Change ItemBuilder to have ItemFlag, change hub icons to not display weapon damage
This commit is contained in:
parent
402530d671
commit
9058428484
@ -2,7 +2,9 @@ package mineplex.core.itemstack;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
@ -12,6 +14,7 @@ import org.bukkit.Color;
|
||||
import org.bukkit.FireworkEffect;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.inventory.ItemFlag;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.FireworkEffectMeta;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
@ -19,6 +22,8 @@ import org.bukkit.inventory.meta.LeatherArmorMeta;
|
||||
import org.bukkit.inventory.meta.SkullMeta;
|
||||
import org.bukkit.potion.Potion;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
|
||||
public class ItemBuilder
|
||||
{
|
||||
|
||||
@ -48,20 +53,17 @@ public class ItemBuilder
|
||||
private final HashMap<Enchantment, Integer> _enchants = new HashMap<Enchantment, Integer>();
|
||||
private final List<String> _lore = new ArrayList<String>();
|
||||
private Material _mat;
|
||||
// private Potion potion;
|
||||
private String _title = null;
|
||||
private boolean _unbreakable;
|
||||
private String _playerHeadName = null;
|
||||
private HashSet<ItemFlag> _itemFlags = new HashSet<ItemFlag>();
|
||||
|
||||
public ItemBuilder(ItemStack item)
|
||||
{
|
||||
this(item.getType(), item.getDurability());
|
||||
_amount = item.getAmount();
|
||||
_enchants.putAll(item.getEnchantments());
|
||||
if (item.getType() == Material.POTION)
|
||||
{
|
||||
// setPotion(Potion.fromItemStack(item));
|
||||
}
|
||||
|
||||
if (item.hasItemMeta())
|
||||
{
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
@ -81,6 +83,8 @@ public class ItemBuilder
|
||||
setColor(((LeatherArmorMeta) meta).getColor());
|
||||
}
|
||||
|
||||
_itemFlags.addAll(meta.getItemFlags());
|
||||
|
||||
_unbreakable = meta.spigot().isUnbreakable();
|
||||
}
|
||||
}
|
||||
@ -107,13 +111,60 @@ public class ItemBuilder
|
||||
this(mat, 1, data);
|
||||
}
|
||||
|
||||
public HashSet<ItemFlag> getItemFlags()
|
||||
{
|
||||
return _itemFlags;
|
||||
}
|
||||
|
||||
public ItemBuilder addItemFlags(ItemFlag... flags)
|
||||
{
|
||||
getItemFlags().addAll(Arrays.asList(flags));
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ItemBuilder setItemFlags(ItemFlag... flags)
|
||||
{
|
||||
getItemFlags().clear();
|
||||
addItemFlags(flags);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ItemBuilder setItemFlags(Collection<ItemFlag> flags)
|
||||
{
|
||||
getItemFlags().clear();
|
||||
addItemFlags(flags.toArray(new ItemFlag[0]));
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ItemBuilder setHideInfo(boolean hideInfo)
|
||||
{
|
||||
if (hideInfo)
|
||||
{
|
||||
for (ItemFlag flag : ItemFlag.values())
|
||||
{
|
||||
getItemFlags().add(flag);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
getItemFlags().clear();
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ItemBuilder addEnchantment(Enchantment enchant, int level)
|
||||
{
|
||||
if (_enchants.containsKey(enchant))
|
||||
{
|
||||
_enchants.remove(enchant);
|
||||
}
|
||||
|
||||
_enchants.put(enchant, level);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@ -121,20 +172,31 @@ public class ItemBuilder
|
||||
{
|
||||
for (String lore : lores)
|
||||
{
|
||||
_lore.add(ChatColor.GRAY + lore);
|
||||
_lore.add(C.cGray + lore);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ItemBuilder setLore(String... lores)
|
||||
{
|
||||
_lore.clear();
|
||||
_lore.addAll(Arrays.asList(lores));
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ItemBuilder addLore(String lore, int maxLength)
|
||||
{
|
||||
_lore.addAll(split(lore, maxLength));
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ItemBuilder addLores(List<String> lores)
|
||||
{
|
||||
_lore.addAll(lores);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@ -144,6 +206,7 @@ public class ItemBuilder
|
||||
{
|
||||
addLore(lore, maxLength);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@ -155,6 +218,7 @@ public class ItemBuilder
|
||||
public ItemStack build()
|
||||
{
|
||||
Material mat = _mat;
|
||||
|
||||
if (mat == null)
|
||||
{
|
||||
mat = Material.AIR;
|
||||
@ -164,8 +228,10 @@ public class ItemBuilder
|
||||
{
|
||||
Bukkit.getLogger().warning("Air material!");
|
||||
}
|
||||
|
||||
ItemStack item = new ItemStack(mat, _amount, _data);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
|
||||
if (meta != null)
|
||||
{
|
||||
if (_title != null)
|
||||
@ -189,14 +255,13 @@ public class ItemBuilder
|
||||
((FireworkEffectMeta) meta).setEffect(FireworkEffect.builder().withColor(_color).build());
|
||||
}
|
||||
|
||||
meta.addItemFlags(getItemFlags().toArray(new ItemFlag[0]));
|
||||
meta.spigot().setUnbreakable(isUnbreakable());
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
|
||||
item.addUnsafeEnchantments(_enchants);
|
||||
// if (potion != null) {
|
||||
// potion.apply(item);
|
||||
// }
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
@ -263,52 +328,6 @@ public class ItemBuilder
|
||||
return _enchants.containsKey(enchant);
|
||||
}
|
||||
|
||||
public boolean isItem(ItemStack item)
|
||||
{
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
|
||||
if (item.getType() != getType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!meta.hasDisplayName() && getTitle() != null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!meta.getDisplayName().equals(getTitle()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!meta.hasLore() && !getLore().isEmpty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (meta.hasLore())
|
||||
{
|
||||
for (String lore : meta.getLore())
|
||||
{
|
||||
if (!getLore().contains(lore))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (Enchantment enchant : item.getEnchantments().keySet())
|
||||
{
|
||||
if (!hasEnchantment(enchant))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean isUnbreakable()
|
||||
{
|
||||
return _unbreakable;
|
||||
@ -317,17 +336,14 @@ public class ItemBuilder
|
||||
public ItemBuilder setAmount(int amount)
|
||||
{
|
||||
_amount = amount;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ItemBuilder setColor(Color color)
