Fixed some demolition stuff.
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5b49c4adc3
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9144ab7b3f
@ -1,5 +1,7 @@
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package nautilus.game.arcade.game.games.speedbuilder.data;
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import java.util.ArrayList;
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import mineplex.core.common.util.MapUtil;
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import mineplex.core.common.util.UtilBlock;
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import mineplex.core.hologram.Hologram;
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@ -18,16 +20,16 @@ public class DemolitionData
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public RecreationData Parent;
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public Block Block;
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public ArrayList<Block> Blocks;
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public Long Start;
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private Hologram _hologram;
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public DemolitionData(RecreationData parent, Block block)
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public DemolitionData(RecreationData parent, ArrayList<Block> blocks)
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{
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Parent = parent;
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Block = block;
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Blocks = blocks;
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Start = System.currentTimeMillis();
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spawnHologram();
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@ -35,7 +37,7 @@ public class DemolitionData
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public void spawnHologram()
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{
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_hologram = new Hologram(Parent.Game.Manager.getHologramManager(), Block.getLocation().add(0.5, 0.5, 0.5), "3");
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_hologram = new Hologram(Parent.Game.Manager.getHologramManager(), Blocks.get(0).getLocation().add(0.5, 0.5, 0.5), "3");
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_hologram.start();
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}
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@ -57,7 +59,7 @@ public class DemolitionData
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_hologram.setText("" + secondsLeft);
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if (secondsLeft == 0)
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breakBlock();
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breakBlocks();
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}
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public void cancelBreak()
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@ -67,47 +69,57 @@ public class DemolitionData
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Parent.BlocksForDemolition.remove(this);
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}
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public void breakBlock()
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public void breakBlocks()
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{
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despawnHologram();
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for (ItemStack itemStack : UtilBlock.blockToInventoryItemStacks(Block))
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//Effect will play for all blocks even two-parted ones
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for (Block block : Blocks)
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{
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Item item = Block.getWorld().dropItem(Block.getLocation().add(0.5, 0.5, 0.5), itemStack);
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block.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, block.getTypeId());
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}
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for (Block block : Blocks)
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{
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if (block.getType() == Material.AIR)
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continue;
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for (ItemStack itemStack : UtilBlock.blockToInventoryItemStacks(block))
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{
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Item item = block.getWorld().dropItem(block.getLocation().add(0.5, 0.5, 0.5), itemStack);
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Parent.DroppedItems.add(item);
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}
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//Destroy the other part
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if (Block.getType() == Material.BED_BLOCK)
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if (block.getType() == Material.BED_BLOCK)
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{
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Bed bed = (Bed) Block.getState().getData();
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Bed bed = (Bed) block.getState().getData();
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if (bed.isHeadOfBed())
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MapUtil.QuickChangeBlockAt(Block.getRelative(bed.getFacing().getOppositeFace()).getLocation(), Material.AIR);
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MapUtil.QuickChangeBlockAt(block.getRelative(bed.getFacing().getOppositeFace()).getLocation(), Material.AIR);
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else
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MapUtil.QuickChangeBlockAt(Block.getRelative(bed.getFacing()).getLocation(), Material.AIR);
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MapUtil.QuickChangeBlockAt(block.getRelative(bed.getFacing()).getLocation(), Material.AIR);
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}
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else if (Block.getType() == Material.WOODEN_DOOR || Block.getType() == Material.IRON_DOOR_BLOCK || Block.getType() == Material.SPRUCE_DOOR || Block.getType() == Material.BIRCH_DOOR || Block.getType() == Material.JUNGLE_DOOR || Block.getType() == Material.ACACIA_DOOR || Block.getType() == Material.DARK_OAK_DOOR)
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else if (block.getType() == Material.WOODEN_DOOR || block.getType() == Material.IRON_DOOR_BLOCK || block.getType() == Material.SPRUCE_DOOR || block.getType() == Material.BIRCH_DOOR || block.getType() == Material.JUNGLE_DOOR || block.getType() == Material.ACACIA_DOOR || block.getType() == Material.DARK_OAK_DOOR)
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{
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Door door = (Door) Block.getState().getData();
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Door door = (Door) block.getState().getData();
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if (door.isTopHalf())
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MapUtil.QuickChangeBlockAt(Block.getRelative(BlockFace.DOWN).getLocation(), Material.AIR);
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MapUtil.QuickChangeBlockAt(block.getRelative(BlockFace.DOWN).getLocation(), Material.AIR);
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else
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MapUtil.QuickChangeBlockAt(Block.getRelative(BlockFace.UP).getLocation(), Material.AIR);
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MapUtil.QuickChangeBlockAt(block.getRelative(BlockFace.UP).getLocation(), Material.AIR);
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}
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else if (Block.getType() == Material.DOUBLE_PLANT)
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else if (block.getType() == Material.DOUBLE_PLANT)
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{
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if (Block.getData() > 7)
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MapUtil.QuickChangeBlockAt(Block.getRelative(BlockFace.DOWN).getLocation(), Material.AIR);
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if (block.getData() > 7)
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MapUtil.QuickChangeBlockAt(block.getRelative(BlockFace.DOWN).getLocation(), Material.AIR);
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else
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MapUtil.QuickChangeBlockAt(Block.getRelative(BlockFace.UP).getLocation(), Material.AIR);
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}
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MapUtil.QuickChangeBlockAt(block.getRelative(BlockFace.UP).getLocation(), Material.AIR);
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}
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Block.getWorld().playEffect(Block.getLocation(), Effect.STEP_SOUND, Block.getTypeId());
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MapUtil.QuickChangeBlockAt(Block.getLocation(), Material.AIR);
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MapUtil.QuickChangeBlockAt(block.getLocation(), Material.AIR);
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}
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Parent.BlocksForDemolition.remove(this);
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}
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@ -242,11 +242,41 @@ public class RecreationData
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{
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for (DemolitionData demolition : BlocksForDemolition)
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{
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if (demolition.Block.equals(block))
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if (demolition.Blocks.contains(block))
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return;
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}
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BlocksForDemolition.add(new DemolitionData(this, block));
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ArrayList<Block> blocks = new ArrayList<Block>();
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blocks.add(block);
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//Add the other part of the block
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if (block.getType() == Material.BED_BLOCK)
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{
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Bed bed = (Bed) block.getState().getData();
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if (bed.isHeadOfBed())
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blocks.add(block.getRelative(bed.getFacing().getOppositeFace()));
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else
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blocks.add(block.getRelative(bed.getFacing()));
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}
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else if (block.getType() == Material.WOODEN_DOOR || block.getType() == Material.IRON_DOOR_BLOCK || block.getType() == Material.SPRUCE_DOOR || block.getType() == Material.BIRCH_DOOR || block.getType() == Material.JUNGLE_DOOR || block.getType() == Material.ACACIA_DOOR || block.getType() == Material.DARK_OAK_DOOR)
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{
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Door door = (Door) block.getState().getData();
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if (door.isTopHalf())
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blocks.add(block.getRelative(BlockFace.DOWN));
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else
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blocks.add(block.getRelative(BlockFace.UP));
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}
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else if (block.getType() == Material.DOUBLE_PLANT)
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{
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if (block.getData() > 7)
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blocks.add(block.getRelative(BlockFace.DOWN));
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else
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blocks.add(block.getRelative(BlockFace.UP));
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}
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BlocksForDemolition.add(new DemolitionData(this, blocks));
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}
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}
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