Add a description oto Tic Tac Toe
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@ -83,7 +83,7 @@ public class ItemOAndX extends ItemGadget
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};
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};
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private static final ItemStack FLOOR = new ItemStack(Material.WOOL);
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private static final ItemStack FLOOR = new ItemStack(Material.WOOL);
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private static final ItemStack DEFAULT_TILE = new ItemStack(Material.WOOL, 1, (short) 0, (byte) 15);
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private static final ItemStack DEFAULT_TILE = new ItemStack(Material.WOOL, 1, (short) 0, (byte) 15);
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private static final long TIMEOUT = TimeUnit.MINUTES.toMillis(3);
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private static final long TIMEOUT = TimeUnit.MINUTES.toMillis(2);
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private final Map<String, Pair<String, Long>> _invites;
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private final Map<String, Pair<String, Long>> _invites;
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private final Set<GameBoard> _gameBoards;
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private final Set<GameBoard> _gameBoards;
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@ -94,6 +94,11 @@ public class ItemOAndX extends ItemGadget
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{
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{
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C.cWhite + "Play Tic Tac Toe",
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C.cWhite + "Play Tic Tac Toe",
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C.cWhite + "with other players!",
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C.cWhite + "with other players!",
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C.blankLine,
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C.cWhite + "Left click the block",
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C.cWhite + "to claim it.",
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C.cWhite + "First person to get 3",
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C.cWhite + "in a row"
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}, CostConstants.NO_LORE, Material.CARPET, (byte) 14, COOLDOWN_INVITE, null);
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}, CostConstants.NO_LORE, Material.CARPET, (byte) 14, COOLDOWN_INVITE, null);
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_invites = new HashMap<>(3);
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_invites = new HashMap<>(3);
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