Flags, change to packets
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parent
5f45e8c1d3
commit
88a48277c0
@ -259,6 +259,11 @@ public class CaptureTheFlag extends TeamGame
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{
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{
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getArcadeManager().getPacketHandler().removePacketHandler(
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getArcadeManager().getPacketHandler().removePacketHandler(
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_flagItemListener);
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_flagItemListener);
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for (Flag flag : this._flags)
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{
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flag.gameEnd();
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}
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}
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}
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}
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}
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@Override
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@Override
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@ -73,8 +73,8 @@ public class Flag
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_name = new Hologram(Host.getArcadeManager().getHologramManager(), spawn, team.GetColor() + team.GetName() + "'s Flag".replace("s's", "s'"));
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_name = new Hologram(Host.getArcadeManager().getHologramManager(), spawn, team.GetColor() + team.GetName() + "'s Flag".replace("s's", "s'"));
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_time = new Hologram(Host.getArcadeManager().getHologramManager(), spawn, "");
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_time = new Hologram(Host.getArcadeManager().getHologramManager(), spawn, "");
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_flagEntity = new FlagEntity(_representation, _spawn, Host.getArcadeManager().GetDisguise());
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_flagEntity = new FlagEntity(_representation, _spawn);
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SpawnFlag(spawn, team.GetColor() == ChatColor.RED, true);
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SpawnFlag(spawn, team.GetColor() == ChatColor.RED);
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}
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}
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public GameTeam getTeam()
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public GameTeam getTeam()
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@ -157,7 +157,7 @@ public class Flag
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_moved = false;
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_moved = false;
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_dropped = false;
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_dropped = false;
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SpawnFlag(_spawn, _team.GetColor() == ChatColor.RED, false);
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SpawnFlag(_spawn, _team.GetColor() == ChatColor.RED);
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AnnounceReturn();
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AnnounceReturn();
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@ -214,11 +214,9 @@ public class Flag
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return ChatColor.RED;
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return ChatColor.RED;
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}
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}
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public void SpawnFlag(Location loc, boolean red, boolean initial)
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public void SpawnFlag(Location loc, boolean red)
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{
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{
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if (!initial) Host.CreatureAllowOverride = true;
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_flagEntity.teleport(loc);
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_flagEntity.teleport(loc);
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if (!initial) Host.CreatureAllowOverride = false;
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if (!_moved)
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if (!_moved)
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{
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{
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@ -307,7 +305,7 @@ public class Flag
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{
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{
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Recharge.Instance.recharge(player, "Flag Pickup");
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Recharge.Instance.recharge(player, "Flag Pickup");
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Recharge.Instance.use(player, "Flag Pickup", 3000, false, false);
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Recharge.Instance.use(player, "Flag Pickup", 3000, false, false);
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SpawnFlag(player.getLocation(), _team.GetColor() == ChatColor.RED, false);
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SpawnFlag(player.getLocation(), _team.GetColor() == ChatColor.RED);
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AnnounceDrop(player);
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AnnounceDrop(player);
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_holding = null;
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_holding = null;
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_dropped = true;
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_dropped = true;
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@ -350,10 +348,15 @@ public class Flag
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_dropped = false;
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_dropped = false;
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_dropTime = 0;
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_dropTime = 0;
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_holding = null;
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_holding = null;
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SpawnFlag(_spawn, _team.GetColor() == ChatColor.RED, false);
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SpawnFlag(_spawn, _team.GetColor() == ChatColor.RED);
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}
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}
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}
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}
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}
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}
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}
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}
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public void gameEnd()
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{
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_flagEntity.despawn();
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}
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}
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}
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@ -1,126 +1,148 @@
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package nautilus.game.arcade.game.games.common.ctf_data;
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package nautilus.game.arcade.game.games.common.ctf_data;
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import mineplex.core.common.util.UtilEnt;
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import java.util.ArrayList;
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import mineplex.core.common.util.UtilServer;
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import java.util.Iterator;
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import mineplex.core.disguise.DisguiseManager;
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import mineplex.core.disguise.disguises.DisguiseArmorStand;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.minecraft.game.core.damage.CustomDamageEvent;
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import net.minecraft.server.v1_7_R4.DataWatcher;
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import nautilus.game.arcade.GameType;
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import net.minecraft.server.v1_7_R4.Packet;
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import nautilus.game.arcade.events.GameStateChangeEvent;
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import net.minecraft.server.v1_7_R4.PacketPlayOutEntityDestroy;
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import nautilus.game.arcade.game.Game.GameState;
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import net.minecraft.server.v1_7_R4.PacketPlayOutEntityEquipment;
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import net.minecraft.server.v1_7_R4.PacketPlayOutSpawnEntityLiving;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.entity.EntityType;
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import org.bukkit.craftbukkit.v1_7_R4.inventory.CraftItemStack;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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public class FlagEntity implements Listener
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public class FlagEntity implements Listener
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{
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{
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private ItemStack _holding;
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private ItemStack _holding;
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private Location _loc;
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private Location _loc;
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private LivingEntity _entity;
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private int _entityId;
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private DisguiseManager _manager;
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private boolean _display;
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private ArrayList<Player> _playersTracking = new ArrayList<Player>();
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public FlagEntity(ItemStack hand, Location loc, DisguiseManager manager)
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private Packet[] _spawnPackets = new Packet[2];
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private PacketPlayOutEntityDestroy _despawnPacket;
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public FlagEntity(ItemStack hand, Location loc)
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{
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{
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_manager = manager;
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_holding = hand;
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_holding = hand;
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_loc = loc;
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_loc = loc;
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toggle(true);
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_despawnPacket = new PacketPlayOutEntityDestroy(new int[]
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{
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_entityId
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});
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}
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}
