Tons of changes.
This commit is contained in:
parent
125b823a65
commit
842da3d6fb
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@ -1,7 +1,9 @@
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package nautilus.game.arcade.game.games.monstermaze;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Iterator;
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import java.util.List;
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import mineplex.core.common.util.UtilAlg;
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import mineplex.core.common.util.UtilBlock;
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@ -16,7 +18,7 @@ public class MMMazes
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{
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public static MazePreset getRandomMapPreset(Location loc)
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{
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return new MazePreset(M1, loc); // TODO randomization
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return new MazePreset(getRandomMap(), loc);
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}
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public static class MazePreset
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@ -96,20 +98,31 @@ public class MMMazes
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}
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}
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}
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ArrayList<Location> locsToPickFrom = new ArrayList<>(_validSafePadSpawns);
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int numberOfSafeZones = 4;
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for(int i = 0; i < numberOfSafeZones; i++)
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int numberOfSafeZones = 8;
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for (int i = 0; i < numberOfSafeZones; i++)
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{
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Location l = UtilAlg.Random(locsToPickFrom);
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for(Block b : UtilBlock.getInBoundingBox(l.clone().add(1, 0, 1), l.clone().subtract(1, 0, 1), false))
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Location toAdd = null;
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if (locsToPickFrom == null)
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{
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_safeZones.add(b.getLocation());
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toAdd = UtilAlg.Random(locsToPickFrom);
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}
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for(Block b : UtilBlock.getInRadius(l.getBlock(), 6).keySet())
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else
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{
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ArrayList<Location> toBeAwayFrom = new ArrayList<Location>(_safeZones);
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toBeAwayFrom.add(_center);
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toAdd = UtilAlg.getLocationAwayFromOtherLocations(locsToPickFrom, toBeAwayFrom);
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}
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_safeZones.add(toAdd);
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// for(Block b : UtilBlock.getInBoundingBox(toAdd.clone().add(1, 0, 1), toAdd.clone().subtract(1, 0, 1), false))
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// {
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// _safeZones.add(b.getLocation());
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// }
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for (Block b : UtilBlock.getInRadius(toAdd.getBlock(), 6).keySet())
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{
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locsToPickFrom.remove(b.getLocation());
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}
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@ -162,21 +175,26 @@ public class MMMazes
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for (int i = 0 ; i < 3 ; i++)
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{
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mod.subtract(0, i, 0).getBlock().setType(Material.GOLD_BLOCK);
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}
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mod.subtract(0, 1, 0).getBlock().setType(Material.GOLD_BLOCK);
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}
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}
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for(Location loc : _centerSafeZone)
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{
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loc.getBlock().getRelative(BlockFace.DOWN).setType(Material.STAINED_GLASS);
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loc.getBlock().getRelative(BlockFace.DOWN).setData((byte)8);
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for (int i = 0 ; i < 3 ; i++)
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{
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Block cur = loc.clone().subtract(0, i, 0).getBlock();
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cur.getRelative(BlockFace.DOWN).setType(Material.STAINED_CLAY);
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cur.getRelative(BlockFace.DOWN).setData((byte) 13);
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}
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}
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for(Location loc : _safeZones)
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{
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loc.getBlock().getRelative(BlockFace.DOWN).setType(Material.STAINED_GLASS);
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loc.getBlock().getRelative(BlockFace.DOWN).setData((byte)8);
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}
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// for(Location loc : _safeZones)
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// {
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// loc.getBlock().getRelative(BlockFace.DOWN).setType(Material.STAINED_CLAY);
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// loc.getBlock().getRelative(BlockFace.DOWN).setData((byte) 5);
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// }
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_built = true;
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}
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@ -185,6 +203,11 @@ public class MMMazes
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return _spawns;
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}
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public ArrayList<Location> getSafeZones()
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{
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return _safeZones;
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}
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public boolean isBuilt()
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{
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return _built;
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@ -205,120 +228,329 @@ public class MMMazes
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{
