Visual clock update
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cf724272dd
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@ -51,13 +51,6 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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@Override
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protected void BuildPage()
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{
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long portalTime = Plugin.getMillisecondsUntilPortal(Player);
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if (portalTime > 0)
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{
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showClock(portalTime);
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return;
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}
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List<ServerInfo> serverList = new ArrayList<ServerInfo>(Plugin.GetServerList(_serverNpcKey));
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int slotsNeeded = 1;
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@ -89,17 +82,21 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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private void showClock(long milliseconds)
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{
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int seconds = (int) (milliseconds / 1000);
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String timeLeft = UtilTime.convertString(milliseconds, 0, UtilTime.TimeUnit.SECONDS);
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ShopItem item = new ShopItem(Material.WATCH, ChatColor.RESET + C.Bold + "Free Server Timer", new String[] {
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"",
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ChatColor.RESET + C.cGreen + "Please wait " + timeLeft,
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"",
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ChatColor.RESET + C.cRed + "Premium players get",
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ChatColor.RESET + C.cRed + "in instantly",
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MESSAGE_SHOP_URL
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}, 1, false);
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ChatColor.RESET + C.cGreen + timeLeft + " Remaining...",
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ChatColor.RESET + "",
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ChatColor.RESET + C.cYellow + "Free players must wait a short time",
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ChatColor.RESET + C.cYellow + "to help lighten the load on free servers.",
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ChatColor.RESET + "",
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ChatColor.RESET + C.cAqua + "Ultra and Hero players have instant",
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ChatColor.RESET + C.cAqua + "access to free and premium servers!",
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ChatColor.RESET + "",
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ChatColor.RESET + "Visit " + C.cGreen + "www.mineplex.com/shop" + C.cWhite + " to become Premium!"
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}, seconds, false);
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AddItem(22, item);
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AddItem(20, item);
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}
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private void clearPage()
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@ -213,6 +210,14 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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int yellowUltraCount = 0;
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int greenStartSlot = 19;
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int blueStartSlot = 23;
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boolean showGreen = true;
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long portalTime = Plugin.getMillisecondsUntilPortal(Player);
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if (portalTime > 0)
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{
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showClock(portalTime);
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showGreen = false;
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}
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for (ServerInfo serverInfo : serverList)
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{
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@ -221,14 +226,17 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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if (isStarting(serverInfo) && hasEnoughSlots(serverInfo, slotsNeeded) && (free ? greenCount : blueCount) < 3)
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{
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ShopItem shopItem = buildShopItem(serverInfo, slotsNeeded);
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if ((free && showGreen) || !free)
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{
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ShopItem shopItem = buildShopItem(serverInfo, slotsNeeded);
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if (free)
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greenCount++;
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else
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blueCount++;
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if (free)
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greenCount++;
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else
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blueCount++;
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AddButton(slot, shopItem, new JoinServerButton(this, serverInfo));
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AddButton(slot, shopItem, new JoinServerButton(this, serverInfo));
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}
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}
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else
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{
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@ -241,16 +249,24 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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// AddItem(11, new ShopItem(Material.IRON_BLOCK, C.cGreen + "Free Servers", new String[] {C.cGray + "Anyone can play!" }, 1, false));
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// AddItem(15, new ShopItem(Material.IRON_BLOCK, C.cBlue + "Premium Servers", new String[] {C.cGray + "Available to " + Rank.ULTRA.GetTag(true, true) + ChatColor.RESET + C.cGray + " and " + Rank.HERO.GetTag(true, true) + ChatColor.RESET + C.cGray + "!" }, 1, false));
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AddButton(38, new ShopItem(Material.GOLD_BLOCK, C.cGreen + yellowFreeCount + " Games In Progress", new String[]{ MESSAGE_SPECTATE }, yellowFreeCount > 64 ? 1 : yellowFreeCount, false), new SingleButton()
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AddButton(38, new ShopItem(Material.GOLD_BLOCK, C.cGreen + yellowFreeCount + " Games In Progress", new String[]{MESSAGE_SPECTATE}, yellowFreeCount > 64 ? 1 : yellowFreeCount, false), new SingleButton()
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{
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@Override
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public void Clicked(Player player)
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{
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_onMainPage = false;
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_freeOnly = true;
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long portalTime = Plugin.getMillisecondsUntilPortal(Player);
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if (portalTime <= 0)
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{
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_onMainPage = false;
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_freeOnly = true;
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}
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else
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{
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PlayDenySound(Player);
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}
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}
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});
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AddButton(42, new ShopItem(Material.GOLD_BLOCK, C.cAqua + yellowUltraCount + " Games In Progress", new String[]{ MESSAGE_SPECTATE }, yellowUltraCount > 64 ? 1 : yellowUltraCount, false), new SingleButton()
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AddButton(42, new ShopItem(Material.GOLD_BLOCK, C.cAqua + yellowUltraCount + " Games In Progress", new String[]{MESSAGE_SPECTATE}, yellowUltraCount > 64 ? 1 : yellowUltraCount, false), new SingleButton()
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{
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@Override
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public void Clicked(Player player)
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@ -261,17 +277,17 @@ public class ServerNpcPage extends ShopPageBase<ServerManager, ServerNpcShop> im
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});
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// Clear empty slots
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for (int i = greenCount + greenStartSlot; i < greenStartSlot + 3; i++)
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if (showGreen)
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{
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setItem(i, null);
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for (int i = greenCount + greenStartSlot; i < greenStartSlot + 3; i++)
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{
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setItem(i, null);
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}
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}
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for (int i = blueCount + blueStartSlot; i < blueStartSlot + 3; i++)
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{
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setItem(i, null);
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}
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// For Clock
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setItem(22, null);
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}
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private boolean isStarting(ServerInfo serverInfo)
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