Prevent breaking banners in zones the player does not have build access in
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@ -10,6 +10,7 @@ import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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@ -170,7 +171,7 @@ public class BannerManager extends MiniPlugin
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}
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}
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@EventHandler
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onBreak(BlockBreakEvent event)
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{
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if (event.getBlock().getType() == Material.STANDING_BANNER || event.getBlock().getType() == Material.WALL_BANNER)
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