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return _centerSafeZone;
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}
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public ArrayList<Location> getValidSafePadSpawns()
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{
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return _validSafePadSpawns;
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}
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public Location getCenter()
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{
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return _center;
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}
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}
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// PARSED MAZES
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private static final int[][] M1 = {
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,1,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,2,0,1,0,2,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,2,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,2,0,0,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,2,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,2,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,1,0,1,1,0,0,1,0,0,1,1,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1,1,1,0,0,1,0,0,1,1,0,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,0,0,0,0,0,1,0,0,1,1,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,1,1,1,1,1,1,1,0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,1,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,1,1,1,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,1,1,1,0,0,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,1,0,0,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,0,0,1,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,0,1,0,0,0,1,1,0,1,0,0,1,0,0,1,1,1,1,1,0,0,1,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,1,1,0,0,1,1,1,1,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,0,0,1,1,1,1,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,2,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,1,1,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,1,1,0,1,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,2,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,0,0,1,0,0,1,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0},
|
||||
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|
||||
{0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,1,1,1,1,0,1,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,2,1,1,1,1,1,0,0,0,1,0,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,0,1,0,0,0,1,1,1,1,1,2,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,1,1,1,1,1,1,1,0,1,0,0,1,1,0,0,0,1,1,0,0,0,1,0,0,0,1,1,0,0,0,1,1,0,0,1,0,1,1,1,1,1,1,1,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,2,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,2,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,0,0,1,0,0,1,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,2,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,1,1,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,1,1,0,1,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,2,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,0,0,1,1,1,1,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,1,1,0,0,1,1,1,1,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,1,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,0,1,0,0,0,1,1,0,1,0,0,1,0,0,1,1,1,1,1,0,0,1,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,0,0,1,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,1,0,0,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,1,1,1,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,1,1,1,0,0,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,1,1,1,1,1,1,1,0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,1,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,0,0,0,0,0,1,0,0,1,1,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,1,0,1,1,0,0,1,0,0,1,1,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1,1,1,0,0,1,0,0,1,1,0,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,2,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,2,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,2,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,2,0,0,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,2,0,1,0,2,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,1,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
};
|
||||
private static final int[][] getRandomMap()
|
||||
{
|
||||
List<int[][]> maps = Arrays.asList(M1, M2, M3);
|
||||
return maps.get(UtilMath.r(maps.size()));
|
||||
}
|
||||
|
||||
private static final int[][] M1 = {
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,1,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,2,0,1,0,2,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,2,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,2,0,0,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,1,1,1,1,1,1,1,0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,1,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,0,0,0,0,0,1,0,0,1,1,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,1,0,1,1,0,0,1,0,0,1,1,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1,1,1,0,0,1,0,0,1,1,0,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,1,1,1,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,2,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,2,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,2,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,2,0,0,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,2,0,1,0,2,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,1,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
};
|
||||
|
||||
private static final int[][] M2 = {
|
||||
{0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0},
|
||||
{0,0,0,2,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,2,0,0,0},
|
||||
{0,0,0,1,0,0,1,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,1,0,0,1,0,0,0},
|
||||
{0,2,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,1,2,0},
|
||||
{0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0},
|
||||
{0,0,0,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0},
|
||||
{2,1,1,1,1,1,0,0,1,0,0,0,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,2,0,0,0,2,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,2},
|
||||
{0,0,0,1,0,1,0,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,0,1,0,1,0,0,0},
|
||||
{0,0,0,1,0,1,1,1,0,0,1,0,0,1,0,0,1,0,0,0,2,0,0,1,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,0,0,2,0,0,0,1,0,0,1,0,0,1,0,0,1,1,1,0,1,0,0,0},
|
||||
{0,2,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,0,0,1,0,0,1,0,0,2,0,0,0,0,1,0,0,0,0,2,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,0,2,0,0,0,0,1,0,0,0,0,2,0,0,1,0,0,1,0,0,0,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,2,0},
|
||||
{0,0,0,0,0,1,0,1,1,1,0,0,0,1,0,0,1,1,1,0,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,1,1,1,0,0,1,0,0,0,1,1,1,0,1,0,0,0,0,0},
|
||||
{0,0,0,0,0,1,0,1,0,1,0,0,0,1,1,1,1,0,1,1,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,1,1,0,1,1,1,1,0,0,0,1,0,1,0,1,0,0,0,0,0},
|
||||
{0,0,2,1,1,1,1,1,0,1,0,0,1,1,0,0,1,0,1,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,0,0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,0,1,0,1,0,0,1,1,0,0,1,0,1,1,1,1,1,2,0,0},
|
||||
