some adjustments to UHC Survivalgames

This commit is contained in:
xXVevzZXx 2016-08-04 06:24:24 +02:00 committed by cnr
parent 3610f78b37
commit 91cf391724
3 changed files with 357 additions and 4 deletions

View File

@ -1009,7 +1009,7 @@ public abstract class SurvivalGames extends Game
handlePickup(event.getItem().getItemStack());
}
private void handlePickup(ItemStack stack)
public void handlePickup(ItemStack stack)
{
if (stack.getType() == Material.CARROT
|| stack.getType() == Material.POTATO

View File

@ -1,21 +1,38 @@
package nautilus.game.arcade.game.games.survivalgames.modes;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.Chest;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.entity.EntityDeathEvent;
import org.bukkit.event.entity.EntityRegainHealthEvent;
import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
import org.bukkit.event.inventory.PrepareItemCraftEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.scoreboard.DisplaySlot;
import org.bukkit.scoreboard.Objective;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilTime;
import mineplex.core.itemstack.ItemStackFactory;
import mineplex.core.loot.RandomItem;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.GameType;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.games.AbsorptionFix;
import nautilus.game.arcade.game.games.survivalgames.SoloSurvivalGames;
import nautilus.game.arcade.game.games.survivalgames.SupplyChestOpenEvent;
import nautilus.game.arcade.game.games.survivalgames.kit.KitLooter;
import nautilus.game.arcade.game.games.survivalgames.modes.kit.KitSurvivalist;
import nautilus.game.arcade.kit.Kit;
/**
* UHCSurvivalgames gamemode for Survivalgames
@ -25,15 +42,74 @@ import nautilus.game.arcade.game.games.survivalgames.SoloSurvivalGames;
public class UHCSurvivalgames extends SoloSurvivalGames
{
private long _peacePhase;
private boolean _peace;
public UHCSurvivalgames(ArcadeManager manager)
{
super(manager, GameType.Brawl);
super(manager, new Kit[]
{
new KitSurvivalist(manager)
},
GameType.Brawl);
_peacePhase = 45000; // 45 Seconds
SoupEnabled = false;
DamagePvP = false;
BlockBreak = true;
BlockPlace = true;
BlockBreakDeny.add(Material.DIAMOND_BLOCK.getId());
BlockBreakDeny.add(Material.IRON_BLOCK.getId());
BlockBreakDeny.add(Material.GOLD_BLOCK.getId());
BlockBreakDeny.add(Material.REDSTONE_ORE.getId());
BlockBreakDeny.add(Material.REDSTONE_WIRE.getId());
BlockBreakDeny.add(Material.REDSTONE.getId());
BlockBreakDeny.add(Material.TNT.getId());
BlockBreakDeny.add(Material.CHEST.getId());
BlockPlaceDeny.add(Material.REDSTONE.getId());
BlockPlaceDeny.add(Material.REDSTONE_ORE.getId());
BlockPlaceDeny.add(Material.REDSTONE_WIRE.getId());
BlockPlaceDeny.add(Material.CHEST.getId());
new AbsorptionFix(this);
}
@EventHandler
public void enableDamage(UpdateEvent event)
{
if (event.getType() != UpdateType.SEC)
return;
if (!IsLive())
return;
if (!UtilTime.elapsed(GetStateTime(), _peacePhase))
return;
if (!_peace)
return;
_peace = false;
