Added auto restart for Dominate if startup errored.

Added extra check for <= 1 players in Dom game to shutdown.
Added 5 second delay to Dom kick after game finish.
This commit is contained in:
Jonathan Williams 2014-02-12 02:31:35 -08:00
parent a75ced170c
commit 95210de788
5 changed files with 726 additions and 178 deletions

View File

@ -49,6 +49,7 @@ import mineplex.minecraft.game.core.mechanics.PistonJump;
import mineplex.minecraft.game.core.mechanics.Weapon;
import nautilus.game.core.util.NullChunkGenerator;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.generator.ChunkGenerator;
import org.bukkit.plugin.java.JavaPlugin;
@ -82,6 +83,8 @@ public abstract class GamePlugin extends JavaPlugin implements IRelation
@Override
public void onEnable()
{
try
{
getConfig().addDefault(WEB_CONFIG, "http://api.mineplex.com/");
getConfig().set(WEB_CONFIG, getConfig().getString(WEB_CONFIG));
@ -146,6 +149,19 @@ public abstract class GamePlugin extends JavaPlugin implements IRelation
new ClassCombatPurchaseShop(shopManager, ClientManager, DonationManager, "Skill Shop");
new ClassCombatCustomBuildShop(shopManager, ClientManager, DonationManager, "Class Setup");
}
catch (Exception exception)
{
System.out.println("Exception during startup. Restarting in 15 seconds.");
getServer().getScheduler().scheduleSyncDelayedTask(this, new Runnable()
{
public void run()
{
Bukkit.shutdown();
}
}, 300L);
}
}
protected abstract String GetServerName();

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@ -1088,7 +1088,7 @@ public abstract class GameEngine<GameType extends IGame<ArenaType, PlayerType>,
GameType game = GetGameForPlayer(player);
PlayerType gamePlayer = game.GetPlayer(player);
if (ActiveGames.contains(game) || GamesInSetup.contains(game))
if (game.IsActive() || GamesInSetup.contains(game))
{
GamePlayerQuitEvent<GameType, PlayerType> customEvent = new GamePlayerQuitEvent<GameType, PlayerType>(game, gamePlayer);
Plugin.getServer().getPluginManager().callEvent(customEvent);
@ -1109,7 +1109,7 @@ public abstract class GameEngine<GameType extends IGame<ArenaType, PlayerType>,
}
}
if (!online)
if (!online || Bukkit.getOnlinePlayers().length <= 1)
Plugin.getServer().shutdown();
}
else

View File

@ -526,12 +526,18 @@ public abstract class TeamGameEngine<GameType extends ITeamGame<ArenaType, Playe
}
@EventHandler(priority = EventPriority.HIGHEST)
public void onGameFinished(TeamGameFinishedEvent<GameType, PlayerTeamType, PlayerType> event)
public void onGameFinished(final TeamGameFinishedEvent<GameType, PlayerTeamType, PlayerType> event)
{
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(Plugin, new GenericRunnable<GameType>(event.GetGame())
{
public void run()
{
for (PlayerType player : event.GetGame().GetPlayers())
{
Portal.SendPlayerToServer(player.GetPlayer(), "Lobby");
}
}
}, 100L);
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(Plugin, new GenericRunnable<GameType>(event.GetGame())
{

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