{0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,0,1,0,1,0,0,1,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,1,0,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,1,0,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,1,1,1,1,1,1,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,1,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,0,1,1,1,1,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,0,0,0,1,0,1,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,0,1,0,1,1,1,1,0,0,0,1,0,0,1,1,1,1,0,1,1,1,1,0,0,1,0,0,0,1,1,1,1,0,1,0,0,0,1,1,1,1,0,0,1,0,0,1,1,1,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,1,0,1,1,1,1,1,0,1,0,0,1,0,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,0,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,1,0,0,1,0,1,1,1,1,1,0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,1,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,0,1,1,1,1,0,1,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,0,1,1,1,1,1,1,1,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,1,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,1,0,1,1,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,1,1,0,1,0,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,0,1,1,1,1,0,1,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,1,0,1,1,1,1,0,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0},
|
||||
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||||
{0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,1,1,1,1,1,0,1,1,0,1,0,0,0,1,0,0,1,1,0,0,1,0,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,0,1,0,0,1,1,0,0,1,0,0,0,1,0,1,1,0,1,1,1,1,1,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,1,0,0,1,0,1,0,1,1,1,0,0,0,1,1,1,1,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,0,1,1,1,1,0,0,0,1,1,1,0,1,0,1,0,0,1,0,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,1,0,1,1,1,1,1,1,0,1,1,0,0,1,0,0,1,1,1,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,1,1,1,0,0,1,0,0,1,1,0,1,1,1,1,1,1,0,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,2,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,0,1,0,1,0,0,1,0,0,0,1,0,1,1,1,1,0,0,0,1,0,0,1,0,1,1,1,0,1,0,0,1,0,0,0,1,1,1,1,0,1,0,0,0,1,0,0,1,0,1,0,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,2,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,0,1,1,1,0,1,0,0,1,1,1,1,1,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,1,1,1,1,1,0,0,1,0,1,1,1,0,0,1,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,0,1,1,1,1,0,0,0,0,1,0,0,1,0,0,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,0,0,1,0,0,0,0,1,1,1,1,0,1,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,1,1,1,1,0,0,1,0,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,1,0,1,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,1,1,0,1,0,0,1,1,1,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1,0,0,1,1,1,1,1,0,0,0,1,0,1,1,1,1,1,0,0,0,0,1,0,1,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1,1,1,1,1,0,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,0,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,1,0,0,1,0,1,0,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,1,0,0,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,0,1,0,1,0,0,1,0,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,1,1,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,1,1,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,2,1,1,1,1,1,1,1,0,1,1,1,1,0,1,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,1,0,1,1,1,1,0,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,1,0,1,1,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,1,1,0,1,0,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,0,1,1,1,1,1,1,1,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,1,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,2,1,1,1,1,1,1,0,1,1,1,1,1,0,0,0,1,0,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,1,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,1,0,0,1,1,1,1,0,0,0,1,1,1,1,0,1,0,1,0,0,0,1,1,1,1,1,0,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,1,0,1,1,1,1,1,0,1,0,0,1,0,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,0,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,1,0,0,1,0,1,1,1,1,1,0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,0,1,0,1,1,1,1,0,0,0,1,0,0,1,1,1,1,0,1,1,1,1,0,0,1,0,0,0,1,1,1,1,0,1,0,0,0,1,1,1,1,0,0,1,0,0,1,1,1,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,0,0,0,1,0,1,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,0,1,1,1,1,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,1,1,1,1,0,1,1,1,1,0,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,1,1,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,1,1,1,1,1,1,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,0,1,0,1,0,0,1,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,1,0,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,1,0,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0},
|
||||
{0,0,2,1,1,1,1,1,0,1,0,0,1,1,0,0,1,0,1,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,0,0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,0,1,0,1,0,0,1,1,0,0,1,0,1,1,1,1,1,2,0,0},
|
||||
{0,0,0,0,0,1,0,1,0,1,0,0,0,1,1,1,1,0,1,1,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,1,1,0,1,1,1,1,0,0,0,1,0,1,0,1,0,0,0,0,0},
|
||||
{0,0,0,0,0,1,0,1,1,1,0,0,0,1,0,0,1,1,1,0,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,1,1,1,0,0,1,0,0,0,1,1,1,0,1,0,0,0,0,0},
|
||||
{0,2,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,0,0,1,0,0,1,0,0,2,0,0,0,0,1,0,0,0,0,2,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,0,2,0,0,0,0,1,0,0,0,0,2,0,0,1,0,0,1,0,0,0,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,2,0},
|
||||
{0,0,0,1,0,1,1,1,0,0,1,0,0,1,0,0,1,0,0,0,2,0,0,1,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,0,0,2,0,0,0,1,0,0,1,0,0,1,0,0,1,1,1,0,1,0,0,0},
|
||||
{0,0,0,1,0,1,0,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,0,1,0,1,0,0,0},
|
||||
{2,1,1,1,1,1,0,0,1,0,0,0,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,2,0,0,0,2,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,2},
|
||||
{0,0,0,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0},
|
||||
{0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0},
|
||||
{0,2,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,1,2,0},
|
||||
{0,0,0,1,0,0,1,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,1,0,0,1,0,0,0},
|
||||
{0,0,0,2,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,2,0,0,0},
|
||||
{0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0},
|
||||
};
|
||||
|
||||
private static final int[][] M3 = {
|
||||
{0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0},
|
||||
{0,0,0,2,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,2,0,0,0},
|
||||
{0,0,0,1,0,0,1,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,1,0,0,1,0,0,0},
|
||||
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|
||||
{0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,0,0,0,1,0,1,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,2,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,1,0,0,1,0,1,1,1,1,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,1,1,1,1,0,1,0,0,1,0,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0},
|
||||
{0,0,2,1,1,1,1,1,0,1,0,0,1,1,0,0,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,1,0,0,1,1,0,0,1,0,1,1,1,1,1,2,0,0},
|
||||
{0,0,0,0,0,1,0,1,0,1,0,0,0,1,1,1,1,0,1,1,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,1,1,0,1,1,1,1,0,0,0,1,0,1,0,1,0,0,0,0,0},
|
||||
{0,0,0,0,0,1,0,1,1,1,0,0,0,1,0,0,1,1,1,0,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,1,1,1,0,0,1,0,0,0,1,1,1,0,1,0,0,0,0,0},
|
||||
