Iron Wizard: Commit progress
This commit is contained in:
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a1ea03f74b
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81f793d693
@ -353,4 +353,40 @@ public class UtilAlg
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return bestLoc;
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}
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public static Vector calculateVelocity(Vector from, Vector to, int heightGain)
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{
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// Gravity of a potion
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double gravity = 0.115;
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// Block locations
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int endGain = to.getBlockY() - from.getBlockY();
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double dx1 = to.getBlockX() - from.getBlockX();
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double dz1 = to.getBlockZ() - from.getBlockZ();
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double horizDist = Math.sqrt(dx1 * dx1 + dz1 * dz1);
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// Height gain
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int gain = heightGain;
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double maxGain = gain > (endGain + gain) ? gain : (endGain + gain);
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// Solve quadratic equation for velocity
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double a = -horizDist * horizDist / (4 * maxGain);
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double b = horizDist;
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double c = -endGain;
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double slope = -b / (2 * a) - Math.sqrt(b * b - 4 * a * c) / (2 * a);
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// Vertical velocity
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double vy = Math.sqrt(maxGain * gravity);
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// Horizontal velocity
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double vh = vy / slope;
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// Calculate horizontal direction
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int dx = to.getBlockX() - from.getBlockX();
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int dz = to.getBlockZ() - from.getBlockZ();
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double mag = Math.sqrt(dx * dx + dz * dz);
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double dirx = dx / mag;
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double dirz = dz / mag;
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// Horizontal velocity components
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double vx = vh * dirx;
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double vz = vh * dirz;
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return new Vector(vx, vy, vz);
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}
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}
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@ -12,6 +12,7 @@ import net.minecraft.server.v1_7_R4.Packet;
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import net.minecraft.server.v1_7_R4.PlayerConnection;
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import org.bukkit.ChatColor;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.craftbukkit.v1_7_R4.entity.CraftEntity;
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@ -30,6 +30,7 @@ import mineplex.core.creature.event.CreatureSpawnCustomEvent;
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import mineplex.core.disguise.DisguiseManager;
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import mineplex.core.donation.DonationManager;
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import mineplex.core.energy.Energy;
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import mineplex.core.explosion.Explosion;
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import mineplex.core.movement.Movement;
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import mineplex.core.npc.NpcManager;
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import mineplex.core.packethandler.PacketHandler;
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@ -102,6 +103,7 @@ public class ClansManager extends MiniClientPlugin<ClientClan> implements IRelat
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private WorldEventManager _worldEvent;
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private Chat _chat;
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private ItemMapManager _itemMapManager;
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private Explosion _explosion;
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private int _inviteExpire = 2;
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private int _nameMin = 3;
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@ -151,6 +153,7 @@ public class ClansManager extends MiniClientPlugin<ClientClan> implements IRelat
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_clanGame = new ClansGame(plugin, this);
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_clanUtility = new ClansUtility(this);
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_itemMapManager = new ItemMapManager(this, _worldEvent);
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_explosion = new Explosion(plugin, blockRestore);
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Energy energy = new Energy(plugin);
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// TODO: Re-enable customtagfix with NCP update?
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@ -217,6 +220,11 @@ public class ClansManager extends MiniClientPlugin<ClientClan> implements IRelat
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return _itemMapManager;
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}
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public Explosion getExplosion()
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{
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return _explosion;
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}
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public int getInviteExpire()
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{
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return _inviteExpire;
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@ -609,7 +617,7 @@ public class ClansManager extends MiniClientPlugin<ClientClan> implements IRelat
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_worldEvent.onDisable();
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}
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@EventHandler
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// @EventHandler
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public void onJoin(PlayerLoginEvent event)
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{
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Rank rank = _clientManager.Get(event.getPlayer()).GetRank();
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@ -4,6 +4,7 @@ import org.bukkit.Location;
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import mineplex.game.clans.clans.worldevent.event.WorldEvent;
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import mineplex.game.clans.clans.worldevent.event.slimeking.SlimeBoss;
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import mineplex.game.clans.clans.worldevent.event.golem.GolemBoss;
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import mineplex.game.clans.clans.worldevent.event.kinghill.KingHill;
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import mineplex.game.clans.clans.worldevent.event.undead.UndeadCamp;
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@ -11,7 +12,8 @@ public enum WorldEventType
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{
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SLIME_KING("Slime King", SlimeBoss.class, 30),
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KING_OF_THE_HILL("King of The Hill", KingHill.class, 30),
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UNDEAD_CAMP("Undead Camp", UndeadCamp.class, 30);
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UNDEAD_CAMP("Undead Camp", UndeadCamp.class, 30),
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Golem("Iron Wizard", GolemBoss.class, 30);
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private String _name;
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private Class<? extends WorldEvent> _clazz;
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@ -145,6 +145,11 @@ public abstract class EventCreature<T extends LivingEntity> implements Listener
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_entityClass = clazz;
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}
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public double getHealthPercent()
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{
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return getHealth() / getMaxHealth();
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}
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public Location getSpawnLocation()
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{
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return _spawnLocation;
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@ -0,0 +1,88 @@
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package mineplex.game.clans.clans.worldevent.event.golem;
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import java.io.File;
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import java.io.IOException;
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import mineplex.core.common.block.schematic.Schematic;
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import mineplex.core.common.block.schematic.UtilSchematic;
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import mineplex.game.clans.clans.worldevent.EventMap;
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import mineplex.game.clans.clans.worldevent.WorldEventManager;
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import mineplex.game.clans.clans.worldevent.creature.EventCreature;
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import mineplex.game.clans.clans.worldevent.event.EventState;
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import mineplex.game.clans.clans.worldevent.event.WorldEvent;
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import mineplex.game.clans.clans.worldevent.event.slimeking.creature.SlimeCreature;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.util.Vector;
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public class GolemBoss extends WorldEvent
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{
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public GolemBoss(WorldEventManager eventManager, Location corner)
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{
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super(eventManager, "Iron Wizard", corner);
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Schematic schematic = null;
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try
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{
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schematic = UtilSchematic.loadSchematic(new File("schematic/Golem.schematic"));
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}
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catch (IOException e)
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{
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e.printStackTrace();
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setState(EventState.COMPLETE);
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}
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EventMap map = new EventMap(schematic, corner, 15, 15, 15, 15, 15, 15);
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setMap(map, new Runnable()
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{
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@Override
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public void run()
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{
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System.out.println("Runnable on complete");
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}
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});
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}
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@Override
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protected void customStart()
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{
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Bukkit.broadcastMessage("Custom Start");
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spawnGolem(getCenterLocation());
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setState(EventState.LIVE);
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announceStart();
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}
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/**
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* Check if this slime boss has been defeated
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*/
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private void checkDeath()
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{
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if (getCreatures().size() == 0)
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{
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setState(EventState.COMPLETE);
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Bukkit.broadcastMessage("FINISHED!");
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}
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}
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@Override
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public void removeCreature(EventCreature creature)
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{
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super.removeCreature(creature);
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if (creature instanceof GolemCreature)
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{
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checkDeath();
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}
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}
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private GolemCreature spawnGolem(Location location)
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{
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GolemCreature slimeCreature = new GolemCreature(this, location, 1500);
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registerCreature(slimeCreature);
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return slimeCreature;
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}
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}
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@ -0,0 +1,382 @@
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package mineplex.game.clans.clans.worldevent.event.golem;
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import java.lang.reflect.InvocationTargetException;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.Map.Entry;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.IronGolem;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.HandlerList;
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import org.bukkit.util.Vector;
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import mineplex.core.common.util.UtilAlg;
