Changed slowness from 255 - 2
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@ -546,7 +546,7 @@ public class Evolution extends SoloGame
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private void addEvolvingEffects(Player player)
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{
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Manager.GetCondition().Factory().Jump("Charging", player, null, 20, 128, false, false, false);
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Manager.GetCondition().Factory().Slow("Charging", player, null, 20, 255, false, false, false, false);
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Manager.GetCondition().Factory().Slow("Charging", player, null, 20, 2, false, false, false, false);
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}
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@EventHandler
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