Announce(F.main("Game", "The Peace Phase has ended! You can now fight each other!"));
DamagePvP = true;
}
@EventHandler
public void informPeace(GameStateChangeEvent event)
{
if (event.GetState() != GameState.Live)
return;
_peace = true;
Announce(F.main("Game", "A Peace Phase of " + F.time((_peacePhase/1000) + "") + " seconds has started!"));
}
@EventHandler
public void registerObj(GameStateChangeEvent event)
{
@ -58,14 +134,243 @@ public class UHCSurvivalgames extends SoloSurvivalGames
{
if (event.getEntity() instanceof Player)
{
event.getDrops().add(new ItemStack(Material.GOLDEN_APPLE));
event.getDrops().add(new ItemStack(Material.GOLDEN_APPLE, 2));
}
}
@EventHandler(priority=EventPriority.LOWEST)
public void spawnBreak(BlockBreakEvent event)
{
if (UtilMath.offset(event.getBlock().getLocation(), getSpawn()) < 40)
event.setCancelled(true);
}
@EventHandler(priority=EventPriority.LOWEST)
public void spawnPlace(BlockPlaceEvent event)
{
if (UtilMath.offset(event.getBlock().getLocation(), getSpawn()) < 40)
event.setCancelled(true);
}
public void setupLoot()
{
// Build material
getBaseLoot().addLoot(new RandomItem(Material.WOOD, 40, 7, 15));
// Food
getBaseLoot().addLoot(new RandomItem(Material.BAKED_POTATO, 40, 1, 3));
getBaseLoot().addLoot(new RandomItem(Material.COOKED_BEEF, 40, 1, 2));
getBaseLoot().addLoot(new RandomItem(Material.COOKED_CHICKEN, 40, 1, 2));
getBaseLoot().addLoot(new RandomItem(Material.MUSHROOM_SOUP, 10, 1, 1));
getBaseLoot().addLoot(new RandomItem(Material.PORK, 35, 1, 4));
// Weapons
getBaseLoot().addLoot(new RandomItem(Material.IRON_AXE, 80));
getBaseLoot().addLoot(new RandomItem(Material.IRON_SWORD, 70));
getBaseLoot().addLoot(new RandomItem(Material.DIAMOND_AXE, 60));
getBaseLoot().addLoot(new RandomItem(Material.DIAMOND_SWORD, 30));
// Gold armor
getBaseLoot().addLoot(new RandomItem(Material.GOLD_BOOTS, 25));
getBaseLoot().addLoot(new RandomItem(Material.GOLD_CHESTPLATE, 25));
getBaseLoot().addLoot(new RandomItem(Material.GOLD_HELMET, 25));
getBaseLoot().addLoot(new RandomItem(Material.GOLD_LEGGINGS, 25));
// Chain armor
getBaseLoot().addLoot(new RandomItem(Material.CHAINMAIL_BOOTS, 20));
getBaseLoot().addLoot(new RandomItem(Material.CHAINMAIL_CHESTPLATE, 20));
getBaseLoot().addLoot(new RandomItem(Material.CHAINMAIL_HELMET, 20));
getBaseLoot().addLoot(new RandomItem(Material.CHAINMAIL_LEGGINGS, 20));
// Throwable
getBaseLoot().addLoot(new RandomItem(Material.FISHING_ROD, 30));
getBaseLoot().addLoot(new RandomItem(Material.BOW, 20));
getBaseLoot().addLoot(new RandomItem(Material.ARROW, 40, 2, 4));
// Misc
getBaseLoot().addLoot(new RandomItem(Material.EXP_BOTTLE, 40, 1, 2));
getBaseLoot().addLoot(new RandomItem(Material.COMPASS, 20));
getBaseLoot().addLoot(new RandomItem(Material.STICK, 30, 1, 2));
getBaseLoot().addLoot(new RandomItem(Material.BOAT, 15));
getBaseLoot().addLoot(new RandomItem(Material.GOLD_INGOT, 20));
getBaseLoot().addLoot(new RandomItem(Material.GOLDEN_APPLE, 2));
getBaseLoot().addLoot(new RandomItem(ItemStackFactory.Instance.CreateStack(
Material.TNT, (byte) 0, 1, F.item("Throwing TNT")), 15));