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import mineplex.core.common.util.UtilBlock;
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import mineplex.core.common.util.UtilEnt;
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import mineplex.core.common.util.UtilMath;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.game.clans.clans.worldevent.creature.EventCreature;
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import mineplex.game.clans.clans.worldevent.event.golem.abilities.*;
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import mineplex.minecraft.game.core.damage.CustomDamageEvent;
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public class GolemCreature extends EventCreature<IronGolem>
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{
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private GolemBoss _boss;
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private GolemAbility _currentAbility;
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private int _lastAbility;
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private long _lastWalked;
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private Location _standing;
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private long _attackDelay = System.currentTimeMillis();
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private long _reverseWalk;
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private HashMap<Class, Class[]> _preferedCombos = new HashMap<Class, Class[]>();
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private Class _lastAttack;
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public GolemCreature(GolemBoss boss, Location location, double maxHealth)
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{
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super(boss, location, "Iron Wizard", true, maxHealth, IronGolem.class);
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_boss = boss;
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spawnEntity();
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_preferedCombos.put(GolemEarthquake.class, new Class[]
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{
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GolemBlockHail.class, GolemRumble.class
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});
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_preferedCombos.put(GolemMeleeAttack.class, new Class[]
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{
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GolemEarthquake.class, GolemRumble.class
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});
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_preferedCombos.put(GolemCaveIn.class, new Class[]
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{
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GolemMeleeAttack.class
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});
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_preferedCombos.put(GolemBlockShot.class, new Class[]
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{
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GolemEarthquake.class
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});
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_preferedCombos.put(GolemRumble.class, new Class[]
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{
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GolemBlockShot.class
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});
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}
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@Override
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protected void spawnCustom()
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{
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UtilEnt.Vegetate(getEntity());
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// EntityInsentient creature = (EntityInsentient) ((CraftEntity) getEntity()).getHandle();
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// creature.Vegetated = false;
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_standing = getEntity().getLocation();
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}
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@EventHandler
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public void abilityTick(UpdateEvent event)
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{
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if (event.getType() != UpdateType.TICK)
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return;
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if (!UtilTime.elapsed(_attackDelay, 5000))
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{
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_standing = getEntity().getLocation();
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return;
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}
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if (_currentAbility == null || _currentAbility.hasFinished())
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{
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if (_currentAbility != null)
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{
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_lastAttack = _currentAbility.getClass();
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_currentAbility.setFinished();
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_lastAbility = 30;// _currentAbility.getCooldown();
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HandlerList.unregisterAll(_currentAbility);
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System.out.print("Unregistered golem ability " + _currentAbility.getClass().getSimpleName());
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// Bukkit.broadcastMessage("Ability end");
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_currentAbility = null;
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}
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else if (_lastAbility-- <= 0 && UtilBlock.solid(getEntity().getLocation().getBlock().getRelative(BlockFace.DOWN)))
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{
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HashMap<Class, Integer> weight = new HashMap<Class, Integer>();
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HashMap<Player, Double> dist = new HashMap<Player, Double>();
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for (Player player : UtilPlayer.getNearby(getEntity().getLocation(), 50))
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{
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if (player.hasLineOfSight(getEntity()))
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{
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dist.put(player, player.getLocation().distance(getEntity().getLocation()));
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}
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}
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if (!dist.isEmpty())
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{
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{ // Melee
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ArrayList<Player> players = getPlayers(dist, 3);
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if (!players.isEmpty())
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{
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weight.put(GolemMeleeAttack.class, 3 + (players.size() * 5));
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}
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}
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{ // Earthquake
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ArrayList<Player> players = getPlayers(dist, 6);
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if (!players.isEmpty())
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{
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weight.put(GolemEarthquake.class, players.size() * 2);
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}
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}
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{ // Wall explode
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ArrayList<Player> players = getPlayers(dist, 12);
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for (Player player : players)
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{
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if (dist.get(player) > 4)
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{
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weight.put(GolemWallExplode.class, 4);
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break;
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}
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}
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}
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{ // Rumble
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ArrayList<Player> players = getPlayers(dist, 30);
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if (!players.isEmpty())
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{
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weight.put(GolemRumble.class, (int) Math.min(5, dist.get(players.get(0))));
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}
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}
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{ // Cave in
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ArrayList<Player> players = getPlayers(dist, 30);
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if (!players.isEmpty())
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{
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weight.put(GolemCaveIn.class, (int) Math.min(players.size() * 2, 7));
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}
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}
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{// Block Hail
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ArrayList<Player> players = getPlayers(dist, 30);
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if (!players.isEmpty())
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{
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weight.put(GolemBlockHail.class, (int) Math.min(5, dist.get(players.get(0))));
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}
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}
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if (_lastAttack != null && _preferedCombos.containsKey(_lastAttack))
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{
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weight.remove(_lastAttack);
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for (Class c : _preferedCombos.get(_lastAttack))
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{
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if (weight.containsKey(c))
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{
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weight.put(c, weight.get(c) + 5);
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}
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}
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}
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if (!weight.isEmpty())
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{
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int i = 0;
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for (Integer entry : weight.values())
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{
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i += entry;
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}
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for (int a = 0; a < 10; a++)
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{
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int luckyNumber = UtilMath.r(i);
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for (Entry<Class, Integer> entry : weight.entrySet())
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{
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luckyNumber -= entry.getValue();
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if (luckyNumber <= 0)
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{
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try
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{
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_currentAbility = (GolemAbility) entry.getKey().getConstructor(GolemCreature.class)
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.newInstance(this);
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if (_currentAbility.getTarget() == null)
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{
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_currentAbility = null;
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}
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else
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{
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break;
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}
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}
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catch (Exception ex)
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{
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ex.printStackTrace();
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}
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break;
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}
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}
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}
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}
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if (_currentAbility != null && _currentAbility.getTarget() != null)
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{
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Bukkit.getPluginManager().registerEvents(_currentAbility, _boss.getEventManager().getPlugin());
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// Bukkit.broadcastMessage("Ability: " + _currentAbility.getClass().getSimpleName());
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System.out.print("Golem boss is using " + _currentAbility.getClass().getSimpleName());
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}
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else
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{
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_currentAbility = null;
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_lastAbility = 10;
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}
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}
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_lastAttack = null;
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}
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}
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if (_currentAbility != null)
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{
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_currentAbility.tick();
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}
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if (_currentAbility == null || _currentAbility.canMove())
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{
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Player target = null;
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double dist = 0;
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for (Player player : UtilServer.getPlayers())
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{
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if (!player.hasLineOfSight(getEntity()))
