Modify the bow kits a little
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e57bd8b473
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@ -22,8 +22,7 @@ public class KitPinner extends KitHuman
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{
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super(manager, "Pinner", KitAvailability.Hide, new String[]
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{
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"Your arrows have been enchanted with gravity magic.", "As such, the victims will find it hard to lift",
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"their body and move around for a few seconds."
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"Your arrows enchanted with gravity magic.", "Victims find it hard to lift", "Their bodies are sluggish"
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}, new Perk[]
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{
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new PerkPinned()
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@ -21,8 +21,7 @@ public class KitStitcher extends KitHuman
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{
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super(manager, "Stitcher", KitAvailability.Hide, new String[]
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{
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"Your arrows tend to hit people in tender places.",
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"Its only logical they are going to start bleeding isn't it?"
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"People bleed when your arrows hit them","1 heart per second, 2 seconds per arrow."
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}, new Perk[]
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{
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new PerkRangedBleeding()
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@ -27,7 +27,7 @@ public class PerkRangedBleeding extends Perk
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@EventHandler
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public void onSecond(UpdateEvent event)
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{
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if (event.getType() != UpdateType.SEC)
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if (event.getType() != UpdateType.FAST)
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{
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return;
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}
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@ -67,11 +67,11 @@ public class PerkRangedBleeding extends Perk
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LivingEntity entity = event.GetDamageeEntity();
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if (!_secondsBleeding.containsKey(entity))
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{
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_secondsBleeding.put(entity, 2);
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_secondsBleeding.put(entity, 4);
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}
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else
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{
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_secondsBleeding.put(entity, _secondsBleeding.get(entity) + 2);
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_secondsBleeding.put(entity, _secondsBleeding.get(entity) + 4);
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}
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}
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}
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@ -79,7 +79,7 @@ public class PerkSharpshooter extends Perk
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UtilPlayer.message(
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(Entity) projectile.getShooter(),
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GetName() + ": " + F.elem(_hitCount.get(player) + " Consecutive Hits") + C.cGray + " ("
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+ F.skill("+" + (limit * 2) + "Damage") + C.cGray + ")");
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+ F.skill("+" + (limit * 2) + " Damage") + C.cGray + ")");
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}
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else
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{
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