|
||||
{
|
||||
/* (!_mat.name().contains("LEATHER_"))
|
||||
{
|
||||
throw new IllegalArgumentException("Can only dye leather armor!");
|
||||
}*/
|
||||
|
||||
_color = color;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@ -338,19 +354,10 @@ public class ItemBuilder
|
||||
return this;
|
||||
}
|
||||
|
||||
public ItemBuilder setPotion(Potion potion)
|
||||
{
|
||||
if (_mat != Material.POTION)
|
||||
{
|
||||
_mat = Material.POTION;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ItemBuilder setRawTitle(String title)
|
||||
{
|
||||
_title = title;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@ -378,24 +385,28 @@ public class ItemBuilder
|
||||
}
|
||||
|
||||
setTitle(title);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ItemBuilder setType(Material mat)
|
||||
{
|
||||
_mat = mat;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ItemBuilder setUnbreakable(boolean setUnbreakable)
|
||||
{
|
||||
_unbreakable = setUnbreakable;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ItemBuilder setPlayerHead(String playerName)
|
||||
{
|
||||
_playerHeadName = playerName;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@ package mineplex.hub.profile.buttons;
|
||||
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.gui.GuiItem;
|
||||
import mineplex.core.itemstack.ItemBuilder;
|
||||
import mineplex.core.itemstack.ItemStackFactory;
|
||||
import mineplex.hub.profile.gui.GUIProfile;
|
||||
|
||||
@ -17,7 +18,7 @@ public class ButtonPrefs implements GuiItem
|
||||
|
||||
private GUIProfile _profile;
|
||||
private Player _player;
|
||||
|
||||
|
||||
public ButtonPrefs(GUIProfile profile, Player player)
|
||||
{
|
||||
_profile = profile;
|
||||
@ -33,29 +34,27 @@ public class ButtonPrefs implements GuiItem
|
||||
@Override
|
||||
public ItemStack getObject()
|
||||
{
|
||||
return ItemStackFactory.Instance.CreateStack(Material.REDSTONE_COMPARATOR.getId(), (byte)0, 1,
|
||||
ChatColor.RESET + C.cYellow + "Preferences",
|
||||
new String[]
|
||||
{
|
||||
"",
|
||||
C.cWhite + "Set your preferences to your liking",
|
||||
C.cWhite + "so you can enjoy the game more!",
|
||||
|
||||
"",
|
||||
C.cWhite + "Type " + C.cGreen + "/prefs" + C.cWhite + " to access this anywhere!"
|
||||
});
|
||||
return new ItemBuilder(Material.REDSTONE_COMPARATOR).setTitle(C.Reset + C.cYellow + "Preferences").addLore(new String[]
|
||||
{
|
||||
"",
|
||||
C.cWhite + "Set your preferences to your liking",
|
||||
C.cWhite + "so you can enjoy the game more!",
|
||||
|
||||
"",
|
||||
C.cWhite + "Type " + C.cGreen + "/prefs" + C.cWhite + " to access this anywhere!"
|
||||
}).build();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setup()
|
||||
public void setup()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -3,7 +3,6 @@ package mineplex.hub.server.ui;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
@ -11,7 +10,7 @@ import org.bukkit.inventory.ItemStack;
|
||||
import mineplex.core.account.CoreClientManager;
|
||||
import mineplex.core.common.util.C;
|
||||
import mineplex.core.donation.DonationManager;
|
||||
import mineplex.core.itemstack.ItemStackFactory;
|
||||
import mineplex.core.itemstack.ItemBuilder;
|
||||
import mineplex.core.shop.page.ShopPageBase;
|
||||
import mineplex.hub.server.ServerManager;
|
||||
import mineplex.hub.server.ui.button.SelectBHButton;
|
||||
@ -34,17 +33,18 @@ public class ServerGameMenu extends ShopPageBase<ServerManager, QuickShop>
|
||||
{
|
||||
private List<ItemStack> _superSmashCycle = new ArrayList<ItemStack>();
|
||||
private List<ItemStack> _minigameCycle = new ArrayList<ItemStack>();
|
||||
|
||||
|
||||
private int _ssmIndex;
|
||||
private int _minigameIndex;
|
||||
|
||||
public ServerGameMenu(ServerManager plugin, QuickShop quickShop, CoreClientManager clientManager, DonationManager donationManager, String name, Player player)
|
||||
|
||||
public ServerGameMenu(ServerManager plugin, QuickShop quickShop, CoreClientManager clientManager,
|
||||
DonationManager donationManager, String name, Player player)
|
||||
{
|
||||
super(plugin, quickShop, clientManager, donationManager, name, player, 47);
|
||||
|
||||
|
||||
createSuperSmashCycle();
|
||||
createMinigameCycle();
|
||||
|
||||
|
||||
buildPage();
|
||||
}
|
||||
|
||||
@ -52,148 +52,165 @@ public class ServerGameMenu extends ShopPageBase<ServerManager, QuickShop>
|
||||
@Override
|
||||
protected void buildPage()
|
||||
{
|
||||
setItem(0, ItemStackFactory.Instance.CreateStack(Material.IRON_PICKAXE.getId(), (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "The Bridges " + C.cGray + "4 Team Survival", new String[]
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "4 Teams get 10 minutes to prepare.",
|
||||
ChatColor.RESET + "Then the bridges drop, and all hell",
|
||||
ChatColor.RESET + "breaks loose as you battle to the",
|
||||
ChatColor.RESET + "death with the other teams.",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + getPlugin().getGroupTagPlayerCount("BR") + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
|
||||
setItem(2, ItemStackFactory.Instance.CreateStack(Material.DIAMOND_SWORD.getId(), (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Survival Games " + C.cGray + "Solo/Team Survival", new String[]
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Search for chests to find loot and ",
|
||||
ChatColor.RESET + "fight others to be the last man standing. ",
|
||||
ChatColor.RESET + "Stay away from the borders!",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + (getPlugin().getGroupTagPlayerCount("HG") + getPlugin().getGroupTagPlayerCount("SG2")) + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
setItem(0, new ItemBuilder(Material.IRON_PICKAXE)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "The Bridges " + C.cGray + "4 Team Survival").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "4 Teams get 10 minutes to prepare.",
|
||||
C.Reset + "Then the bridges drop, and all hell",
|
||||
C.Reset + "breaks loose as you battle to the",
|
||||
C.Reset + "death with the other teams.",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + getPlugin().getGroupTagPlayerCount("BR") + C.Reset + " other players!"