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{
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continue;
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}
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double d = player.getLocation().distance(getEntity().getLocation());
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if (d > 1.5 && (d < 7 || d > 15) && (target == null || (d < 50 && dist > d)))
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{
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target = player;
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dist = d;
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}
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}
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Vector vec = null;
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boolean reverse = target != null && dist < 8;
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if (target != null)
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{
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vec = target.getLocation().subtract(getEntity().getLocation()).toVector();
|
||||
vec.setY(getEntity().getLocation().getY());
|
||||
|
||||
double len = vec.length();
|
||||
|
||||
vec.setX(vec.getX() * (UtilMath.random.nextDouble() / 3D));
|
||||
vec.setZ(vec.getZ() * (UtilMath.random.nextDouble() / 3D));
|
||||
|
||||
vec.multiply(len);
|
||||
}
|
||||
else if (UtilTime.elapsed(_lastWalked, 10000))
|
||||
{
|
||||
vec = new Vector(UtilMath.r(50) - 25, 0, UtilMath.r(50) - 25);
|
||||
}
|
||||
|
||||
if (vec != null)
|
||||
{
|
||||
_lastWalked = System.currentTimeMillis();
|
||||
|
||||
if (reverse)
|
||||
{
|
||||
vec.multiply(-1);
|
||||
}
|
||||
|
||||
if (!UtilAlg.HasSight(getEntity().getLocation(),
|
||||
getEntity().getLocation().add(vec.clone().normalize().multiply(2))))
|
||||
{
|
||||
_reverseWalk = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
if (!UtilTime.elapsed(_reverseWalk, 4000))
|
||||
{
|
||||
vec.multiply(-1);
|
||||
}
|
||||
|
||||
// if (vec.length() > 1)
|
||||
{
|
||||
UtilEnt.CreatureMoveFast(getEntity(), getEntity().getLocation().add(vec), 1.5F);
|
||||
}
|
||||
}
|
||||
|
||||
_standing = getEntity().getLocation();
|
||||
}
|
||||
else
|
||||
{
|
||||
Location l = getEntity().getLocation();
|
||||
|
||||
_standing.setYaw(l.getYaw());
|
||||
_standing.setPitch(l.getPitch());
|
||||
_standing.setY(l.getY());
|
||||
|
||||
getEntity().teleport(_standing);
|
||||
}
|
||||
}
|
||||
|
||||
private ArrayList<Player> getPlayers(HashMap<Player, Double> map, double maxDist)
|
||||
{
|
||||
ArrayList<Player> list = new ArrayList<Player>();
|
||||
|
||||
for (Player p : map.keySet())
|
||||
{
|
||||
if (map.get(p) < maxDist)
|
||||
{
|
||||
list.add(p);
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onGolemDamage(CustomDamageEvent event)
|
||||
{
|
||||
if (event.GetDamageeEntity().equals(getEntity()))
|
||||
{
|
||||
event.AddKnockback("Heavy Golem", 0.3);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dieCustom()
|
||||
{
|
||||
if (_currentAbility != null)
|
||||
{
|
||||
_currentAbility.setFinished();
|
||||
HandlerList.unregisterAll(_currentAbility);
|
||||
_currentAbility = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,86 @@
|
||||
package mineplex.game.clans.clans.worldevent.event.golem.abilities;
|
||||
|
||||
import mineplex.core.common.util.UtilEnt;
|
||||
import net.minecraft.server.v1_7_R4.DataWatcher;
|
||||
import net.minecraft.server.v1_7_R4.Packet;
|
||||
import net.minecraft.server.v1_7_R4.PacketPlayOutAttachEntity;
|
||||
import net.minecraft.server.v1_7_R4.PacketPlayOutEntityDestroy;
|
||||
import net.minecraft.server.v1_7_R4.PacketPlayOutSpawnEntity;
|
||||
import net.minecraft.server.v1_7_R4.PacketPlayOutSpawnEntityLiving;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.craftbukkit.v1_7_R4.entity.CraftEntity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.IronGolem;
|
||||
|
||||
public class BlockHailBlock
|
||||
{
|
||||
private int _block = UtilEnt.getNewEntityId();
|
||||
private int _chicken = UtilEnt.getNewEntityId();
|
||||
private Location _location;
|
||||
private Material _mat;
|
||||
|
||||
public BlockHailBlock(Location loc, Material mat)
|
||||
{
|
||||
_location = loc;
|
||||
_mat = mat;
|
||||
}
|
||||
|
||||
public Packet getDestroyPacket()
|
||||
{
|
||||
return new PacketPlayOutEntityDestroy(new int[]
|
||||
{
|
||||
_chicken, _block
|
||||
});
|
||||
}
|
||||
|
||||
public Location getLocation()
|
||||
{
|
||||
return _location;
|
||||
}
|
||||
|
||||
public Material getMaterial()
|
||||
{
|
||||
return _mat;
|
||||
}
|
||||
|
||||
public Packet[] getSpawnPackets(IronGolem entity)
|
||||
{
|
||||
Packet[] packets = new Packet[3];
|
||||
|
||||
PacketPlayOutSpawnEntityLiving packet1 = new PacketPlayOutSpawnEntityLiving();
|
||||
|
||||
DataWatcher watcher = new DataWatcher(null);
|
||||
watcher.a(0, (byte) 32);
|
||||
watcher.a(1, 0);
|
||||
|
||||
packet1.a = _chicken;
|
||||
packet1.b = EntityType.SILVERFISH.getTypeId();
|
||||
packet1.c = (int) Math.floor(_location.getX() * 32);
|
||||
packet1.d = (int) Math.floor(_location.getY() * 32);
|
||||
packet1.e = (int) Math.floor(_location.getZ() * 32);
|
||||
packet1.l = watcher;
|
||||
|
||||
packets[0] = packet1;
|
||||
|
||||
PacketPlayOutSpawnEntity packet2 = new PacketPlayOutSpawnEntity(((CraftEntity) entity).getHandle(), 70, _mat.getId());
|
||||
|
||||
packet2.a = _block;
|
||||
|
||||
packet2.b = (int) Math.floor(_location.getX() * 32);
|
||||
packet2.c = (int) Math.floor(entity.getLocation().getY() * 32);
|
||||
packet2.d = (int) Math.floor(_location.getZ() * 32);
|
||||
|
||||
packets[1] = packet2;
|
||||
|
||||
PacketPlayOutAttachEntity packet3 = new PacketPlayOutAttachEntity();
|
||||
|
||||
packet3.b = _block;
|
||||
packet3.c = _chicken;
|
||||
|
||||
packets[2] = packet3;
|
||||
|
||||
return packets;
|
||||
}
|
||||
}
|
@ -0,0 +1,98 @@
|
||||
package mineplex.game.clans.clans.worldevent.event.golem.abilities;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.UUID;
|
||||
|
||||
import mineplex.core.common.util.UtilServer;
|
||||
import mineplex.core.common.util.UtilTime;
|
||||
import mineplex.game.clans.clans.worldevent.event.golem.GolemCreature;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.IronGolem;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Listener;
|
||||
|
||||
public abstract class GolemAbility implements Listener
|
||||
{
|
||||
private GolemCreature _creature;
|
||||
private HashMap<UUID, Long> _damaged = new HashMap<UUID, Long>();
|
||||
|
||||
public boolean canDamage(Entity player)
|
||||
{
|
||||
if (_damaged.containsKey(player.getUniqueId()))
|
||||
{
|
||||
|
||||
if (!UtilTime.elapsed(_damaged.get(player.getUniqueId()), 400))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
_damaged.put(player.getUniqueId(), System.currentTimeMillis());
|
||||
return true;
|
||||
}
|
||||
|
||||
public GolemAbility(GolemCreature creature)
|
||||
{
|
||||
_creature = creature;
|
||||
}
|
||||
|
||||
public abstract boolean canMove();
|
||||
|
||||
public int getCooldown()
|
||||
{
|
||||
return 60;
|
||||
}
|
||||
|
||||
public IronGolem getEntity()
|
||||
{
|
||||
return getGolem().getEntity();
|
||||
}
|
||||
|
||||
public GolemCreature getGolem()
|
||||
{
|
||||
return _creature;
|
||||
}
|
||||
|
||||
public Location getLocation()
|
||||
{
|
||||
return getEntity().getLocation();
|
||||
}
|
||||
|
||||
public Player getTarget()
|
||||
{
|
||||
return getTarget(30);
|
||||
}
|
||||
|
||||
public Player getTarget(double maxDistance)
|
||||
{
|
||||
Player target = null;
|
||||
double dist = 0;
|
||||
|
||||
for (Player player : UtilServer.getPlayers())
|
||||
{
|
||||
if (!player.hasLineOfSight(getEntity()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
double d = player.getLocation().distance(getLocation());
|
||||
|
||||
if (d <= maxDistance && (target == null || dist > d))
|
||||
{
|
||||
target = player;
|
||||
dist = d;
|
||||
}
|
||||
}
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
public abstract boolean hasFinished();
|
||||
|
||||
public abstract void setFinished();
|
||||
|
||||
public abstract void tick();
|
||||
|
||||
}
|
@ -0,0 +1,430 @@
|
||||
package mineplex.game.clans.clans.worldevent.event.golem.abilities;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.HashMap;
|
||||
import java.util.Iterator;
|
||||
|
||||
import mineplex.core.common.util.UtilAlg;
|
||||
import mineplex.core.common.util.UtilBlock;
|
||||
import mineplex.core.common.util.UtilEnt;
|
||||
import mineplex.core.common.util.UtilMath;
|
||||
import mineplex.core.common.util.UtilParticle;
|
||||
import mineplex.core.common.util.UtilParticle.ParticleType;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.common.util.UtilServer;
|
||||
import mineplex.core.common.util.UtilShapes;
|
||||
import mineplex.core.updater.UpdateType;
|
||||
import mineplex.core.updater.event.UpdateEvent;
|
||||
import mineplex.game.clans.clans.worldevent.event.golem.GolemCreature;
|
||||
import net.minecraft.server.v1_7_R4.AxisAlignedBB;
|
||||
import net.minecraft.server.v1_7_R4.EntityIronGolem;
|
||||
import net.minecraft.server.v1_7_R4.MathHelper;
|
||||
import net.minecraft.server.v1_7_R4.MovingObjectPosition;
|
||||
import net.minecraft.server.v1_7_R4.Packet;
|
||||
import net.minecraft.server.v1_7_R4.Vec3D;
|
||||
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.craftbukkit.v1_7_R4.CraftWorld;
|
||||
import org.bukkit.craftbukkit.v1_7_R4.entity.CraftEntity;
|
||||
import org.bukkit.craftbukkit.v1_7_R4.entity.CraftIronGolem;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.FallingBlock;
|
||||
import org.bukkit.entity.IronGolem;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
/**
|
||||
* Rumble is where the golem picks a target then starts playing a animation for a second where its obviously preparing to use it.
|
||||
* Copy this from Wizards
|
||||
*/
|
||||
public class GolemBlockHail extends GolemAbility
|
||||
{
|
||||
private int _currentBlock;
|
||||
private int _currentLevel;
|
||||
private ArrayList<FallingBlock> _fallingBlocks = new ArrayList<FallingBlock>();
|
||||
private HashMap<Integer, ArrayList<BlockHailBlock>> _floatingBlocks = new HashMap<Integer, ArrayList<BlockHailBlock>>();
|
||||
private int _levelToReach;
|
||||
private boolean _spawned;
|
||||
private ArrayList<Location> _spawnLocs = new ArrayList<Location>();
|
||||
private Player _target;
|
||||
private Location _center;
|
||||
private int _ticks;
|
||||
|
||||
public GolemBlockHail(GolemCreature creature)
|
||||
{
|
||||
super(creature);
|
||||
|
||||
_center = getLocation();
|
||||
|
||||
if (creature.getHealthPercent() > 0.75)
|
||||
{
|
||||
_levelToReach = 1;
|
||||
}
|
||||
else if (creature.getHealthPercent() > 0.5)
|
||||
{
|
||||
_levelToReach = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
_levelToReach = 3;
|
||||
}
|
||||
|
||||
_target = getTarget();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Player getTarget()
|
||||
{
|
||||
Player target = null;
|
||||
double dist = 0;
|
||||
|
||||
for (Player player : UtilPlayer.getNearby(_center, 40))
|
||||
{
|
||||
if (!player.hasLineOfSight(getEntity()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
double d = player.getLocation().distance(_center);
|
||||
|
||||
if (target == null || dist > d)
|
||||
{
|
||||
target = player;
|
||||
dist = d;
|
||||
}
|
||||
}
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canMove()
|
||||
{
|
||||
return _spawned && _floatingBlocks.isEmpty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasFinished()
|
||||
{
|
||||
return _target == null || !_target.isValid() || ((_fallingBlocks.isEmpty() && _spawned) && _ticks >= 8 * 9)
|
||||
|| _center.distance(_target.getLocation()) > 100;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onUpdate(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.TICK)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Iterator<FallingBlock> fallingIterator = _fallingBlocks.iterator();
|
||||
|
||||
while (fallingIterator.hasNext())
|
||||
{
|
||||
FallingBlock cur = fallingIterator.next();
|
||||
|
||||
if (cur.isDead() || !cur.isValid() || cur.getTicksLived() > 400
|
||||
|| !cur.getWorld().isChunkLoaded(cur.getLocation().getBlockX() >> 4, cur.getLocation().getBlockZ() >> 4))
|
||||
{
|
||||
fallingIterator.remove();
|
||||
|
||||
Block block = cur.getLocation().getBlock();
|
||||
block.setTypeIdAndData(0, (byte) 0, true);
|
||||
cur.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, cur.getBlockId());
|
||||
|
||||
// Expire
|
||||
if (cur.getTicksLived() > 400
|
||||
|| !cur.getWorld().isChunkLoaded(cur.getLocation().getBlockX() >> 4, cur.getLocation().getBlockZ() >> 4))
|
||||
{
|
||||
cur.remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
cur.remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
double distanceToEntity = 0.0D;
|
||||
LivingEntity victim = null;
|
||||
|
||||
net.minecraft.server.v1_7_R4.Entity nmsEntity = ((CraftEntity) cur).getHandle();
|
||||
Vec3D vec3d = Vec3D.a(nmsEntity.locX, nmsEntity.locY, nmsEntity.locZ);
|
||||
Vec3D vec3d1 = Vec3D.a(nmsEntity.locX + nmsEntity.motX, nmsEntity.locY + nmsEntity.motY, nmsEntity.locZ
|
||||
+ nmsEntity.motZ);
|
||||
|
||||
MovingObjectPosition finalObjectPosition = nmsEntity.world.rayTrace(vec3d, vec3d1, false, true, false);
|
||||
vec3d = Vec3D.a(nmsEntity.locX, nmsEntity.locY, nmsEntity.locZ);
|
||||
vec3d1 = Vec3D.a(nmsEntity.locX + nmsEntity.motX, nmsEntity.locY + nmsEntity.motY, nmsEntity.locZ + nmsEntity.motZ);
|
||||
|
||||
if (finalObjectPosition != null)
|
||||
{
|
||||
vec3d1 = Vec3D.a(finalObjectPosition.pos.a, finalObjectPosition.pos.b, finalObjectPosition.pos.c);
|
||||
}
|
||||
|
||||
for (Object entity : ((CraftWorld) cur.getWorld()).getHandle().getEntities(
|
||||
((CraftEntity) cur).getHandle(),
|
||||
((CraftEntity) cur).getHandle().boundingBox.a(((CraftEntity) cur).getHandle().motX,
|
||||
((CraftEntity) cur).getHandle().motY, ((CraftEntity) cur).getHandle().motZ).grow(2, 2, 2)))
|
||||
{
|
||||
Entity bukkitEntity = ((net.minecraft.server.v1_7_R4.Entity) entity).getBukkitEntity();
|
||||
|
||||
if (bukkitEntity instanceof LivingEntity)
|
||||
{
|
||||
LivingEntity ent = (LivingEntity) bukkitEntity;
|
||||
|
||||
// Avoid Self
|
||||
if (ent.equals(getEntity()))
|
||||
continue;
|
||||
|
||||
// Creative or Spec
|
||||
if (ent instanceof Player)
|
||||
if (((Player) ent).getGameMode() == GameMode.CREATIVE || UtilPlayer.isSpectator(ent))
|
||||
continue;
|
||||
|
||||
// float f1 = (float)(nmsEntity.boundingBox.a() * 0.6f);
|
||||
AxisAlignedBB axisalignedbb1 = ((CraftEntity) ent).getHandle().boundingBox.grow(1F, 1F, 1F);
|
||||
MovingObjectPosition entityCollisionPosition = axisalignedbb1.a(vec3d, vec3d1);
|
||||
|
||||
if (entityCollisionPosition != null)
|
||||
{
|
||||
double d1 = vec3d.distanceSquared(entityCollisionPosition.pos);
|
||||
if ((d1 < distanceToEntity) || (distanceToEntity == 0.0D))
|
||||
{
|
||||
victim = ent;
|
||||
distanceToEntity = d1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (victim != null)
|
||||
{
|
||||
cur.getWorld().playEffect(victim.getEyeLocation().subtract(0, 0.5, 0), Effect.STEP_SOUND, cur.getBlockId());
|
||||
|
||||
if (canDamage(victim))
|
||||
{
|
||||
getGolem()
|
||||
.getEvent()
|
||||
.getDamageManager()
|
||||
.NewDamageEvent((LivingEntity) victim, getEntity(), null, DamageCause.CONTACT, 6, true, true, false,
|
||||
"Block Hail", "Block Hail");
|
||||
}
|
||||
|
||||
if (victim instanceof Player)
|
||||
{
|
||||
getGolem().getEvent().getEventManager().getClans().getCondition().Factory()
|
||||
.Slow("Block Hail", (LivingEntity) victim, getEntity(), 3, 2, false, false, false, false);
|
||||
}
|
||||
|
||||
fallingIterator.remove();
|
||||
cur.remove();
|
||||
}
|
||||
else if (finalObjectPosition != null)
|
||||
{
|
||||