{0,2,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,0,0,1,0,0,1,0,0,2,0,0,0,0,1,0,0,0,0,2,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,0,2,0,0,0,0,1,0,0,0,0,2,0,0,1,0,0,1,0,0,0,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,2,0},
|
||||
{0,0,0,1,0,1,1,1,0,0,1,0,0,1,0,0,1,0,0,0,2,0,0,1,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,0,0,2,0,0,0,1,0,0,1,0,0,1,0,0,1,1,1,0,1,0,0,0},
|
||||
{0,0,0,1,0,1,0,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,0,1,0,1,0,0,0},
|
||||
{2,1,1,1,1,1,0,0,1,0,0,0,1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,2,0,0,0,2,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,2},
|
||||
{0,0,0,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0},
|
||||
{0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0},
|
||||
{0,2,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,1,2,0},
|
||||
{0,0,0,1,0,0,1,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,1,0,0,1,0,0,0},
|
||||
{0,0,0,2,0,0,1,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,1,0,0,2,0,0,0},
|
||||
{0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0},
|
||||
};
|
||||
}
|
||||
|
|
|
@ -61,6 +61,7 @@ public class Maze implements Listener
|
|||
private HashSet<Block> _waypoints;
|
||||
private HashSet<Block> _disabledWaypoints;
|
||||
private HashSet<Block> _oldDisabledWaypoints;
|
||||
private ArrayList<Location> _safeZones;
|
||||
|
||||
private Location _center;
|
||||
|
||||
|
@ -68,6 +69,7 @@ public class Maze implements Listener
|
|||
|
||||
private SafePad _safePad = null;
|
||||
private SafePad _oldSafePad = null;
|
||||
private boolean _canSpawn = true;
|
||||
|
||||
private ArrayList<Player> _playersOnPad = new ArrayList<Player>();
|
||||
|
||||
|
@ -80,6 +82,10 @@ public class Maze implements Listener
|
|||
|
||||
private HashMap<Entity, MazeMobWaypoint> _ents = new HashMap<Entity, MazeMobWaypoint>();
|
||||
|
||||
private long _lastBeacon = System.currentTimeMillis();
|
||||
|
||||
private int _curSafe = 0;
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
public Maze(MonsterMaze host, MazePreset maze)
|
||||
{
|
||||
|
@ -88,6 +94,7 @@ public class Maze implements Listener
|
|||
_map = maze.getMaze();
|
||||
_spawns = maze.getSpawns();
|
||||
_goals = maze.getValidSafePadSpawns();
|
||||
_safeZones = maze.getSafeZones();
|
||||
|
||||
_waypoints = new HashSet<Block>();
|
||||
_disabledWaypoints = new HashSet<Block>();
|
||||
|
@ -108,11 +115,14 @@ public class Maze implements Listener
|
|||
loc.getBlock().setType(Material.STAINED_GLASS);
|
||||
loc.getBlock().setData((byte)3);
|
||||
}
|
||||
_center = maze.getCenter();
|
||||
|
||||
pickNextLocForSafePad();
|
||||
_center = maze.getCenter();
|
||||
}
|
||||
|
||||
|
||||
public SafePad getSafePad()
|
||||
{
|
||||
return _safePad;
|
||||
}
|
||||
|
||||
public boolean isOnPad(Player player)
|
||||
{
|
||||
if (_safePad == null)
|
||||
|
@ -123,7 +133,7 @@ public class Maze implements Listener
|
|||
|
||||
public void update()
|
||||
{
|
||||
if(_safePad != null) // TODO probably a good idea to check if this will screw up compasses in inventories before the game starts
|
||||
if (_safePad != null) // TODO probably a good idea to check if this will screw up compasses in inventories before the game starts
|
||||
{
|
||||
for(Player p : Host.GetPlayers(true))
|
||||
{
|
||||
|
@ -133,11 +143,11 @@ public class Maze implements Listener
|
|||
|
||||
if(Host.GetState() == GameState.Live)
|
||||
{
|
||||
UtilRadar.displayRadar(p, Arrays.asList(_safePadRadarData), false);
|
||||
UtilRadar.displayRadar(p, Arrays.asList(_safePadRadarData), true);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (Host.IsLive())
|
||||
{
|
||||
//checkGoal();
|
||||
|
@ -145,7 +155,20 @@ public class Maze implements Listener
|
|||
move();
|
||||
bump();
|
||||
removeMobsOnSafePad();
|
||||
if(_phaseTimer > 15)
|
||||
|
||||
if (_safePad == null && UtilTime.elapsed(_lastBeacon, 3000 + (1000 * UtilMath.r(10))))
|
||||
{
|
||||
try
|
||||
{
|
||||
spawnSafePad();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
System.out.println("AN EXCEPTION OCCURED WHILE TRYING TO SPAWN A SAFE PAD!");
|
||||
}
|
||||
}
|
||||
|
||||
if (_phaseTimer > 15)
|
||||
{
|
||||
for(Player p : Host.GetPlayers(true))
|
||||
{
|
||||
|
@ -356,6 +379,36 @@ public class Maze implements Listener
|
|||
return cur;
|
||||
}
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
public void addSafeZone()
|
||||
{
|
||||
if (_safeZones.isEmpty())
|
||||
return;
|
||||
|
||||
Location zone = _safeZones.remove(UtilMath.r(_safeZones.size()));
|
||||
for (Block b : UtilBlock.getInBoundingBox(zone.clone().add(1, 0, 1), zone.clone().subtract(1, 0, 1), false))
|
||||
{
|
||||
for (int i = 0 ; i < 3 ; i++)
|
||||
{
|
||||
Block cur = b.getLocation().clone().subtract(0, i, 0).getBlock();
|
||||
|
||||
cur.getRelative(BlockFace.DOWN).setType(Material.STAINED_CLAY);
|
||||
cur.getRelative(BlockFace.DOWN).setData((byte) 13);
|
||||
}
|
||||
|
||||
Iterator<Location> iterator = _map.iterator();
|
||||
while (iterator.hasNext())
|
||||
{
|
||||
Location loc = iterator.next();
|
||||
|
||||
if (loc.getBlockX() == b.getX() && loc.getBlockY() == b.getY() && loc.getBlockZ() == b.getZ())
|
||||
{
|
||||
iterator.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void fillSpawn(int numToSpawn)
|
||||
{
|
||||
System.out.println("spawning " + numToSpawn + " entities on map");
|
||||
|
@ -442,65 +495,90 @@ public class Maze implements Listener
|
|||
|
||||
private void pickNextLocForSafePad() // short method name
|
||||
{
|
||||
ArrayList<Location> goals = new ArrayList<Location>(_goals);
|
||||
if(_oldSafePad != null)
|
||||
if (_oldSafePad != null)
|
||||
{
|
||||
goals.clear();
|
||||
for(Location loc : _goals)
|
||||
{
|
||||
if(UtilMath.offset2d(loc, _oldSafePad.getLocation()) > 60)
|
||||
{
|
||||
goals.add(loc);
|
||||
}
|
||||
}
|
||||
_nextSafePadLoc = UtilAlg.findFurthest(_oldSafePad.getLocation(), _goals);
|
||||
}
|
||||
else
|
||||
{
|
||||
_nextSafePadLoc = _goals.get(UtilMath.r(_goals.size()));
|
||||
}
|
||||
|
||||
System.out.println("Picking next goal from " + goals.size() + " goals.");
|
||||
_nextSafePadLoc = UtilAlg.Random(goals);
|
||||
|
||||
_safePadRadarData = new RadarData(_nextSafePadLoc, '\u25A0' + "");
|
||||
}
|
||||
|
||||
private void stopSafePad()
|
||||
{
|
||||
if (_safePad != null)
|
||||
{
|
||||
_oldSafePad = _safePad;
|
||||
_safePad = null;
|
||||
_oldSafePad.turnOffBeacon();
|
||||
_padDecayTimer = 11;
|
||||
|
||||
_oldDisabledWaypoints = new HashSet<Block>(_disabledWaypoints);
|
||||
}
|
||||
}
|
||||
|
||||
public void spawnSafePad()
|
||||
{
|
||||
if(_safePad != null)
|
||||
{
|
||||
_oldSafePad = _safePad;
|
||||
_oldSafePad.turnOffBeacon();
|
||||
_padDecayTimer = 11;
|
||||
|
||||
_oldDisabledWaypoints = new HashSet<>(_disabledWaypoints);
|
||||
}
|
||||
if (!_canSpawn)
|
||||
return;
|
||||
|
||||
pickNextLocForSafePad();
|
||||
|
||||
_disabledWaypoints.clear();
|
||||
|
||||
_canSpawn = false;
|
||||
|
||||
final Maze instance = this;
|
||||
|
||||
_safePad = new SafePad(Host, this, _nextSafePadLoc.clone().subtract(0,1,0)); // maybe don't need to clone()
|
||||
_safePad.build();
|
||||
//Delay
|
||||
final SafePad safePad = new SafePad(Host, instance, _nextSafePadLoc.clone().subtract(0, 1, 0)); // maybe don't need to clone()
|
||||
safePad.build();
|
||||
|
||||
Iterator<Block> iter = _waypoints.iterator();
|
||||
while (iter.hasNext()) {
|
||||
Block b = iter.next();
|
||||
if(UtilBlock.getInBoundingBox(_safePad.getLocation().clone().add(2, 0, 2), _safePad.getLocation().clone().add(-2, 0, -2)).contains(b.getRelative(BlockFace.DOWN)))
|
||||
addSafeZone();
|
||||
|
||||
//Delay for beacon.
