Modify the bow kits a little

This commit is contained in:
libraryaddict 2014-11-30 10:26:12 +13:00
parent e57bd8b473
commit 8afb803d5d
4 changed files with 6 additions and 8 deletions

View File

@ -22,8 +22,7 @@ public class KitPinner extends KitHuman
{
super(manager, "Pinner", KitAvailability.Hide, new String[]
{
"Your arrows have been enchanted with gravity magic.", "As such, the victims will find it hard to lift",
"their body and move around for a few seconds."
"Your arrows enchanted with gravity magic.", "Victims find it hard to lift", "Their bodies are sluggish"
}, new Perk[]
{
new PerkPinned()

View File

@ -21,8 +21,7 @@ public class KitStitcher extends KitHuman
{
super(manager, "Stitcher", KitAvailability.Hide, new String[]
{
"Your arrows tend to hit people in tender places.",
"Its only logical they are going to start bleeding isn't it?"
"People bleed when your arrows hit them","1 heart per second, 2 seconds per arrow."
}, new Perk[]
{
new PerkRangedBleeding()

View File

@ -27,7 +27,7 @@ public class PerkRangedBleeding extends Perk
@EventHandler
public void onSecond(UpdateEvent event)
{
if (event.getType() != UpdateType.SEC)
if (event.getType() != UpdateType.FAST)
{
return;
}
@ -67,11 +67,11 @@ public class PerkRangedBleeding extends Perk
LivingEntity entity = event.GetDamageeEntity();
if (!_secondsBleeding.containsKey(entity))
{
_secondsBleeding.put(entity, 2);
_secondsBleeding.put(entity, 4);
}
else
{
_secondsBleeding.put(entity, _secondsBleeding.get(entity) + 2);
_secondsBleeding.put(entity, _secondsBleeding.get(entity) + 4);
}
}
}

View File

@ -79,7 +79,7 @@ public class PerkSharpshooter extends Perk
UtilPlayer.message(
(Entity) projectile.getShooter(),
GetName() + ": " + F.elem(_hitCount.get(player) + " Consecutive Hits") + C.cGray + " ("
+ F.skill("+" + (limit * 2) + "Damage") + C.cGray + ")");
+ F.skill("+" + (limit * 2) + " Damage") + C.cGray + ")");
}
else
{