Remove some debug stuff I forgot to remove.
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parent
09643d3e61
commit
93c13d138d
@ -4,7 +4,6 @@ import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Map.Entry;
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import mineplex.core.common.Rank;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.MapUtil;
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@ -56,7 +55,6 @@ import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.BlockGrowEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.entity.EntityChangeBlockEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerPickupItemEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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@ -350,7 +348,7 @@ public class SpeedBuilder extends SoloGame
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return;
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}
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_currentBuild = _buildData.get(_build);
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_currentBuild = UtilAlg.Random(_buildData);
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for (Player player : GetPlayers(true))
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{
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@ -967,25 +965,6 @@ public class SpeedBuilder extends SoloGame
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event.setCancelled(true);
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}
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private int _build;
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@EventHandler
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public void setBuild(PlayerCommandPreprocessEvent event)
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{
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if (GetState() != GameState.Recruit)
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return;
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if (!event.getMessage().startsWith("/setbuild "))
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return;
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if (!Manager.GetClients().hasRank(event.getPlayer(), Rank.SNR_MODERATOR))
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return;
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_build = Integer.parseInt(event.getMessage().split(" ")[1]);
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Announce(F.main("Build", "BUILD SET TO " + C.mElem + _build));
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}
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@Override
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public void EndCheck()
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{
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@ -18,7 +18,6 @@ import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.Skull;
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import org.bukkit.craftbukkit.v1_8_R3.CraftWorld;
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import org.bukkit.craftbukkit.v1_8_R3.util.CraftMagicNumbers;
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import org.bukkit.entity.Item;
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@ -241,8 +240,6 @@ public class RecreationData
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{
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if (currentBlock.getData() % 8 == expectedState.getRawData() % 8)
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score++;
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Game.Announce("SPECIAL SAPLING CHECK = " + (currentBlock.getData() % 8 == expectedState.getRawData() % 8));
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}
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//Fix for corner stair shape
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