Block block = cur.getWorld().getBlockAt(finalObjectPosition.b, finalObjectPosition.c, finalObjectPosition.d);
|
||||
|
||||
if (!UtilBlock.airFoliage(block) && !block.isLiquid())
|
||||
{
|
||||
nmsEntity.motX = ((float) (finalObjectPosition.pos.a - nmsEntity.locX));
|
||||
nmsEntity.motY = ((float) (finalObjectPosition.pos.b - nmsEntity.locY));
|
||||
nmsEntity.motZ = ((float) (finalObjectPosition.pos.c - nmsEntity.locZ));
|
||||
float f2 = MathHelper.sqrt(nmsEntity.motX * nmsEntity.motX + nmsEntity.motY * nmsEntity.motY + nmsEntity.motZ
|
||||
* nmsEntity.motZ);
|
||||
nmsEntity.locX -= nmsEntity.motX / f2 * 0.0500000007450581D;
|
||||
nmsEntity.locY -= nmsEntity.motY / f2 * 0.0500000007450581D;
|
||||
nmsEntity.locZ -= nmsEntity.motZ / f2 * 0.0500000007450581D;
|
||||
|
||||
cur.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, cur.getBlockId());
|
||||
|
||||
fallingIterator.remove();
|
||||
cur.remove();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UtilParticle.PlayParticle(ParticleType.BLOCK_DUST.getParticle(Material.STONE, 0), cur.getLocation()
|
||||
.add(0, 0.5, 0), 0.3F, 0.3F, 0.3F, 0, 2, UtilParticle.ViewDist.NORMAL, UtilServer.getPlayers());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setFinished()
|
||||
{
|
||||
for (ArrayList<BlockHailBlock> floatingBlocks : _floatingBlocks.values())
|
||||
{
|
||||
for (BlockHailBlock falling : floatingBlocks)
|
||||
{
|
||||
Packet packet = falling.getDestroyPacket();
|
||||
|
||||
for (Player player : UtilServer.getPlayers())
|
||||
{
|
||||
UtilPlayer.sendPacket(player, packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
if (!_spawned)
|
||||
{
|
||||
if (_currentBlock >= _spawnLocs.size())
|
||||
{
|
||||
|
||||
if (_currentLevel + 1 <= _levelToReach)
|
||||
{
|
||||
_currentLevel++;
|
||||
_currentBlock = 0;
|
||||
|
||||
_spawnLocs = UtilShapes.getDistancedCircle(_center.clone().add(0, 2.8 + (_currentLevel * 0.75), 0), 1.3,
|
||||
1 + (_currentLevel * 1.3));
|
||||
}
|
||||
}
|
||||
|
||||
if (_currentBlock < _spawnLocs.size())
|
||||
{
|
||||
if (_ticks % 2 == 0)
|
||||
{
|
||||
IronGolem entity = getEntity();
|
||||
|
||||
Location loc = _spawnLocs.get(_currentBlock++);
|
||||
|
||||
ArrayList<BlockHailBlock> floatingBlocks = new ArrayList<BlockHailBlock>();
|
||||
|
||||
if (_floatingBlocks.containsKey(_currentLevel))
|
||||
{
|
||||
floatingBlocks = _floatingBlocks.get(_currentLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
_floatingBlocks.put(_currentLevel, floatingBlocks);
|
||||
}
|
||||
|
||||
if (loc.getBlock().getType() == Material.AIR && UtilAlg.HasSight(entity.getLocation(), loc))
|
||||
{
|
||||
|
||||
BlockHailBlock floating = new BlockHailBlock(loc, Material.STONE);
|
||||
UtilEnt.CreatureLook(entity, _target);
|
||||
|
||||
floatingBlocks.add(floating);
|
||||
|
||||
Packet[] packets = floating.getSpawnPackets(entity);
|
||||
|
||||
for (Player player : UtilServer.getPlayers())
|
||||
{
|
||||
if (player.getLocation().distance(loc) < 100)
|
||||
{
|
||||
UtilPlayer.sendPacket(player, packets);
|
||||
}
|
||||
}
|
||||
|
||||
entity.getWorld().playSound(entity.getLocation(), Sound.DIG_GRASS, 3, 0.9F);
|
||||
}
|
||||
|
||||
if (_floatingBlocks.size() % 2 == 0)
|
||||
{
|
||||
Collections.reverse(floatingBlocks);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_spawned = true;
|
||||
_ticks = -20;
|
||||
}
|
||||
}
|
||||
else if (_ticks > 0 && _ticks % 2 == 0 && !_floatingBlocks.isEmpty())
|
||||
{
|
||||
IronGolem entity = getEntity();
|
||||
|
||||
if (_ticks % 16 == 0)
|
||||
{
|
||||
_target = getTarget();
|
||||
|
||||
if (_target == null)
|
||||
return;
|
||||
}
|
||||
|
||||
EntityIronGolem golem = ((CraftIronGolem) entity).getHandle();
|
||||
|
||||
golem.world.broadcastEntityEffect(golem, (byte) 4);
|
||||
UtilEnt.CreatureLook(entity, _target);
|
||||
|
||||
BlockHailBlock floatingBlock = null;
|
||||
|
||||
for (int i = 1; i <= _currentLevel; i++)
|
||||
{
|
||||
if (_floatingBlocks.containsKey(i))
|
||||
{
|
||||
floatingBlock = _floatingBlocks.get(i).remove(0);
|
||||
|
||||
if (_floatingBlocks.get(i).isEmpty())
|
||||
{
|
||||
_floatingBlocks.remove(i);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Packet packet = floatingBlock.getDestroyPacket();
|
||||
|
||||
for (Player player : UtilServer.getPlayers())
|
||||
{
|
||||
UtilPlayer.sendPacket(player, packet);
|
||||
}
|
||||
|
||||
Location loc = floatingBlock.getLocation();
|
||||
|
||||
FallingBlock b = loc.getWorld().spawnFallingBlock(loc, floatingBlock.getMaterial(), (byte) 0);
|
||||
b.setDropItem(false);
|
||||
|
||||
Vector vec = UtilAlg.calculateVelocity(
|
||||
loc.toVector(),
|
||||
_target.getLocation()
|
||||
.toVector()
|
||||
.add(new Vector(UtilMath.r(6 + (_currentLevel * 2)) - (2 + _currentLevel), 0, UtilMath
|
||||
.r(6 + (_currentLevel * 2)) - (2 + _currentLevel))), 6);
|
||||
|
||||
b.setVelocity(vec);
|
||||
|
||||
_fallingBlocks.add(b);
|
||||
|
||||
entity.getWorld().playSound(entity.getLocation(), Sound.IRONGOLEM_THROW, 3, 0.9F);
|
||||
}
|
||||
|
||||
ArrayList<Location> points = new ArrayList<Location>();
|
||||
|
||||
for (int i = _currentLevel; i <= _currentLevel; i++)
|
||||
{
|
||||
points.addAll(UtilShapes.getDistancedCircle(_center.clone().add(0, 3.3 + (i * 0.75), 0), 0.3, 1 + (i * 1.3)));
|
||||
}
|
||||
|
||||
for (int i = 0; i < points.size(); i++)
|
||||
{
|
||||
if (_spawned || i < _ticks)
|
||||
{
|
||||
Location loc = points.get(i);
|
||||
|
||||
UtilParticle.PlayParticle(
|
||||
ParticleType.BLOCK_DUST.getParticle(_spawned && i < _ticks ? Material.STONE : Material.DIRT, 0), loc, 0,
|
||||
0, 0, 0, 0, UtilParticle.ViewDist.LONG, UtilServer.getPlayers());
|
||||
}
|
||||
}
|
||||
|
||||
_ticks++;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,412 @@
|
||||
package mineplex.game.clans.clans.worldevent.event.golem.abilities;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
import java.util.Map.Entry;
|
||||
import java.util.UUID;
|
||||
|
||||
import mineplex.core.common.util.UtilAction;
|
||||
import mineplex.core.common.util.UtilAlg;
|
||||
import mineplex.core.common.util.UtilBlock;
|
||||
import mineplex.core.common.util.UtilEnt;
|
||||
import mineplex.core.common.util.UtilMath;
|
||||
import mineplex.core.common.util.UtilParticle;
|
||||
import mineplex.core.common.util.UtilParticle.ParticleType;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.common.util.UtilServer;
|
||||
import mineplex.core.common.util.UtilTime;
|
||||
import mineplex.core.updater.UpdateType;
|
||||
import mineplex.core.updater.event.UpdateEvent;
|
||||
import mineplex.game.clans.clans.worldevent.event.golem.GolemCreature;
|
||||
import net.minecraft.server.v1_7_R4.AxisAlignedBB;
|
||||
import net.minecraft.server.v1_7_R4.EntityIronGolem;
|
||||
import net.minecraft.server.v1_7_R4.MathHelper;
|
||||
import net.minecraft.server.v1_7_R4.MovingObjectPosition;
|
||||
import net.minecraft.server.v1_7_R4.PacketPlayOutEntityDestroy;
|
||||
import net.minecraft.server.v1_7_R4.PacketPlayOutEntityVelocity;
|
||||
import net.minecraft.server.v1_7_R4.PacketPlayOutSpawnEntity;
|
||||
import net.minecraft.server.v1_7_R4.Vec3D;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.craftbukkit.v1_7_R4.CraftWorld;
|
||||
import org.bukkit.craftbukkit.v1_7_R4.entity.CraftEntity;
|
||||
import org.bukkit.craftbukkit.v1_7_R4.entity.CraftIronGolem;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.FallingBlock;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
public class GolemBlockShot extends GolemAbility
|
||||
{
|
||||
private HashMap<Integer, Location> _blockLoc = new HashMap<Integer, Location>();
|
||||
private HashMap<Integer, Material> _blockType = new HashMap<Integer, Material>();
|
||||
private ArrayList<FallingBlock> _current = new ArrayList<FallingBlock>();
|
||||
private HashMap<Integer, Long> _preshoot = new HashMap<Integer, Long>();
|
||||
private Player _target;
|
||||
private HashMap<Integer, Player> _targetBlock = new HashMap<Integer, Player>();
|
||||
private HashMap<UUID, Integer> _shotAt = new HashMap<UUID, Integer>();
|
||||
private int _thrown;
|
||||
private int _tick;
|
||||
private int _toThrow;
|
||||
|
||||
public GolemBlockShot(GolemCreature creature)
|
||||
{
|
||||
super(creature);
|
||||
|
||||
if (creature.getHealthPercent() > 0.75)
|
||||
{
|
||||
_toThrow = 3;
|
||||
}
|
||||
else if (creature.getHealthPercent() > 0.5)
|
||||
{
|
||||
_toThrow = 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
_toThrow = 9;
|
||||
}
|
||||
|
||||
_target = getTarget();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canMove()
|
||||
{
|
||||
return _current.isEmpty() && _thrown == _toThrow;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Player getTarget()
|
||||
{
|
||||
Player target = null;
|
||||
double dist = 0;
|
||||
|
||||
Location loc1 = getLocation();
|
||||
Location loc2 = loc1.clone().add(loc1.getDirection().setY(0).normalize());
|
||||
|
||||
LinkedList<Player> players = UtilPlayer.getNearby(getLocation(), 40);
|
||||
|
||||
for (Player player : players)
|
||||
{
|
||||
if (_shotAt.containsKey(player.getUniqueId()) && _shotAt.get(player.getUniqueId()) >= 3)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
double dist1 = player.getLocation().distance(loc1);
|
||||
double dist2 = player.getLocation().distance(loc2);
|
||||
|
||||
double dist3 = dist1 - dist2;
|
||||
|
||||
if (dist3 < 0.6 || dist1 > 30 || (target != null && dist3 < dist))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!player.hasLineOfSight(getEntity()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
target = player;
|
||||
dist = dist3;
|
||||
}
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasFinished()
|
||||
{
|
||||
return _current.isEmpty() && _preshoot.isEmpty() && (_target == null || _thrown == _toThrow);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onUpdate(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.TICK)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Iterator<FallingBlock> fallingIterator = _current.iterator();
|
||||
|
||||
while (fallingIterator.hasNext())
|
||||
{
|
||||
FallingBlock cur = fallingIterator.next();
|
||||
|
||||
if (cur.isDead() || !cur.isValid() || cur.getTicksLived() > 400
|
||||
|| !cur.getWorld().isChunkLoaded(cur.getLocation().getBlockX() >> 4, cur.getLocation().getBlockZ() >> 4))
|
||||
{
|
||||
fallingIterator.remove();
|
||||
|
||||
Block block = cur.getLocation().getBlock();
|
||||
block.setTypeIdAndData(0, (byte) 0, true);
|
||||
cur.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, cur.getBlockId());
|
||||
|
||||
// Expire
|
||||
if (cur.getTicksLived() > 400
|
||||
|| !cur.getWorld().isChunkLoaded(cur.getLocation().getBlockX() >> 4, cur.getLocation().getBlockZ() >> 4))
|
||||
{
|
||||
cur.remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
cur.remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
double distanceToEntity = 0.0D;
|
||||
LivingEntity victim = null;
|
||||
|
||||
net.minecraft.server.v1_7_R4.Entity nmsEntity = ((CraftEntity) cur).getHandle();
|
||||
Vec3D vec3d = Vec3D.a(nmsEntity.locX, nmsEntity.locY, nmsEntity.locZ);
|
||||
Vec3D vec3d1 = Vec3D.a(nmsEntity.locX + nmsEntity.motX, nmsEntity.locY + nmsEntity.motY, nmsEntity.locZ
|
||||
+ nmsEntity.motZ);
|
||||
|
||||
MovingObjectPosition finalObjectPosition = nmsEntity.world.rayTrace(vec3d, vec3d1, false, true, false);
|
||||
vec3d = Vec3D.a(nmsEntity.locX, nmsEntity.locY, nmsEntity.locZ);
|
||||
vec3d1 = Vec3D.a(nmsEntity.locX + nmsEntity.motX, nmsEntity.locY + nmsEntity.motY, nmsEntity.locZ + nmsEntity.motZ);
|
||||
|
||||
if (finalObjectPosition != null)
|
||||
{
|
||||
vec3d1 = Vec3D.a(finalObjectPosition.pos.a, finalObjectPosition.pos.b, finalObjectPosition.pos.c);
|
||||
}
|
||||
|
||||
for (Object entity : ((CraftWorld) cur.getWorld()).getHandle().getEntities(
|
||||
((CraftEntity) cur).getHandle(),
|
||||
((CraftEntity) cur).getHandle().boundingBox.a(((CraftEntity) cur).getHandle().motX,
|
||||
((CraftEntity) cur).getHandle().motY, ((CraftEntity) cur).getHandle().motZ).grow(2, 2, 2)))
|
||||
{
|
||||
Entity bukkitEntity = ((net.minecraft.server.v1_7_R4.Entity) entity).getBukkitEntity();
|
||||
|
||||
if (bukkitEntity instanceof LivingEntity)
|
||||
{
|
||||
LivingEntity ent = (LivingEntity) bukkitEntity;
|
||||
|
||||
// Avoid Self
|
||||
if (ent.equals(getEntity()))
|
||||
continue;
|
||||
|
||||
// Creative or Spec
|
||||
if (ent instanceof Player)
|
||||
if (((Player) ent).getGameMode() == GameMode.CREATIVE || UtilPlayer.isSpectator(ent))
|
||||
continue;
|
||||
|
||||
// float f1 = (float)(nmsEntity.boundingBox.a() * 0.6f);
|
||||
AxisAlignedBB axisalignedbb1 = ((CraftEntity) ent).getHandle().boundingBox.grow(1F, 1F, 1F);
|
||||
MovingObjectPosition entityCollisionPosition = axisalignedbb1.a(vec3d, vec3d1);
|
||||
|
||||
if (entityCollisionPosition != null)
|
||||
{
|
||||
double d1 = vec3d.distanceSquared(entityCollisionPosition.pos);
|
||||
if ((d1 < distanceToEntity) || (distanceToEntity == 0.0D))
|
||||
{
|
||||
victim = ent;
|
||||
distanceToEntity = d1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (victim != null)
|
||||
{
|
||||
cur.getWorld().playEffect(victim.getEyeLocation().subtract(0, 0.5, 0), Effect.STEP_SOUND, cur.getBlockId());
|
||||
|
||||
getGolem()
|
||||
.getEvent()
|
||||
.getDamageManager()
|
||||
.NewDamageEvent((LivingEntity) victim, getEntity(), null, DamageCause.CONTACT, 6, true, true, false,
|
||||
"Block Throw", "Block Throw");
|
||||
|
||||
cur.remove();
|
||||
fallingIterator.remove();
|
||||
|
||||
Vector vec = UtilAlg.getTrajectory(cur, victim);
|
||||
vec.setY(0).normalize();
|
||||
|
||||
UtilAction.velocity(victim, vec, 1.2, true, 0, 0.1, 1, true);
|
||||
}
|
||||
else if (finalObjectPosition != null)
|
||||
{
|
||||
Block block = cur.getWorld().getBlockAt(finalObjectPosition.b, finalObjectPosition.c, finalObjectPosition.d);
|
||||
|
||||
if (!UtilBlock.airFoliage(block) && !block.isLiquid())
|
||||
{
|
||||
nmsEntity.motX = ((float) (finalObjectPosition.pos.a - nmsEntity.locX));
|
||||
nmsEntity.motY = ((float) (finalObjectPosition.pos.b - nmsEntity.locY));
|
||||
nmsEntity.motZ = ((float) (finalObjectPosition.pos.c - nmsEntity.locZ));
|
||||
float f2 = MathHelper.sqrt(nmsEntity.motX * nmsEntity.motX + nmsEntity.motY * nmsEntity.motY + nmsEntity.motZ
|
||||
* nmsEntity.motZ);
|
||||
nmsEntity.locX -= nmsEntity.motX / f2 * 0.0500000007450581D;
|
||||
nmsEntity.locY -= nmsEntity.motY / f2 * 0.0500000007450581D;
|
||||
nmsEntity.locZ -= nmsEntity.motZ / f2 * 0.0500000007450581D;
|
||||
|
||||
cur.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, cur.getBlockId());
|
||||
cur.remove();
|
||||
fallingIterator.remove();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UtilParticle.PlayParticle(ParticleType.BLOCK_DUST.getParticle(Material.STONE, 0), cur.getLocation()
|
||||
.add(0, 0.5, 0), 0.3F, 0.3F, 0.3F, 0, 2, UtilParticle.ViewDist.NORMAL, UtilServer.getPlayers());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setFinished()
|
||||
{
|
||||
for (FallingBlock falling : _current)
|
||||
{
|
||||
falling.remove();
|
||||
}
|
||||
|
||||
int[] ids = new int[_preshoot.size()];
|
||||
|
||||
int a = 0;
|
||||
for (int id : _preshoot.keySet())
|
||||
{
|
||||
ids[a++] = id;
|
||||
}
|
||||
|
||||
PacketPlayOutEntityDestroy packet = new PacketPlayOutEntityDestroy(ids);
|
||||
|
||||
for (Player player : Bukkit.getOnlinePlayers())
|
||||
{
|
||||
UtilPlayer.sendPacket(player, packet);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
if (_target == null || _target.getLocation().distance(getLocation()) > 30 || !_target.hasLineOfSight(getEntity()))
|
||||
{
|
||||
_target = getTarget();
|
||||
}
|
||||
|
||||
Entity entity = getEntity();
|
||||
|
||||
if (_tick++ % 16 == 0 && _target != null && _thrown < _toThrow)
|
||||
{
|
||||
_thrown++;
|
||||
|
||||
UtilEnt.CreatureLook(entity, _target);
|
||||
EntityIronGolem golem = ((CraftIronGolem) entity).getHandle();
|
||||
|
||||
