HH debug prints
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@ -28,7 +28,7 @@ import nautilus.game.arcade.game.games.champions.kits.KitKnight;
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import nautilus.game.arcade.game.games.champions.map.*;
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import nautilus.game.arcade.game.games.smash.kits.*;
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import nautilus.game.arcade.kit.Kit;
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public class Champions extends TeamGame
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{
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//Class Combat
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@ -54,7 +54,12 @@ public class Halloween extends SoloGame
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public long total = 0;
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public long move = 0;
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public long wave = 0;
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public long sound = 0;
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public long update = 0;
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public long damage = 0;
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public long target = 0;
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public Halloween(ArcadeManager manager)
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{
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super(manager, GameType.Halloween,
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@ -105,6 +110,23 @@ public class Halloween extends SoloGame
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_waves.add(new WaveVictory(this));
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void Clean(GameStateChangeEvent event)
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{
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if (event.GetState() != GameState.End)
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return;
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for (CreatureBase ent : _mobs)
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ent.GetEntity().remove();
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_mobs.clear();
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_spawns.clear();
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_spawns = null;
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_mobs = null;
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_waves = null;
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void TeamGen(GameStateChangeEvent event)
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{
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@ -121,12 +143,27 @@ public class Halloween extends SoloGame
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return;
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System.out.println("-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-");
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System.out.println("Game State: " + GetState());
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System.out.println("Wave #: " + _wave);
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System.out.println("Mobs #: " + _mobs.size());
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System.out.println(" ");
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System.out.println("Total Time: " + UtilTime.convertString(total, 4, TimeUnit.MILLISECONDS));
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System.out.println("Move Time: " + UtilTime.convertString(move, 4, TimeUnit.MILLISECONDS));
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System.out.println("Wave Time: " + UtilTime.convertString(wave, 4, TimeUnit.MILLISECONDS));
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System.out.println("Sound Time: " + UtilTime.convertString(sound, 4, TimeUnit.MILLISECONDS));
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System.out.println("Update Time: " + UtilTime.convertString(update, 4, TimeUnit.MILLISECONDS));
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System.out.println("Damage Time: " + UtilTime.convertString(damage, 4, TimeUnit.MILLISECONDS));
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System.out.println("Target Time: " + UtilTime.convertString(target, 4, TimeUnit.MILLISECONDS));
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System.out.println("-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-");
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total = 0;
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move = 0;
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wave = 0;
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sound = 0;
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update = 0;
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damage = 0;
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target = 0;
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}
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@EventHandler
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@ -147,6 +184,7 @@ public class Halloween extends SoloGame
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player.playSound(player.getLocation(), Sound.AMBIENCE_CAVE, 3f, 1f);
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total += System.currentTimeMillis() - start;
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sound += System.currentTimeMillis() - start;
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}
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@EventHandler
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@ -168,6 +206,7 @@ public class Halloween extends SoloGame
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}
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total += System.currentTimeMillis() - start;
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wave += System.currentTimeMillis() - start;
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}
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public ArrayList<Location> GetSpawnSet(int i)
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@ -236,6 +275,7 @@ public class Halloween extends SoloGame
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}
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total += System.currentTimeMillis() - start;
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update += System.currentTimeMillis() - start;
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}
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@EventHandler
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@ -247,6 +287,7 @@ public class Halloween extends SoloGame
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base.Damage(event);
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total += System.currentTimeMillis() - start;
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damage += System.currentTimeMillis() - start;
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}
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@EventHandler
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@ -258,6 +299,7 @@ public class Halloween extends SoloGame
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base.Target(event);
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total += System.currentTimeMillis() - start;
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target += System.currentTimeMillis() - start;
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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