add comments, use a more generic map
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@ -1520,11 +1520,13 @@ public abstract class Game extends ListenerComponent implements Lifetimed
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{
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List<Player> teamList = new ArrayList<>();
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List<Player> otherList = new ArrayList<>();
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HashMap<Player, Integer> teamGemCount = new HashMap<>();
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Map<Player, Integer> teamGemCount = new HashMap<>();
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teamList.addAll(team.GetPlacements(true).stream()
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.distinct()
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.filter((p) -> !getArcadeManager().isVanished(p))
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// Get the gem count for each member of the team,
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// and save it to the HashMap, so it can be sorted
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.peek((p) ->
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{
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Map<String, GemData> gemDataMap = GetGems(p);
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@ -1538,6 +1540,7 @@ public abstract class Game extends ListenerComponent implements Lifetimed
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teamGemCount.put(p, gemCount);
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})
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// Sort based on gem count in descending order
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.sorted((p1, p2) -> teamGemCount.get(p2) - teamGemCount.get(p1))
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.collect(Collectors.toList()));
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@ -1547,7 +1550,10 @@ public abstract class Game extends ListenerComponent implements Lifetimed
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.filter((p) -> !getArcadeManager().isVanished(p) && !teamList.contains(p))
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.collect(Collectors.toList()));
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// This sets the "winner" player as the player with the
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// most gems, since it's been previously sorted as such
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Player player = teamList.remove(0);
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WinEffectManager.prePlay(this, player, teamList, otherList);
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Location loc = GetSpectatorLocation().clone().add(1000, 0, 1000);
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