golem.world.broadcastEntityEffect(golem, (byte) 4);
|
||||
|
||||
entity.getWorld().playSound(entity.getLocation(), Sound.IRONGOLEM_THROW, 2, 1);
|
||||
|
||||
Location loc = entity.getLocation();
|
||||
loc.setYaw(loc.getYaw() + (UtilMath.r(150) - 75));
|
||||
loc.add(loc.getDirection().setY(0).normalize());
|
||||
|
||||
Block block = loc.getBlock();
|
||||
|
||||
if (block.getType() == Material.AIR)
|
||||
{
|
||||
block = block.getRelative(BlockFace.DOWN);
|
||||
}
|
||||
|
||||
Material mat = block.getType();
|
||||
|
||||
if (!UtilBlock.solid(block))
|
||||
{
|
||||
mat = Material.STONE;
|
||||
}
|
||||
|
||||
int id = UtilEnt.getNewEntityId();
|
||||
|
||||
_preshoot.put(id, System.currentTimeMillis());
|
||||
_blockType.put(id, mat);
|
||||
_blockLoc.put(id, loc.clone().add(0, 0.6, 0));
|
||||
_targetBlock.put(id, _target);
|
||||
|
||||
PacketPlayOutSpawnEntity packet = new PacketPlayOutSpawnEntity(((CraftEntity) entity).getHandle(), 70, mat.getId());
|
||||
|
||||
packet.a = id;
|
||||
|
||||
packet.b = (int) Math.floor(loc.getX() * 32);
|
||||
packet.c = (int) Math.floor(loc.getY() * 32);
|
||||
packet.d = (int) Math.floor(loc.getZ() * 32);
|
||||
|
||||
packet.g = (int) ((0.45) * 8000);
|
||||
|
||||
PacketPlayOutEntityVelocity packet2 = new PacketPlayOutEntityVelocity(id, 0, 0.45D, 0);
|
||||
|
||||
for (Player player : UtilPlayer.getNearby(loc, 70))
|
||||
{
|
||||
UtilPlayer.sendPacket(player, packet, packet2);
|
||||
}
|
||||
|
||||
_shotAt.put(_target.getUniqueId(), (_shotAt.containsKey(_target.getUniqueId()) ? _shotAt.get(_target.getUniqueId())
|
||||
: 0) + 1);
|
||||
|
||||
_target = getTarget();
|
||||
}
|
||||
else
|
||||
{
|
||||
Iterator<Entry<Integer, Long>> itel = _preshoot.entrySet().iterator();
|
||||
|
||||
while (itel.hasNext())
|
||||
{
|
||||
Entry<Integer, Long> entry = itel.next();
|
||||
|
||||
if (UtilTime.elapsed(entry.getValue(), 900))
|
||||
{
|
||||
itel.remove();
|
||||
|
||||
int id = entry.getKey();
|
||||
|
||||
PacketPlayOutEntityDestroy packet = new PacketPlayOutEntityDestroy(new int[]
|
||||
{
|
||||
id
|
||||
});
|
||||
|
||||
for (Player player : Bukkit.getOnlinePlayers())
|
||||
{
|
||||
UtilPlayer.sendPacket(player, packet);
|
||||
}
|
||||
|
||||
Location loc = _blockLoc.get(id);
|
||||
FallingBlock falling = loc.getWorld().spawnFallingBlock(loc, _blockType.get(id), (byte) 0);
|
||||
falling.setDropItem(false);
|
||||
|
||||
_current.add(falling);
|
||||
|
||||
Player target = _targetBlock.get(id);
|
||||
|
||||
UtilEnt.CreatureLook(entity, target);
|
||||
EntityIronGolem golem = ((CraftIronGolem) entity).getHandle();
|
||||
|
||||
golem.world.broadcastEntityEffect(golem, (byte) 4);
|
||||
|
||||
entity.getWorld().playSound(entity.getLocation(), Sound.IRONGOLEM_THROW, 2, 1.2F);
|
||||
entity.getWorld().playEffect(falling.getLocation(), Effect.STEP_SOUND, falling.getBlockId());
|
||||
|
||||
Location l = falling.getLocation();
|
||||
l.setY(entity.getLocation().getY());
|
||||
|
||||
Vector vector = UtilAlg.getTrajectory(l, target.getEyeLocation());
|
||||
|
||||
falling.setVelocity(vector.multiply(0.5 + (l.distance(target.getEyeLocation()) / 10)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,316 @@
|
||||
package mineplex.game.clans.clans.worldevent.event.golem.abilities;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
|
||||
import mineplex.core.common.util.UtilAlg;
|
||||
import mineplex.core.common.util.UtilBlock;
|
||||
import mineplex.core.common.util.UtilMath;
|
||||
import mineplex.core.common.util.UtilParticle;
|
||||
import mineplex.core.common.util.UtilParticle.ParticleType;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.common.util.UtilServer;
|
||||
import mineplex.core.common.util.UtilShapes;
|
||||
import mineplex.core.updater.UpdateType;
|
||||
import mineplex.core.updater.event.UpdateEvent;
|
||||
import mineplex.game.clans.clans.worldevent.event.golem.GolemCreature;
|
||||
import net.minecraft.server.v1_7_R4.AxisAlignedBB;
|
||||
import net.minecraft.server.v1_7_R4.MathHelper;
|
||||
import net.minecraft.server.v1_7_R4.MovingObjectPosition;
|
||||
import net.minecraft.server.v1_7_R4.Vec3D;
|
||||
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.craftbukkit.v1_7_R4.CraftWorld;
|
||||
import org.bukkit.craftbukkit.v1_7_R4.entity.CraftEntity;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.FallingBlock;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
public class GolemCaveIn extends GolemAbility
|
||||
{
|
||||
private ArrayList<Block> _blocks = new ArrayList<Block>();
|
||||
private ArrayList<FallingBlock> _fallingBlocks = new ArrayList<FallingBlock>();
|
||||
private int _tick;
|
||||
|
||||
public GolemCaveIn(GolemCreature creature)
|
||||
{
|
||||
super(creature);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canMove()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Player getTarget()
|
||||
{
|
||||
if (getTarget(3) == null)
|
||||
{
|
||||
return getTarget(40);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasFinished()
|
||||
{
|
||||
return _tick > 60 && _fallingBlocks.isEmpty();
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onUpdate(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.TICK)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Iterator<FallingBlock> fallingIterator = _fallingBlocks.iterator();
|
||||
|
||||
while (fallingIterator.hasNext())
|
||||
{
|
||||
FallingBlock cur = fallingIterator.next();
|
||||
|
||||
if (cur.isDead() || !cur.isValid() || cur.getTicksLived() > 400
|
||||
|| !cur.getWorld().isChunkLoaded(cur.getLocation().getBlockX() >> 4, cur.getLocation().getBlockZ() >> 4))
|
||||
{
|
||||
fallingIterator.remove();
|
||||
|
||||
Block block = cur.getLocation().getBlock();
|
||||
block.setTypeIdAndData(0, (byte) 0, true);
|
||||
cur.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, cur.getBlockId());
|
||||
|
||||
// Expire
|
||||
if (cur.getTicksLived() > 400
|
||||
|| !cur.getWorld().isChunkLoaded(cur.getLocation().getBlockX() >> 4, cur.getLocation().getBlockZ() >> 4))
|
||||
{
|
||||
cur.remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
cur.remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
double distanceToEntity = 0.0D;
|
||||
LivingEntity victim = null;
|
||||
|
||||
net.minecraft.server.v1_7_R4.Entity nmsEntity = ((CraftEntity) cur).getHandle();
|
||||
Vec3D vec3d = Vec3D.a(nmsEntity.locX, nmsEntity.locY, nmsEntity.locZ);
|
||||
Vec3D vec3d1 = Vec3D.a(nmsEntity.locX + nmsEntity.motX, nmsEntity.locY + nmsEntity.motY, nmsEntity.locZ
|
||||
+ nmsEntity.motZ);
|
||||
|
||||
MovingObjectPosition finalObjectPosition = nmsEntity.world.rayTrace(vec3d, vec3d1, false, true, false);
|
||||
vec3d = Vec3D.a(nmsEntity.locX, nmsEntity.locY, nmsEntity.locZ);
|
||||
vec3d1 = Vec3D.a(nmsEntity.locX + nmsEntity.motX, nmsEntity.locY + nmsEntity.motY, nmsEntity.locZ + nmsEntity.motZ);
|
||||
|
||||
if (finalObjectPosition != null)
|
||||
{
|
||||
vec3d1 = Vec3D.a(finalObjectPosition.pos.a, finalObjectPosition.pos.b, finalObjectPosition.pos.c);
|
||||
}
|
||||
|
||||
for (Object entity : ((CraftWorld) cur.getWorld()).getHandle().getEntities(
|
||||
((CraftEntity) cur).getHandle(),
|
||||
((CraftEntity) cur).getHandle().boundingBox.a(((CraftEntity) cur).getHandle().motX,
|
||||
((CraftEntity) cur).getHandle().motY, ((CraftEntity) cur).getHandle().motZ).grow(2, 2, 2)))
|
||||
{
|
||||
Entity bukkitEntity = ((net.minecraft.server.v1_7_R4.Entity) entity).getBukkitEntity();
|
||||
|
||||
if (bukkitEntity instanceof LivingEntity)
|
||||
{
|
||||
LivingEntity ent = (LivingEntity) bukkitEntity;
|
||||
|
||||
// Avoid Self
|
||||
if (ent.equals(getEntity()))
|
||||
continue;
|
||||
|
||||
// Creative or Spec
|
||||
if (ent instanceof Player)
|
||||
if (((Player) ent).getGameMode() == GameMode.CREATIVE || UtilPlayer.isSpectator(ent))
|
||||
continue;
|
||||
|
||||
// float f1 = (float)(nmsEntity.boundingBox.a() * 0.6f);
|
||||
AxisAlignedBB axisalignedbb1 = ((CraftEntity) ent).getHandle().boundingBox.grow(1F, 1F, 1F);
|
||||
MovingObjectPosition entityCollisionPosition = axisalignedbb1.a(vec3d, vec3d1);
|
||||
|
||||
if (entityCollisionPosition != null)
|
||||
{
|
||||
double d1 = vec3d.distanceSquared(entityCollisionPosition.pos);
|
||||
if ((d1 < distanceToEntity) || (distanceToEntity == 0.0D))
|
||||
{
|
||||
victim = ent;
|
||||
distanceToEntity = d1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (victim != null)
|
||||
{
|
||||
cur.getWorld().playEffect(victim.getEyeLocation().subtract(0, 0.5, 0), Effect.STEP_SOUND, cur.getBlockId());
|
||||
|
||||
if (canDamage(victim))
|
||||
{
|
||||
getGolem()
|
||||
.getEvent()
|
||||
.getDamageManager()
|
||||
.NewDamageEvent((LivingEntity) victim, getEntity(), null, DamageCause.CONTACT, 6, true, true, false,
|
||||
"Cave In", "Cave In");
|
||||
}
|
||||
|
||||
cur.remove();
|
||||
fallingIterator.remove();
|
||||
}
|
||||
else if (finalObjectPosition != null)
|
||||
{
|
||||
Block block = cur.getWorld().getBlockAt(finalObjectPosition.b, finalObjectPosition.c, finalObjectPosition.d);
|
||||
|
||||
if (!UtilBlock.airFoliage(block) && !block.isLiquid())
|
||||
{
|
||||
nmsEntity.motX = ((float) (finalObjectPosition.pos.a - nmsEntity.locX));
|
||||
nmsEntity.motY = ((float) (finalObjectPosition.pos.b - nmsEntity.locY));
|
||||
nmsEntity.motZ = ((float) (finalObjectPosition.pos.c - nmsEntity.locZ));
|
||||
float f2 = MathHelper.sqrt(nmsEntity.motX * nmsEntity.motX + nmsEntity.motY * nmsEntity.motY + nmsEntity.motZ
|
||||
* nmsEntity.motZ);
|
||||
nmsEntity.locX -= nmsEntity.motX / f2 * 0.0500000007450581D;
|
||||
nmsEntity.locY -= nmsEntity.motY / f2 * 0.0500000007450581D;
|
||||
nmsEntity.locZ -= nmsEntity.motZ / f2 * 0.0500000007450581D;
|
||||
|
||||
cur.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, cur.getBlockId());
|
||||
cur.remove();
|
||||
fallingIterator.remove();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UtilParticle.PlayParticle(ParticleType.BLOCK_DUST.getParticle(Material.STONE, 0), cur.getLocation()
|
||||
.add(0, 0.5, 0), 0.3F, 0.3F, 0.3F, 0, 2, UtilParticle.ViewDist.NORMAL, UtilServer.getPlayers());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setFinished()
|
||||
{
|
||||
for (FallingBlock block : _fallingBlocks)
|
||||
{
|
||||
block.remove();
|
||||
}
|
||||
|
||||
for (Block block : _blocks)
|
||||
{
|
||||
block.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, block.getTypeId());
|
||||
block.setType(Material.AIR);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
if (_tick++ == 0)
|
||||
{
|
||||
Location l = getLocation();
|
||||
|
||||
ArrayList<Location> blocks = UtilShapes.getSphereBlocks(l, 3, 3, true);
|
||||
|
||||
for (Location loc : blocks)
|
||||
{
|
||||
if (loc.getBlockY() >= l.getBlockY())
|
||||
{
|
||||
Block b = loc.getBlock();
|
||||
|
||||
if (b.getType() == Material.AIR)
|
||||
{
|
||||
_blocks.add(b);
|
||||
|
||||
loc.setY(l.getY() - 1);
|
||||
|
||||
b.setType(loc.getBlock().getType());
|
||||
|
||||
b.getWorld().playEffect(b.getLocation(), Effect.STEP_SOUND, loc.getBlock().getTypeId());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_tick < 200)
|
||||
{
|
||||
Location loc = getLocation();
|
||||
loc.setY(loc.getY() + 8);
|
||||
|
||||
for (int i = 0; i < 30; i++)
|
||||
{
|
||||
loc.setY(loc.getY() + 1);
|
||||
Block b = loc.getBlock();
|
||||
|
||||
if (UtilBlock.solid(b))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!UtilBlock.solid(loc.getBlock()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LinkedList<Player> players = UtilPlayer.getNearby(getLocation(), 50);
|
||||
|
||||
for (int i = 0; i < players.size(); i++)
|
||||
{
|
||||
int dist = UtilMath.r(10);
|
||||
|
||||
if (dist < 3)
|
||||
{
|
||||
dist = 2;
|
||||
}
|
||||
else if (dist < 5)
|
||||
{
|
||||
dist = 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
dist = 10;
|
||||
}
|
||||
|
||||
Location l = players.get(UtilMath.r(players.size())).getLocation()
|
||||
.add(UtilMath.r(dist * 2) - dist, 0, UtilMath.r(dist * 2) - dist);
|
||||
l.setY(loc.getY());
|
||||
|
||||
Block b = l.getBlock();
|
||||
l.subtract(0, 1, 0);
|
||||
|
||||
if (UtilBlock.solid(b))
|
||||
{
|
||||
if (l.getBlock().getType() == Material.AIR)
|
||||
{
|
||||
if (UtilAlg.HasSight(l, getLocation().add(0, 8, 0)))
|
||||
{
|
||||
FallingBlock block = b.getWorld().spawnFallingBlock(b.getLocation().add(0.5, -1, 0.5), b.getTypeId(),
|
||||
b.getData());
|
||||
|
||||
block.setVelocity(new Vector(UtilMath.r(5) - 2.5D, 0, UtilMath.r(5) - 2.5D).multiply(0.1));
|
||||
block.getWorld().playEffect(b.getLocation(), Effect.STEP_SOUND, block.getBlockId());
|
||||
block.setDropItem(false);
|
||||
|
||||
_fallingBlocks.add(block);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,161 @@
|
||||
package mineplex.game.clans.clans.worldevent.event.golem.abilities;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.UUID;
|
||||
|
||||
import mineplex.core.common.util.UtilAction;
|
||||
import mineplex.core.common.util.UtilAlg;
|
||||
import mineplex.core.common.util.UtilBlock;
|
||||
import mineplex.core.common.util.UtilEnt;
|
||||
import mineplex.core.common.util.UtilParticle;
|
||||
import mineplex.core.common.util.UtilParticle.ParticleType;
|
||||
import mineplex.core.common.util.UtilServer;
|
||||
import mineplex.core.common.util.UtilShapes;
|
||||
import mineplex.game.clans.clans.worldevent.event.golem.GolemCreature;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
public class GolemEarthquake extends GolemAbility
|
||||
{
|
||||
private Location _center;
|
||||
private float _range;
|
||||
private int _tick;
|
||||
private ArrayList<UUID> _damaged = new ArrayList<UUID>();
|
||||
|
||||
public GolemEarthquake(GolemCreature creature)
|
||||
{
|
||||
super(creature);
|
||||
_center = getLocation();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canMove()
|
||||
{
|
||||
return !UtilEnt.isGrounded(getEntity()) && _tick > 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Player getTarget()
|
||||
{
|
||||
return getTarget(7);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasFinished()
|
||||
{
|
||||
return _range > 15;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setFinished()
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
Entity entity = getEntity();
|
||||
|
||||
if (_tick == 0)
|
||||
{
|
||||
entity.getWorld().playSound(entity.getLocation(), Sound.IRONGOLEM_THROW, 4, 0);
|
||||
|
||||
entity.setVelocity(new Vector(0, 1, 0));
|
||||
}
|
||||
|
||||
if (_tick > 10 && UtilEnt.isGrounded(entity))
|
||||
{
|
||||
_range += 0.7;
|
||||
|
||||
for (float range = _range - 2; range <= _range; range++)
|
||||
{
|
||||
if (range <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int x = -1; x <= 1; x++)
|
||||
{
|
||||
for (int z = -1; z <= 1; z++)
|
||||
{
|
||||
if ((x != 0) == (z != 0))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
UtilParticle.PlayParticle(ParticleType.BLOCK_DUST.getParticle(Material.DIRT, 0),
|
||||
_center.clone().add(x * range, 0.1, z * range), (x != 0) ? 0 : (range / 2), 0.1F, (z != 0) ? 0
|
||||
: (range / 2), 0, (int) (range * 4), UtilParticle.ViewDist.NORMAL, UtilServer
|
||||
.getPlayers());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_center.getWorld().playSound(_center, Sound.DIG_GRASS, 2, 0.8F);
|
||||
|
||||
HashSet<Player> toDamage = new HashSet<Player>();
|
||||
|
||||
Location cornerA = _center.clone().add(-_range, -1, -_range);
|
||||
Location cornerB = _center.clone().add(_range, 1, _range);
|
||||
Location cornerA1 = _center.clone().add(-(_range - 1.5), -1, -(_range - 1.5));
|
||||
Location cornerB1 = _center.clone().add(_range - 1.5, 1, _range - 1.5);
|
||||
|
||||
for (Player player : Bukkit.getOnlinePlayers())
|
||||
{
|
||||
Location pLoc = player.getLocation();
|
||||
|
||||
if (_damaged.contains(player.getUniqueId()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!UtilAlg.inBoundingBox(pLoc, cornerA, cornerB))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (UtilAlg.inBoundingBox(pLoc, cornerA1, cornerB1))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
