Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
88ef0ce35b
@ -89,6 +89,8 @@ public class TextManager extends MiniPlugin
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UtilText.MakeText("SURVIVAL GAMES", locSurvival.clone().add(-15, 21, 0), faceSurvival, 159, (byte)1, TextAlign.CENTER);
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UtilText.MakeText("SURVIVAL GAMES", locSurvival.clone().add(-15, 21, 0), faceSurvival, 159, (byte)1, TextAlign.CENTER);
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UtilText.MakeText("SURVIVAL GAMES", locSurvival.clone().add(-16, 21, 0), faceSurvival, 159, (byte)15, TextAlign.CENTER);
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UtilText.MakeText("SURVIVAL GAMES", locSurvival.clone().add(-16, 21, 0), faceSurvival, 159, (byte)15, TextAlign.CENTER);
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//UtilText.MakeText("ULTRA HARDCORE", locSurvival.clone().add(-15, 28, 0), faceSurvival, 159, (byte)14, TextAlign.CENTER);
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//UtilText.MakeText("ULTRA HARDCORE", locSurvival.clone().add(-16, 28, 0), faceSurvival, 159, (byte)15, TextAlign.CENTER);
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//Other
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//Other
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UtilText.MakeText("CLASSICS", locClassics, faceOther, 159, (byte)5, TextAlign.CENTER);
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UtilText.MakeText("CLASSICS", locClassics, faceOther, 159, (byte)5, TextAlign.CENTER);
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@ -0,0 +1,82 @@
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package mineplex.hub.modules;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import mineplex.core.MiniPlugin;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.hub.HubManager;
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public class UHCManager extends MiniPlugin
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{
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public HubManager Manager;
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private long _delay = 3600000;
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private boolean _canAnnounce3 = true;
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private boolean _canAnnounce2 = true;
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private boolean _canAnnounce1 = true;
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private boolean _canAnnounce0 = true;
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public UHCManager(HubManager manager)
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{
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super("UHC Manager", manager.GetPlugin());
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Manager = manager;
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}
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@EventHandler
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public void AnnounceUpdate(UpdateEvent event)
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{
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if (event.getType() != UpdateType.TICK)
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return;
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System.out.println("UHC in " + UtilTime.MakeStr(_delay - (System.currentTimeMillis() % _delay)));
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//Reset
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if (System.currentTimeMillis() % _delay > 30000 && System.currentTimeMillis() % _delay < _delay - 180000)
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{
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_canAnnounce3 = true;
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_canAnnounce2 = true;
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_canAnnounce1 = true;
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_canAnnounce0 = true;
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}
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//Announce
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else
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{
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if (_canAnnounce3 && System.currentTimeMillis() % _delay > _delay - 180000)
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{
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_canAnnounce3 = false;
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announce("Starting in 3 minutes...");
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}
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else if (_canAnnounce2 && System.currentTimeMillis() % _delay > _delay - 120000)
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{
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_canAnnounce2 = false;
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announce("Starting in 2 minutes...");
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}
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else if (_canAnnounce1 && System.currentTimeMillis() % _delay > _delay - 60000)
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{
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_canAnnounce1 = false;
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announce("Starting in 1 minute...");
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}
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else if (_canAnnounce0 && System.currentTimeMillis() % _delay < 30000)
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{
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_canAnnounce0 = false;
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announce("Join at the Ultra Hardcore NPC!");
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}
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}
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}
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private void announce(String message)
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{
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for (Player player : UtilServer.getPlayers())
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UtilPlayer.message(player, C.cDPurple + "[Ultra Hardcore] " + C.cPurple + C.Bold + message);
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}
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}
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@ -740,7 +740,7 @@ public class MineStrike extends TeamGame
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Gun gun = _gunsDropped.get(event.getItem());
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Gun gun = _gunsDropped.get(event.getItem());
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if (gun != null)
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if (gun != null)
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{
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{
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gun.pickup(this, event.getPlayer());
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if (gun.pickup(this, event.getPlayer()))
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event.getItem().remove();
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event.getItem().remove();
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}
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}
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@ -748,7 +748,7 @@ public class MineStrike extends TeamGame
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Grenade grenade = _grenadesDropped.get(event.getItem());
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Grenade grenade = _grenadesDropped.get(event.getItem());
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if (grenade != null)
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if (grenade != null)
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{
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{
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grenade.pickup(this, event.getPlayer());
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if (grenade.pickup(this, event.getPlayer()))
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event.getItem().remove();
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event.getItem().remove();
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}
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}
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@ -185,6 +185,8 @@ public abstract class Grenade extends StrikeItem
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{
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{
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game.registerGrenade(this, player);
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game.registerGrenade(this, player);
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game.deregisterDroppedGrenade(this);
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game.deregisterDroppedGrenade(this);
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return true;
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}
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}
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return false;
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return false;
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@ -174,6 +174,8 @@ public class SurvivalGames extends SoloGame
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this.ItemPickup = true;
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this.ItemPickup = true;
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this.InventoryClick = true;
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this.InventoryClick = true;
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this.InventoryOpenBlock = true;
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this.InventoryOpenChest = true;
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this.CompassEnabled = false; //XXX
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this.CompassEnabled = false; //XXX
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