reduced hyper axe damage. OP as heck
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@ -46,7 +46,7 @@ public class HyperAxe extends LegendaryItem
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event.SetIgnoreRate(true);
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// log("Ignoring rate!");
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event.AddMod("Hyper Axe", 4);
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event.AddMod("Hyper Axe", 1);
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}
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else
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{
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