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
setItem(4, ItemStackFactory.Instance.CreateStack(Material.FEATHER.getId(), (byte) 0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Skywars " + C.cGray + "Solo/Team Survival", new String[]
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "16 contenders fight for the right to rule the skies!",
|
||||
ChatColor.RESET + "Spawn on a sky island and build your path!",
|
||||
ChatColor.RESET + "Find weapons to take your enemies down!",
|
||||
ChatColor.RESET + "Way up there, death ever looming if you fall..",
|
||||
ChatColor.RESET + "Can you fight? Can you live? Can you win Skywars?",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + (getPlugin().getGroupTagPlayerCount("SKY") + getPlugin().getGroupTagPlayerCount("SKY2")) + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
setItem(2, new ItemBuilder(Material.DIAMOND_SWORD)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Survival Games " + C.cGray + "Solo/Team Survival").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Search for chests to find loot and ",
|
||||
C.Reset + "fight others to be the last man standing. ",
|
||||
C.Reset + "Stay away from the borders!",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen
|
||||
+ (getPlugin().getGroupTagPlayerCount("HG") + getPlugin().getGroupTagPlayerCount("SG2")) + C.Reset
|
||||
+ " other players!"
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
setItem(6, ItemStackFactory.Instance.CreateStack(Material.GOLDEN_APPLE.getId(), (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "UHC " + C.cGray + "Ultra Hardcore Mode", new String[]
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Extremely hard team-based survival ",
|
||||
ChatColor.RESET + "Gather materials and fight your way",
|
||||
ChatColor.RESET + "to become the last team standing!",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + getPlugin().getGroupTagPlayerCount("UHC") + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
setItem(4, new ItemBuilder(Material.FEATHER)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Skywars " + C.cGray + "Solo/Team Survival").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "16 contenders fight to rule the skies!",
|
||||
C.Reset + "Spawn on a sky island and build your path!",
|
||||
C.Reset + "Find weapons to take your enemies down!",
|
||||
C.Reset + "Up in the skies, death looming if you fall..",
|
||||
C.Reset + "Win! Fight! Send enemies flying in Skywars!",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen
|
||||
+ (getPlugin().getGroupTagPlayerCount("SKY") + getPlugin().getGroupTagPlayerCount("SKY2")) + C.Reset
|
||||
+ " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
setItem(8, ItemStackFactory.Instance.CreateStack(Material.BLAZE_ROD.getId(), (byte) 0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Wizards " + C.cGray + "Last Man Standing", new String[]
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Wield powerful spells to fight",
|
||||
ChatColor.RESET + "against other players in this",
|
||||
ChatColor.RESET + "exciting free-for-all brawl!",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + getPlugin().getGroupTagPlayerCount("WIZ") + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
setItem(6, new ItemBuilder(Material.GOLDEN_APPLE)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "UHC " + C.cGray + "Ultra Hardcore Mode").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Extremely hard team-based survival ",
|
||||
C.Reset + "Gather materials and fight your way",
|
||||
C.Reset + "to become the last team standing!",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + getPlugin().getGroupTagPlayerCount("UHC") + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
setItem(18, ItemStackFactory.Instance.CreateStack(Material.DIAMOND_CHESTPLATE, (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Castle Siege " + C.cGray + "Team Game", new String[]
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Defenders must protect King Sparklez",
|
||||
ChatColor.RESET + "from the endless waves of Undead",
|
||||
ChatColor.RESET + "until the sun rises!",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + getPlugin().getGroupTagPlayerCount("CS") + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
setItem(8, new ItemBuilder(Material.BLAZE_ROD)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Wizards " + C.cGray + "Last Man Standing").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Wield powerful spells to fight",
|
||||
C.Reset + "against other players in this",
|
||||
C.Reset + "exciting free-for-all brawl!",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + getPlugin().getGroupTagPlayerCount("WIZ") + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
setItem(20, ItemStackFactory.Instance.CreateStack(Material.GRASS.getId(), (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Block Hunt " + C.cGray + "Cat and Mouse", new String[]
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Hide as blocks/animals, upgrade your ",
|
||||
ChatColor.RESET + "weapon and fight to survive against",
|
||||
ChatColor.RESET + "the Hunters!",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + getPlugin().getGroupTagPlayerCount("BH") + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
setItem(18, new ItemBuilder(Material.DIAMOND_CHESTPLATE)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Castle Siege " + C.cGray + "Team Game").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Defenders must protect King Sparklez",
|
||||
C.Reset + "from the endless waves of Undead",
|
||||
C.Reset + "until the sun rises!",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + getPlugin().getGroupTagPlayerCount("CS") + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
setItem(20, new ItemBuilder(Material.GRASS)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Block Hunt " + C.cGray + "Cat and Mouse").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Hide as blocks/animals, upgrade your ",
|
||||
C.Reset + "weapon and fight to survive against",
|
||||
C.Reset + "the Hunters!",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + getPlugin().getGroupTagPlayerCount("BH") + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
setItem(22, _superSmashCycle.get(_ssmIndex));
|
||||
|
||||
setItem(24, ItemStackFactory.Instance.CreateStack(Material.TNT.getId(), (byte) 0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Mine-Strike " + C.cGray + "Team Survival", new String[]