toDamage.add(player);
|
||||
}
|
||||
|
||||
for (Player player : toDamage)
|
||||
{
|
||||
_damaged.add(player.getUniqueId());
|
||||
|
||||
getGolem()
|
||||
.getEvent()
|
||||
.getDamageManager()
|
||||
.NewDamageEvent((LivingEntity) player, getEntity(), null, DamageCause.CONTACT, 6, false, true, false,
|
||||
"Earthquake", "Earthquake");
|
||||
|
||||
getGolem().getEvent().getEventManager().getClans().getCondition().Factory()
|
||||
.Slow("Earthquake", (LivingEntity) player, getEntity(), 3, 1, false, false, false, false);
|
||||
|
||||
// Velocity
|
||||
UtilAction.velocity(player, UtilAlg.getTrajectory2d(getLocation().toVector(), player.getLocation().toVector()),
|
||||
1.8, true, 0, 0.5, 0.5, true);
|
||||
|
||||
// Condition
|
||||
getGolem().getEvent().getEventManager().getClans().getCondition().Factory()
|
||||
.Falling("Earthquake", player, getEntity(), 10, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
_tick++;
|
||||
}
|
||||
}
|
@ -0,0 +1,583 @@
|
||||
package mineplex.game.clans.clans.worldevent.event.golem.abilities;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Iterator;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
import mineplex.core.common.util.UtilAlg;
|
||||
import mineplex.core.common.util.UtilBlock;
|
||||
import mineplex.core.common.util.UtilEnt;
|
||||
import mineplex.core.common.util.UtilMath;
|
||||
import mineplex.core.common.util.UtilParticle;
|
||||
import mineplex.core.common.util.UtilParticle.ParticleType;
|
||||
import mineplex.core.common.util.UtilParticle.ViewDist;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.common.util.UtilServer;
|
||||
import mineplex.core.itemstack.ItemBuilder;
|
||||
import mineplex.core.updater.UpdateType;
|
||||
import mineplex.core.updater.event.UpdateEvent;
|
||||
import mineplex.game.clans.clans.worldevent.event.golem.GolemCreature;
|
||||
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
|
||||
import mineplex.minecraft.game.core.explosion.CustomExplosion;
|
||||
import net.minecraft.server.v1_7_R4.AxisAlignedBB;
|
||||
import net.minecraft.server.v1_7_R4.DataWatcher;
|
||||
import net.minecraft.server.v1_7_R4.EntityIronGolem;
|
||||
import net.minecraft.server.v1_7_R4.MathHelper;
|
||||
import net.minecraft.server.v1_7_R4.MovingObjectPosition;
|
||||
import net.minecraft.server.v1_7_R4.Packet;
|
||||
import net.minecraft.server.v1_7_R4.PacketPlayOutAttachEntity;
|
||||
import net.minecraft.server.v1_7_R4.PacketPlayOutEntityDestroy;
|
||||
import net.minecraft.server.v1_7_R4.PacketPlayOutRelEntityMove;
|
||||
import net.minecraft.server.v1_7_R4.PacketPlayOutSpawnEntity;
|
||||
import net.minecraft.server.v1_7_R4.PacketPlayOutSpawnEntityLiving;
|
||||
import net.minecraft.server.v1_7_R4.Vec3D;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.craftbukkit.v1_7_R4.CraftWorld;
|
||||
import org.bukkit.craftbukkit.v1_7_R4.entity.CraftEntity;
|
||||
import org.bukkit.craftbukkit.v1_7_R4.entity.CraftIronGolem;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.FallingBlock;
|
||||
import org.bukkit.entity.IronGolem;
|
||||
import org.bukkit.entity.Item;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
public class GolemExplosiveBlock extends GolemAbility
|
||||
{
|
||||
private HashMap<Integer, Vector> _blocksLocation = new HashMap<Integer, Vector>();
|
||||
private Location _center;
|
||||
private int _explosionsLeft;
|
||||
private FallingBlock _fallingBlock;
|
||||
private HashMap<Integer, Integer> _fallingBlocks = new HashMap<Integer, Integer>();
|
||||
private ArrayList<Item> _items = new ArrayList<Item>();
|
||||
private int _strength;
|
||||
private Player _target;
|
||||
private int _tick;
|
||||
|
||||
public GolemExplosiveBlock(GolemCreature creature, int strength)
|
||||
{
|
||||
super(creature);
|
||||
|
||||
_strength = strength;
|
||||
_center = getLocation().add(0, 3, 0);
|
||||
_target = getTarget();
|
||||
|
||||
if (_target != null)
|
||||
{
|
||||
UtilEnt.CreatureLook(getEntity(), _target);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canMove()
|
||||
{
|
||||
return _fallingBlock != null;
|
||||
}
|
||||
|
||||
private int clamp(int value)
|
||||
{
|
||||
if (value < -127)
|
||||
return -127;
|
||||
|
||||
if (value > 127)
|
||||
return 127;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Player getTarget()
|
||||
{
|
||||
HashMap<Player, Double> locs = new HashMap<Player, Double>();
|
||||
|
||||
for (Player player : UtilServer.getPlayers())
|
||||
{
|
||||
double dist = player.getLocation().distance(_center);
|
||||
|
||||
if (dist < 30)
|
||||
{
|
||||
double score = (dist > 10 ? 30 - dist : 10);
|
||||
|
||||
for (Player p : UtilServer.getPlayers())
|
||||
{
|
||||
if (player.getLocation().distance(p.getLocation()) < 4)
|
||||
{
|
||||
score += 7;
|
||||
}
|
||||
}
|
||||
|
||||
if (player.hasLineOfSight(getEntity()))
|
||||
{
|
||||
score += 10;
|
||||
}
|
||||
|
||||
locs.put(player, score);
|
||||
}
|
||||
}
|
||||
|
||||
Player lowest = null;
|
||||
|
||||
for (Entry<Player, Double> entry : locs.entrySet())
|
||||
{
|
||||
if (lowest == null || locs.get(lowest) > locs.get(entry.getKey()))
|
||||
{
|
||||
lowest = entry.getKey();
|
||||
}
|
||||
}
|
||||
|
||||
return lowest;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasFinished()
|
||||
{
|
||||
return _target == null || (_fallingBlock != null && !_fallingBlock.isValid() && _explosionsLeft == 0);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onDamage(CustomDamageEvent event)
|
||||
{
|
||||
if (event.GetDamageeEntity().equals(getEntity()))
|
||||
{
|
||||
if (_tick >= 40 + (40 * _strength) && _tick <= 50 + (40 * _strength))
|
||||
{
|
||||
event.SetCancelled("Iron Wizard charging bomb");
|
||||
}
|
||||
|
||||
event.SetKnockback(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void onExplode(final Location loc)
|
||||
{
|
||||
for (int i = 0; i < _strength * 2; i++)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
onSubExplode(loc);
|
||||
}
|
||||
else
|
||||
{
|
||||
_explosionsLeft++;
|
||||
|
||||
Bukkit.getScheduler().scheduleSyncDelayedTask(getGolem().getEvent().getEventManager().getPlugin(), new Runnable()
|
||||
{
|
||||
public void run()
|
||||
{
|
||||
onSubExplode(loc);
|
||||
_explosionsLeft--;
|
||||
}
|
||||
}, 2 * i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void onSubExplode(Location loc)
|
||||
{
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Location l = loc.clone().add(UtilMath.r(_strength * 4) - (_strength * 2), UtilMath.r(_strength * 2),
|
||||
UtilMath.r(_strength * 4) - (_strength * 2));
|
||||
|
||||
CustomExplosion explosion = new CustomExplosion(getGolem().getEvent().getDamageManager(), getGolem().getEvent()
|
||||
.getEventManager().getClans().getExplosion(), l, _strength * 0.8F, "Golem Explosive Block");
|
||||
|
||||
explosion.setPlayer(getEntity(), false);
|
||||
|
||||
explosion.setDamageBlocks(false);
|
||||
|
||||
explosion.explode();
|
||||
|
||||
UtilParticle.PlayParticle(ParticleType.LARGE_EXPLODE, l, _strength * 3, 1, _strength * 3, 0, _strength * 4,
|
||||
ViewDist.LONG, UtilServer.getPlayers());
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onUpdate(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.TICK)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_fallingBlock == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_fallingBlock.isDead()
|
||||
|| !_fallingBlock.isValid()
|
||||
|| _fallingBlock.getTicksLived() > 400
|
||||
|| !_fallingBlock.getWorld().isChunkLoaded(_fallingBlock.getLocation().getBlockX() >> 4,
|
||||
_fallingBlock.getLocation().getBlockZ() >> 4))
|
||||
{
|
||||
Block block = _fallingBlock.getLocation().getBlock();
|
||||
block.setTypeIdAndData(0, (byte) 0, true);
|
||||
_fallingBlock.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, _fallingBlock.getBlockId());
|
||||
|
||||
// Expire
|
||||
if (_fallingBlock.getTicksLived() > 400
|
||||
|| !_fallingBlock.getWorld().isChunkLoaded(_fallingBlock.getLocation().getBlockX() >> 4,
|
||||
_fallingBlock.getLocation().getBlockZ() >> 4))
|
||||
{
|
||||
_fallingBlock.remove();
|
||||
return;
|
||||
}
|
||||
|
||||
_fallingBlock.remove();
|
||||
return;
|
||||
}
|
||||
|
||||
double distanceToEntity = 0.0D;
|
||||
LivingEntity victim = null;
|
||||
|
||||
net.minecraft.server.v1_7_R4.Entity nmsEntity = ((CraftEntity) _fallingBlock).getHandle();
|
||||
Vec3D vec3d = Vec3D.a(nmsEntity.locX, nmsEntity.locY, nmsEntity.locZ);
|
||||
Vec3D vec3d1 = Vec3D.a(nmsEntity.locX + nmsEntity.motX, nmsEntity.locY + nmsEntity.motY, nmsEntity.locZ + nmsEntity.motZ);
|
||||
|
||||
MovingObjectPosition finalObjectPosition = nmsEntity.world.rayTrace(vec3d, vec3d1, false, true, false);
|
||||
vec3d = Vec3D.a(nmsEntity.locX, nmsEntity.locY, nmsEntity.locZ);
|
||||
vec3d1 = Vec3D.a(nmsEntity.locX + nmsEntity.motX, nmsEntity.locY + nmsEntity.motY, nmsEntity.locZ + nmsEntity.motZ);
|
||||
|
||||
if (finalObjectPosition != null)
|
||||
{
|
||||
vec3d1 = Vec3D.a(finalObjectPosition.pos.a, finalObjectPosition.pos.b, finalObjectPosition.pos.c);
|
||||
}
|
||||
|
||||
for (Object entity : ((CraftWorld) _fallingBlock.getWorld()).getHandle().getEntities(
|
||||
((CraftEntity) _fallingBlock).getHandle(),
|
||||
((CraftEntity) _fallingBlock).getHandle().boundingBox.a(((CraftEntity) _fallingBlock).getHandle().motX,
|
||||
((CraftEntity) _fallingBlock).getHandle().motY, ((CraftEntity) _fallingBlock).getHandle().motZ).grow(2,
|
||||
2, 2)))
|
||||
{
|
||||
Entity bukkitEntity = ((net.minecraft.server.v1_7_R4.Entity) entity).getBukkitEntity();
|
||||
|
||||
if (bukkitEntity instanceof LivingEntity)
|
||||
{
|
||||
LivingEntity ent = (LivingEntity) bukkitEntity;
|
||||
|
||||
// Avoid Self
|
||||
if (ent.equals(getEntity()))
|
||||
continue;
|
||||
|
||||
// Creative or Spec
|
||||
if (ent instanceof Player)
|
||||
if (((Player) ent).getGameMode() == GameMode.CREATIVE || UtilPlayer.isSpectator(ent))
|
||||
continue;
|
||||
|
||||
// float f1 = (float)(nmsEntity.boundingBox.a() * 0.6f);
|
||||
AxisAlignedBB axisalignedbb1 = ((CraftEntity) ent).getHandle().boundingBox.grow(1F, 1F, 1F);
|
||||
MovingObjectPosition entityCollisionPosition = axisalignedbb1.a(vec3d, vec3d1);
|
||||
|
||||
if (entityCollisionPosition != null)
|
||||
{
|
||||
double d1 = vec3d.distanceSquared(entityCollisionPosition.pos);
|
||||
if ((d1 < distanceToEntity) || (distanceToEntity == 0.0D))
|
||||
{
|
||||
victim = ent;
|
||||
distanceToEntity = d1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (victim != null)
|
||||
{
|
||||
onExplode(victim.getEyeLocation());
|
||||
|
||||
_fallingBlock.remove();
|
||||
}
|
||||
else if (finalObjectPosition != null)
|
||||
{
|
||||
Block block = _fallingBlock.getWorld()
|
||||
.getBlockAt(finalObjectPosition.b, finalObjectPosition.c, finalObjectPosition.d);
|
||||
|
||||
if (!UtilBlock.airFoliage(block) && !block.isLiquid())
|
||||
{
|
||||
nmsEntity.motX = ((float) (finalObjectPosition.pos.a - nmsEntity.locX));
|
||||
nmsEntity.motY = ((float) (finalObjectPosition.pos.b - nmsEntity.locY));
|
||||
nmsEntity.motZ = ((float) (finalObjectPosition.pos.c - nmsEntity.locZ));
|
||||
float f2 = MathHelper.sqrt(nmsEntity.motX * nmsEntity.motX + nmsEntity.motY * nmsEntity.motY + nmsEntity.motZ
|
||||
* nmsEntity.motZ);
|
||||
nmsEntity.locX -= nmsEntity.motX / f2 * 0.0500000007450581D;
|
||||
nmsEntity.locY -= nmsEntity.motY / f2 * 0.0500000007450581D;
|
||||
nmsEntity.locZ -= nmsEntity.motZ / f2 * 0.0500000007450581D;
|
||||
|
||||
onExplode(block.getLocation().add(0.5, 0.5, 0.5));
|
||||
|
||||
_fallingBlock.remove();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UtilParticle.PlayParticle(ParticleType.BLOCK_DUST.getParticle(Material.STONE, 0),
|
||||
_fallingBlock.getLocation().add(0, 0.5, 0), 0.3F, 0.3F, 0.3F, 0, 2, UtilParticle.ViewDist.NORMAL,
|
||||
UtilServer.getPlayers());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setFinished()
|
||||
{
|
||||
int[] ids = new int[_fallingBlocks.size() * 2];
|
||||
|
||||
int index = 0;
|
||||
|
||||
for (Entry<Integer, Integer> entry : _fallingBlocks.entrySet())
|
||||
{
|
||||
ids[index] = entry.getKey();
|
||||
ids[index + 1] = entry.getValue();
|
||||
index += 2;
|
||||
}
|
||||
|
||||
PacketPlayOutEntityDestroy packet = new PacketPlayOutEntityDestroy(ids);
|
||||
|
||||
for (Player player : Bukkit.getOnlinePlayers())
|
||||
{
|
||||
UtilPlayer.sendPacket(player, packet);
|
||||
}
|
||||
|
||||
for (Item item : _items)
|
||||
{
|
||||
item.remove();
|
||||
}
|
||||
|
||||
if (_fallingBlock != null)
|
||||
{
|
||||
_fallingBlock.remove();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
IronGolem entity = getEntity();
|
||||
|
||||
Iterator<Item> itel = _items.iterator();
|
||||
|
||||
while (itel.hasNext())
|
||||
{
|
||||
Item item = itel.next();
|
||||
|
||||
Vector vec = item.getVelocity();
|
||||
Location loc = item.getLocation();
|
||||
|
||||
if (item.getTicksLived() > 100 || vec.getY() <= 0 || loc.distance(_center) > loc.add(vec).distance(_center)
|
||||
|| UtilEnt.isGrounded(item))
|
||||
{
|
||||
itel.remove();
|
||||
}
|
||||
}
|
||||
|
||||
// This spawns a floating block
|
||||
if (_tick >= 20 && _tick % 60 == 0 && _fallingBlocks.size() < _strength)
|
||||
{
|
||||
int id = UtilEnt.getNewEntityId();
|
||||
int id2 = UtilEnt.getNewEntityId();
|
||||
|
||||
_fallingBlocks.put(id, id2);
|
||||
_blocksLocation.put(id, _center.toVector());
|
||||
|
||||
Packet[] packets = new Packet[3];
|
||||
|
||||
PacketPlayOutSpawnEntityLiving packet1 = new PacketPlayOutSpawnEntityLiving();
|
||||
|
||||
DataWatcher watcher = new DataWatcher(null);
|
||||
watcher.a(0, (byte) 32);
|
||||
watcher.a(1, 0);
|
||||
|
||||
packet1.a = id;
|
||||
packet1.b = EntityType.SILVERFISH.getTypeId();
|
||||
packet1.c = (int) Math.floor(_center.getX() * 32);
|
||||
packet1.d = (int) Math.floor((_center.getY() - 0.125) * 32);
|
||||
packet1.e = (int) Math.floor(_center.getZ() * 32);
|
||||
packet1.l = watcher;
|
||||
|
||||
packets[0] = packet1;
|
||||
|
||||
PacketPlayOutSpawnEntity packet2 = new PacketPlayOutSpawnEntity(((CraftEntity) entity).getHandle(), 70,
|
||||
Material.DIRT.getId());
|
||||
|
||||
packet2.a = id2;
|
||||
|
||||
packet2.b = (int) Math.floor(_center.getX() * 32);
|
||||
packet2.c = (int) Math.floor(_center.getY() * 32);
|
||||
packet2.d = (int) Math.floor(_center.getZ() * 32);
|
||||
|
||||
packets[1] = packet2;
|
||||
|
||||
PacketPlayOutAttachEntity packet3 = new PacketPlayOutAttachEntity();
|
||||
|
||||
packet3.b = id2;
|
||||
packet3.c = id;
|
||||
|
||||
packets[2] = packet3;
|
||||
|
||||
for (Player player : UtilServer.getPlayers())
|
||||
{
|
||||
if (player.getLocation().distance(_center) < 80)
|
||||
{
|
||||
UtilPlayer.sendPacket(player, packets);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This spawns a item that flies above the golem's head and disappears
|
||||
if (UtilMath.r(6) == 0 && _tick < 40 + (_strength * 40))
|
||||
{
|
||||
double angle = ((2 * Math.PI) / 30) * UtilMath.r(30);
|
||||
double x = 5 * Math.cos(angle);
|
||||
double z = 5 * Math.sin(angle);
|
||||
Location loc = _center.clone().add(x, -3, z);
|
||||
|
||||
Material mat = null;
|
||||
|
||||
switch (UtilMath.r(3))
|
||||
{
|
||||
case 0:
|
||||
mat = Material.DIRT;
|
||||
break;
|
||||
case 1:
|
||||
mat = Material.STONE;
|
||||
break;
|
||||
case 2:
|
||||
mat = Material.COBBLESTONE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
Item item = loc.getWorld().dropItem(loc, new ItemBuilder(mat).setTitle(System.currentTimeMillis() + "").build());
|
||||
|
||||
item.setPickupDelay(999999);
|
||||
|
||||
Vector vec = UtilAlg.getTrajectory(_center, item.getLocation());
|
||||
|
||||
vec.normalize().multiply(5);
|
||||
|
||||
item.setVelocity(vec);
|
||||
|
||||
// TODO Fix velocity
|
||||
|
||||
_items.add(item);
|
||||
}
|
||||
|
||||
// 10 being when items no longer fly in, 0 being when its shot.