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public Location getLocation()
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public Location getLocation()
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{
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{
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return _loc;
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return _loc;
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}
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}
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public void spawn()
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public void spawn()
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{
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{
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_entity = (LivingEntity) _loc.getWorld().spawnEntity(_loc, EntityType.CHICKEN);
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_display = true;
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//_entity.teleport(_loc.clone().subtract(0, 1.5, 0));
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UtilEnt.Vegetate(_entity, true);
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PacketPlayOutSpawnEntityLiving packet = new PacketPlayOutSpawnEntityLiving();
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UtilEnt.ghost(_entity, true, true);
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DataWatcher watcher = new DataWatcher(null);
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DisguiseArmorStand disguise = new DisguiseArmorStand(_entity);
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//DisguisePlayer d = new DisguisePlayer(_entity, new GameProfile(UUID.randomUUID(), "defek7"));
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packet.a = _entityId;
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//d.setInvisible(true);
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packet.b = 30;
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//d.setBoots(_holding);
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packet.c = (int) (getLocation().getX() * 32);
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disguise.setHelmet(_holding);
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packet.d = (int) ((getLocation().getY() - 1.5) * 32);
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disguise.setInvisible(true);
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packet.e = (int) (getLocation().getZ() * 32);
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_manager.disguise(disguise, UtilServer.getPlayers());
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packet.l = watcher;
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//_manager.disguise(d, UtilServer.getPlayers());
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// Setup datawatcher for armor stand
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watcher.a(0, (byte) 32);
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for (int i = 11; i <= 16; i++)
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{
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watcher.a(i, new Vector());
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}
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_spawnPackets[0] = packet;
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PacketPlayOutEntityEquipment packet2 = new PacketPlayOutEntityEquipment();
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packet2.a = _entityId;
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packet2.b = 4;
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packet2.c = CraftItemStack.asNMSCopy(_holding);
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_spawnPackets[1] = packet2;
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}
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}
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public Packet[] getSpawn()
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{
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return _spawnPackets;
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}
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public void update()
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{
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if (!_display)
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{
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return;
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}
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ArrayList<Player> canSee = new ArrayList<Player>();
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for (Player player : _loc.getWorld().getPlayers())
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{
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if (player.getLocation().distance(_loc) < 120)
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{
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canSee.add(player);
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}
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}
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Iterator<Player> iter2 = _playersTracking.iterator();
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while (iter2.hasNext())
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{
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Player player = iter2.next();
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if (!canSee.contains(player))
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{
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iter2.remove();
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UtilPlayer.sendPacket(player, getDestroy());
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}
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}
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for (Player player : canSee)
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{
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if (!_playersTracking.contains(player))
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{
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_playersTracking.add(player);
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UtilPlayer.sendPacket(player, getSpawn());
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}
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}
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}
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public PacketPlayOutEntityDestroy getDestroy()
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{
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return _despawnPacket;
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}
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public void despawn()
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public void despawn()
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{
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{
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//_manager.undisguise(_entity);
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for (Player player : _playersTracking)
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_entity.remove();
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{
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_entity = null;
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UtilPlayer.sendPacket(player, getDestroy());
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}
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_playersTracking.clear();
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_display = false;
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}
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}
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public void teleport(Location loc)
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public void teleport(Location loc)
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{
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{
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if (_entity != null) despawn();
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despawn();
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_loc = loc;
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_loc = loc;
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spawn();
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spawn();
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}
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}
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public void update()
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{
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if (_entity != null)
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{
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if (_entity.isDead())
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{
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despawn();
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spawn();
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}
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_entity.teleport(_loc);
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}
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}
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private void toggle(boolean on)
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{
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if (on)
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Bukkit.getPluginManager().registerEvents(this, _manager.getPlugin());
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else
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HandlerList.unregisterAll(this);
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}
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@EventHandler
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public void onHit(EntityDamageEvent event)
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{
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if (_entity == null) return;
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if (event.getEntity().getEntityId() == _entity.getEntityId())
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event.setCancelled(true);
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}
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@EventHandler
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public void onHit(CustomDamageEvent event)
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{
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if (_entity == null) return;
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if (event.GetDamageeEntity() == null) return;
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if (event.GetDamageeEntity().getEntityId() == _entity.getEntityId())
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event.SetCancelled("Flag Entity");
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}
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@EventHandler
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public void onEnd(GameStateChangeEvent event)
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{
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if (event.GetGame().GetType() == GameType.ChampionsCTF)
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{
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if (event.GetState() == GameState.Dead)
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{
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despawn();
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toggle(false);
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}
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}
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}
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}
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}
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