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "One team must defend two bomb sites from",
|
||||
ChatColor.RESET + "the other team, who are trying to plant a bomb",
|
||||
ChatColor.RESET + "and blow them up!",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + getPlugin().getGroupTagPlayerCount("MS") + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
|
||||
setItem(26, ItemStackFactory.Instance.CreateStack(Material.BOOK_AND_QUILL.getId(), (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Draw My Thing " + C.cGray + "Pictionary!", new String[]
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Players take turns at drawing a random",
|
||||
ChatColor.RESET + "word. Whoever guesses it within the time",
|
||||
ChatColor.RESET + "limit gets some points!",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + getPlugin().getGroupTagPlayerCount("DMT") + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
|
||||
setItem(36, ItemStackFactory.Instance.CreateStack(Material.BEACON.getId(), (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Dominate " + C.cGray + "Team Game", new String[]
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Customize one of five exciting champions",
|
||||
ChatColor.RESET + "and battle with the opposing team for the",
|
||||
ChatColor.RESET + "control points on the map.",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + getPlugin().getGroupTagPlayerCount("DOM") + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
|
||||
setItem(38, ItemStackFactory.Instance.CreateStack(Material.GOLD_SWORD.getId(), (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Team Deathmatch " + C.cGray + "Team Game", new String[]
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Customize one of five exciting champions",
|
||||
ChatColor.RESET + "and battle with the opposing team to the",
|
||||
ChatColor.RESET + "last man standing.",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + getPlugin().getGroupTagPlayerCount("TDM") + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
|
||||
setItem(40, ItemStackFactory.Instance.CreateStack(Material.WOOD.getId(), (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Master Builders " + C.cGray + "Creative Build", new String[]
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Players are given a Build Theme and ",
|
||||
ChatColor.RESET + "must use blocks, monsters and more",
|
||||
ChatColor.RESET + "to create a masterpiece!",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + getPlugin().getGroupTagPlayerCount("BLD") + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
|
||||
setItem(24, new ItemBuilder(Material.TNT)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Mine-Strike " + C.cGray + "Team Survival").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "One team must defend two bomb sites from",
|
||||
C.Reset + "the other team, who are trying to plant a bomb",
|
||||
C.Reset + "and blow them up!",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + getPlugin().getGroupTagPlayerCount("MS") + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
setItem(26, new ItemBuilder(Material.BOOK_AND_QUILL)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Draw My Thing " + C.cGray + "Pictionary!").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Players take turns at drawing a random",
|
||||
C.Reset + "word. Whoever guesses it within the time",
|
||||
C.Reset + "limit gets some points!",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + getPlugin().getGroupTagPlayerCount("DMT") + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
setItem(36, new ItemBuilder(Material.BEACON).setTitle(C.Reset + C.Bold + C.cYellow + "Dominate " + C.cGray + "Team Game")
|
||||
.addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Customize one of five exciting champions",
|
||||
C.Reset + "and battle with the opposing team for the",
|
||||
C.Reset + "control points on the map.",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + getPlugin().getGroupTagPlayerCount("DOM") + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
setItem(38, new ItemBuilder(Material.GOLD_SWORD)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Team Deathmatch " + C.cGray + "Team Game").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Customize one of five exciting champions",
|
||||
C.Reset + "and battle with the opposing team to the",
|
||||
C.Reset + "last man standing.",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + getPlugin().getGroupTagPlayerCount("TDM") + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
setItem(40, new ItemBuilder(Material.WOOD)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Master Builders " + C.cGray + "Creative Build").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Players are given a Build Theme and ",
|
||||
C.Reset + "must use blocks, monsters and more",
|
||||
C.Reset + "to create a masterpiece!",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + getPlugin().getGroupTagPlayerCount("BLD") + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
setItem(42, _minigameCycle.get(_minigameIndex));
|
||||
|
||||
setItem(44, ItemStackFactory.Instance.CreateStack(Material.SKULL_ITEM.getId(), (byte) 3, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Player Servers " + C.cGray + "Player Hosted Games", new String[]
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join your friends in their own ",
|
||||
ChatColor.RESET + "Mineplex Player Server. You can play",
|
||||
ChatColor.RESET + "the games you want, when you want.",
|
||||
ChatColor.RESET + "",
|
||||
}));
|
||||
setItem(44, new ItemBuilder(Material.SKULL_ITEM, 1, (byte) 3)
|
||||
.addLore(C.Reset + C.Bold + C.cYellow + "Player Servers " + C.cGray + "Player Hosted Games").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Join your friends in their own ",
|
||||
C.Reset + "Mineplex Player Server. You can play",
|
||||
C.Reset + "the games you want, when you want.",
|
||||
C.Reset + "",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
getButtonMap().put(0, new SelectBRButton(this));
|
||||
getButtonMap().put(2, new SelectSGButton(this));
|
||||
getButtonMap().put(4, new SelectSKYButton(this));
|
||||
getButtonMap().put(6, new SelectUHCButton(this));
|
||||
getButtonMap().put(8, new SelectWIZButton(this));
|
||||
|
||||
|
||||
getButtonMap().put(18, new SelectCSButton(this));
|
||||
getButtonMap().put(20, new SelectBHButton(this));
|
||||
getButtonMap().put(22, new SelectSSMButton(this));
|
||||