|
||||
int ticksTillFired = (60 + (40 * _strength)) - _tick;
|
||||
|
||||
if (ticksTillFired > 20)
|
||||
{
|
||||
int strength = (int) Math.floor(_tick / 20D);
|
||||
|
||||
int nine = 8 - strength;
|
||||
|
||||
if (_tick % nine == 0)
|
||||
{
|
||||
_center.getWorld().playSound(_center, Sound.DIG_GRASS, strength + 1, 1F);
|
||||
}
|
||||
}
|
||||
else if (ticksTillFired < 0)
|
||||
{
|
||||
if (_tick % 3 == 0)
|
||||
{
|
||||
_center.getWorld().playSound(_fallingBlock.getLocation(), Sound.WOOD_CLICK, _strength + 1, 0.4F);
|
||||
}
|
||||
}
|
||||
|
||||
// The location the falling blocks need to stick by
|
||||
Vector blockCenter = _center.toVector();
|
||||
|
||||
if (ticksTillFired >= 0 && ticksTillFired <= 20)
|
||||
{
|
||||
Vector vec = entity.getLocation().add(entity.getLocation().getDirection().setY(0).normalize().multiply(1.2))
|
||||
.add(0, 1, 0).toVector();
|
||||
|
||||
blockCenter = UtilAlg.getTrajectory(_center.toVector(), blockCenter);
|
||||
vec.multiply(ticksTillFired / 10D);
|
||||
|
||||
_center.getWorld().playSound(_center, Sound.DIG_SNOW, _strength + 1, 0);
|
||||
}
|
||||
else if (_fallingBlock != null)
|
||||
{
|
||||
blockCenter = _fallingBlock.getLocation().add(0, 0.5, 0).toVector();
|
||||
}
|
||||
|
||||
// Move the fake floating blocks
|
||||
for (Entry<Integer, Integer> entry : _fallingBlocks.entrySet())
|
||||
{
|
||||
int id = entry.getKey();
|
||||
Vector vec = _blocksLocation.get(id);
|
||||
|
||||
int x = clamp((int) ((blockCenter.getX() - vec.getX()) * 32) + (UtilMath.r(8) - 4));
|
||||
int y = clamp((int) ((blockCenter.getY() - vec.getY()) * 32) + (UtilMath.r(8) - 4));
|
||||
int z = clamp((int) ((blockCenter.getZ() - vec.getZ()) * 32) + (UtilMath.r(8) - 4));
|
||||
|
||||
vec.add(new Vector(x, y, z));
|
||||
|
||||
PacketPlayOutRelEntityMove packet = new PacketPlayOutRelEntityMove();
|
||||
|
||||
packet.a = id;
|
||||
|
||||
packet.b = (byte) x;
|
||||
packet.c = (byte) y;
|
||||
packet.d = (byte) z;
|
||||
|
||||
for (Player player : UtilServer.getPlayers())
|
||||
{
|
||||
if (player.getLocation().distance(_center) < 70)
|
||||
{
|
||||
UtilPlayer.sendPacket(player, packet);
|
||||
|
||||
UtilParticle.PlayParticle(ParticleType.BLOCK_DUST.getParticle(Material.STONE, 0),
|
||||
vec.toLocation(_center.getWorld()), 0.7F, 0.7F, 0.7F, 0, 11, ViewDist.NORMAL, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ticksTillFired == 0)
|
||||
{
|
||||
int id = _fallingBlocks.keySet().iterator().next();
|
||||
|
||||
PacketPlayOutEntityDestroy packet = new PacketPlayOutEntityDestroy(new int[]
|
||||
{
|
||||
id, _fallingBlocks.get(id)
|
||||
});
|
||||
|
||||
for (Player player : Bukkit.getOnlinePlayers())
|
||||
{
|
||||
UtilPlayer.sendPacket(player, packet);
|
||||
}
|
||||
|
||||
_fallingBlocks.remove(id);
|
||||
|
||||
_fallingBlock = _center.getWorld().spawnFallingBlock(_blocksLocation.get(id).toLocation(_center.getWorld()),
|
||||
Material.STONE, (byte) 0);
|
||||
|
||||
Vector vec1 = _fallingBlock.getLocation().toVector();
|
||||
Vector vec2 = _target.getLocation().toVector();
|
||||
|
||||
Vector vec = UtilAlg.calculateVelocity(vec1, vec2, (int) (vec1.distanceSquared(vec2) / 4));
|
||||
|
||||
_fallingBlock.setVelocity(vec);
|
||||
|
||||
EntityIronGolem golem = ((CraftIronGolem) entity).getHandle();
|
||||
|
||||
golem.world.broadcastEntityEffect(golem, (byte) 4);
|
||||
}
|
||||
|
||||
_tick++;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,81 @@
|
||||
package mineplex.game.clans.clans.worldevent.event.golem.abilities;
|
||||
|
||||
import mineplex.core.common.util.UtilAction;
|
||||
import mineplex.core.common.util.UtilEnt;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.game.clans.clans.worldevent.event.golem.GolemCreature;
|
||||
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
public class GolemMeleeAttack extends GolemAbility
|
||||
{
|
||||
private boolean _attacked;
|
||||
|
||||
public GolemMeleeAttack(GolemCreature creature)
|
||||
{
|
||||
super(creature);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canMove()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCooldown()
|
||||
{
|
||||
return 20;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Player getTarget()
|
||||
{
|
||||
return getTarget(2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasFinished()
|
||||
{
|
||||
return _attacked;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setFinished()
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
_attacked = true;
|
||||
|
||||
for (Player target : UtilPlayer.getNearby(getLocation(), 2))
|
||||
{
|
||||
if (target.getVelocity().length() > 0.5)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
UtilEnt.CreatureLook(getEntity(), target);
|
||||
|
||||
getGolem()
|
||||
.getEvent()
|
||||
.getDamageManager()
|
||||
.NewDamageEvent(target, getEntity(), null, DamageCause.ENTITY_ATTACK, 6, false, true, false, "Golem Attack",
|
||||
"Golem Attack");
|
||||
|
||||
Vector vec = getLocation().getDirection();
|
||||
vec.setY(0).normalize().multiply(0.2);
|
||||
vec.setY(1);
|
||||
|
||||
UtilAction.velocity(target, vec, 1.4, false, 0, 0, 2, false);
|
||||
|
||||
target.getWorld().playSound(target.getLocation(), Sound.IRONGOLEM_THROW, 3, 0.9F);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,215 @@
|
||||
package mineplex.game.clans.clans.worldevent.event.golem.abilities;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import mineplex.core.common.util.UtilAction;
|
||||
import mineplex.core.common.util.UtilAlg;
|
||||
import mineplex.core.common.util.UtilBlock;
|
||||
import mineplex.core.common.util.UtilEnt;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.game.clans.clans.worldevent.event.golem.GolemCreature;
|
||||
import net.minecraft.server.v1_7_R4.EntityIronGolem;
|
||||
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.craftbukkit.v1_7_R4.entity.CraftIronGolem;
|
||||
import org.bukkit.entity.Damageable;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.IronGolem;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
/**
|
||||
* Rumble is where the golem picks a target then starts playing a animation for a second where its obviously preparing to use it.
|
||||
* Copy this from Wizards
|
||||
*/
|
||||
public class GolemRumble extends GolemAbility
|
||||
{
|
||||
private Location _loc;
|
||||
private Player _target;
|
||||
private int _ticks;
|
||||
private int _travelled;
|
||||
private Vector _vec;
|
||||
private int _width = 1;
|
||||
|
||||
public GolemRumble(GolemCreature creature)
|
||||
{
|
||||
super(creature);
|
||||
|
||||
_target = getTarget();
|
||||
UtilEnt.CreatureLook(getEntity(), _target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canMove()
|
||||
{
|
||||
return _ticks >= 20;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasFinished()
|
||||
{
|
||||
return _target == null || !_target.isValid() || getLocation().distance(_target.getLocation()) > 100;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setFinished()
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
if (_ticks++ < 14)
|
||||
{
|
||||
IronGolem entity = getEntity();
|
||||
EntityIronGolem golem = ((CraftIronGolem) entity).getHandle();
|
||||
|
||||
golem.world.broadcastEntityEffect(golem, (byte) 4);
|
||||
|
||||
if (_ticks % 2 == 0)
|
||||
{
|
||||
entity.getWorld().playSound(entity.getLocation(), Sound.IRONGOLEM_THROW, 3, 2F);
|
||||
UtilEnt.CreatureLook(entity, _target);
|
||||
}
|
||||
}
|
||||
else if (_ticks % 2 == 0)
|
||||
{
|
||||
int oldWidth = _width;
|
||||
|
||||
if ((_width <= 3 || _ticks % 4 == 0) && _width <= 5)
|
||||
{
|
||||
_width++;
|
||||
}
|
||||
|
||||
Location newLoc;
|
||||
boolean validBlock = false;
|
||||
ArrayList<Block> current = new ArrayList<Block>();
|
||||
|
||||
if (_vec == null)
|
||||
{
|
||||
_vec = _target.getLocation().subtract(getLocation()).toVector().setY(0).normalize();// .multiply(0.5);
|
||||
_loc = getLocation().subtract(0, 1, 0).getBlock().getLocation().add(0, 0.99, 0);
|
||||
newLoc = _loc;
|
||||
current.add(_loc.getBlock());
|
||||
|
||||
validBlock = true;
|
||||
}
|
||||
else
|
||||
{ // Move rumble
|
||||
newLoc = _loc.clone().add(_vec);
|
||||
|
||||
// Check if the rumble needs to go up or drop a block or two
|
||||
for (int y : new int[]
|
||||
{
|
||||
0, 1, -1, -2
|
||||
})
|
||||
{
|
||||
if (_loc.getBlockY() + y <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int a = 1; a <= 2; a++)
|
||||
{
|
||||
Block b = newLoc.clone().add(_vec.clone().multiply(a)).getBlock().getRelative(0, y, 0);
|
||||
|
||||
if (UtilBlock.solid(b) && !UtilBlock.solid(b.getRelative(0, 1, 0)))
|
||||
{
|
||||
validBlock = true;
|
||||
newLoc.add(0, y, 0);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (validBlock)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (int width = -_width; width <= _width; width++)
|
||||
{
|
||||
if (Math.abs(width) <= oldWidth)
|
||||
{
|
||||
Block b = _loc.clone().add(UtilAlg.getRight(_vec).multiply(width)).getBlock();
|
||||
|
||||
if (!current.contains(b))
|
||||
{
|
||||
current.add(b);
|
||||
}
|
||||
}
|
||||
|
||||
if (validBlock)
|
||||
{
|
||||
Block b = newLoc.clone().add(UtilAlg.getRight(_vec).multiply(width)).getBlock();
|
||||
|
||||
if (!current.contains(b))
|
||||
{
|
||||
current.add(b);
|
||||
|
||||
b.getWorld().playEffect(b.getLocation(), Effect.STEP_SOUND, b.getTypeId());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UtilEnt.CreatureLook(getEntity(), _loc);
|
||||
|
||||
for (Entity entity : getEntity().getWorld().getEntities())
|
||||
{
|
||||
if (entity instanceof Damageable && !UtilPlayer.isSpectator(entity) && entity != getEntity())
|
||||
{
|
||||
Block b = entity.getLocation().getBlock();
|
||||
boolean canDamage = false;
|
||||
|
||||
for (int y = -1; y <= 0; y++)
|
||||
{
|
||||
if (current.contains(b.getRelative(0, y, 0)))
|
||||
{
|
||||
canDamage = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!canDamage)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (canDamage(entity))
|
||||
{
|
||||
getGolem()
|
||||
.getEvent()
|
||||
.getDamageManager()
|
||||
.NewDamageEvent((LivingEntity) entity, getEntity(), null, DamageCause.CONTACT, 6, false, true,
|
||||
false, "Rumble", "Rumble");
|
||||
}
|
||||
|
||||
UtilAction.velocity(entity, _vec.clone(), 1.5, true, 0, 0.2, 1, true);
|
||||
|
||||
if (entity instanceof Player)
|
||||
{
|
||||
|
||||
getGolem().getEvent().getEventManager().getClans().getCondition().Factory()
|
||||
.Slow("Rumble", (LivingEntity) entity, getEntity(), 3, 1, false, false, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_travelled++ > 35 || !validBlock)
|
||||
{
|
||||
// TODO Explode?
