Ninja Dash damage radius fix
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84a4aa5157
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@ -27,6 +27,8 @@ import nautilus.game.arcade.kit.Perk;
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public class PerkDash extends Perk
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public class PerkDash extends Perk
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{
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{
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private static final double DAMAGE_RADIUS = 2;
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private long _cooldown;
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private long _cooldown;
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private double _damage;
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private double _damage;
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private double _distance;
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private double _distance;
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@ -98,7 +100,7 @@ public class PerkDash extends Perk
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}
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}
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//Damage Players
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//Damage Players
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for (Player other : UtilPlayer.getNearby(newTarget, _distance))
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for (Player other : UtilPlayer.getNearby(newTarget, DAMAGE_RADIUS))
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{
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{
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Manager.GetDamage().NewDamageEvent(other, player, null, DamageCause.CUSTOM, _damage, true, false, false, player.getName(), GetName());
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Manager.GetDamage().NewDamageEvent(other, player, null, DamageCause.CUSTOM, _damage, true, false, false, player.getName(), GetName());
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}
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}
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