@ -204,271 +221,280 @@ public class ServerGameMenu extends ShopPageBase<ServerManager, QuickShop>
|
||||
getButtonMap().put(40, new SelectBLDButton(this));
|
||||
getButtonMap().put(42, new SelectMINButton(this));
|
||||
getButtonMap().put(44, new SelectPLAYERButton(this));
|
||||
// getButtonMap().put(44, new SelectBETAButton(this));
|
||||
// getButtonMap().put(44, new SelectBETAButton(this));
|
||||
}
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
private void createMinigameCycle()
|
||||
{
|
||||
int playerCount = getPlugin().getGroupTagPlayerCount("MIN") +
|
||||
getPlugin().getGroupTagPlayerCount("DR") +
|
||||
getPlugin().getGroupTagPlayerCount("DE") +
|
||||
getPlugin().getGroupTagPlayerCount("PB") +
|
||||
getPlugin().getGroupTagPlayerCount("TF") +
|
||||
getPlugin().getGroupTagPlayerCount("RUN") +
|
||||
getPlugin().getGroupTagPlayerCount("SN") +
|
||||
getPlugin().getGroupTagPlayerCount("DT") +
|
||||
getPlugin().getGroupTagPlayerCount("SQ") +
|
||||
getPlugin().getGroupTagPlayerCount("SA") +
|
||||
getPlugin().getGroupTagPlayerCount("SS") +
|
||||
getPlugin().getGroupTagPlayerCount("OITQ");
|
||||
_minigameCycle.add(ItemStackFactory.Instance.CreateStack(98, (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Arcade " + C.cGray + "Mixed Games", new String []
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Play all of these fun minigames:",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + C.Bold + ChatColor.GREEN + "Super Spleef",
|
||||
ChatColor.RESET + "Runner",
|
||||
ChatColor.RESET + "Dragons",
|
||||
ChatColor.RESET + "One in the Quiver",
|
||||
ChatColor.RESET + "Dragon Escape",
|
||||
ChatColor.RESET + "Sneaky Assassins",
|
||||
ChatColor.RESET + "Micro Battle",
|
||||
ChatColor.RESET + "Super Paintball",
|
||||
ChatColor.RESET + "Turf Wars",
|
||||
ChatColor.RESET + "Death Tag",
|
||||
ChatColor.RESET + "Bacon Brawl",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + playerCount + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
|
||||
_minigameCycle.add(ItemStackFactory.Instance.CreateStack(Material.GOLD_BOOTS.getId(), (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Arcade " + C.cGray + "Mixed Games", new String []
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Play all of these fun minigames:",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Super Spleef",
|
||||
ChatColor.RESET + C.Bold + ChatColor.GREEN + "Runner",
|
||||
ChatColor.RESET + "Dragons",
|
||||
ChatColor.RESET + "One in the Quiver",
|
||||
ChatColor.RESET + "Dragon Escape",
|
||||
ChatColor.RESET + "Sneaky Assassins",
|
||||
ChatColor.RESET + "Micro Battle",
|
||||
ChatColor.RESET + "Super Paintball",
|
||||
ChatColor.RESET + "Turf Wars",
|
||||
ChatColor.RESET + "Death Tag",
|
||||
ChatColor.RESET + "Bacon Brawl",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + playerCount + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
|
||||
_minigameCycle.add(ItemStackFactory.Instance.CreateStack(122, (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Arcade " + C.cGray + "Mixed Games", new String []
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Play all of these fun minigames:",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Super Spleef",
|
||||
ChatColor.RESET + "Runner",
|
||||
ChatColor.RESET + C.Bold + ChatColor.GREEN + "Dragons",
|
||||
ChatColor.RESET + "One in the Quiver",
|
||||
ChatColor.RESET + "Dragon Escape",
|
||||
ChatColor.RESET + "Sneaky Assassins",
|
||||
ChatColor.RESET + "Micro Battle",
|
||||
ChatColor.RESET + "Super Paintball",
|
||||
ChatColor.RESET + "Turf Wars",
|
||||
ChatColor.RESET + "Death Tag",
|
||||
ChatColor.RESET + "Bacon Brawl",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + playerCount + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
|
||||
_minigameCycle.add(ItemStackFactory.Instance.CreateStack(Material.BOW, (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Arcade " + C.cGray + "Mixed Games", new String []
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Play all of these fun minigames:",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Super Spleef",
|
||||
ChatColor.RESET + "Runner",
|
||||
ChatColor.RESET + "Dragons",
|
||||
ChatColor.RESET + C.Bold + ChatColor.GREEN + "One in the Quiver",
|
||||
ChatColor.RESET + "Dragon Escape",
|
||||
ChatColor.RESET + "Sneaky Assassins",
|
||||
ChatColor.RESET + "Micro Battle",
|
||||
ChatColor.RESET + "Super Paintball",
|
||||
ChatColor.RESET + "Turf Wars",
|
||||
ChatColor.RESET + "Death Tag",
|
||||
ChatColor.RESET + "Bacon Brawl",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + playerCount + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
|
||||
_minigameCycle.add(ItemStackFactory.Instance.CreateStack(Material.LEATHER_BOOTS.getId(), (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Arcade " + C.cGray + "Mixed Games", new String []
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Play all of these fun minigames:",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Super Spleef",
|
||||
ChatColor.RESET + "Runner",
|
||||
ChatColor.RESET + "Dragons",
|
||||
ChatColor.RESET + "One in the Quiver",
|
||||
ChatColor.RESET + C.Bold + ChatColor.GREEN + "Dragon Escape",
|
||||
ChatColor.RESET + "Sneaky Assassins",
|
||||
ChatColor.RESET + "Micro Battle",
|
||||
ChatColor.RESET + "Super Paintball",
|
||||
ChatColor.RESET + "Turf Wars",
|
||||
ChatColor.RESET + "Death Tag",
|
||||
ChatColor.RESET + "Bacon Brawl",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + playerCount + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
|
||||
_minigameCycle.add(ItemStackFactory.Instance.CreateStack(Material.MILK_BUCKET.getId(), (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Arcade " + C.cGray + "Mixed Games", new String []
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Play all of these fun minigames:",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Super Spleef",
|
||||
ChatColor.RESET + "Runner",
|
||||
ChatColor.RESET + "Dragons",
|
||||
ChatColor.RESET + "One in the Quiver",
|
||||
ChatColor.RESET + "Dragon Escape",
|
||||
ChatColor.RESET + C.Bold + ChatColor.GREEN + "Sneaky Assassins",
|
||||
ChatColor.RESET + "Micro Battle",
|
||||
ChatColor.RESET + "Super Paintball",
|
||||
ChatColor.RESET + "Turf Wars",
|
||||
ChatColor.RESET + "Death Tag",
|
||||
ChatColor.RESET + "Bacon Brawl",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + playerCount + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
|
||||