|
||||
Bukkit.getScheduler().scheduleSyncDelayedTask(Host.Manager.getPlugin(), new Runnable()
|
||||
{
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
_disabledWaypoints.add(b);
|
||||
iter.remove();
|
||||
_curSafe++;
|
||||
|
||||
_canSpawn = true;
|
||||
_safePad = safePad;
|
||||
|
||||
Host.Announce(F.main("Game", "A Safe Pad has spawned!"));
|
||||
UtilTextMiddle.display("", C.cYellow + C.Bold + "A Safe Pad has spawned!", 5, 40, 5);
|
||||
|
||||
Iterator<Block> iter = _waypoints.iterator();
|
||||
while (iter.hasNext()) {
|
||||
Block b = iter.next();
|
||||
if (UtilBlock.getInBoundingBox(_safePad.getLocation().clone().add(2, 0, 2), _safePad.getLocation().clone().add(-2, 0, -2)).contains(b.getRelative(BlockFace.DOWN)))
|
||||
{
|
||||
_disabledWaypoints.add(b);
|
||||
iter.remove();
|
||||
}
|
||||
}
|
||||
|
||||
Iterator<Entity> it = _ents.keySet().iterator();
|
||||
while (it.hasNext()) {
|
||||
Entity e = it.next();
|
||||
if (_safePad.isOn(e))
|
||||
{
|
||||
System.out.println("entity on newly spawned safepad removed");
|
||||
_ents.remove(_ents.get(e));
|
||||
it.remove();
|
||||
e.remove();
|
||||
}
|
||||
}
|
||||
|
||||
Bukkit.getPluginManager().callEvent(new SafepadBuildEvent());
|
||||
}
|
||||
}
|
||||
|
||||
Iterator<Entity> it = _ents.keySet().iterator();
|
||||
while (it.hasNext()) {
|
||||
Entity e = it.next();
|
||||
if(_safePad.isOn(e))
|
||||
{
|
||||
System.out.println("entity on newly spawned safepad removed");
|
||||
_ents.remove(_ents.get(e));
|
||||
it.remove();
|
||||
e.remove();
|
||||
}
|
||||
}
|
||||
|
||||
Bukkit.getPluginManager().callEvent(new SafepadBuildEvent());
|
||||
}, 50);
|
||||
}
|
||||
|
||||
|
||||
public void decrementSafePadTime()
|
||||
{
|
||||
if(_padDecayTimer == -1) return;
|
||||
|
@ -511,7 +589,7 @@ public class Maze implements Listener
|
|||
{
|
||||
if(_padDecayTimer == 10)
|
||||
{
|
||||
_oldSafePad.setGlassData((byte)5); // green
|
||||
_oldSafePad.setBreakData((byte)5); // green
|
||||
_oldSafePad.turnOffBeacon();
|
||||
_oldSafePad.setCrackedProgress(1);
|
||||
}
|
||||
|
@ -521,7 +599,7 @@ public class Maze implements Listener
|
|||
}
|
||||
else if(_padDecayTimer == 8)
|
||||
{
|
||||
_oldSafePad.setGlassData((byte)4); // yellow
|
||||
_oldSafePad.setBreakData((byte)4); // yellow
|
||||
_oldSafePad.setCrackedProgress(3);
|
||||
}
|
||||
else if(_padDecayTimer == 7)
|
||||
|
@ -530,7 +608,7 @@ public class Maze implements Listener
|
|||
}
|
||||
else if(_padDecayTimer == 6)
|
||||
{
|
||||
_oldSafePad.setGlassData((byte)1); // orange
|
||||
_oldSafePad.setBreakData((byte)1); // orange
|
||||
_oldSafePad.setCrackedProgress(5);
|
||||
}
|
||||
else if(_padDecayTimer == 5)
|
||||
|
@ -539,7 +617,7 @@ public class Maze implements Listener
|
|||
}
|
||||
else if(_padDecayTimer == 4)
|
||||
{
|
||||
_oldSafePad.setGlassData((byte)14); // red
|
||||
_oldSafePad.setBreakData((byte)14); // red
|
||||
_oldSafePad.setCrackedProgress(7);
|
||||
}
|
||||
else if(_padDecayTimer == 3)
|
||||
|
@ -553,7 +631,8 @@ public class Maze implements Listener
|
|||
else if(_padDecayTimer == 1)
|
||||
{
|
||||
_oldSafePad.setCrackedProgress(-1);
|
||||
_oldSafePad.destroy();
|
||||
_oldSafePad.destroyBase();
|
||||
_oldSafePad.destroySurface();
|
||||
|
||||
if(_oldDisabledWaypoints.size() > 0)
|
||||
{
|
||||
|
@ -563,9 +642,11 @@ public class Maze implements Listener
|
|||
}
|
||||
_oldDisabledWaypoints.clear();
|
||||
}
|
||||
|
||||
_oldSafePad = null; // make sure mobs can go on it.
|
||||
}
|
||||
}
|
||||
if(_padDecayTimer == 1)
|
||||
if (_padDecayTimer == 1)
|
||||
{
|
||||
_padDecayTimer = -1;
|
||||
}
|
||||
|
@ -578,34 +659,32 @@ public class Maze implements Listener
|
|||
_phaseTimer--;
|
||||
if(_phaseTimer == 20) // only gets to this by running out of time naturally, not by player
|
||||
{
|
||||
UtilTextMiddle.display(C.cGreen + C.Bold + _phaseTimer, C.cWhite + "Seconds Left", 5, 40, 5, Host.GetPlayers(true).toArray(new Player[Host.GetPlayers(true).size()]));
|
||||
UtilTextMiddle.display("", C.cGreen + C.Bold + _phaseTimer, 5, 40, 5, Host.GetPlayers(true).toArray(new Player[Host.GetPlayers(true).size()]));
|
||||
}
|
||||
|
||||
if(_phaseTimer == 15 || _phaseTimer == 10)
|
||||
{
|
||||
UtilTextMiddle.display(C.cGreen + C.Bold + _phaseTimer, C.cWhite + "Seconds Left", 5, 40, 5, Host.GetPlayers(true).toArray(new Player[Host.GetPlayers(true).size()]));
|
||||
UtilTextMiddle.display("", C.cGreen + C.Bold + _phaseTimer, 5, 40, 5, Host.GetPlayers(true).toArray(new Player[Host.GetPlayers(true).size()]));
|
||||
}
|
||||
|
||||
if(_phaseTimer == 5 || _phaseTimer == 4)
|
||||
{
|
||||
UtilTextMiddle.display(C.cGreen + C.Bold + _phaseTimer, C.cWhite + "Seconds Left", 5, 40, 5, Host.GetPlayers(true).toArray(new Player[Host.GetPlayers(true).size()]));
|
||||
UtilTextMiddle.display("", C.cGreen + C.Bold + _phaseTimer, 5, 40, 5, Host.GetPlayers(true).toArray(new Player[Host.GetPlayers(true).size()]));
|
||||
}
|
||||
|
||||
if(_phaseTimer == 3)
|
||||
{
|
||||
UtilTextMiddle.display(C.cYellow + C.Bold + _phaseTimer, C.cWhite + "Seconds Left", 5, 40, 5, Host.GetPlayers(true).toArray(new Player[Host.GetPlayers(true).size()]));
|
||||
UtilTextMiddle.display("", C.cYellow + C.Bold + _phaseTimer, 5, 40, 5, Host.GetPlayers(true).toArray(new Player[Host.GetPlayers(true).size()]));
|
||||
}
|
||||
|
||||
if(_phaseTimer == 2)
|
||||
{
|
||||
pickNextLocForSafePad();
|
||||
UtilFirework.playFirework(_nextSafePadLoc, Type.BALL, Color.ORANGE, false, false);
|
||||
UtilTextMiddle.display(C.cGold + C.Bold + _phaseTimer, C.cWhite + "Seconds Left", 5, 40, 5, Host.GetPlayers(true).toArray(new Player[Host.GetPlayers(true).size()]));