getSpawnLoot().addLoot(new RandomItem(Material.MUSHROOM_SOUP, 15));
getSpawnLoot().cloneLoot(getBaseLoot());
// Food
getSpawnLoot().addLoot(new RandomItem(Material.BAKED_POTATO, 30, 1, 5));
getSpawnLoot().addLoot(new RandomItem(Material.CAKE, 30));
getSpawnLoot().addLoot(new RandomItem(Material.MUSHROOM_SOUP, 30, 1, 1));
getSpawnLoot().addLoot(new RandomItem(Material.COOKED_BEEF, 30, 1, 3));
getSpawnLoot().addLoot(new RandomItem(Material.COOKED_CHICKEN, 30, 1, 3));
getSpawnLoot().addLoot(new RandomItem(Material.COOKED_FISH, 30, 1, 6));
getSpawnLoot().addLoot(new RandomItem(Material.GRILLED_PORK, 30, 1, 3));
getSpawnLoot().addLoot(new RandomItem(Material.COOKIE, 30));
getSpawnLoot().addLoot(new RandomItem(Material.PUMPKIN_PIE, 30, 1, 3));
getSpawnLoot().addLoot(new RandomItem(Material.APPLE, 30, 2, 6));
// Loot for chests in spawn
// Weaponry and ores
getSpawnLoot().addLoot(new RandomItem(Material.STONE_SWORD, 30));
getSpawnLoot().addLoot(new RandomItem(Material.IRON_AXE, 30));
getSpawnLoot().addLoot(new RandomItem(Material.IRON_INGOT, 40, 1, 2));
getSpawnLoot().addLoot(new RandomItem(Material.DIAMOND, 30));
// Iron gear
getSpawnLoot().addLoot(new RandomItem(Material.IRON_BOOTS, 30));
getSpawnLoot().addLoot(new RandomItem(Material.IRON_CHESTPLATE, 30));
getSpawnLoot().addLoot(new RandomItem(Material.IRON_HELMET, 30));
getSpawnLoot().addLoot(new RandomItem(Material.IRON_LEGGINGS, 30));
// Supply crate loot
// Diamond gear
getCrateLoot().addLoot(new RandomItem(Material.DIAMOND_HELMET, 10));
getCrateLoot().addLoot(new RandomItem(Material.DIAMOND_CHESTPLATE, 6));
getCrateLoot().addLoot(new RandomItem(Material.DIAMOND_LEGGINGS, 8));
getCrateLoot().addLoot(new RandomItem(Material.DIAMOND_BOOTS, 10));
// Iron gear
getCrateLoot().addLoot(new RandomItem(Material.IRON_HELMET, 30));
getCrateLoot().addLoot(new RandomItem(Material.IRON_CHESTPLATE, 24));
getCrateLoot().addLoot(new RandomItem(Material.IRON_LEGGINGS, 27));
getCrateLoot().addLoot(new RandomItem(Material.IRON_BOOTS, 30));
// Weapons
getCrateLoot().addLoot(new RandomItem(Material.IRON_SWORD, 24));
getCrateLoot().addLoot(new RandomItem(Material.DIAMOND_SWORD, 8));
getCrateLoot().addLoot(new RandomItem(Material.DIAMOND_AXE, 16));
// Cooked furnace
getFurnace().addLoot(new RandomItem(Material.COOKED_BEEF, 3, 1, 2));
getFurnace().addLoot(new RandomItem(Material.COOKED_CHICKEN, 3, 1, 2));
getFurnace().addLoot(new RandomItem(Material.COOKED_FISH, 3, 1, 2));
getFurnace().addLoot(new RandomItem(Material.GRILLED_PORK, 3, 1, 2));
getFurnace().addLoot(new RandomItem(Material.BAKED_POTATO, 3, 1, 1));
getFurnace().addLoot(new RandomItem(Material.PUMPKIN_PIE, 3, 1, 1));
getFurnace().addLoot(new RandomItem(Material.IRON_INGOT, 1, 1, 1));
// Raw furnace
getRawFurnace().addLoot(new RandomItem(Material.RAW_BEEF, 1, 1, 3));
getRawFurnace().addLoot(new RandomItem(Material.RAW_CHICKEN, 1, 1, 3));
getRawFurnace().addLoot(new RandomItem(Material.RAW_FISH, 1, 1, 3));
getRawFurnace().addLoot(new RandomItem(Material.PORK, 1, 1, 3));