_minigameCycle.add(ItemStackFactory.Instance.CreateStack(Material.MILK_BUCKET.getId(), (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Arcade " + C.cGray + "Mixed Games", new String []
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Play all of these fun minigames:",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Super Spleef",
|
||||
ChatColor.RESET + "Runner",
|
||||
ChatColor.RESET + "Dragons",
|
||||
ChatColor.RESET + "One in the Quiver",
|
||||
ChatColor.RESET + "Dragon Escape",
|
||||
ChatColor.RESET + "Sneaky Assassins",
|
||||
ChatColor.RESET + C.Bold + ChatColor.GREEN + "Micro Battle",
|
||||
ChatColor.RESET + "Super Paintball",
|
||||
ChatColor.RESET + "Turf Wars",
|
||||
ChatColor.RESET + "Death Tag",
|
||||
ChatColor.RESET + "Bacon Brawl",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + playerCount + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
|
||||
_minigameCycle.add(ItemStackFactory.Instance.CreateStack(Material.DIAMOND_BARDING.getId(), (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Arcade " + C.cGray + "Mixed Games", new String []
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Play all of these fun minigames:",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Super Spleef",
|
||||
ChatColor.RESET + "Runner",
|
||||
ChatColor.RESET + "Dragons",
|
||||
ChatColor.RESET + "One in the Quiver",
|
||||
ChatColor.RESET + "Dragon Escape",
|
||||
ChatColor.RESET + "Sneaky Assassins",
|
||||
ChatColor.RESET + "Micro Battle",
|
||||
ChatColor.RESET + C.Bold + ChatColor.GREEN + "Super Paintball",
|
||||
ChatColor.RESET + "Turf Wars",
|
||||
ChatColor.RESET + "Death Tag",
|
||||
ChatColor.RESET + "Bacon Brawl",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + playerCount + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
|
||||
_minigameCycle.add(ItemStackFactory.Instance.CreateStack(159, (byte)14, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Arcade " + C.cGray + "Mixed Games", new String []
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Play all of these fun minigames:",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Super Spleef",
|
||||
ChatColor.RESET + "Runner",
|
||||
ChatColor.RESET + "Dragons",
|
||||
ChatColor.RESET + "One in the Quiver",
|
||||
ChatColor.RESET + "Dragon Escape",
|
||||
ChatColor.RESET + "Sneaky Assassins",
|
||||
ChatColor.RESET + "Micro Battle",
|
||||
ChatColor.RESET + "Super Paintball",
|
||||
ChatColor.RESET + C.Bold + ChatColor.GREEN + "Turf Wars",
|
||||
ChatColor.RESET + "Death Tag",
|
||||
ChatColor.RESET + "Bacon Brawl",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + playerCount + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
|
||||
_minigameCycle.add(ItemStackFactory.Instance.CreateStack(309, (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Arcade " + C.cGray + "Mixed Games", new String []
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Play all of these fun minigames:",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Super Spleef",
|
||||
ChatColor.RESET + "Runner",
|
||||
ChatColor.RESET + "Dragons",
|
||||
ChatColor.RESET + "One in the Quiver",
|
||||
ChatColor.RESET + "Dragon Escape",
|
||||
ChatColor.RESET + "Sneaky Assassins",
|
||||
ChatColor.RESET + "Micro Battle",
|
||||
ChatColor.RESET + "Super Paintball",
|
||||
ChatColor.RESET + "Turf Wars",
|
||||
ChatColor.RESET + C.Bold + ChatColor.GREEN + "Death Tag",
|
||||
ChatColor.RESET + "Bacon Brawl",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + playerCount + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
|
||||
_minigameCycle.add(ItemStackFactory.Instance.CreateStack(319, (byte)0, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Arcade " + C.cGray + "Mixed Games", new String []
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Play all of these fun minigames:",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Super Spleef",
|
||||
ChatColor.RESET + "Runner",
|
||||
ChatColor.RESET + "Dragons",
|
||||
ChatColor.RESET + "One in the Quiver",
|
||||
ChatColor.RESET + "Dragon Escape",
|
||||
ChatColor.RESET + "Sneaky Assassins",
|
||||
ChatColor.RESET + "Micro Battle",
|
||||
ChatColor.RESET + "Super Paintball",
|
||||
ChatColor.RESET + "Turf Wars",
|
||||
ChatColor.RESET + "Death Tag",
|
||||
ChatColor.RESET + C.Bold + ChatColor.GREEN + "Bacon Brawl",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + playerCount + ChatColor.RESET + " other players!",
|
||||
}));
|
||||
int playerCount = getPlugin().getGroupTagPlayerCount("MIN") + getPlugin().getGroupTagPlayerCount("DR")
|
||||
+ getPlugin().getGroupTagPlayerCount("DE") + getPlugin().getGroupTagPlayerCount("PB")
|
||||
+ getPlugin().getGroupTagPlayerCount("TF") + getPlugin().getGroupTagPlayerCount("RUN")
|
||||
+ getPlugin().getGroupTagPlayerCount("SN") + getPlugin().getGroupTagPlayerCount("DT")
|
||||
+ getPlugin().getGroupTagPlayerCount("SQ") + getPlugin().getGroupTagPlayerCount("SA")
|
||||
+ getPlugin().getGroupTagPlayerCount("SS") + getPlugin().getGroupTagPlayerCount("OITQ");
|
||||
_minigameCycle.add(new ItemBuilder(Material.SMOOTH_BRICK)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Arcade " + C.cGray + "Mixed Games").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Play all of these fun minigames:",
|
||||
C.Reset + "",
|
||||
C.Reset + C.Bold + C.cGreen + "Super Spleef",
|
||||
C.Reset + "Runner",
|
||||
C.Reset + "Dragons",
|
||||
C.Reset + "One in the Quiver",
|
||||
C.Reset + "Dragon Escape",
|
||||
C.Reset + "Sneaky Assassins",
|
||||
C.Reset + "Micro Battle",
|
||||
C.Reset + "Super Paintball",
|
||||
C.Reset + "Turf Wars",
|
||||
C.Reset + "Death Tag",
|
||||
C.Reset + "Bacon Brawl",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + playerCount + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
_minigameCycle.add(new ItemBuilder(Material.GOLD_BOOTS)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Arcade " + C.cGray + "Mixed Games").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Play all of these fun minigames:",
|
||||
C.Reset + "",
|
||||
C.Reset + "Super Spleef",
|
||||
C.Reset + C.Bold + C.cGreen + "Runner",
|
||||
C.Reset + "Dragons",
|
||||
C.Reset + "One in the Quiver",
|
||||
C.Reset + "Dragon Escape",
|
||||
C.Reset + "Sneaky Assassins",
|
||||
C.Reset + "Micro Battle",
|
||||
C.Reset + "Super Paintball",
|
||||
C.Reset + "Turf Wars",
|
||||
C.Reset + "Death Tag",
|
||||
C.Reset + "Bacon Brawl",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + playerCount + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