|
||||
UtilTextMiddle.display("", C.cGold + C.Bold + _phaseTimer, 5, 40, 5, Host.GetPlayers(true).toArray(new Player[Host.GetPlayers(true).size()]));
|
||||
}
|
||||
|
||||
if(_phaseTimer == 1)
|
||||
{
|
||||
UtilTextMiddle.display(C.cRed + C.Bold + _phaseTimer, C.cWhite + "Seconds Left", 5, 40, 5, Host.GetPlayers(true).toArray(new Player[Host.GetPlayers(true).size()]));
|
||||
UtilTextMiddle.display("", C.cRed + C.Bold + _phaseTimer, 5, 40, 5, Host.GetPlayers(true).toArray(new Player[Host.GetPlayers(true).size()]));
|
||||
}
|
||||
|
||||
if(_phaseTimer == 0)
|
||||
|
@ -614,6 +693,7 @@ public class Maze implements Listener
|
|||
{
|
||||
if(_safePad.isOn(p))
|
||||
{
|
||||
UtilTextMiddle.display("", C.cYellow + C.Bold + "The Safe Pad expired!", 5, 40, 5);
|
||||
// maybe send them a happy message? =)
|
||||
// UtilPlayer.message(p, F.main("Game", "Since you were on the Safe Pad, you didn't die!"));
|
||||
}
|
||||
|
@ -622,15 +702,18 @@ public class Maze implements Listener
|
|||
Host.Manager.GetDamage().NewDamageEvent(p, null, null,
|
||||
DamageCause.CUSTOM, 500, false, false, false,
|
||||
"Game", "Map damage");
|
||||
UtilTextMiddle.display("", C.cRed + "You didn't make it to the Safe Pad!", 5, 40, 5, p);
|
||||
UtilTextMiddle.display("", C.cRed + C.Bold + "You didn't make it to the Safe Pad!", 5, 40, 5, p);
|
||||
UtilPlayer.message(p, F.main("Game", "You didn't make it to the Safe Pad!"));
|
||||
}
|
||||
}
|
||||
spawn(15);
|
||||
spawnSafePad();
|
||||
|
||||
stopSafePad();
|
||||
_lastBeacon = System.currentTimeMillis();
|
||||
|
||||
_playersOnPad.clear();
|
||||
//_phaseTimer = -1;
|
||||
_phaseTimer = 90;
|
||||
_phaseTimer = 90 - (_curSafe * 3);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -659,18 +742,18 @@ public class Maze implements Listener
|
|||
}
|
||||
}
|
||||
|
||||
UtilTextMiddle.display(C.cYellow + C.Bold + "Safe Pad", C.cWhite + "You got to the Safe Pad first!", 5, 40, 5, p);
|
||||
UtilTextMiddle.display("", C.cYellow + C.Bold + "You got to the Safe Pad first!", 5, 40, 5, p);
|
||||
Host.AddGems(p, 7.5, "First to Safe Pad", true, true);
|
||||
p.playSound(p.getLocation(), Sound.SUCCESSFUL_HIT, 1.0f, 1.0f);
|
||||
} else // not the first
|
||||
{
|
||||
p.playSound(p.getLocation(), Sound.SUCCESSFUL_HIT, 1.0f, 1.0f);
|
||||
UtilTextMiddle.display(C.cYellow + C.Bold + "Safe Pad", C.cWhite + "You got to the Safe Pad!", 5, 40, 5, p);
|
||||
UtilTextMiddle.display("", C.cYellow + C.Bold + "You got to the Safe Pad!", 5, 40, 5, p);
|
||||
}
|
||||
}
|
||||
if(!_safePad.isOn(p) && _playersOnPad.contains(p))
|
||||
{
|
||||
UtilTextMiddle.display(C.cRed + C.Bold + "DANGER", C.cWhite + "Get back to the Safe Pad!", 0, 10, 0, p);
|
||||
UtilTextMiddle.display("", C.cRed + C.Bold + "Get back to the Safe Pad!", 0, 10, 0, p);
|
||||
//UtilTextBottom.display(C.cRed + "Get back to the Safe Pad!", p);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ package nautilus.game.arcade.game.games.monstermaze;
|
|||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.UtilInv;
|
||||
import mineplex.core.common.util.UtilTextMiddle;
|
||||
import mineplex.core.common.util.UtilTime;
|
||||
import mineplex.core.itemstack.ItemStackFactory;
|
||||
import mineplex.core.recharge.Recharge;
|
||||
|
@ -71,6 +72,8 @@ public class MonsterMaze extends SoloGame
|
|||
|
||||
this.PrepareFreeze = false;
|
||||
|
||||
this.HungerSet = 20;
|
||||
|
||||
registerStatTrackers(
|
||||
new SnowmanHitTracker(this),
|
||||
new AbilityUseTracker(this),
|
||||
|
@ -97,32 +100,15 @@ public class MonsterMaze extends SoloGame
|
|||
@EventHandler
|
||||
public void GameStateChange(GameStateChangeEvent event)
|
||||
{
|
||||
if(event.GetState() == GameState.Prepare)
|
||||
{
|
||||
//if(WorldData.MapName.contains("MonsterTest")) _monsterType = EntityType.CREEPER;
|
||||
|
||||
setupJumpers();
|
||||
}
|
||||
else if(event.GetState() == GameState.Live)
|
||||
if(event.GetState() == GameState.Live)
|
||||
{
|
||||
_maze.removePlayerContainmentUnit();
|
||||
|
||||
Announce(C.cYellow + C.Scramble + "@@" + C.cAqua + C.Bold + " Monster Maze is best played in 3rd Person! (Push F5) " + C.cYellow + C.Scramble + "@@");
|
||||
UtilTextMiddle.display(C.cYellow + C.Bold + "Push F5", C.cAqua + C.Bold + "Monster Maze is best played in 3rd Person!");
|
||||
|
||||
for (Team team : GetScoreboard().GetScoreboard().getTeams())
|
||||
team.setCanSeeFriendlyInvisibles(true);
|
||||
|
||||
Bukkit.getScheduler().scheduleSyncDelayedTask(Manager.getPlugin(), new Runnable()
|
||||
{
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
if (!IsLive())
|
||||
return;
|
||||
|
||||
_maze.spawnSafePad();
|
||||
}
|
||||
}, 80);
|
||||
}
|
||||
else if(event.GetState() == GameState.Recruit)
|
||||
{
|
||||
|
@ -136,17 +122,6 @@ public class MonsterMaze extends SoloGame
|
|||
}
|
||||
}
|
||||
|
||||
private void setupJumpers()
|
||||
{
|
||||
for(Player p : GetPlayers(true))
|
||||
{
|
||||
if(GetKit(p) instanceof KitJumper)
|
||||
{
|
||||
setJumpsLeft(p, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void setJumpsLeft(Player player, int jumps)
|
||||
{
|
||||
if (jumps <= 0)
|
||||
|
@ -202,7 +177,7 @@ public class MonsterMaze extends SoloGame
|
|||
{
|
||||
if (IsLive() && UtilInv.contains(pl, Material.FEATHER, (byte) 0, 1))
|
||||
{
|
||||
while (Manager.GetCondition().HasCondition(pl, ConditionType.JUMP, null))
|
||||
while (Manager.GetCondition().GetActiveCondition(pl, ConditionType.JUMP) != null)
|
||||
Manager.GetCondition().GetActiveCondition(pl, ConditionType.JUMP).Expire();
|
||||
}
|
||||
else
|
||||
|
