Used armor stands for evolving.
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64990ed356
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@ -53,6 +53,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.event.entity.EntityCombustEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerItemHeldEvent;
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@ -128,6 +129,8 @@ public class Evolution extends SoloGame
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DeathSpectateSecs = 4.0;
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VersionRequire1_8 = true;
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CreatureAllow = false;
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}
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public EvolveManager getEvolve()
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@ -644,6 +647,12 @@ public class Evolution extends SoloGame
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return UtilAlg.getLocationAwayFromOtherLocations(_spawns, allPlayers);
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}
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@EventHandler
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public void onCombust(EntityCombustEvent event)
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{
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event.setCancelled(true);
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}
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private void End()
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{
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ArrayList<EvoToken> tokens = new ArrayList<EvoToken>(_tokens.values());
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@ -16,6 +16,7 @@ import mineplex.core.common.util.UtilParticle.ViewDist;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.disguise.disguises.DisguiseArmorStand;
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import mineplex.core.hologram.Hologram;
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import mineplex.core.hologram.Hologram.HologramTarget;
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import mineplex.core.hologram.HologramManager;
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@ -46,7 +47,6 @@ import org.bukkit.FireworkEffect.Type;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.craftbukkit.v1_7_R4.CraftWorld;
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import org.bukkit.craftbukkit.v1_7_R4.entity.CraftZombie;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Zombie;
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@ -75,6 +75,7 @@ public class EvolveData
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private final Player _player;
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private Zombie _zombie;
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private DisguiseArmorStand _disguise;
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private final Location _eggLoc;
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private final SimpleEntry<Material, Byte> _eggLocData;
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@ -147,12 +148,20 @@ public class EvolveData
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_zombie = (Zombie) _player.getWorld().spawnEntity(_token.Viewing, EntityType.ZOMBIE);
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_manager.Host.CreatureAllowOverride = true;
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UtilEnt.Vegetate(_zombie, true);
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UtilEnt.ghost(_zombie, true, true);
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_disguise = new DisguiseArmorStand(_zombie);
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_disguise.setInvisible(true);
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_manager.Host.Manager.GetDisguise().disguise(_disguise);
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}
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private void setupZombie()
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{
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((CraftZombie) _zombie).getHandle().getControllerLook().a(((CraftZombie) _zombie).getHandle(), _token.Viewing.getYaw(), _token.Viewing.getPitch());
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_disguise.setHeadPosition(_token.Viewing.getDirection());
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_disguise.UpdateDataWatcher();
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_manager.Host.Manager.GetDisguise().updateDisguise(_disguise);
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// ((CraftZombie) _zombie).getHandle().getControllerLook().a(((CraftZombie) _zombie).getHandle(), _token.Viewing.getYaw(), _token.Viewing.getPitch());
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}
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private void setupPlayer()
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