_minigameCycle.add(new ItemBuilder(Material.DRAGON_EGG)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Arcade " + C.cGray + "Mixed Games").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Play all of these fun minigames:",
|
||||
C.Reset + "",
|
||||
C.Reset + "Super Spleef",
|
||||
C.Reset + "Runner",
|
||||
C.Reset + C.Bold + C.cGreen + "Dragons",
|
||||
C.Reset + "One in the Quiver",
|
||||
C.Reset + "Dragon Escape",
|
||||
C.Reset + "Sneaky Assassins",
|
||||
C.Reset + "Micro Battle",
|
||||
C.Reset + "Super Paintball",
|
||||
C.Reset + "Turf Wars",
|
||||
C.Reset + "Death Tag",
|
||||
C.Reset + "Bacon Brawl",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + playerCount + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
_minigameCycle.add(new ItemBuilder(Material.BOW)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Arcade " + C.cGray + "Mixed Games").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Play all of these fun minigames:",
|
||||
C.Reset + "",
|
||||
C.Reset + "Super Spleef",
|
||||
C.Reset + "Runner",
|
||||
C.Reset + "Dragons",
|
||||
C.Reset + C.Bold + C.cGreen + "One in the Quiver",
|
||||
C.Reset + "Dragon Escape",
|
||||
C.Reset + "Sneaky Assassins",
|
||||
C.Reset + "Micro Battle",
|
||||
C.Reset + "Super Paintball",
|
||||
C.Reset + "Turf Wars",
|
||||
C.Reset + "Death Tag",
|
||||
C.Reset + "Bacon Brawl",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + playerCount + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
_minigameCycle.add(new ItemBuilder(Material.LEATHER_BOOTS)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Arcade " + C.cGray + "Mixed Games").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Play all of these fun minigames:",
|
||||
C.Reset + "",
|
||||
C.Reset + "Super Spleef",
|
||||
C.Reset + "Runner",
|
||||
C.Reset + "Dragons",
|
||||
C.Reset + "One in the Quiver",
|
||||
C.Reset + C.Bold + C.cGreen + "Dragon Escape",
|
||||
C.Reset + "Sneaky Assassins",
|
||||
C.Reset + "Micro Battle",
|
||||
C.Reset + "Super Paintball",
|
||||
C.Reset + "Turf Wars",
|
||||
C.Reset + "Death Tag",
|
||||
C.Reset + "Bacon Brawl",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + playerCount + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
_minigameCycle.add(new ItemBuilder(Material.MILK_BUCKET)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Arcade " + C.cGray + "Mixed Games").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Play all of these fun minigames:",
|
||||
C.Reset + "",
|
||||
C.Reset + "Super Spleef",
|
||||
C.Reset + "Runner",
|
||||
C.Reset + "Dragons",
|
||||
C.Reset + "One in the Quiver",
|
||||
C.Reset + "Dragon Escape",
|
||||
C.Reset + C.Bold + C.cGreen + "Sneaky Assassins",
|
||||
C.Reset + "Micro Battle",
|
||||
C.Reset + "Super Paintball",
|
||||
C.Reset + "Turf Wars",
|
||||
C.Reset + "Death Tag",
|
||||
C.Reset + "Bacon Brawl",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + playerCount + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
_minigameCycle.add(new ItemBuilder(Material.MILK_BUCKET)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Arcade " + C.cGray + "Mixed Games").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Play all of these fun minigames:",
|
||||
C.Reset + "",
|
||||
C.Reset + "Super Spleef",
|
||||
C.Reset + "Runner",
|
||||
C.Reset + "Dragons",
|
||||
C.Reset + "One in the Quiver",
|
||||
C.Reset + "Dragon Escape",
|
||||
C.Reset + "Sneaky Assassins",
|
||||
C.Reset + C.Bold + C.cGreen + "Micro Battle",
|
||||
C.Reset + "Super Paintball",
|
||||
C.Reset + "Turf Wars",
|
||||
C.Reset + "Death Tag",
|
||||
C.Reset + "Bacon Brawl",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + playerCount + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
_minigameCycle.add(new ItemBuilder(Material.DIAMOND_BARDING)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Arcade " + C.cGray + "Mixed Games").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Play all of these fun minigames:",
|
||||
C.Reset + "",
|
||||
C.Reset + "Super Spleef",
|
||||
C.Reset + "Runner",
|
||||
C.Reset + "Dragons",
|
||||
C.Reset + "One in the Quiver",
|
||||
C.Reset + "Dragon Escape",
|
||||
C.Reset + "Sneaky Assassins",
|
||||
C.Reset + "Micro Battle",
|
||||
C.Reset + C.Bold + C.cGreen + "Super Paintball",
|
||||
C.Reset + "Turf Wars",
|
||||
C.Reset + "Death Tag",
|
||||
C.Reset + "Bacon Brawl",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + playerCount + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
_minigameCycle.add(new ItemBuilder(Material.STAINED_CLAY, 1, (byte) 14)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Arcade " + C.cGray + "Mixed Games").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Play all of these fun minigames:",
|
||||
C.Reset + "",
|
||||
C.Reset + "Super Spleef",
|
||||
C.Reset + "Runner",
|
||||
C.Reset + "Dragons",
|
||||
C.Reset + "One in the Quiver",
|
||||
C.Reset + "Dragon Escape",
|
||||
C.Reset + "Sneaky Assassins",
|
||||
C.Reset + "Micro Battle",
|
||||
C.Reset + "Super Paintball",
|
||||
C.Reset + C.Bold + C.cGreen + "Turf Wars",
|
||||
C.Reset + "Death Tag",
|
||||
C.Reset + "Bacon Brawl",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + playerCount + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
_minigameCycle.add(new ItemBuilder(Material.IRON_BOOTS)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Arcade " + C.cGray + "Mixed Games").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Play all of these fun minigames:",
|
||||
C.Reset + "",
|
||||
C.Reset + "Super Spleef",
|
||||
C.Reset + "Runner",
|
||||
C.Reset + "Dragons",
|
||||
C.Reset + "One in the Quiver",
|
||||
C.Reset + "Dragon Escape",
|
||||
C.Reset + "Sneaky Assassins",
|
||||
C.Reset + "Micro Battle",
|
||||
C.Reset + "Super Paintball",
|
||||
C.Reset + "Turf Wars",
|
||||
C.Reset + C.Bold + C.cGreen + "Death Tag",
|
||||
C.Reset + "Bacon Brawl",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + playerCount + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
|
||||
_minigameCycle.add(new ItemBuilder(Material.PORK)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Arcade " + C.cGray + "Mixed Games").addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Play all of these fun minigames:",
|
||||
C.Reset + "",
|
||||
C.Reset + "Super Spleef",
|
||||
C.Reset + "Runner",
|
||||
C.Reset + "Dragons",
|
||||
C.Reset + "One in the Quiver",
|
||||
C.Reset + "Dragon Escape",
|
||||
C.Reset + "Sneaky Assassins",
|
||||
C.Reset + "Micro Battle",
|
||||
C.Reset + "Super Paintball",
|