@ -211,16 +186,8 @@ public class MonsterMaze extends SoloGame
|
|||
Manager.GetCondition().Factory().Jump("No jumping", pl, null, 9999999, 250, true, false, false);
|
||||
}
|
||||
|
||||
if (GetPlayers(true).size() > 4)
|
||||
{
|
||||
if (!Manager.GetCondition().HasCondition(pl, ConditionType.INVISIBILITY, null))
|
||||
Manager.GetCondition().Factory().Invisible("Hide players", pl, null, 9999999, 2, true, false, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
while (Manager.GetCondition().HasCondition(pl, ConditionType.INVISIBILITY, null))
|
||||
Manager.GetCondition().GetActiveCondition(pl, ConditionType.INVISIBILITY).Expire();
|
||||
}
|
||||
if (!Manager.GetCondition().HasCondition(pl, ConditionType.INVISIBILITY, null))
|
||||
Manager.GetCondition().Factory().Invisible("Hide players", pl, null, 9999999, 2, true, false, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -278,8 +245,7 @@ public class MonsterMaze extends SoloGame
|
|||
Scoreboard.Write(C.cYellow + C.Bold + "Players");
|
||||
|
||||
if (GetPlayers(true).size() > 6)
|
||||
{
|
||||
|
||||
{
|
||||
Scoreboard.Write(C.cWhite + GetPlayers(true).size());
|
||||
}
|
||||
else
|
||||
|
@ -294,13 +260,13 @@ public class MonsterMaze extends SoloGame
|
|||
|
||||
Scoreboard.Write(C.cGreen + C.Bold + "Safe Pad");
|
||||
|
||||
if (IsLive())
|
||||
if (_maze.getSafePad() != null)
|
||||
{
|
||||
Scoreboard.Write(C.cWhite + UtilTime.MakeStr(_maze.getPhaseTimer() * 1000));
|
||||
}
|
||||
else
|
||||
{
|
||||
Scoreboard.Write("Unknown");
|
||||
Scoreboard.Write("None");
|
||||
}
|
||||
|
||||
Scoreboard.Draw();
|
||||
|
|
|
@ -3,11 +3,6 @@ package nautilus.game.arcade.game.games.monstermaze;
|
|||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import mineplex.core.common.util.MapUtil;
|
||||
import mineplex.core.common.util.UtilAlg;
|
||||
import mineplex.core.common.util.UtilParticle;
|
||||
|
@ -17,6 +12,12 @@ import mineplex.core.common.util.UtilPlayer;
|
|||
import net.minecraft.server.v1_7_R4.Packet;
|
||||
import net.minecraft.server.v1_7_R4.PacketPlayOutBlockBreakAnimation;
|
||||
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class SafePad
|
||||
{
|
||||
private MonsterMaze Host;
|
||||
|
@ -33,52 +34,61 @@ public class SafePad
|
|||
|
||||
_loc = loc;
|
||||
|
||||
//beacon surface
|
||||
for (int x = -2 ; x < 3 ; x++)
|
||||
{
|
||||
for (int z = -2 ; z < 3 ; z++)
|
||||
{
|
||||
if (x == 0 && z == 0)
|
||||
continue;
|
||||
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(x, 0, z), Material.STAINED_CLAY, (byte) 5));
|
||||
}
|
||||
}
|
||||
|
||||
// beacon
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(0, 0, 0), Material.BEACON, (byte)0));
|
||||
|
||||
// beacon base
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-1, -1, -1), Material.GOLD_BLOCK, (byte)0));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(0, -1, -1), Material.GOLD_BLOCK, (byte)0));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(1, -1, -1), Material.GOLD_BLOCK, (byte)0));
|
||||
for (int x = -1 ; x < 2 ; x++)
|
||||
{
|
||||
for (int z = -1 ; z < 2 ; z++)
|
||||
{
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(x, -1, z), Material.IRON_BLOCK, (byte)0));
|
||||
}
|
||||
}
|
||||
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-1, -1, 0), Material.GOLD_BLOCK, (byte)0));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(0, -1, 0), Material.GOLD_BLOCK, (byte)0));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(1, -1, 0), Material.GOLD_BLOCK, (byte)0));
|
||||
// corner blocks
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(2, -1, 2), Material.QUARTZ_BLOCK, (byte) 1));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-2, -1, 2), Material.QUARTZ_BLOCK, (byte) 1));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(2, -1, -2), Material.QUARTZ_BLOCK, (byte) 1));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-2, -1, -2), Material.QUARTZ_BLOCK, (byte) 1));
|
||||
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-1, -1, 1), Material.GOLD_BLOCK, (byte)0));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(0, -1, 1), Material.GOLD_BLOCK, (byte)0));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(1, -1, 1), Material.GOLD_BLOCK, (byte)0));
|
||||
// stairs
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-1, -1, 2), Material.QUARTZ_STAIRS, (byte) 7));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(0, -1, 2), Material.QUARTZ_STAIRS, (byte) 7));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(1, -1, 2), Material.QUARTZ_STAIRS, (byte) 7));
|
||||
|
||||
// glass
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-2, 0, -2), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-1, 0, -2), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(0, 0, -2), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(1, 0, -2), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(2, 0, -2), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-1, -1, -2), Material.QUARTZ_STAIRS, (byte) 6));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(0, -1, -2), Material.QUARTZ_STAIRS, (byte) 6));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(1, -1, -2), Material.QUARTZ_STAIRS, (byte) 6));
|
||||
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(2, -1, -1), Material.QUARTZ_STAIRS, (byte) 5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(2, -1, 0), Material.QUARTZ_STAIRS, (byte) 5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(2, -1, 1), Material.QUARTZ_STAIRS, (byte) 5));
|
||||
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-2, -1, -1), Material.QUARTZ_STAIRS, (byte) 4));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-2, -1, 0), Material.QUARTZ_STAIRS, (byte) 4));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-2, -1, 1), Material.QUARTZ_STAIRS, (byte) 4));
