Add specific kit spawn data locs
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@ -396,16 +396,14 @@ public class CastleAssault extends TeamGame
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this.CreatureAllowOverride = true;
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_kings.put(red, new TeamKing(red, "King Jon", redKing));
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_kings.put(blue, new TeamKing(blue, "King Ryan", blueKing));
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int kitIndex = 0;
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for (int i = 0; i < WorldData.GetDataLocs("WHITE").size(); i++)
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for (Kit kit : GetKits())
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{
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if (kitIndex >= GetKits().length)
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List<Location> spawns = WorldData.GetDataLocs("K:" + kit.GetName());
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for (Location spawn : spawns)
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{
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kitIndex = 0;
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Entity ent = kit.SpawnEntity(spawn);
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Manager.GetLobby().addKitLocation(ent, kit, spawn);
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}
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Entity ent = GetKits()[kitIndex].SpawnEntity(WorldData.GetDataLocs("WHITE").get(i));
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Manager.GetLobby().addKitLocation(ent, GetKits()[kitIndex], WorldData.GetDataLocs("WHITE").get(i));
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kitIndex++;
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}
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this.CreatureAllowOverride = false;
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_tntSpawner = new ObjectiveTNTSpawner(WorldData.GetDataLocs("BLACK"));
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