||||
C.Reset + "Turf Wars",
|
||||
C.Reset + "Death Tag",
|
||||
C.Reset + C.Bold + C.cGreen + "Bacon Brawl",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen + playerCount + C.Reset + " other players!",
|
||||
}).setHideInfo(true).build());
|
||||
}
|
||||
|
||||
private void createSuperSmashCycle()
|
||||
{
|
||||
String[] desc = new String[]
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Pick from a selection of monsters,",
|
||||
ChatColor.RESET + "then battle other players to the ",
|
||||
ChatColor.RESET + "death with your monsters skills!",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + "Join " + ChatColor.GREEN + (getPlugin().getGroupTagPlayerCount("SSM") + getPlugin().getGroupTagPlayerCount("SSM2")) + ChatColor.RESET + " other players!",
|
||||
};
|
||||
|
||||
_superSmashCycle.add(ItemStackFactory.Instance.CreateStack(397, (byte)4, 1, ChatColor.RESET + C.Bold + ChatColor.YELLOW + "Super Smash Mobs " + C.cGray + "Solo/Team Deathmatch", desc));
|
||||
String[] desc = new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + "Pick from a selection of monsters,",
|
||||
C.Reset + "then battle other players to the ",
|
||||
C.Reset + "death with your monsters skills!",
|
||||
C.Reset + "",
|
||||
C.Reset + "Join " + C.cGreen
|
||||
+ (getPlugin().getGroupTagPlayerCount("SSM") + getPlugin().getGroupTagPlayerCount("SSM2")) + C.Reset
|
||||
+ " other players!",
|
||||
};
|
||||
|
||||
_superSmashCycle.add(new ItemBuilder(Material.SKULL_ITEM, 1, (byte) 4)
|
||||
.setTitle(C.Reset + C.Bold + C.cYellow + "Super Smash Mobs " + C.cGray + "Solo/Team Deathmatch").addLore(desc)
|
||||
.setHideInfo(true).build());
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
_ssmIndex++;
|
||||
_minigameIndex++;
|
||||
|
||||
|
||||
if (_ssmIndex >= _superSmashCycle.size())
|
||||
_ssmIndex = 0;
|
||||
|
||||
|
||||
if (_minigameIndex >= _minigameCycle.size())
|
||||
_minigameIndex = 0;
|
||||
|
||||
|
||||
buildPage();
|
||||
}
|
||||
|
||||
@ -491,12 +517,12 @@ public class ServerGameMenu extends ShopPageBase<ServerManager, QuickShop>
|
||||
{
|
||||
getPlugin().getCastleSiegeShop().attemptShopOpen(player);
|
||||
}
|
||||
|
||||
|
||||
public void OpenBR(Player player)
|
||||
{
|
||||
getPlugin().getBridgesShop().attemptShopOpen(player);
|
||||
}
|
||||
|
||||
|
||||
public void OpenBH(Player player)
|
||||
{
|
||||
getPlugin().getBlockHuntShop().attemptShopOpen(player);
|
||||
|
@ -18,6 +18,7 @@ import mineplex.core.common.util.C;
|
||||
import mineplex.core.common.util.UtilTime;
|
||||
import mineplex.core.donation.DonationManager;
|
||||
import mineplex.core.game.GameDisplay;
|
||||
import mineplex.core.itemstack.ItemBuilder;
|
||||
import mineplex.core.itemstack.ItemStackFactory;
|
||||
import mineplex.core.shop.item.IButton;
|
||||
import mineplex.core.shop.item.ShopItem;
|
||||
@ -35,11 +36,11 @@ public class ServerTypePage extends ShopPageBase<ServerManager, ServerNpcShop>
|
||||
|
||||
private ServerGroup _serverGroup;
|
||||
|
||||
public ServerTypePage(ServerManager plugin, ServerNpcShop shop, CoreClientManager clientManager, DonationManager donationManager,
|
||||
Player player, ServerGroup serverGroup)
|
||||
public ServerTypePage(ServerManager plugin, ServerNpcShop shop, CoreClientManager clientManager,
|
||||
DonationManager donationManager, Player player, ServerGroup serverGroup)
|
||||
{
|
||||
super(plugin, shop, clientManager, donationManager, serverGroup.getServerNpcName(), player, 27);
|
||||
|
||||
|
||||
_serverGroup = serverGroup;
|
||||
|
||||
buildPage();
|
||||
@ -49,23 +50,25 @@ public class ServerTypePage extends ShopPageBase<ServerManager, ServerNpcShop>
|
||||
protected void buildPage()
|
||||
{
|
||||
String friendlyName = _serverGroup.getServerNpcName();
|
||||
|
||||
setItem(12, ItemStackFactory.Instance.CreateStack(Material.SKULL_ITEM.getId(), (byte)3, 1, ChatColor.RESET + C.cYellow + "Solo " + friendlyName, new String[]
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + C.cRed + C.Bold + "WARNING: " + ChatColor.RESET + "Teaming in Solo Mode is bannable!",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + C.cGreen + "Click to Play",
|
||||
}));
|
||||
|
||||
setItem(14, ItemStackFactory.Instance.CreateStack(Material.SKULL_ITEM.getId(), (byte)3, 2, ChatColor.RESET + C.cYellow + "Team " + friendlyName, new String[]
|
||||
{
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + C.cGray + "2 Player Teams",
|
||||
ChatColor.RESET + "",
|
||||
ChatColor.RESET + C.cGreen + "Click to Play"
|
||||
}));
|
||||
|
||||
|
||||
setItem(12, new ItemBuilder(Material.SKULL_ITEM, 1, (byte) 3).setTitle(C.Reset + C.cYellow + "Solo " + friendlyName)
|
||||
.addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + C.cRed + C.Bold + "WARNING: " + C.Reset + "Teaming in Solo Mode is bannable!",
|
||||
C.Reset + "",
|
||||
C.Reset + C.cGreen + "Click to Play",
|
||||
}).build());
|
||||
|
||||
setItem(14, new ItemBuilder(Material.SKULL_ITEM, 2, (byte) 3).setTitle(C.Reset + C.cYellow + "Team " + friendlyName)
|
||||
.addLore(new String[]
|
||||
{
|
||||
C.Reset + "",
|
||||
C.Reset + C.cGray + "2 Player Teams",
|
||||
C.Reset + "",
|
||||
C.Reset + C.cGreen + "Click to Play"
|
||||
}).build());
|
||||
|
||||
getButtonMap().put(12, new SelectTypeButton(this, false));
|
||||
getButtonMap().put(14, new SelectTypeButton(this, true));
|
||||
}
|
||||
@ -77,14 +80,16 @@ public class ServerTypePage extends ShopPageBase<ServerManager, ServerNpcShop>
|
||||
}
|
||||
|
||||
public void selectServer(Player player, boolean team)
|
||||
{
|
||||
{
|
||||
if (team)
|
||||
{
|
||||
getShop().openPageForPlayer(player, new ServerNpcPage(getPlugin(), getShop(), getClientManager(), getDonationManager(), _serverGroup.getServerNpcName() + " Teams", player, _serverGroup.getTeamServerKey()));
|
||||
getShop().openPageForPlayer(player, new ServerNpcPage(getPlugin(), getShop(), getClientManager(),
|
||||
getDonationManager(), _serverGroup.getServerNpcName() + " Teams", player, _serverGroup.getTeamServerKey()));
|
||||
}
|
||||
else
|
||||
{
|
||||
getShop().openPageForPlayer(player, new ServerNpcPage(getPlugin(), getShop(), getClientManager(), getDonationManager(), _serverGroup.getServerNpcName() + " Solo", player, _serverGroup.getPrefix()));
|
||||
getShop().openPageForPlayer(player, new ServerNpcPage(getPlugin(), getShop(), getClientManager(),
|
||||
getDonationManager(), _serverGroup.getServerNpcName() + " Solo", player, _serverGroup.getPrefix()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user