena, $player); Server::getInstance()->getPluginManager()->callEvent($event); @@ -73,21 +74,22 @@ class GameModeSpectateComponent implements SpectateComponent, Listener { if (($key = array_search($player, $this->spectators, true)) !== FALSE) { unset($this->spectators[$key]); } + return true; } - //Low to keep consistency, so if someone listens ArenaQuitEvent then the player will be in neither the spectator list or the player list. + //HIGH so you can do isSpectating on ArenaQuitEvent /** - * @priority LOW + * @priority HIGH * @param ArenaQuitEvent $event */ public function onQuit(ArenaQuitEvent $event) { if ($this->arena !== $event->getArena()) return; - - if (($key = array_search($event->getPlayer(), $this->spectators, true)) !== FALSE) { - unset($this->spectators[$key]); + if ($this->isSpectating($event->getPlayer())) + { + unset($this->spectators[$event->getPlayer()->getName()]); } } @@ -97,7 +99,7 @@ class GameModeSpectateComponent implements SpectateComponent, Listener { */ public function isSpectating(Player $player) { - return in_array($player, $this->getSpectators()); + return UtilArray::hasKey($player->getName(), $this->spectators); } /** @@ -106,7 +108,7 @@ class GameModeSpectateComponent implements SpectateComponent, Listener { */ public function isNotSpectating(Player $player) { - return in_array($player, $this->arena->getPlayers()) && !$this->isSpectating($player); + return $this->arena->hasPlayer($player) && !$this->isSpectating($player); } /** diff --git a/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/victorytype/LMSVictoryType.php b/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/victorytype/LMSVictoryType.php index 621ebbd3f..a158b7908 100644 --- a/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/victorytype/LMSVictoryType.php +++ b/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/victorytype/LMSVictoryType.php @@ -64,7 +64,6 @@ class LMSVictoryType implements Listener{ HandlerList::unregisterAll($this); } - } class DuringGame extends ListenerFeature implements BenchTask { @@ -93,9 +92,7 @@ class DuringGame extends ListenerFeature implements BenchTask { $this->endPlayersAmount = $endPlayersAmount; } - #On LOWEST so I can check if the player is spectating, as the player is removed from the spectating list on LOW /** - * @priority LOWEST * @param ArenaQuitEvent $event */ public function onLeave(ArenaQuitEvent $event) @@ -106,7 +103,7 @@ class DuringGame extends ListenerFeature implements BenchTask { if (!$this->spectateComponent->isSpectating($event->getPlayer())) array_push($this->rank, $event->getPlayer()); - $this->checkEndGame(); + BenchSchedule::runTaskLater($this, 0); } @@ -117,7 +114,6 @@ class DuringGame extends ListenerFeature implements BenchTask { array_push($this->rank, $event->getPlayer()); - //Meh, don't like doing things this way, but I need it to call sendWinners after the player is added to spectating from spectating. BenchSchedule::runTaskLater($this, 0); } @@ -158,9 +154,9 @@ class DuringGame extends ListenerFeature implements BenchTask { if ($counter >= 3) break; } - $this->arena->broadcast(""); $this->arena->broadcast("----------"); + } public function run(BenchTaskData $task) diff --git a/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/world/WorldComponent.php b/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/world/WorldComponent.php index e6672eae1..a7b4a35ed 100644 --- a/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/world/WorldComponent.php +++ b/Pocket/plugins/Mineplex/src/mineplex/plugin/gameengine/game/components/world/WorldComponent.php @@ -73,14 +73,14 @@ class WorldComponent implements Listener $this->arena->getPlugin()->getServer()->unloadLevel($this->world); - UtilFile::deleteDir('worlds/' . $this->worldNameFolder); + UtilFile::deleteDir('worlds' . DIRECTORY_SEPARATOR . $this->worldNameFolder); print("Successfully Deleted: " . $this->worldNameFolder . "\n"); } private function loadWorld($gameName) { - $files = scandir('../update/maps/' . $gameName . '/'); + $files = scandir('..' . DIRECTORY_SEPARATOR. '..' . DIRECTORY_SEPARATOR. 'update'. DIRECTORY_SEPARATOR .'maps' . DIRECTORY_SEPARATOR . $gameName . '/'); $maps = array(); @@ -103,10 +103,10 @@ class WorldComponent implements Listener //Unzip World $zip = new ZipArchive; - $res = $zip->open('../update/maps/' . $gameName . '/' . $worldName . '.zip'); + $res = $zip->open('..' . DIRECTORY_SEPARATOR. 'update' . DIRECTORY_SEPARATOR. 'maps' . DIRECTORY_SEPARATOR . $gameName . DIRECTORY_SEPARATOR . $worldName . '.zip'); if ($res === TRUE) { - $zip->extractTo('worlds/' . $this->worldNameFolder . '/'); + $zip->extractTo('worlds' . DIRECTORY_SEPARATOR . $this->worldNameFolder . '/'); $zip->close(); print("Successfully Extracted: " . $this->worldNameFolder . "\n"); } @@ -146,7 +146,7 @@ class WorldComponent implements Listener public function loadWorldData() { - $handle = fopen('worlds/' . $this->worldNameFolder . '/WorldConfig.dat', "r"); + $handle = fopen('worlds' . DIRECTORY_SEPARATOR . $this->worldNameFolder . DIRECTORY_SEPARATOR. 'WorldConfig.dat', "r"); if ($handle) { //These store the array that data should be inserted into