getRawFurnace().addLoot(new RandomItem(Material.POTATO_ITEM, 1, 1, 3));
// Deathmatch Loot
getDeathMatch().addLoot(new RandomItem(Material.PUMPKIN_PIE, 4));
getDeathMatch().addLoot(new RandomItem(Material.BAKED_POTATO, 4));
getDeathMatch().addLoot(new RandomItem(Material.CAKE, 4));
getDeathMatch().addLoot(new RandomItem(Material.APPLE, 4));
getDeathMatch().addLoot(new RandomItem(Material.WOOD_SWORD, 3));
getDeathMatch().addLoot(new RandomItem(Material.WOOD_AXE, 3));
getDeathMatch().addLoot(new RandomItem(Material.STONE_AXE, 3));
getDeathMatch().addLoot(new RandomItem(Material.STONE_SWORD, 1));
}
public void fillChest(Player looter, Block block)
{
getLootedBlocks().add(block.getLocation());
Chest chest = (Chest) block.getState();
chest.getBlockInventory().clear();
int items = 2;
if (Math.random() > 0.50)
items++;
if (Math.random() > 0.65)
items++;
if (Math.random() > 0.80)
items++;
if (Math.random() > 0.95)
items++;
boolean spawnChest = getChestRefillTime() > 0
&& UtilMath.offset(chest.getLocation(), getSpawn()) < 8;
if (spawnChest)
items += 3;
if (GetKit(looter) instanceof KitLooter)
{
items += UtilMath.r(3);
}
if (getSupplyBlocks().contains(block))
{
items = 2;
if (Math.random() > 0.75)
items++;
if (Math.random() > 0.95)
items++;
}
for (int i = 0; i < items; i++)
{
ItemStack item;
if (spawnChest)
{
item = getSpawnLoot().getLoot();
}
else if (isDeathMatchTeleported())
{
item = getDeathMatch().getLoot();
}
else
{
boolean drop = getSupplyBlocks().contains(block);
item = GetChestItem(drop);
// Golden apple spawn
if (drop && i == items)
item = new ItemStack(Material.GOLDEN_APPLE);
}
if (item.getType() == Material.COMPASS)
{
item = buildCompass(5);
}
handlePickup(item);
chest.getBlockInventory().setItem(UtilMath.r(27), item);
}
if (getSupplyBlocks().contains(block))
{
Bukkit.getPluginManager().callEvent(
new SupplyChestOpenEvent(looter, block));
}
getSupplyBlocks().remove(block);
}
@Override
@EventHandler
public void preventCrafting(PrepareItemCraftEvent event)
{
ItemStack result = event.getInventory().getResult();
if (result != null)
{
Material type = result.getType();
if (type == Material.BUCKET
|| type == Material.FLINT_AND_STEEL)
{
event.getInventory().setResult(new ItemStack(Material.AIR));
}
}
}
@Override
public String GetMode()
{
return "UHC Survivalagmes";
return "UHC Survivalgames";
}
}

View File

@ -0,0 +1,48 @@
package nautilus.game.arcade.game.games.survivalgames.modes.kit;
import org.bukkit.Material;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.kit.Kit;
import nautilus.game.arcade.kit.KitAvailability;
import nautilus.game.arcade.kit.Perk;
/**
* KitSurvivalist
*
* @author xXVevzZXx
*/
public class KitSurvivalist extends Kit
{
public KitSurvivalist(ArcadeManager manager)
{
super(manager, "Survivalist", KitAvailability.Free,
new String[]
{
"You are a survival expert!",
},
new Perk[]
{
},
EntityType.PLAYER,
new ItemStack(Material.AIR));
}
@Override
public void GiveItems(Player player)
{
}
@Override
public void SpawnCustom(LivingEntity ent)
{
}
}