|
||||
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-2, 0, -1), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-1, 0, -1), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(0, 0, -1), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(1, 0, -1), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(2, 0, -1), Material.STAINED_GLASS, (byte)5));
|
||||
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-2, 0, 0), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-1, 0, 0), Material.STAINED_GLASS, (byte)5));
|
||||
// (this is where the beacon is, so no glass)
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(1, 0, 0), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(2, 0, 0), Material.STAINED_GLASS, (byte)5));
|
||||
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-2, 0, 1), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-1, 0, 1), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(0, 0, 1), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(1, 0, 1), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(2, 0, 1), Material.STAINED_GLASS, (byte)5));
|
||||
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-2, 0, 2), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(-1, 0, 2), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(0, 0, 2), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(1, 0, 2), Material.STAINED_GLASS, (byte)5));
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(2, 0, 2), Material.STAINED_GLASS, (byte)5));
|
||||
// air slabs
|
||||
for (int x = -2 ; x < 3 ; x++)
|
||||
{
|
||||
for (int z = -2 ; z < 3 ; z++)
|
||||
{
|
||||
_blocks.add(new SafePadBlock(loc.clone().add(x, -2, z), Material.AIR, (byte) 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SafePadBlock
|
||||
|
@ -137,12 +147,14 @@ public class SafePad
|
|||
public void build()
|
||||
{
|
||||
MapUtil.QuickChangeBlockAt(_loc, _tempMat.getId(), _tempData);
|
||||
_loc.getWorld().playEffect(_loc, Effect.STEP_SOUND, _loc.getBlock().getTypeId());
|
||||
}
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
public void restore()
|
||||
{
|
||||
MapUtil.QuickChangeBlockAt(_loc, _origM.getId(), _origD);
|
||||
_loc.getWorld().playEffect(_loc, Effect.STEP_SOUND, _loc.getBlock().getTypeId());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -154,24 +166,28 @@ public class SafePad
|
|||
}
|
||||
}
|
||||
|
||||
public void setGlassData(byte newData)
|
||||
public void setBreakData(byte newData)
|
||||
{
|
||||
for(SafePadBlock spb : _blocks)
|
||||
for (SafePadBlock spb : _blocks)
|
||||
{
|
||||
if(!spb.getBlockMaterial().equals(Material.STAINED_GLASS)) continue;
|
||||
if (spb.getBlockMaterial() != Material.STAINED_CLAY)
|
||||
continue;
|
||||
|
||||
spb.setData(newData);
|
||||
}
|
||||
}
|
||||
|
||||
public void turnOffBeacon()
|
||||
{
|
||||
for(SafePadBlock bl : _blocks)
|
||||
for (SafePadBlock bl : _blocks)
|
||||
{
|
||||
if(bl.getBlockMaterial().equals(Material.GOLD_BLOCK)) bl.restore();
|
||||
if(bl.getBlockMaterial().equals(Material.BEACON))
|
||||
if (bl.getBlockMaterial() == Material.IRON_BLOCK)
|
||||
bl.setMaterial(Material.QUARTZ_BLOCK);
|
||||
|
||||
if (bl.getBlockMaterial() == Material.BEACON)
|
||||
{
|
||||
bl.setMaterial(Material.STAINED_GLASS);
|
||||
bl.setData((byte)5);
|
||||
bl.setMaterial(Material.STAINED_CLAY);
|
||||
bl.setData((byte) 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -184,9 +200,10 @@ public class SafePad
|
|||
while(iter.hasNext())
|
||||
{
|
||||
SafePadBlock spb = iter.next();
|
||||
if(!spb.getLocation().getBlock().getType().equals(Material.STAINED_GLASS)) continue;
|
||||
if (!spb.getLocation().getBlock().getType().equals(Material.STAINED_CLAY))
|
||||
continue;
|
||||
|
||||
UtilParticle.PlayParticle(ParticleType.BLOCK_DUST.getParticle(Material.STAINED_GLASS, spb.getBlockData()), spb.getLocation(), 0.5f, 0.5f, 0.5f, 0.05f, 8, ViewDist.NORMAL, Host.GetPlayers(false).toArray(new Player[Host.GetPlayers(false).size()]));
|
||||
UtilParticle.PlayParticle(ParticleType.BLOCK_DUST.getParticle(Material.STAINED_CLAY, spb.getBlockData()), spb.getLocation(), 0.5f, 0.5f, 0.5f, 0.05f, 8, ViewDist.NORMAL, Host.GetPlayers(false).toArray(new Player[Host.GetPlayers(false).size()]));
|
||||
|
||||
i++;
|
||||
|
||||
|
@ -211,15 +228,29 @@ public class SafePad
|
|||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
public void destroy()
|
||||
|
||||
public void destroyBase()
|
||||
{
|
||||
for(SafePadBlock bl : _blocks)
|
||||
{
|
||||
bl.restore();
|
||||
for (final SafePadBlock bl : _blocks)
|
||||
{
|
||||
if (bl.getBlockMaterial() == Material.QUARTZ_BLOCK || bl.getBlockMaterial() == Material.QUARTZ_STAIRS)
|
||||
{
|
||||
bl.restore();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void destroySurface()
|
||||
{
|
||||
for (final SafePadBlock bl : _blocks)
|
||||
{
|
||||
if (bl.getBlockMaterial() != Material.QUARTZ_BLOCK && bl.getBlockMaterial() != Material.QUARTZ_STAIRS)
|
||||
{
|
||||
bl.restore();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Location getLocation()
|
||||
{
|
||||
return _loc;
|
||||
|
@ -227,6 +258,6 @@ public class SafePad
|
|||
|
||||
public boolean isOn(Entity e)
|
||||
{
|
||||
return UtilAlg.inBoundingBox(e.getLocation(), getLocation().clone().add(2, 0, 2), getLocation().clone().add(-2, 5, -2));
|
||||
return UtilAlg.inBoundingBox(e.getLocation(), getLocation().clone().add(2.999, 5, 2), getLocation().clone().add(-2, 0, -2.999));
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue