Fixed purchase info.
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@ -99,9 +99,9 @@ public class GadgetPage extends ShopPageBase<CosmeticManager, CosmeticShop>
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else
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{
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if (gadget.GetCost(CurrencyType.Coins) > 0 && DonationManager.Get(Player.getName()).GetBalance(CurrencyType.Coins) >= gadget.GetCost(CurrencyType.Coins))
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AddButton(slot, new ShopItem(Material.INK_SACK, (byte)8, "Purchase " + gadget.GetName(), itemLore.toArray(new String[itemLore.size()]), 1, false, false), new GadgetButton(gadget, this));
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AddButton(slot, new ShopItem(Material.INK_SACK, (byte)8, (gadget.GetCost(CurrencyType.Coins) == -2 ? "" : "Purchase ") + gadget.GetName(), itemLore.toArray(new String[itemLore.size()]), 1, false, false), new GadgetButton(gadget, this));
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else
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setItem(slot, new ShopItem(Material.INK_SACK, (byte)8, "Purchase " + gadget.GetName(), itemLore.toArray(new String[itemLore.size()]), 1, true, false));
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setItem(slot, new ShopItem(Material.INK_SACK, (byte)8, (gadget.GetCost(CurrencyType.Coins) == -2 ? "" : "Purchase ") + gadget.GetName(), itemLore.toArray(new String[itemLore.size()]), 1, true, false));
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}
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}
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