Clean and document code
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@ -9,7 +9,6 @@ import mineplex.core.gadget.types.Gadget;
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import mineplex.core.gadget.types.GadgetType;
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import mineplex.core.shop.item.IButton;
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import mineplex.core.shop.item.ShopItem;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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@ -37,8 +36,10 @@ public class FlagPage extends GadgetPage
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@Override
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protected void buildPage()
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{
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// chose a beginning slot
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int slot = 10;
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// grab all flags
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List<Gadget> list = getPlugin().getGadgetManager().getGadgets(GadgetType.FLAG);
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if(list != null)
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@ -46,6 +47,7 @@ public class FlagPage extends GadgetPage
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int size = list.size();
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int limit = (_page + 1) * 28;
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// loop through the flags for a specific page
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for (int i = _page * 28; i < limit && i < size; ++i)
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{
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Gadget gadget = list.get(i);
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@ -5,49 +5,28 @@ import mineplex.core.common.skin.SkinData;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.LineFormat;
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import mineplex.core.common.util.UtilBlock;
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import mineplex.core.common.util.UtilEvent;
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import mineplex.core.common.util.UtilFirework;
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import mineplex.core.common.util.UtilParticle;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.common.util.UtilSound;
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import mineplex.core.common.util.UtilText;
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import mineplex.core.disguise.disguises.DisguisePlayer;
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import mineplex.core.gadget.GadgetManager;
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import mineplex.core.gadget.gadgets.morph.managers.UtilMorph;
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import mineplex.core.gadget.types.MorphGadget;
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import mineplex.core.hologram.Hologram;
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import mineplex.core.hologram.HologramManager;
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import mineplex.core.itemstack.ItemStackFactory;
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import mineplex.core.recharge.Recharge;
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import mineplex.core.treasure.event.TreasureFinishEvent;
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import mineplex.core.treasure.event.TreasureStartEvent;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.core.utils.UtilGameProfile;
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import org.apache.commons.lang3.tuple.Pair;
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import org.bukkit.Bukkit;
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import org.bukkit.Color;
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import org.bukkit.FireworkEffect;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import java.time.Month;
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import java.time.YearMonth;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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@ -118,6 +97,7 @@ public class MorphMelonHead extends MorphGadget
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@EventHandler
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public void handlePlayerInteract(EntityDamageByEntityEvent event)
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{
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// Check it's two players interacting
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if (event.getDamager() instanceof Player && event.getEntity() instanceof Player)
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{
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if (!isActive((Player) event.getDamager()))
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@ -127,31 +107,38 @@ public class MorphMelonHead extends MorphGadget
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Player player = (Player) event.getEntity();
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// do nothing if the player has a helmet already
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if (player.getInventory().getHelmet() != null)
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{
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return;
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}
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// do nothing if the player is supposed to already have a fruit helmet
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if (_heads.containsKey(player.getUniqueId()))
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{
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return;
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}
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// select a head skin and name it
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Pair<SkinData, String> data = TEXTURES[ThreadLocalRandom.current().nextInt(TEXTURES.length)];
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ItemStack head = data.getLeft().getSkull(data.getRight(), new ArrayList<>());
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// equip the head and notify the player of the action
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_heads.put(player.getUniqueId(), head);
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player.getInventory().setHelmet(head);
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player.getWorld().playSound(player.getEyeLocation(), Sound.CHICKEN_EGG_POP, 1, 0);
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UtilFirework.playFirework(player.getEyeLocation(), FireworkEffect.builder().withColor(Color.LIME).with(FireworkEffect.Type.BALL).build());
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player.sendMessage(F.main("Melonhead", C.cYellow + "Wham! " + C.cGray + "You just got " + C.cGreen + "MELON'D!"));
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// schedule the head to be removed later
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Bukkit.getScheduler().runTaskLater(Manager.getPlugin(), () ->
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{
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// don't do anything if the player has logged off
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if (_heads.containsKey(player.getUniqueId()))
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{
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ItemStack item = _heads.remove(player.getUniqueId());
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// don't remove the helmet if it has already been changed.
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if (player.getInventory().getHelmet() != null && player.getInventory().getHelmet().equals(item))
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{
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player.getInventory().setHelmet(null);
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@ -5,7 +5,6 @@ import mineplex.core.common.util.F;
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import mineplex.core.common.util.LineFormat;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilText;
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import mineplex.core.common.util.banner.CountryFlag;
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import mineplex.core.gadget.GadgetManager;
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import mineplex.core.gadget.gadgets.flag.FlagType;
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import org.bukkit.Material;
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@ -15,7 +14,6 @@ import org.bukkit.event.EventPriority;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.inventory.ItemFlag;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.BannerMeta;
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import org.bukkit.inventory.meta.ItemMeta;
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/**
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