|
||||
_target = null;
|
||||
}
|
||||
|
||||
_loc = newLoc;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,403 @@
|
||||
package mineplex.game.clans.clans.worldevent.event.golem.abilities;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Iterator;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
import mineplex.core.common.util.UtilAction;
|
||||
import mineplex.core.common.util.UtilAlg;
|
||||
import mineplex.core.common.util.UtilBlock;
|
||||
import mineplex.core.common.util.UtilEnt;
|
||||
import mineplex.core.common.util.UtilMath;
|
||||
import mineplex.core.common.util.UtilParticle;
|
||||
import mineplex.core.common.util.UtilParticle.ParticleType;
|
||||
import mineplex.core.common.util.UtilPlayer;
|
||||
import mineplex.core.common.util.UtilServer;
|
||||
import mineplex.core.common.util.UtilShapes;
|
||||
import mineplex.core.common.util.UtilTime;
|
||||
import mineplex.core.updater.UpdateType;
|
||||
import mineplex.core.updater.event.UpdateEvent;
|
||||
import mineplex.game.clans.clans.worldevent.event.golem.GolemCreature;
|
||||
import net.minecraft.server.v1_7_R4.AxisAlignedBB;
|
||||
import net.minecraft.server.v1_7_R4.MathHelper;
|
||||
import net.minecraft.server.v1_7_R4.MovingObjectPosition;
|
||||
import net.minecraft.server.v1_7_R4.Vec3D;
|
||||
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.craftbukkit.v1_7_R4.CraftWorld;
|
||||
import org.bukkit.craftbukkit.v1_7_R4.entity.CraftEntity;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.FallingBlock;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
public class GolemWallExplode extends GolemAbility
|
||||
{
|
||||
private HashMap<BlockFace, ArrayList<Block>> _blockWalls = new HashMap<BlockFace, ArrayList<Block>>();
|
||||
private ArrayList<String> _dontTarget = new ArrayList<String>();
|
||||
private ArrayList<FallingBlock> _fallingBlocks = new ArrayList<FallingBlock>();
|
||||
private int _maxTimes = UtilMath.r(2) + 1;
|
||||
private int _tick;
|
||||
private int _timesDone;
|
||||
private HashMap<BlockFace, Long> _wallTimers = new HashMap<BlockFace, Long>();
|
||||
|
||||
public GolemWallExplode(GolemCreature creature)
|
||||
{
|
||||
super(creature);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canMove()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCooldown()
|
||||
{
|
||||
return 20;
|
||||
}
|
||||
|
||||
private float getMod(int div)
|
||||
{
|
||||
return UtilMath.random.nextFloat() / div;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Player getTarget()
|
||||
{
|
||||
for (Player player : UtilPlayer.getNearby(getLocation(), 15))
|
||||
{
|
||||
if (_dontTarget.contains(player.getName()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player.getLocation().distance(getLocation()) <= 4)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasFinished()
|
||||
{
|
||||
return _wallTimers.isEmpty() && _fallingBlocks.isEmpty() && _timesDone >= _maxTimes;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onUpdate(UpdateEvent event)
|
||||
{
|
||||
if (event.getType() != UpdateType.TICK)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Iterator<FallingBlock> fallingIterator = _fallingBlocks.iterator();
|
||||
|
||||
while (fallingIterator.hasNext())
|
||||
{
|
||||
FallingBlock cur = fallingIterator.next();
|
||||
|
||||
if (cur.isDead() || !cur.isValid() || cur.getTicksLived() > 400
|
||||
|| !cur.getWorld().isChunkLoaded(cur.getLocation().getBlockX() >> 4, cur.getLocation().getBlockZ() >> 4))
|
||||
{
|
||||
fallingIterator.remove();
|
||||
|
||||
Block block = cur.getLocation().getBlock();
|
||||
block.setTypeIdAndData(0, (byte) 0, true);
|
||||
cur.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, cur.getBlockId());
|
||||
|
||||
// Expire
|
||||
if (cur.getTicksLived() > 400
|
||||
|| !cur.getWorld().isChunkLoaded(cur.getLocation().getBlockX() >> 4, cur.getLocation().getBlockZ() >> 4))
|
||||
{
|
||||
cur.remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
cur.remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
double distanceToEntity = 0.0D;
|
||||
LivingEntity victim = null;
|
||||
|
||||
net.minecraft.server.v1_7_R4.Entity nmsEntity = ((CraftEntity) cur).getHandle();
|
||||
Vec3D vec3d = Vec3D.a(nmsEntity.locX, nmsEntity.locY, nmsEntity.locZ);
|
||||
Vec3D vec3d1 = Vec3D.a(nmsEntity.locX + nmsEntity.motX, nmsEntity.locY + nmsEntity.motY, nmsEntity.locZ
|
||||
+ nmsEntity.motZ);
|
||||
|
||||
MovingObjectPosition finalObjectPosition = nmsEntity.world.rayTrace(vec3d, vec3d1, false, true, false);
|
||||
vec3d = Vec3D.a(nmsEntity.locX, nmsEntity.locY, nmsEntity.locZ);
|
||||
vec3d1 = Vec3D.a(nmsEntity.locX + nmsEntity.motX, nmsEntity.locY + nmsEntity.motY, nmsEntity.locZ + nmsEntity.motZ);
|
||||
|
||||
if (finalObjectPosition != null)
|
||||
{
|
||||
vec3d1 = Vec3D.a(finalObjectPosition.pos.a, finalObjectPosition.pos.b, finalObjectPosition.pos.c);
|
||||
}
|
||||
|
||||
for (Object entity : ((CraftWorld) cur.getWorld()).getHandle().getEntities(
|
||||
((CraftEntity) cur).getHandle(),
|
||||
((CraftEntity) cur).getHandle().boundingBox.a(((CraftEntity) cur).getHandle().motX,
|
||||
((CraftEntity) cur).getHandle().motY, ((CraftEntity) cur).getHandle().motZ).grow(2, 2, 2)))
|
||||
{
|
||||
Entity bukkitEntity = ((net.minecraft.server.v1_7_R4.Entity) entity).getBukkitEntity();
|
||||
|
||||
if (bukkitEntity instanceof LivingEntity)
|
||||
{
|
||||
LivingEntity ent = (LivingEntity) bukkitEntity;
|
||||
|
||||
// Avoid Self
|
||||
if (ent.equals(getEntity()))
|
||||
continue;
|
||||
|
||||
// Creative or Spec
|
||||
if (ent instanceof Player)
|
||||
if (((Player) ent).getGameMode() == GameMode.CREATIVE || UtilPlayer.isSpectator(ent))
|
||||
continue;
|
||||
|
||||
// float f1 = (float)(nmsEntity.boundingBox.a() * 0.6f);
|
||||
AxisAlignedBB axisalignedbb1 = ((CraftEntity) ent).getHandle().boundingBox.grow(1F, 1F, 1F);
|
||||
MovingObjectPosition entityCollisionPosition = axisalignedbb1.a(vec3d, vec3d1);
|
||||
|
||||
if (entityCollisionPosition != null)
|
||||
{
|
||||
double d1 = vec3d.distanceSquared(entityCollisionPosition.pos);
|
||||
if ((d1 < distanceToEntity) || (distanceToEntity == 0.0D))
|
||||
{
|
||||
victim = ent;
|
||||
distanceToEntity = d1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (victim != null)
|
||||
{
|
||||
cur.getWorld().playEffect(victim.getEyeLocation().subtract(0, 0.5, 0), Effect.STEP_SOUND, cur.getBlockId());
|
||||
|
||||
if (canDamage(victim))
|
||||
{
|
||||
getGolem()
|
||||
.getEvent()
|
||||
.getDamageManager()
|
||||
.NewDamageEvent((LivingEntity) victim, getEntity(), null, DamageCause.CONTACT, 6, true, true, false,
|
||||
"Wall Explosion", "Wall Explosion");
|
||||
}
|
||||
|
||||
cur.remove();
|
||||
fallingIterator.remove();
|
||||
|
||||
Vector vec = cur.getVelocity();
|
||||
|
||||
UtilAction.velocity(victim, vec, 1.5, true, 0, 0.2, 1, true);
|
||||
}
|
||||
else if (finalObjectPosition != null)
|
||||
{
|
||||
Block block = cur.getWorld().getBlockAt(finalObjectPosition.b, finalObjectPosition.c, finalObjectPosition.d);
|
||||
|
||||
if (!UtilBlock.airFoliage(block) && !block.isLiquid())
|
||||
{
|
||||
nmsEntity.motX = ((float) (finalObjectPosition.pos.a - nmsEntity.locX));
|
||||
nmsEntity.motY = ((float) (finalObjectPosition.pos.b - nmsEntity.locY));
|
||||
nmsEntity.motZ = ((float) (finalObjectPosition.pos.c - nmsEntity.locZ));
|
||||
float f2 = MathHelper.sqrt(nmsEntity.motX * nmsEntity.motX + nmsEntity.motY * nmsEntity.motY + nmsEntity.motZ
|
||||
* nmsEntity.motZ);
|
||||
nmsEntity.locX -= nmsEntity.motX / f2 * 0.0500000007450581D;
|
||||
nmsEntity.locY -= nmsEntity.motY / f2 * 0.0500000007450581D;
|
||||
nmsEntity.locZ -= nmsEntity.motZ / f2 * 0.0500000007450581D;
|
||||
|
||||
cur.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, cur.getBlockId());
|
||||
cur.remove();
|
||||
fallingIterator.remove();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UtilParticle.PlayParticle(ParticleType.BLOCK_DUST.getParticle(Material.STONE, 0), cur.getLocation()
|
||||
.add(0, 0.5, 0), 0.3F, 0.3F, 0.3F, 0, 2, UtilParticle.ViewDist.NORMAL, UtilServer.getPlayers());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setFinished()
|
||||
{
|
||||
for (FallingBlock block : _fallingBlocks)
|
||||
{
|
||||
block.remove();
|
||||
}
|
||||
|
||||
for (ArrayList<Block> list : _blockWalls.values())
|
||||
{
|
||||
for (Block b : list)
|
||||
{
|
||||
b.setType(Material.AIR);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick()
|
||||
{
|
||||
if (_tick++ % 30 == 0 && _timesDone < _maxTimes)
|
||||
{
|
||||
_dontTarget.clear();
|
||||
|
||||
_timesDone++;
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
Player target = getTarget();
|
||||
|
||||
if (target == null)
|
||||
{
|
||||
if (_dontTarget.isEmpty())
|
||||
{
|
||||
_timesDone = _maxTimes;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_dontTarget.add(target.getName());
|
||||
|
||||
UtilEnt.CreatureLook(getEntity(), target);
|
||||
|
||||
BlockFace face = UtilShapes.getFacing(getLocation().getYaw());
|
||||
|
||||
if (_wallTimers.containsKey(face))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ArrayList<Block> blocks = new ArrayList<Block>();
|
||||
|
||||
Location loc = getLocation().getBlock().getLocation().add(0.5, 0, 0.5);
|
||||
|
||||
int mul = (face.getModX() != 0 && face.getModZ() != 0) ? 2 : 3;
|
||||
|
||||
loc.add(face.getModX() * mul, 0, face.getModZ() * mul);
|
||||
|
||||
Block b = loc.getBlock();
|
||||
|
||||
BlockFace sideFace = UtilShapes.getSideBlockFaces(face, true)[0];
|
||||
boolean invalid = false;
|
||||
|
||||
for (int mult = -2; mult <= 2; mult++)
|
||||
{
|
||||
Block block = b;
|
||||
|
||||
if (Math.abs(mult) < 2)
|
||||
{
|
||||
block = block.getRelative(face);
|
||||
}
|
||||
|
||||
block = block.getRelative(sideFace, mult);
|
||||
|
||||
if (Math.abs(mult) == 2 && face.getModX() != 0 && face.getModZ() != 0)
|
||||
{
|
||||
block = block.getRelative(UtilShapes.getSideBlockFaces(face, false)[mult < 0 ? 0 : 1]);
|
||||
}
|
||||
|
||||
if (!UtilAlg.HasSight(getLocation(), block.getLocation()))
|
||||
{
|
||||
invalid = true;
|
||||
break;
|
||||
}
|
||||
|
||||
Block under = block.getRelative(0, -1, 0);
|
||||
|
||||
if (!UtilBlock.solid(under))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int y = 0; y <= 1; y++)
|
||||
{
|
||||
block = block.getRelative(0, y, 0);
|
||||
|
||||
if (block.getType() != Material.AIR)
|
||||
{
|
||||
invalid = true;
|
||||
break;
|
||||
}
|
||||
|
||||
blocks.add(block);
|
||||
}
|
||||
|
||||
if (invalid)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (invalid)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (Block block : blocks)
|
||||
{
|
||||
block.setType(block.getWorld().getBlockAt(block.getX(), b.getY() - 1, block.getZ()).getType());
|
||||
block.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, block.getTypeId());
|
||||
}
|
||||
|
||||
_blockWalls.put(face, blocks);
|
||||
_wallTimers.put(face, System.currentTimeMillis());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Iterator<Entry<BlockFace, ArrayList<Block>>> itel = _blockWalls.entrySet().iterator();
|
||||
|
||||
while (itel.hasNext())
|
||||
{
|
||||
Entry<BlockFace, ArrayList<Block>> entry = itel.next();
|
||||
BlockFace face = entry.getKey();
|
||||
|
||||
if (UtilTime.elapsed(_wallTimers.get(face), 1000))
|
||||
{
|
||||
itel.remove();
|
||||
_wallTimers.remove(face);
|
||||
|
||||
for (Block b : entry.getValue())
|
||||
{
|
||||
FallingBlock block = getEntity().getWorld().spawnFallingBlock(b.getLocation().add(0.5, 0, 0.5), b.getType(),
|
||||
(byte) 0);
|
||||
|
||||
block.setDropItem(false);
|
||||
|
||||
int index = entry.getValue().indexOf(b);
|
||||
|
||||
BlockFace f = index == 6 || index == 7 ? BlockFace.SELF
|
||||
: UtilShapes.getSideBlockFaces(face, true)[index > 6 ? 0 : 1];
|
||||
|
||||
block.setVelocity(new Vector((face.getModX() * 0.65) + (f.getModX() * (0.05 + getMod(10))), 0.2 + getMod(15),
|
||||
(face.getModZ() * 0.65) + (f.getModZ() * (0.05 + getMod(10)))));
|
||||
|
||||
_fallingBlocks.add(block);
|
||||
|
||||
b.getWorld().playEffect(b.getLocation(), Effect.STEP_SOUND, b.getTypeId());
|
||||
b.setType(Material.AIR);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -36,7 +36,7 @@ import net.minecraft.server.v1_7_R4.World;
|
||||
|
||||
public class CustomExplosion extends Explosion
|
||||
{
|
||||
private Player _owner;
|
||||
private org.bukkit.entity.LivingEntity _owner;
|
||||
private boolean _damageOwner;
|
||||
private int _i = 16;
|
||||
private World _world;
|
||||
@ -142,7 +142,7 @@ public class CustomExplosion extends Explosion
|
||||
return this;
|
||||
}
|
||||
|
||||
public CustomExplosion setPlayer(Player player, boolean damageExplosionOwner)
|
||||
public CustomExplosion setPlayer(org.bukkit.entity.LivingEntity player, boolean damageExplosionOwner)
|
||||
{
|
||||
_owner = player;
|
||||
_damageOwner = damageExplosionOwner;
|
||||
@ -319,7 +319,7 @@ public class CustomExplosion extends Explosion
|
||||
}
|
||||
}
|
||||
|
||||
ExplosionEvent event = _owner == null ? new ExplosionEvent(blockList) : new ExplosionEvent(blockList, _owner);
|
||||
ExplosionEvent event = _owner == null || !(_owner instanceof Player) ? new ExplosionEvent(blockList) : new ExplosionEvent(blockList, (Player) _owner);
|
||||
this._world.getServer().getPluginManager().callEvent(event);
|
||||
|
||||
this.blocks.clear();
|
||||
|
Loading…
Reference in New Issue
Block a user